23/06/2016, 09:52 AM
Les dejo este hidenseek que lo edite, saque todo lo relacionado con el scrim y solamente 2k de lineas, lo probé y funcionaba todo, solamente deje un hud permanente por si quieren meterle algo.
Código PHP:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
new const PLUGIN_NAME[] = "Community: HidenSeek"
new const PLUGIN_VERSION[] = "2.8"
new const PLUGIN_AUTHOR[] = "Exolent - Code removido: Ivan.-rlz"
new const g_sBlank[] = "";
new const g_sA[] = "a";
new const g_sB[] = "b";
new const g_sS[] = "s";
new const g_sKnifeModel_v[] = "models/v_knife.mdl";
new const g_sKnifeModel_w[] = "models/w_knife.mdl";
new const g_sModel[] = "model";
new const g_sLightsNormal[] = "m";
new const g_sClassBreakable[] = "func_breakable";
new const g_sClassDoor[] = "func_door";
new const g_sClassDoorRotating[] = "func_door_rotating";
/* CONVERT CSTRIKE TO FAKEMETA */
enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T, CS_TEAM_CT, CS_TEAM_SPECTATOR };
enum CsInternalModel { CS_DONTCHANGE = 0,CS_CT_URBAN,CS_T_TERROR, CS_T_LEET,CS_T_ARCTIC,CS_CT_GSG9,CS_CT_GIGN,CS_CT_SAS,CS_T_GUERILLA,CS_CT_VIP,CZ_T_MILITIA,CZ_CT_SPETSNAZ };
enum CsArmorType { CS_ARMOR_NONE = 0, CS_ARMOR_KEVLAR, CS_ARMOR_VESTHELM };
#define OFFSET_ARMORTYPE 112
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_INTERNALMODEL 126
#define OFFSET_AWP_AMMO 377
#define OFFSET_SCOUT_AMMO 378
#define OFFSET_PARA_AMMO 379
#define OFFSET_FAMAS_AMMO 380
#define OFFSET_M3_AMMO 381
#define OFFSET_USP_AMMO 382
#define OFFSET_FIVESEVEN_AMMO 383
#define OFFSET_DEAGLE_AMMO 384
#define OFFSET_P228_AMMO 385
#define OFFSET_GLOCK_AMMO 386
#define OFFSET_FLASHBANG_AMMO 387
#define OFFSET_HEGRENADE_AMMO 388
#define OFFSET_SMOKEGRENADE_AMMO 389
#define OFFSET_C4_AMMO 390
#define cs_set_user_bpammo(%1,%2,%3) set_pdata_int(%1, __get_ammo_offset(%2), %3)
#define cs_set_user_model(%1,%2) engfunc(EngFunc_SetClientKeyValue, %1, engfunc(EngFunc_GetInfoKeyBuffer, %1), g_sModel, %2)
#define cs_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), g_sModel, %2, %3)
/* END OF CSTRIKE TO FAKEMETA CONVERSION */
#define HIDE_MONEY (1<<5)
new const CsTeams:HNS_TEAM_HIDER = CS_TEAM_T;
new const CsTeams:HNS_TEAM_SEEKER = CS_TEAM_CT;
new const CsInternalModel:HNS_MODEL_HIDER = CS_T_LEET;
new const CsInternalModel:HNS_MODEL_SEEKER = CS_CT_GIGN;
new const g_sBuyCommands[][] =
{
"usp", "glock", "deagle", "p228", "elites",
"fn57", "m3", "xm1014", "mp5", "tmp", "p90",
"mac10", "ump45", "ak47", "galil", "famas",
"sg552", "m4a1", "aug", "scout", "awp", "g3sg1",
"sg550", "m249", "vest", "vesthelm", "flash",
"hegren", "sgren", "defuser", "nvgs", "shield",
"primammo", "secammo", "km45", "9x19mm", "nighthawk",
"228compact", "fiveseven", "12gauge", "autoshotgun",
"mp", "c90", "cv47", "defender", "clarion", "krieg552",
"bullpup", "magnum", "d3au1", "krieg550"
};
new const MAX_BUY_COMMANDS = sizeof(g_sBuyCommands);
new const g_sRemoveEntities[][] =
{
"func_bomb_target",
"info_bomb_target",
"hostage_entity",
"monster_scientist",
"func_hostage_rescue",
"info_hostage_rescue",
"info_vip_start",
"func_vip_safetyzone",
"func_escapezone",
"armoury_entity"
};
new const MAX_REMOVED_ENTITIES = sizeof(g_sRemoveEntities);
new const g_sAllModels[CsTeams][][] =
{
{"", "", "", ""},
{"terror", "arctic", "leet", "guerilla"},
{"gign", "gsg9", "sas", "urban"},
{"", "", "", ""}
};
new const g_sDefaultModels[CsTeams][] =
{
"",
"leet",
"gign",
""
};
new const g_sTeamInfo[CsTeams][] =
{
"UNASSIGNED",
"TERRORIST",
"CT",
"SPECTATOR"
};
new const g_sTeamNames[CsTeams][] =
{
"Spectator",
"Terrorist",
"Counter-Terrorist",
"Spectator"
};
enum (+= 1000)
{
TASK_ID_STRIPWEAPONS = 1000,
TASK_ID_GIVEWEAPONS,
TASK_ID_GIVEKNIFE,
TASK_ID_CHECKMODEL,
TASK_ID_HIDETIMER,
TASK_ID_SWAPTEAMS,
TASK_ID_SETLIGHTS,
TASK_SHOWHUD
};
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
new const g_PlayerTasks[] =
{
TASK_ID_STRIPWEAPONS,
TASK_ID_GIVEWEAPONS,
TASK_ID_GIVEKNIFE,
TASK_ID_CHECKMODEL,
};
new const MAX_PLAYER_TASKS = sizeof(g_PlayerTasks);
new bool:g_bHnsOn = true, bool:g_bConnected[33], bool:g_bAlive[33], bool:g_bFirstSpawn[33], CsTeams:g_Team[33];
new bool:g_bSolid[33], bool:g_bRestoreSolid[33], bool:g_bWeaponsGiven;
new g_sHelpMotd[43], g_sLights[16]
new Float:g_fKillMsgDelay[33];
new g_RoundsLost, g_RoundsEnded, g_HideTimer, g_OldMoney;
new bool:g_bDisableSlash = true;
new bool:g_bNonSpawnEvent[33];
new g_FwdClientCommand_post;
new bool:g_bRemovedBreakables;
new bool:g_bRemovedDoors;
new bool:g_bRemovedDoorsRotating;
new Float:g_fBoostPunishDelay[33];
new Float:g_fBoostMessageDelay[33];
new hns_footsteps, hns_money, hns_nubslash, hns_disablebuy, hns_hiders_knife
new hns_grenades[CsTeams], hns_grenades_percent[CsTeams], hns_flashbangs[CsTeams]
new hns_flashbangs_percent[CsTeams], hns_smokegren[CsTeams], hns_smokegren_percent[CsTeams]
new hns_armor[CsTeams], hns_hidetime, hns_timersounds, hns_noslowdown, hns_teamchange
new hns_disablekill, hns_blindcolors, hns_hudcolors, hns_hiders_alivefrags, hns_lights
new hns_visiblecommands, hns_chooseteam, hns_semiclip, hns_semiclip_alpha, hns_gametype
new hns_prefix, hns_removebreakables, hns_noflash, hns_removedoors, hns_noboosting
new hns_noboosting_damage, hns_noboosting_punish, hns_noboosting_interval
new hns_warmup_godmode, hns_warmup_respawn
new g_msgSayText, g_msgHideWeapon, g_msgScreenFade, g_msgTeamInfo, g_msgMoney, g_msgArmorType;
new g_MaxPlayers, g_MaxEntities, g_HostageEnt, sv_restart, g_Hud, g_Hud2;
public plugin_precache()
{
register_forward(FM_Spawn, "fwdSpawn", 0);
new allocHostageEntity = engfunc(EngFunc_AllocString, "hostage_entity");
do
{
g_HostageEnt = engfunc(EngFunc_CreateNamedEntity, allocHostageEntity);
}
while( !pev_valid(g_HostageEnt) );
engfunc(EngFunc_SetOrigin, g_HostageEnt, Float:{0.0, 0.0, -55000.0});
engfunc(EngFunc_SetSize, g_HostageEnt, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});
dllfunc(DLLFunc_Spawn, g_HostageEnt);
return PLUGIN_CONTINUE;
}
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
new sBuyHandle[] = "cmdBuy";
register_clcmd("buy", sBuyHandle, -1, g_sBlank);
register_clcmd("buyammo1", sBuyHandle, -1, g_sBlank);
register_clcmd("buyammo2", sBuyHandle, -1, g_sBlank);
register_clcmd("buyequip", sBuyHandle, -1, g_sBlank);
register_clcmd("cl_autobuy", sBuyHandle, -1, g_sBlank);
register_clcmd("cl_rebuy", sBuyHandle, -1, g_sBlank);
register_clcmd("cl_setautobuy", sBuyHandle, -1, g_sBlank);
register_clcmd("cl_setrebuy", sBuyHandle, -1, g_sBlank);
register_concmd("hns_status", "cmdHnsStatus", ADMIN_KICK, "<0|1> -- 0=HNS OFF 1=HNS ON");
register_say_command("hnshelp", "cmdHelp", -1, g_sBlank);
register_forward(FM_Touch, "fwdTouch", 0);
register_forward(FM_CmdStart, "fwdCmdStart", 0);
register_forward(FM_SetModel, "fwdSetModel", 0);
register_forward(FM_ClientKill, "fwdClientKill", 0);
register_forward(FM_PlayerPreThink, "fwdPlayerPreThink", 0);
register_forward(FM_PlayerPostThink, "fwdPlayerPostThink", 0);
register_forward(FM_AddToFullPack, "fwdAddToFullPackPost", 1);
register_forward(FM_Voice_SetClientListening, "fwdSetVoice", 0);
register_event("TextMsg", "eventRestartAttempt", g_sA, "2&#Game_w");
register_clcmd("fullupdate", "cmdFullupdate", -1, g_sBlank);
hns_footsteps = register_cvar("hns_footsteps", "1", 0, 0.0);
hns_money = register_cvar("hns_money", "0", 0, 0.0);
hns_nubslash = register_cvar("hns_nubslash", "3", 0, 0.0);
hns_disablebuy = register_cvar("hns_disablebuy", "1", 0, 0.0);
hns_hiders_knife = register_cvar("hns_hiders_knife", "1", 0, 0.0);
hns_grenades[HNS_TEAM_HIDER] = register_cvar("hns_hiders_grenades", "1", 0, 0.0);
hns_grenades_percent[HNS_TEAM_HIDER] = register_cvar("hns_hiders_grenades_percent", "100", 0, 0.0);
hns_flashbangs[HNS_TEAM_HIDER] = register_cvar("hns_hiders_flashbangs", "2", 0, 0.0);
hns_flashbangs_percent[HNS_TEAM_HIDER] = register_cvar("hns_hiders_flashbangs_percent", "100", 0, 0.0);
hns_smokegren[HNS_TEAM_HIDER] = register_cvar("hns_hiders_smokegren", "1", 0, 0.0);
hns_smokegren_percent[HNS_TEAM_HIDER] = register_cvar("hns_hiders_smokegren_percent", "100", 0, 0.0);
hns_armor[HNS_TEAM_HIDER] = register_cvar("hns_hiders_armor", "100", 0, 0.0);
hns_grenades[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_grenades", "0", 0, 0.0);
hns_grenades_percent[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_grenades_percent", "0", 0, 0.0);
hns_flashbangs[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_flashbangs", "0", 0, 0.0);
hns_flashbangs_percent[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_flashbangs_percent", "0", 0, 0.0);
hns_smokegren[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_smokegren", "0", 0, 0.0);
hns_smokegren_percent[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_smokegren_percent", "0", 0, 0.0);
hns_armor[HNS_TEAM_SEEKER] = register_cvar("hns_seekers_armor", "100", 0, 0.0);
hns_hidetime = register_cvar("hns_hidetime", "10", 0, 0.0);
hns_timersounds = register_cvar("hns_timersounds", "1", 0, 0.0);
hns_noslowdown = register_cvar("hns_noslowdown", "0", 0, 0.0);
hns_teamchange = register_cvar("hns_teamchange", "0", 0, 0.0);
hns_disablekill = register_cvar("hns_disablekill", "1", 0, 0.0);
hns_blindcolors = register_cvar("hns_blindcolors", "0 0 0 255", 0, 0.0);
hns_hudcolors = register_cvar("hns_hudcolors", "0 255 0", 0, 0.0);
hns_hiders_alivefrags = register_cvar("hns_hiders_alivefrags", "1", 0, 0.0);
hns_lights = register_cvar("hns_lights", g_sLightsNormal, 0, 0.0);
hns_visiblecommands = register_cvar("hns_visiblecommands", "0", 0, 0.0);
hns_chooseteam = register_cvar("hns_chooseteam", "0", 0, 0.0);
hns_semiclip = register_cvar("hns_semiclip", "1", 0, 0.0);
hns_semiclip_alpha = register_cvar("hns_semiclip_alpha", "127", 0, 0.0);
hns_prefix = register_cvar("hns_prefix", "[HNS]", 0, 0.0);
hns_removebreakables = register_cvar("hns_removebreakables", "1", 0, 0.0);
hns_noflash = register_cvar("hns_noflash", "1", 0, 0.0);
hns_removedoors = register_cvar("hns_removedoors", "1", 0, 0.0);
hns_noboosting = register_cvar("hns_noboosting", "1", 0, 0.0);
hns_noboosting_damage = register_cvar("hns_noboosting_damage", "25", 0, 0.0);
hns_noboosting_punish = register_cvar("hns_noboosting_punish", "3", 0, 0.0);
hns_noboosting_interval = register_cvar("hns_noboosting_interval", "1.0", 0, 0.0);
hns_warmup_godmode = register_cvar("hns_warmup_godmode", "1", 0, 0.0);
hns_warmup_respawn = register_cvar("hns_warmup_respawn", "1", 0, 0.0);
new sHideNSeek[32];
formatex(sHideNSeek, 31, "HideNSeek v%s", PLUGIN_VERSION);
hns_gametype = register_cvar("hns_gametype", sHideNSeek, 0, 0.0);
g_Hud = CreateHudSyncObj();
g_Hud2 = CreateHudSyncObj();
sv_restart = get_cvar_pointer("sv_restart");
g_msgSayText = get_user_msgid("SayText");
g_msgHideWeapon = get_user_msgid("HideWeapon");
g_msgScreenFade = get_user_msgid("ScreenFade");
g_msgTeamInfo = get_user_msgid("TeamInfo");
g_msgMoney = get_user_msgid("Money");
g_msgArmorType = get_user_msgid("ArmorType");
register_message(g_msgHideWeapon, "messageHideWeapon");
register_message(g_msgScreenFade, "messageScreenFade");
register_event("ResetHUD", "eventResetHUD", g_sB);
register_event("Money", "eventMoney", g_sB);
register_event("HLTV", "eventNewRound", g_sA, "1=0", "2=0");
register_event("SendAudio", "eventTerrWin", g_sA, "2=%!MRAD_terwin");
register_event("TextMsg", "eventRestartRound", g_sA, "2&#Game_C", "2&#Game_w");
register_event("CurWeapon", "eventCurWeapon", g_sB, "1=1");
register_logevent("logeventRoundStart", 2, "1=Round_Start");
register_logevent("logeventRoundEnd", 2, "1=Round_End");
g_MaxPlayers = global_get(glb_maxClients);
g_MaxEntities = global_get(glb_maxEntities);
copy(g_sLights, 15, g_sLightsNormal);
set_task(1.0, "taskSetLights", TASK_ID_SETLIGHTS, g_sBlank, 0, g_sB, 0);
new dir[23];
get_configsdir(dir, 22);
formatex(g_sHelpMotd, 42, "%s/hidenseek_help.txt", dir);
set_task(1.0, "taskExecuteConfig");
return PLUGIN_CONTINUE;
}
public plugin_natives()
{
register_library("hidenseek");
register_native("hns_get_status", "_GetHnsStatus");
return PLUGIN_CONTINUE;
}
public bool:_GetHnsStatus(plugin, params)
{
return g_bHnsOn;
}
public client_putinserver(id)
{
g_bConnected[id] = true;
g_bAlive[id] = false;
g_bFirstSpawn[id] = false;
set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
}
public client_disconnect(plr)
{
g_bConnected[plr] = false;
for( new i = 0; i < MAX_PLAYER_TASKS; i++ )
{
remove_task(plr + g_PlayerTasks[i], 0);
}
return PLUGIN_CONTINUE;
}
public client_command(plr)
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
new sArg[13];
if( read_argv(0, sArg, 12) > 11 )
{
return PLUGIN_CONTINUE;
}
if( equali(sArg, "chooseteam") && (CS_TEAM_UNASSIGNED < cs_get_user_team(plr) < CS_TEAM_SPECTATOR) )
{
new CsTeams:team = cs_get_user_team(plr);
new chooseteam = get_pcvar_num(hns_chooseteam);
if( team != HNS_TEAM_HIDER && team != HNS_TEAM_SEEKER
|| chooseteam == 1
|| chooseteam == 2 && is_user_admin(plr) )
{
return PLUGIN_CONTINUE;
}
return PLUGIN_HANDLED;
}
if( !get_pcvar_num(hns_disablebuy) )
{
return PLUGIN_CONTINUE;
}
for( new i = 0; i < MAX_BUY_COMMANDS; i++ )
{
if( equali(g_sBuyCommands[i], sArg, 0) )
{
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public cmdBuy(plr)
return (g_bHnsOn && get_pcvar_num(hns_disablebuy)) ? PLUGIN_HANDLED : PLUGIN_CONTINUE;
public cmdFullupdate(plr)
{
g_bNonSpawnEvent[plr] = true;
g_FwdClientCommand_post = register_forward(FM_ClientCommand, "fwdClientCommandPost", 1);
return PLUGIN_CONTINUE;
}
public cmdHnsStatus(plr, level, cid)
{
if( !cmd_access(plr, level, cid, 2) )
{
return PLUGIN_HANDLED;
}
new sArg[16];
read_argv(1, sArg, 15);
new bool:bOn = bool:clamp(str_to_num(sArg), 0, 1);
if( bOn == g_bHnsOn )
{
new sPrefix[16];
get_pcvar_string(hns_prefix, sPrefix, 15);
console_print(plr, "%s HideNSeek is already o%s!", sPrefix, g_bHnsOn ? "n" : "ff");
return PLUGIN_HANDLED;
}
g_bHnsOn = bOn;
set_pcvar_num(sv_restart, 1);
new sName[64]; /* server hostnames can be longer than player names */
get_user_name(plr, sName, 63);
hns_print(0, "^x03%s :^x01 st%sed HideNSeek!", sName, bOn ? "art" : "opp");
return PLUGIN_HANDLED;
}
public cmdHelp(plr)
{
if( file_exists(g_sHelpMotd) )
{
new sText[2500];
new f = fopen(g_sHelpMotd, "rt"), sData[512];
while( !feof(f) )
{
fgets(f, sData, 511);
add(sText, 2499, sData, 0);
}
fclose(f);
new sTeamChange[64];
copy(sTeamChange, 63, "The teams will switch ");
new info = get_pcvar_num(hns_teamchange);
if( info > 0 )
{
format(sTeamChange, 63, "%safter %i rounds have ended", sTeamChange, info);
}
else
{
add(sTeamChange, 63, "when Seekers win the round");
}
new sHiderEquipment[512];
if( get_pcvar_num(hns_hiders_knife) == 2 )
{
copy(sHiderEquipment, 511, "Broken knife<br>");
}
info = get_pcvar_num(hns_grenades[HNS_TEAM_HIDER]);
new percent = get_pcvar_num(hns_grenades_percent[HNS_TEAM_HIDER]);
if( info > 0 && percent > 0 )
{
format(sHiderEquipment, 511, "%s%i HE Grenade%s", sHiderEquipment, info, info == 1 ? g_sBlank : g_sS);
if( percent < 100 )
{
format(sHiderEquipment, 511, "%s (%i%% chance per grenade)<br>", sHiderEquipment, percent);
}
else
{
add(sHiderEquipment, 511, "<br>", 0);
}
}
info = get_pcvar_num(hns_flashbangs[HNS_TEAM_HIDER]);
percent = get_pcvar_num(hns_flashbangs_percent[HNS_TEAM_HIDER]);
if( info > 0 && percent > 0 )
{
format(sHiderEquipment, 511, "%s%i Flashbang%s", sHiderEquipment, info, info == 1 ? g_sBlank : g_sS);
if( percent < 100 )
{
format(sHiderEquipment, 511, "%s (%i%% chance per flashbang)<br>", sHiderEquipment, percent);
}
else
{
add(sHiderEquipment, 511, "<br>", 0);
}
}
info = get_pcvar_num(hns_smokegren[HNS_TEAM_HIDER]);
percent = get_pcvar_num(hns_smokegren_percent[HNS_TEAM_HIDER]);
if( info > 0 && percent > 0 )
{
format(sHiderEquipment, 511, "%s%i Smoke Grenade%s", sHiderEquipment, info, info == 1 ? g_sBlank : g_sS);
if( percent < 100 )
{
format(sHiderEquipment, 511, "%s (%i%% chance per smoke grenade)<br>", sHiderEquipment, percent);
}
else
{
add(sHiderEquipment, 511, "<br>", 0);
}
}
info = get_pcvar_num(hns_armor[HNS_TEAM_HIDER]);
format(sHiderEquipment, 511, "%sArmor: %i", sHiderEquipment, info);
new sSeekerEquipment[512];
copy(sSeekerEquipment, 511, "A Knife");
info = get_pcvar_num(hns_grenades[HNS_TEAM_SEEKER]);
percent = get_pcvar_num(hns_grenades_percent[HNS_TEAM_SEEKER]);
if( info > 0 && percent > 0 )
{
format(sSeekerEquipment, 511, "%s<br>%i HE Grenade%s", sSeekerEquipment, info, info == 1 ? g_sBlank : g_sS);
if( percent < 100 )
{
format(sSeekerEquipment, 511, "%s (%i%% chance per grenade)", sSeekerEquipment, percent);
}
}
info = get_pcvar_num(hns_flashbangs[HNS_TEAM_SEEKER]);
percent = get_pcvar_num(hns_flashbangs_percent[HNS_TEAM_SEEKER]);
if( info > 0 && percent > 0 )
{
format(sSeekerEquipment, 511, "%s<br>%i Flashbang%s", sSeekerEquipment, info, info == 1 ? g_sBlank : g_sS);
if( percent < 100 )
{
format(sSeekerEquipment, 511, "%s (%i%% chance per flashbang)", sSeekerEquipment, percent);
}
}
info = get_pcvar_num(hns_smokegren[HNS_TEAM_SEEKER]);
percent = get_pcvar_num(hns_smokegren_percent[HNS_TEAM_SEEKER]);
if( info > 0 && percent > 0 )
{
format(sSeekerEquipment, 511, "%s<br>%i Smoke Grenade%s", sSeekerEquipment, info, info == 1 ? g_sBlank : g_sS);
if( percent < 100 )
{
format(sSeekerEquipment, 511, "%s (%i%% chance per smoke grenade)", sSeekerEquipment, percent);
}
}
info = get_pcvar_num(hns_armor[HNS_TEAM_SEEKER]);
format(sSeekerEquipment, 511, "%s<br>Armor: %i", sSeekerEquipment, info);
format(sText, 2499, sText, PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR, PLUGIN_NAME, g_sTeamNames[HNS_TEAM_HIDER], g_sTeamNames[HNS_TEAM_SEEKER], sTeamChange, sHiderEquipment, sSeekerEquipment);
show_motd(plr, sText, "HideNSeek Help");
}
else
{
hns_print(plr, "^x03HideNSeek Help^x01 does not exist for this server.");
}
return get_pcvar_num(hns_visiblecommands) ? PLUGIN_CONTINUE : PLUGIN_HANDLED;
}
public fwdClientCommandPost(plr)
{
unregister_forward(FM_ClientCommand, g_FwdClientCommand_post, 1);
g_bNonSpawnEvent[plr] = false;
return FMRES_HANDLED;
}
public fwdSpawn(ent)
{
if( !pev_valid(ent) || ent == g_HostageEnt )
{
return FMRES_IGNORED;
}
new sClass[32];
pev(ent, pev_classname, sClass, 31);
for( new i = 0; i < MAX_REMOVED_ENTITIES; i++ )
{
if( equal(sClass, g_sRemoveEntities[i]) )
{
engfunc(EngFunc_RemoveEntity, ent);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fwdTouch(booster, plr)
{
if( !g_bHnsOn
|| !pev_valid(booster) || !pev_valid(plr)
|| !(0 < booster <= g_MaxPlayers) || !(0 < plr <= g_MaxPlayers)
|| !g_bAlive[booster] || !g_bAlive[plr] )
{
return FMRES_IGNORED;
}
new boosting = get_pcvar_num(hns_noboosting);
if( boosting == get_pcvar_num(hns_semiclip)
|| boosting != 2 && !(boosting == 1 && cs_get_user_team(booster) == cs_get_user_team(plr)) )
{
return FMRES_IGNORED;
}
new Float:vBoosterOrigin[3], Float:vPlrOrigin[3];
pev(booster, pev_origin, vBoosterOrigin);
pev(plr, pev_origin, vPlrOrigin);
if( !(49.0 < (vPlrOrigin[2] - vBoosterOrigin[2]) < 73.0) )
{
return FMRES_IGNORED;
}
switch( get_pcvar_num(hns_noboosting_punish) )
{
case 3:
{
handle_booster(booster);
handle_booster(plr);
}
case 2:
{
handle_booster(booster);
}
case 1:
{
handle_booster(plr);
}
}
return FMRES_IGNORED;
}
public fwdCmdStart(plr, ucHandle, seed)
{
if( !g_bHnsOn || !g_bAlive[plr] )
{
return FMRES_IGNORED;
}
static clip, ammo;
if( get_user_weapon(plr, clip, ammo) != CSW_KNIFE )
{
return FMRES_IGNORED;
}
new CsTeams:team = cs_get_user_team(plr);
if( team == HNS_TEAM_HIDER )
{
new button = get_uc(ucHandle, UC_Buttons);
if( button&IN_ATTACK )
{
button &= ~IN_ATTACK;
}
if( button&IN_ATTACK2 )
{
button &= ~IN_ATTACK2;
}
set_uc(ucHandle, UC_Buttons, button);
return FMRES_SUPERCEDE;
}
else if( team == HNS_TEAM_SEEKER )
{
if( g_bDisableSlash )
{
new button = get_uc(ucHandle, UC_Buttons);
if( button&IN_ATTACK )
{
button &= ~IN_ATTACK;
button |= IN_ATTACK2;
}
set_uc(ucHandle, UC_Buttons, button);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fwdSetModel(ent, sModel[])
{
if( !g_bHnsOn )
{
return FMRES_IGNORED;
}
if( !pev_valid(ent) || !equal(sModel, "models/w_", 9) || equal(sModel, "models/w_weaponbox.mdl", 0) )
{
return FMRES_IGNORED;
}
new owner = pev(ent, pev_owner);
if( !(0 < owner <= g_MaxPlayers) )
{
return FMRES_IGNORED;
}
new sClass[32];
pev(ent, pev_classname, sClass, 31);
if( equal(sClass, "weapon_shield", 0) )
{
set_pev(ent, pev_effects, EF_NODRAW);
set_task(0.1, "taskRemoveShield", ent);
return FMRES_IGNORED;
}
if( !equal(sClass, "weaponbox", 0) )
{
return FMRES_IGNORED;
}
for( new i = g_MaxPlayers + 1; i <= g_MaxEntities; i++ )
{
if( !pev_valid(i) )
{
continue;
}
if( pev(i, pev_owner) == ent )
{
dllfunc(DLLFunc_Think, ent);
break;
}
}
return FMRES_IGNORED;
}
public fwdClientKill(plr)
{
if( !g_bHnsOn )
{
return FMRES_IGNORED;
}
if( get_pcvar_num(hns_disablekill) )
{
new Float:fGametime = get_gametime();
if( fGametime >= g_fKillMsgDelay[plr] )
{
g_fKillMsgDelay[plr] = fGametime + 1.0;
hns_print(plr, "You cannot kill yourself during HideNSeek!");
}
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public fwdPlayerPreThink(plr)
{
if( !g_bHnsOn )
{
return FMRES_IGNORED;
}
new semiclip = get_pcvar_num(hns_semiclip);
if( g_bAlive[plr] )
{
new CsTeams:team = cs_get_user_team(plr);
if( g_HideTimer > 0 && team == HNS_TEAM_SEEKER )
{
set_pev(plr, pev_maxspeed, -1.0);
set_pev(plr, pev_velocity, Float:{0.0, 0.0, 0.0});
//set_pev(plr, pev_flags, pev(plr, pev_flags) | FL_FROZEN);
}
new footsteps = get_pcvar_num(hns_footsteps);
if( footsteps && (footsteps == 3 || footsteps == _:team) )
{
set_pev(plr, pev_flTimeStepSound, 999);
}
if( get_pcvar_num(hns_noslowdown) )
{
set_pev(plr, pev_fuser2, 0.0);
}
/*if( semiclip )
{
// thanks Jon for code
new target, body;
get_user_aiming(plr, target, body, 9999);
if( 0 < target <= g_MaxPlayers && g_bAlive[target] )
{
new CsTeams:targetTeam = cs_get_user_team(target);
if( semiclip == 2 || targetTeam == team )
{
new sName[32];
get_user_name(target, sName, 31);
new sMessage[64];
if( targetTeam == team )
{
formatex(sMessage, 63, "Amigo: %s^nVida: %i", sName, get_user_health(target));
}
else
{
formatex(sMessage, 63, "Enemigo: %s", sName);
}
if( targetTeam == CS_TEAM_CT )
{
set_hudmessage(0, 63, 127, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
}
else if( targetTeam == CS_TEAM_T )
{
set_hudmessage(127, 0, 0, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
}
ShowSyncHudMsg(g_Hud3, "%s", sMessage);
}
}
}*/
}
static LastThink, i;
if( plr < LastThink ) // player think loop started again
{
for( i = 1; i <= g_MaxPlayers; i++ )
{
if( !g_bConnected[i] || !g_bAlive[i] )
{
g_bSolid[i] = false;
continue;
}
g_Team[i] = cs_get_user_team(i);
g_bSolid[i] = bool:(pev(i, pev_solid) == SOLID_SLIDEBOX);
}
}
LastThink = plr;
if( !g_bSolid[plr] || !semiclip )
{
return FMRES_IGNORED;
}
for( i = 1; i <= g_MaxPlayers; i++ )
{
if( !g_bSolid[i] || g_bRestoreSolid[i] || i == plr )
{
continue;
}
if( semiclip == 2 || g_Team[plr] == g_Team[i] )
{
set_pev(i, pev_solid, SOLID_NOT);
g_bRestoreSolid[i] = true;
}
}
return FMRES_IGNORED;
}
public ShowHUD(taskid)
{
static id; id = ID_SHOWHUD
if (!is_user_alive(id))
{
id = pev(id, pev_iuser2)
if (!is_user_alive(id)) return;
}
if (id != ID_SHOWHUD)
{
set_hudmessage(255, 255, 255, 0.35, 0.01, 1, 6.0, 1.1, 0.0, 0.0)
ShowSyncHudMsg(ID_SHOWHUD, g_Hud2, "Esto es un test")
}
else
{
set_hudmessage(255, 255, 255, 0.35, 0.01, 0, 6.0, 1.1, 0.0, 0.0)
ShowSyncHudMsg(ID_SHOWHUD, g_Hud2, "Esto es un test")
}
}
public fwdPlayerPostThink(plr)
{
static i;
for( i = 1; i <= g_MaxPlayers; i++ )
{
if( g_bRestoreSolid[i] )
{
set_pev(i, pev_solid, SOLID_SLIDEBOX);
g_bRestoreSolid[i] = false;
}
}
return FMRES_IGNORED;
}
public fwdAddToFullPackPost(es, e, ent, host, hostflags, player, pSet)
{
if( !g_bHnsOn )
{
return FMRES_IGNORED;
}
if( player )
{
if( g_bSolid[host] && g_bSolid[ent] )
{
new semiclip = get_pcvar_num(hns_semiclip);
if( semiclip == 2 || g_Team[host] == g_Team[ent] )
{
set_es(es, ES_Solid, SOLID_NOT);
static Float:fOldAlpha;
new Float:fAlpha = get_pcvar_float(hns_semiclip_alpha);
if( fAlpha < 255.0 )
{
set_es(es, ES_RenderMode, kRenderTransAlpha);
set_es(es, ES_RenderAmt, fAlpha);
}
else if( fOldAlpha < 255.0 )
{
set_es(es, ES_RenderMode, kRenderNormal);
set_es(es, ES_RenderAmt, 16.0);
}
fOldAlpha = fAlpha;
}
}
}
return FMRES_IGNORED;
}
public fwdGetGameDescription()
{
if( !g_bHnsOn )
{
return FMRES_IGNORED;
}
new sGameType[32];
get_pcvar_string(hns_gametype, sGameType, 31);
if( !strlen(sGameType) || had_older_version(sGameType) )
{
formatex(sGameType, 31, "HideNSeek v%s", PLUGIN_VERSION);
set_pcvar_string(hns_gametype, sGameType);
}
forward_return(FMV_STRING, sGameType);
return FMRES_SUPERCEDE;
}
public fwdPlayerSpawn(plr)
{
g_bAlive[plr] = true;
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
new CsTeams:team = cs_get_user_team(plr);
if( team != HNS_TEAM_SEEKER && team != HNS_TEAM_HIDER )
{
return PLUGIN_CONTINUE;
}
if( !g_bFirstSpawn[plr] )
{
g_bFirstSpawn[plr] = true;
}
set_task(0.3, "taskStripWeapons", plr + TASK_ID_STRIPWEAPONS, g_sBlank, 0, g_sBlank, 0);
new param[2];
param[0] = _:team;
set_task(0.6, "taskGiveKnife", plr + TASK_ID_GIVEKNIFE, param, 2, g_sBlank, 0);
set_task(0.9, "taskCheckModel", plr + TASK_ID_CHECKMODEL, param, 2, g_sBlank, 0);
if( g_bWeaponsGiven )
{
set_task(0.6, "taskGiveWeapons", plr + TASK_ID_GIVEWEAPONS, param, 2, g_sBlank, 0);
}
return PLUGIN_CONTINUE;
}
public fwdSetVoice(receiver, sender, bool:bListen)
{
if( !g_bConnected[receiver]
|| !g_bConnected[sender]
|| receiver == sender )
{
return FMRES_IGNORED;
}
if( cs_get_user_team(receiver) == cs_get_user_team(sender) )
{
engfunc(EngFunc_SetClientListening, receiver, sender, 1);
}
else
{
engfunc(EngFunc_SetClientListening, receiver, sender, 0);
}
return FMRES_SUPERCEDE;
}
public messageHideWeapon(msgid, dest, plr)
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
if( get_pcvar_num(hns_money) == 0 )
{
set_msg_arg_int(1, ARG_BYTE, get_msg_arg_int(1)|HIDE_MONEY);
}
return PLUGIN_CONTINUE;
}
public messageScreenFade(msgid, dest, plr)
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
new noflash = get_pcvar_num(hns_noflash);
if( !noflash )
{
return PLUGIN_CONTINUE;
}
if( get_msg_arg_int(4) == 255 && get_msg_arg_int(5) == 255 && get_msg_arg_int(6) == 255 )
{
if( noflash == _:cs_get_user_team(plr) )
{
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public eventRestartAttempt()
{
new players[32], pnum;
get_players(players, pnum, g_sA);
for( new i = 0; i < pnum; i++ )
{
g_bNonSpawnEvent[players[i]] = true;
}
return PLUGIN_CONTINUE;
}
public eventResetHUD(plr)
{
if( g_bHnsOn && get_pcvar_num(hns_money) == 0 )
{
make_HideWeapon(plr, HIDE_MONEY);
}
if( is_user_alive(plr) )
{
if( g_bNonSpawnEvent[plr] )
{
g_bNonSpawnEvent[plr] = false;
}
else
{
fwdPlayerSpawn(plr);
}
}
return PLUGIN_CONTINUE;
}
public eventMoney(plr)
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
new money = get_pcvar_num(hns_money);
money = clamp(money, -1, 16000);
if( money >= 0 )
{
cs_set_user_money(plr, money, 0);
}
if( money == 0 && g_OldMoney != 0 )
{
make_HideWeapon(plr, HIDE_MONEY);
}
g_OldMoney = money;
return PLUGIN_HANDLED;
}
public eventNewRound()
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
if( g_bDisableSlash )
{
new rounds = get_pcvar_num(hns_nubslash);
if( rounds > 0 && g_RoundsLost >= rounds )
{
hns_print(0, "Seekers ahora pueden usar nubslash por perder %i round%s!",\
rounds, (rounds == 1) ? g_sBlank : "s seguidas");
g_bDisableSlash = false;
}
}
g_HideTimer = get_pcvar_num(hns_hidetime);
return PLUGIN_CONTINUE;
}
public eventTerrWin()
{
if( g_bDisableSlash )
{
g_RoundsLost++;
}
return PLUGIN_CONTINUE;
}
public eventRestartRound()
{
g_RoundsLost = 0;
g_RoundsEnded = 0;
g_bDisableSlash = true;
g_bWeaponsGiven = false;
g_HideTimer = -1;
}
public eventCurWeapon(plr)
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
if( cs_get_user_team(plr) == HNS_TEAM_HIDER && get_pcvar_num(hns_hiders_knife) == 1 )
{
new sModel[32];
pev(plr, pev_viewmodel2, sModel, 31);
if( equali(sModel, g_sKnifeModel_v, 0) )
{
set_pev(plr, pev_viewmodel2, g_sBlank);
}
pev(plr, pev_weaponmodel2, sModel, 31);
if( equali(sModel, g_sKnifeModel_w, 0) )
{
set_pev(plr, pev_weaponmodel2, g_sBlank);
}
}
return PLUGIN_CONTINUE;
}
public TaskRespawn(plr)
{
set_pev(plr, pev_deadflag, DEAD_RESPAWNABLE);
dllfunc(DLLFunc_Think, plr);
}
public logeventRoundStart()
{
if( !g_bHnsOn )
{
if( g_bRemovedBreakables )
{
g_bRemovedBreakables = restore_entities(g_sClassBreakable);
}
return PLUGIN_CONTINUE;
}
if( get_pcvar_num(hns_removebreakables) )
{
g_bRemovedBreakables = remove_entities(g_sClassBreakable);
}
else if( g_bRemovedBreakables )
{
g_bRemovedBreakables = restore_entities(g_sClassBreakable);
}
if( get_pcvar_num(hns_removedoors) )
{
g_bRemovedDoors = remove_entities(g_sClassDoor);
g_bRemovedDoorsRotating = remove_entities(g_sClassDoorRotating);
}
else
{
if( g_bRemovedDoors )
{
g_bRemovedDoors = restore_entities(g_sClassDoor);
}
if( g_bRemovedDoorsRotating )
{
g_bRemovedDoorsRotating = restore_entities(g_sClassDoorRotating);
}
}
remove_task(TASK_ID_HIDETIMER, 0);
set_task(0.0, "taskHideTimer", TASK_ID_HIDETIMER, g_sBlank, 0, g_sBlank, 0);
return PLUGIN_CONTINUE;
}
public logeventRoundEnd()
{
if( !g_bHnsOn )
{
return PLUGIN_CONTINUE;
}
remove_task(TASK_ID_HIDETIMER, 0);
new sMessage[192];
new CsTeams:winner = HNS_TEAM_SEEKER;
new hider, seeker, hider_alive;
get_hider_and_seeker(hider, seeker, hider_alive);
if( hider_alive )
{
winner = HNS_TEAM_HIDER;
}
if( !hider || !seeker )
{
return PLUGIN_CONTINUE;
}
static const sTaskSwapTeams[] = "taskSwapTeams";
++g_RoundsEnded;
new teamchange = get_pcvar_num(hns_teamchange);
if( teamchange && teamchange == g_RoundsEnded )
{
hns_print(0, "%i rounds have ended. Switching teams.", g_RoundsEnded);
set_task(0.5, sTaskSwapTeams, TASK_ID_SWAPTEAMS, g_sBlank, 0, g_sBlank, 0);
}
static const sNoTeamChange[] = "^nNo hay cambios";
if( winner == HNS_TEAM_SEEKER )
{
copy(sMessage, 191, "Seekers ganan !");
if( !teamchange )
{
add(sMessage, 191, "^nCambiando equipos ..", 0);
set_task(0.5, sTaskSwapTeams, TASK_ID_SWAPTEAMS, g_sBlank, 0, g_sBlank, 0);
}
}
else if( winner == HNS_TEAM_HIDER )
{
copy(sMessage, 191, "Hiders ganan !");
new frags = get_pcvar_num(hns_hiders_alivefrags);
if( frags )
{
static Float:fFrags;
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( g_bConnected[plr] && g_bAlive[plr] && cs_get_user_team(plr) == HNS_TEAM_HIDER )
{
pev(plr, pev_frags, fFrags);
set_pev(plr, pev_frags, fFrags + float(frags));
hns_print(plr, "Ganaste %i frag%s por sobrevivir la ronda!",\
frags, (frags == 1) ? g_sBlank : g_sS);
}
}
}
if( !teamchange )
{
add(sMessage, 191, sNoTeamChange, 0);
}
}
static red, green, blue;
get_hud_colors(red, green, blue);
set_hudmessage(red, green, blue, -1.0, -1.0, 0, 0.0, 5.0, 0.1, 0.2, 1);
show_hudmessage(0, "%s", sMessage);
g_bWeaponsGiven = false;
return PLUGIN_CONTINUE;
}
public taskRemoveShield(ent)
{
dllfunc(DLLFunc_Think, ent);
return PLUGIN_CONTINUE;
}
public taskHideTimer()
{
new seeker, hider;
if( g_HideTimer <= 0 )
{
seeker = 1;
hider = 1;
}
else
{
get_hider_and_seeker(hider, seeker);
}
static const sTaskHideTimer[] = "taskHideTimer";
if( !hider || !seeker )
{
g_HideTimer = 0;
set_task(0.0, sTaskHideTimer, TASK_ID_HIDETIMER, g_sBlank, 0, g_sBlank, 0);
return PLUGIN_CONTINUE;
}
static CsTeams:team;
if( g_HideTimer > 0 )
{
new sounds = get_pcvar_num(hns_timersounds);
new sSound[16];
num_to_word(g_HideTimer, sSound, 15);
static blind_red, blind_green, blind_blue, blind_alpha;
get_blind_colors(blind_red, blind_green, blind_blue, blind_alpha);
static hud_red, hud_green, hud_blue;
get_hud_colors(hud_red, hud_green, hud_blue);
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( !g_bConnected[plr] )
{
continue;
}
team = cs_get_user_team(plr);
if( team == HNS_TEAM_SEEKER || team == HNS_TEAM_HIDER )
{
if( team == HNS_TEAM_SEEKER && g_bAlive[plr] )
{
make_ScreenFade(plr, 1.5, 1.5, blind_red, blind_green, blind_blue, blind_alpha);
/*set_pev(plr, pev_flags, pev(plr, pev_flags) | FL_FROZEN);
set_pev(plr, pev_maxspeed, -1.0);*/
}
set_hudmessage(hud_red, hud_green, hud_blue, -1.0, -1.0, 0, 0.0, 1.1, 0.1, 0.1, 1);
show_hudmessage(plr, "Hiders tienen %i segundos para esconderse!", g_HideTimer);
if( sounds )
{
client_cmd(plr, "spk fvox/%s.wav", sSound);
}
}
}
g_HideTimer--;
set_task(1.0, sTaskHideTimer, TASK_ID_HIDETIMER, g_sBlank, 0, g_sBlank, 0);
}
else if( g_HideTimer == 0 )
{
static hud_red, hud_green, hud_blue;
get_hud_colors(hud_red, hud_green, hud_blue);
static param[2];
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( !g_bConnected[plr] )
{
continue;
}
team = cs_get_user_team(plr);
if( team == HNS_TEAM_SEEKER || team == HNS_TEAM_HIDER )
{
if( team == HNS_TEAM_SEEKER && g_bAlive[plr] )
{
make_ScreenFade(plr, 0.0, 0.0, 0, 0, 0, 255);
cs_reset_user_maxspeed(plr);
//set_pev(plr, pev_flags, pev(plr, pev_flags) & ~FL_FROZEN);
}
set_hudmessage(hud_red, hud_green, hud_blue, -1.0, -1.0, 0, 0.0, 3.0, 0.1, 0.1, 1);
show_hudmessage(plr, "La ronda comenzo!");
param[0] = _:team;
taskGiveWeapons(param, plr + TASK_ID_GIVEWEAPONS);
}
}
g_bWeaponsGiven = true;
g_HideTimer--;
set_task(1.0, sTaskHideTimer, TASK_ID_HIDETIMER, g_sBlank, 0, g_sBlank, 0);
}
else
{
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( !g_bConnected[plr] )
{
continue;
}
if( g_bAlive[plr] && cs_get_user_team(plr) == HNS_TEAM_SEEKER )
{
make_ScreenFade(plr, 0.0, 0.0, 0, 0, 0, 255);
cs_reset_user_maxspeed(plr);
//set_pev(plr, pev_flags, pev(plr, pev_flags) & ~FL_FROZEN);
}
}
}
return PLUGIN_CONTINUE;
}
public taskStripWeapons(plr)
{
plr -= TASK_ID_STRIPWEAPONS;
fm_strip_user_weapons(plr);
return PLUGIN_CONTINUE;
}
public taskGiveKnife(param[], plr)
{
plr -= TASK_ID_GIVEKNIFE;
new CsTeams:team = CsTeams:param[0];
if( team != HNS_TEAM_HIDER || get_pcvar_num(hns_hiders_knife))
{
fm_give_item(plr, "weapon_knife");
}
return PLUGIN_CONTINUE;
}
public taskGiveWeapons(param[], plr)
{
plr -= TASK_ID_GIVEWEAPONS;
new CsTeams:team = CsTeams:param[0];
if( team != HNS_TEAM_HIDER && team != HNS_TEAM_SEEKER )
{
return PLUGIN_CONTINUE;
}
chance(plr, get_pcvar_num(hns_grenades[team]), get_pcvar_num(hns_grenades_percent[team]),"weapon_hegrenade", CSW_HEGRENADE, "HE Grenade");
chance(plr, get_pcvar_num(hns_flashbangs[team]), get_pcvar_num(hns_flashbangs_percent[team]), "weapon_flashbang", CSW_FLASHBANG, "Flashbang");
chance(plr, get_pcvar_num(hns_smokegren[team]), get_pcvar_num(hns_smokegren_percent[team]), "weapon_smokegrenade", CSW_SMOKEGRENADE, "Smoke Grenade");
new num = get_pcvar_num(hns_armor[team]);
num = clamp(num, 0, 100);
switch( num )
{
case 0: cs_set_user_armor(plr, 0, CS_ARMOR_NONE);
case 1..99: cs_set_user_armor(plr, num, CS_ARMOR_KEVLAR);
case 100: cs_set_user_armor(plr, num, CS_ARMOR_VESTHELM);
}
return PLUGIN_CONTINUE;
}
public taskCheckModel(param[], plr)
{
plr -= TASK_ID_CHECKMODEL;
new CsTeams:team = CsTeams:param[0];
if( team == HNS_TEAM_SEEKER || team == HNS_TEAM_HIDER )
{
new CsTeams:otherteam = (team == HNS_TEAM_HIDER) ? HNS_TEAM_SEEKER : HNS_TEAM_HIDER;
new sModel[32];
cs_get_user_model(plr, sModel, 31);
for( new i = 0; i < 4; i++ )
{
if( equal(sModel, g_sAllModels[otherteam][i], 0) )
{
cs_set_user_model(plr, g_sDefaultModels[team]);
break;
}
}
}
return PLUGIN_CONTINUE;
}
public taskSwapTeams(taskid)
{
static CsTeams:team;
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( !g_bConnected[plr] )
{
continue;
}
team = cs_get_user_team(plr);
if( team == HNS_TEAM_HIDER )
{
cs_set_user_team(plr, HNS_TEAM_SEEKER, HNS_MODEL_SEEKER);
emake_TeamInfo(plr, g_sTeamInfo[HNS_TEAM_SEEKER]); /* let other plugins know that the player changed teams */
}
else if( team == HNS_TEAM_SEEKER )
{
cs_set_user_team(plr, HNS_TEAM_HIDER, HNS_MODEL_HIDER);
emake_TeamInfo(plr, g_sTeamInfo[HNS_TEAM_HIDER]); /* let other plugins know that the player changed teams */
}
}
g_RoundsLost = 0;
g_RoundsEnded = 0;
g_bDisableSlash = true;
return 1;
}
public taskSetLights()
{
if( !g_bHnsOn )
{
if( !equali(g_sLights, g_sLightsNormal) )
{
set_lights(g_sLightsNormal);
}
}
else
{
new sLights[16];
get_pcvar_string(hns_lights, sLights, 15);
if( !equali(g_sLights, sLights) )
{
if( !strlen(sLights) )
{
set_lights(g_sLightsNormal);
set_pcvar_string(hns_lights, g_sLightsNormal);
}
else
{
set_lights(sLights);
}
}
}
return PLUGIN_CONTINUE;
}
public taskExecuteConfig()
{
new sConfig[64];
get_configsdir(sConfig, 63);
add(sConfig, 63, "/hidenseek.cfg", 0);
if( file_exists(sConfig) )
{
server_cmd("exec %s", sConfig);
server_exec();
set_task(1.0, "TaskCheckOldVersion");
}
else
{
make_config(sConfig, true);
register_forward(FM_GetGameDescription, "fwdGetGameDescription", 0);
}
}
public TaskCheckOldVersion()
{
new sValue[32];
get_pcvar_string(hns_gametype, sValue, 31);
if( had_older_version(sValue) || is_config_old() )
{
formatex(sValue, 31, "HideNSeek v%s", PLUGIN_VERSION);
set_pcvar_string(hns_gametype, sValue);
set_task(1.0, "TaskResetConfig");
}
else
{
register_forward(FM_GetGameDescription, "fwdGetGameDescription", 0);
}
}
public TaskResetConfig()
{
new sConfig[64];
get_configsdir(sConfig, 63);
add(sConfig, 63, "/hidenseek.cfg", 0);
make_config(sConfig, false);
register_forward(FM_GetGameDescription, "fwdGetGameDescription", 0);
}
bool:had_older_version(const sGameType[])
{
new bool:bOld = false;
new sTemp[32];
formatex(sTemp, 31, "HideNSeek v%s", PLUGIN_VERSION);
if( !equali(sTemp, sGameType) )
{
new Float:version = str_to_float(PLUGIN_VERSION);
for( new Float:i = 2.0; i < version; i += 0.1 )
{
formatex(sTemp, 31, "HideNSeek v%.1f", i);
if( equali(sTemp, sGameType) )
{
bOld = true;
break;
}
}
}
return bOld;
}
bool:is_config_old()
{
new sConfig[64];
get_configsdir(sConfig, 63);
add(sConfig, 63, "/hidenseek.cfg", 0);
new f = fopen(sConfig, "rt");
new data[128];
while( !feof(f) )
{
fgets(f, data, sizeof(data) - 1);
if( containi(data, "hns_warmup") != -1 )
{
fclose(f);
return false;
}
}
fclose(f);
return true;
}
make_config(const sConfig[], bool:bCheckVersion)
{
new f = fopen(sConfig, "wt");
new sValue[32]; // any string needed from a cvar
fprintf(f, "hns_footsteps %i^n", get_pcvar_num(hns_footsteps));
fprintf(f, "hns_money %i^n", get_pcvar_num(hns_money));
fprintf(f, "hns_nubslash %i^n", get_pcvar_num(hns_nubslash));
fprintf(f, "hns_disablebuy %i^n", get_pcvar_num(hns_disablebuy));
fprintf(f, "hns_hidetime %i^n", get_pcvar_num(hns_hidetime));
fprintf(f, "hns_timersounds %i^n", get_pcvar_num(hns_timersounds));
fprintf(f, "hns_noslowdown %i^n", get_pcvar_num(hns_noslowdown));
fprintf(f, "hns_teamchange %i^n", get_pcvar_num(hns_teamchange));
fprintf(f, "hns_disablekill %i^n", get_pcvar_num(hns_disablekill));
fprintf(f, "hns_chooseteam %i^n", get_pcvar_num(hns_chooseteam));
fprintf(f, "hns_semiclip %i^n", get_pcvar_num(hns_semiclip));
fprintf(f, "hns_semiclip_alpha %i^n", get_pcvar_num(hns_semiclip_alpha));
fprintf(f, "hns_noflash %i^n", get_pcvar_num(hns_noflash));
fprintf(f, "hns_removebreakables %i^n", get_pcvar_num(hns_removebreakables));
fprintf(f, "hns_removedoors %i^n", get_pcvar_num(hns_removedoors));
fprintf(f, "hns_visiblecommands %i^n", get_pcvar_num(hns_visiblecommands));
fprintf(f, "hns_noboosting %i^n", get_pcvar_num(hns_noboosting));
fprintf(f, "hns_noboosting_punish %i^n", get_pcvar_num(hns_noboosting_punish));
fprintf(f, "hns_noboosting_damage %i^n", get_pcvar_num(hns_noboosting_damage));
fprintf(f, "hns_noboosting_interval %.4f^n", get_pcvar_float(hns_noboosting_interval));
get_pcvar_string(hns_blindcolors, sValue, 31);
fprintf(f, "hns_blindcolors ^"%s^"^n", sValue);
get_pcvar_string(hns_hudcolors, sValue, 31);
fprintf(f, "hns_hudcolors ^"%s^"^n", sValue);
get_pcvar_string(hns_lights, sValue, 31);
fprintf(f, "hns_lights ^"%s^"^n", sValue);
get_pcvar_string(hns_gametype, sValue, 31);
if( bCheckVersion )
{
if( had_older_version(sValue) )
{
formatex(sValue, 31, "HideNSeek v%s", PLUGIN_VERSION);
}
}
fprintf(f, "hns_gametype ^"%s^"^n", sValue);
get_pcvar_string(hns_prefix, sValue, 31);
fprintf(f, "hns_prefix ^"%s^"^n", sValue);
fprintf(f, "hns_warmup_godmode %i^n", get_pcvar_num(hns_warmup_godmode));
fprintf(f, "hns_warmup_respawn %i^n^n", get_pcvar_num(hns_warmup_respawn));
new sTeams[CsTeams][16];
copy(sTeams[HNS_TEAM_HIDER], 15, "hiders");
copy(sTeams[HNS_TEAM_SEEKER], 15, "seekers");
fprintf(f, "hns_hiders_knife %i^n", get_pcvar_num(hns_hiders_knife));
fprintf(f, "hns_hiders_alivefrags %i^n", get_pcvar_num(hns_hiders_alivefrags));
for( new CsTeams:team = HNS_TEAM_HIDER; team < CS_TEAM_SPECTATOR; team++ )
{
fprintf(f, "hns_%s_grenades %i^n", sTeams[team], get_pcvar_num(hns_grenades[team]));
fprintf(f, "hns_%s_grenades_percent %i^n", sTeams[team], get_pcvar_num(hns_grenades_percent[team]));
fprintf(f, "hns_%s_flashbangs %i^n", sTeams[team], get_pcvar_num(hns_flashbangs[team]));
fprintf(f, "hns_%s_flashbangs_percent %i^n", sTeams[team], get_pcvar_num(hns_flashbangs_percent[team]));
fprintf(f, "hns_%s_smokegren %i^n", sTeams[team], get_pcvar_num(hns_smokegren[team]));
fprintf(f, "hns_%s_smokegren_percent %i^n", sTeams[team], get_pcvar_num(hns_smokegren_percent[team]));
fprintf(f, "hns_%s_armor %i^n^n", sTeams[team], get_pcvar_num(hns_armor[team]));
}
fclose(f);
}
register_say_command(const sCommand[], const sHandle[], const flags=-1, const sDescription[]="", const FlagManager=-1)
{
new sTemp[64];
formatex(sTemp, 63, "say /%s", sCommand);
register_clcmd(sTemp, sHandle, flags, sDescription, FlagManager);
formatex(sTemp, 63, "say .%s", sCommand);
register_clcmd(sTemp, sHandle, flags, sDescription, FlagManager);
formatex(sTemp, 63, "say_team /%s", sCommand);
register_clcmd(sTemp, sHandle, flags, sDescription, FlagManager);
formatex(sTemp, 63, "say_team .%s", sCommand);
register_clcmd(sTemp, sHandle, flags, sDescription, FlagManager);
}
handle_booster(plr)
{
new sPrefix[16];
new Float:fGametime = get_gametime();
new Float:fInterval = get_pcvar_float(hns_noboosting_interval);
get_pcvar_string(hns_prefix, sPrefix, 15);
if( fGametime >= g_fBoostPunishDelay[plr] )
{
punish_booster(plr);
g_fBoostPunishDelay[plr] = fGametime + fInterval;
}
if( fGametime >= g_fBoostMessageDelay[plr] )
{
set_hudmessage(255, 50, 50, -1.0, 0.6, 1, 3.0, 3.0, 0.1, 0.1, -1);
ShowSyncHudMsg(plr, g_Hud, "%s No Boosting Allowed!", sPrefix);
g_fBoostMessageDelay[plr] = fGametime + 2.8;
}
}
punish_booster(plr)
{
new damage = get_pcvar_num(hns_noboosting_damage);
if( damage >= get_user_health(plr) )
{
fm_fakedamage(plr, "anti-boost system", float(damage), DMG_CRUSH);
}
else
{
user_slap(plr, damage, 1);
user_slap(plr, 0, 1);
}
}
get_hider_and_seeker(&hider = 0, &seeker = 0, &hider_alive = 0)
{
static CsTeams:team;
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( !g_bConnected[plr] )
{
continue;
}
team = cs_get_user_team(plr);
if( team == HNS_TEAM_SEEKER && !seeker )
{
seeker = plr;
if( hider && hider_alive )
{
break;
}
}
else if( team == HNS_TEAM_HIDER )
{
if( !hider )
{
hider = plr;
}
if( !hider_alive && g_bAlive[plr] )
{
hider_alive = plr;
if( seeker && hider )
{
break;
}
}
}
}
}
bool:remove_entities(const class[])
{
new bool:remove = false;
new ent = g_MaxPlayers, properties[32], Float:amt;
while( (ent = engfunc(EngFunc_FindEntityByString, ent, "classname", class)) )
{
pev(ent, pev_renderamt, amt);
formatex(properties, 31, "^"%i^" ^"%f^" ^"%i^"", pev(ent, pev_rendermode), amt, pev(ent, pev_solid));
set_pev(ent, pev_message, properties);
set_pev(ent, pev_rendermode, kRenderTransAlpha);
set_pev(ent, pev_renderamt, 0.0);
set_pev(ent, pev_solid, SOLID_NOT);
remove = true;
}
return remove;
}
bool:restore_entities(const class[])
{
new bool:remove = true;
new ent = g_MaxPlayers, properties[32], rendermode[4], amt[16], solid[4];
while( (ent = engfunc(EngFunc_FindEntityByString, ent, "classname", class)) )
{
pev(ent, pev_message, properties, 31);
parse(properties, rendermode, 3, amt, 15, solid, 3);
set_pev(ent, pev_rendermode, str_to_num(rendermode));
set_pev(ent, pev_renderamt, str_to_float(amt));
set_pev(ent, pev_solid, str_to_num(solid));
set_pev(ent, pev_message, g_sBlank);
remove = false;
}
return remove;
}
cs_reset_user_maxspeed(plr)
{
static Float:fMaxSpeed;
static clip, ammo;
switch( get_user_weapon(plr, clip, ammo) )
{
case CSW_SG550, CSW_AWP, CSW_G3SG1:
{
fMaxSpeed = 210.0;
}
case CSW_M249:
{
fMaxSpeed = 220.0;
}
case CSW_AK47:
{
fMaxSpeed = 221.0;
}
case CSW_M3, CSW_M4A1:
{
fMaxSpeed = 230.0;
}
case CSW_SG552:
{
fMaxSpeed = 235.0;
}
case CSW_XM1014, CSW_AUG, CSW_GALIL, CSW_FAMAS:
{
fMaxSpeed = 240.0;
}
case CSW_P90:
{
fMaxSpeed = 245.0;
}
case CSW_SCOUT:
{
fMaxSpeed = 260.0;
}
default:
{
fMaxSpeed = 250.0;
}
}
engfunc(EngFunc_SetClientMaxspeed, plr, fMaxSpeed);
set_pev(plr, pev_maxspeed, fMaxSpeed);
return 1;
}
chance(plr, maxcount, percent, sClass[], CSW_type=0, sName[]="")
{
if( !maxcount || !percent )
{
return 0;
}
new count;
for( new i = 0; i < maxcount; i++ )
{
if( random_num(1, 100) <= percent )
{
if( count == 0 )
{
fm_give_item(plr, sClass);
}
count++;
}
}
if( count && CSW_type )
{
if( percent < 100 )
{
hns_print(plr, "You received %i %s%s! (%i%% chance)", count, sName, (count == 1) ? g_sBlank : g_sS, percent);
}
cs_set_user_bpammo(plr, CSW_type, count);
}
return 1;
}
get_blind_colors(&red, &green, &blue, &alpha)
{
new sColors[20];
get_pcvar_string(hns_blindcolors, sColors, 19);
static sRed[5], sGreen[5], sBlue[5], sAlpha[5];
if( parse(sColors, sRed, 4, sGreen, 4, sBlue, 4, sAlpha, 4) < 4 )
{
red = 0;
green = 0;
blue = 0;
alpha = 255;
formatex(sColors, 19, "%i %i %i %i", red, green, blue, alpha);
set_pcvar_string(hns_blindcolors, sColors);
return 0;
}
red = equali(sRed, "rand", 0) ? random(256) : clamp(str_to_num(sRed), 0, 255);
green = equali(sGreen, "rand", 0) ? random(256) : clamp(str_to_num(sGreen), 0, 255);
blue = equali(sBlue, "rand", 0) ? random(256) : clamp(str_to_num(sBlue), 0, 255);
alpha = equali(sAlpha, "rand", 0) ? random(256) : clamp(str_to_num(sAlpha), 0, 255);
return 1;
}
get_hud_colors(&red, &green, &blue)
{
new sColors[20];
get_pcvar_string(hns_hudcolors, sColors, 19);
static sRed[5], sGreen[5], sBlue[5];
if( parse(sColors, sRed, 4, sGreen, 4, sBlue, 4) < 3 )
{
red = 255;
green = 255;
blue = 255;
formatex(sColors, 19, "%i %i %i", red, green, blue);
set_pcvar_string(hns_blindcolors, sColors);
return 0;
}
red = equali(sRed, "rand", 0) ? random(256) : clamp(str_to_num(sRed), 0, 255);
green = equali(sGreen, "rand", 0) ? random(256) : clamp(str_to_num(sGreen), 0, 255);
blue = equali(sBlue, "rand", 0) ? random(256) : clamp(str_to_num(sBlue), 0, 255);
return 1;
}
set_lights(const sLights[])
{
engfunc(EngFunc_LightStyle, 0, sLights);
copy(g_sLights, 16, sLights);
return 1;
}
make_HideWeapon(plr, flags)
{
static i; i = plr ? plr : get_player();
if( !i )
{
return 0;
}
message_begin(plr ? MSG_ONE : MSG_ALL, g_msgHideWeapon, {0, 0, 0}, plr);
write_byte(flags);
message_end();
return 1;
}
make_ScreenFade(plr, Float:fDuration, Float:fHoldtime, red, green, blue, alpha)
{
static i; i = plr ? plr : get_player();
if( !i )
{
return 0;
}
message_begin(plr ? MSG_ONE : MSG_ALL, g_msgScreenFade, {0, 0, 0}, plr);
write_short(floatround(4096.0 * fDuration, floatround_round));
write_short(floatround(4096.0 * fHoldtime, floatround_round));
write_short(4096);
write_byte(red);
write_byte(green);
write_byte(blue);
write_byte(alpha);
message_end();
return 1;
}
emake_TeamInfo(plr, sTeam[])
{
if( !plr )
{
return 0;
}
emessage_begin(MSG_ALL, g_msgTeamInfo, {0, 0, 0}, 0);
ewrite_byte(plr);
ewrite_string(sTeam);
emessage_end();
return 1;
}
make_TeamInfo(plr, sTeam[])
{
if( !plr )
{
return 0;
}
message_begin(MSG_ALL, g_msgTeamInfo, {0, 0, 0}, 0);
write_byte(plr);
write_string(sTeam);
message_end();
return 1;
}
make_Money(plr, money, flash)
{
if( !plr )
{
return 0;
}
message_begin(MSG_ONE, g_msgMoney, {0, 0, 0}, plr);
write_long(money);
write_byte(flash ? 1 : 0);
message_end();
return 1;
}
make_ArmorType(plr, helmet)
{
if( !plr )
{
return 0;
}
message_begin(MSG_ONE, g_msgArmorType, {0, 0, 0}, plr);
write_byte(helmet);
message_end();
return 1;
}
make_SayText(receiver, sender, sMessage[])
{
if( !sender )
{
return 0;
}
message_begin(receiver ? MSG_ONE : MSG_ALL, g_msgSayText, {0, 0, 0}, receiver);
write_byte(sender);
write_string(sMessage);
message_end();
return 1;
}
hns_print(plr, const sFormat[], any:...)
{
static i; i = plr ? plr : get_player();
if( !i )
{
return 0;
}
new sPrefix[16];
get_pcvar_string(hns_prefix, sPrefix, 15);
new sMessage[256];
new len = formatex(sMessage, 255, "^x04%s^x01 ", sPrefix);
vformat(sMessage[len], 255-len, sFormat, 3);
sMessage[192] = '^0';
make_SayText(plr, i, sMessage);
return 1;
}
get_player()
{
for( new plr = 1; plr <= g_MaxPlayers; plr++ )
{
if( g_bConnected[plr] )
{
return plr;
}
}
return 0;
}
/* cstrike -> fakemeta stocks */
CsTeams:cs_get_user_team(plr, &{CsInternalModel,_}:model=CS_DONTCHANGE)
{
model = CsInternalModel:get_pdata_int(plr, OFFSET_INTERNALMODEL);
return CsTeams:get_pdata_int(plr, OFFSET_TEAM);
}
cs_set_user_team(plr, {CsTeams,_}:team, {CsInternalModel,_}:model=CS_DONTCHANGE)
{
set_pdata_int(plr, OFFSET_TEAM, _:team);
if( model )
{
set_pdata_int(plr, OFFSET_INTERNALMODEL, _:model);
}
dllfunc(DLLFunc_ClientUserInfoChanged, plr);
make_TeamInfo(plr, g_sTeamInfo[team]);
return 1;
}
cs_set_user_money(plr, money, flash=1)
{
set_pdata_int(plr, OFFSET_MONEY, money);
make_Money(plr, money, flash);
return 1;
}
cs_set_user_armor(plr, amount, CsArmorType:type)
{
set_pdata_int(plr, OFFSET_ARMORTYPE, _:type);
set_pev(plr, pev_armorvalue, float(amount));
if( type != CS_ARMOR_NONE )
{
make_ArmorType(plr, (type == CS_ARMOR_VESTHELM) ? 1 : 0);
}
return 1;
}
__get_ammo_offset(weapon)
{
static offset;
switch( weapon )
{
case CSW_AWP:
{
offset = OFFSET_AWP_AMMO;
}
case CSW_SCOUT, CSW_AK47, CSW_G3SG1:
{
offset = OFFSET_SCOUT_AMMO;
}
case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALIL, CSW_SG552:
{
offset = OFFSET_FAMAS_AMMO;
}
case CSW_M3, CSW_XM1014:
{
offset = OFFSET_M3_AMMO;
}
case CSW_USP, CSW_UMP45, CSW_MAC10:
{
offset = OFFSET_USP_AMMO;
}
case CSW_FIVESEVEN, CSW_P90:
{
offset = OFFSET_FIVESEVEN_AMMO;
}
case CSW_DEAGLE:
{
offset = OFFSET_DEAGLE_AMMO;
}
case CSW_P228:
{
offset = OFFSET_P228_AMMO;
}
case CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP, CSW_ELITE:
{
offset = OFFSET_GLOCK_AMMO;
}
case CSW_FLASHBANG:
{
offset = OFFSET_FLASHBANG_AMMO;
}
case CSW_HEGRENADE:
{
offset = OFFSET_HEGRENADE_AMMO;
}
case CSW_SMOKEGRENADE:
{
offset = OFFSET_SMOKEGRENADE_AMMO;
}
case CSW_C4:
{
offset = OFFSET_C4_AMMO;
}
default:
{
return 0;
}
}
return offset;
}