Mensajes: 5
Temas: 3
Registro en: Jul 2017
Reputación:
0
hola que tal a todos busco estos plugins
1. no recuerdo bien el nombre ATAQUE AERO , AIR ATTACK , BOMBARDEO AEREO
2 janus7 (sin bugs y que funcione bien , para mod normal no zombie)
3 Hornet gun (Half life) para CS 1.6
bueno quien tenga esas que me avise por mensaje y el precio, gracias . pagos por paypal
Mensajes: 80
Temas: 10
Registro en: Apr 2017
Reputación:
0
No creo que sea necesario la compra de estos plugins, considero que podrías encontrarlos "todos" en Internet, solo es cuestión de buscar.
( Mi opinión )
Mensajes: 274
Temas: 9
Registro en: Jan 2018
Reputación:
4
Mensajes: 5
Temas: 3
Registro en: Jul 2017
Reputación:
0
si revize esa pagina pero no funciona ese plugin ni los sonidos , por eso pregunto si alguien tienen esos plugins para que me los venda
Mensajes: 913
Temas: 53
Registro en: Jan 2018
Reputación:
7
14/06/2018, 12:49 PM
(Última modificación: 14/06/2018, 12:51 PM por El pirucho XP-007.)
La janus-7:
Código PHP: #include <amxmodx> #include <engine> #include <fakemeta_util> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieapocalypse>
#define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) #define set_bit(%1,%2) %1 |= (1 << (%2 & 31)) #define reset_bit(%1,%2) %1 &= ~(1 << (%2 & 31))
#define EV_INT_WEAPONKEY EV_INT_impulse #define WEAPONKEY 7 #define JANUS7_CLIPAMMO 200 #define JANUS7_BPAMMO 200 #define JANUS7_DAMAGE 29 #define SHOTS_NEED 8 #define RELOAD_TIME 4.7 #define wId CSW_M249
#define JANUS7_VMODEL "models/ls/v_janus7.mdl" #define JANUS7_PMODEL "models/ls/p_janus7.mdl" #define JANUS7_WMODEL "models/ls/w_janus7.mdl"
new g_SmokePuff_SprId new const Fire_snd[][] = {"weapons/janus7-1.wav", "weapons/janus7-2.wav"}; new const went[] ="weapon_m249"; new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 };
new g_itemid_janus7,g_mode[33], g_shots[33], g_sprite, g_sprite1, g_target[33], g_sound[33],g_has_janus7[33],g_orig_event_janus7, g_clip_ammo[33], Float:cl_pushangle[33][3], m_iBlood[2], g_janus7_TmpClip[33], g_bitsMuzzleFlash, g_iEntity;
public plugin_init() { register_plugin("Janus-7", "1.0", "kademik"); register_clcmd("weapon_janus7", "Hook_Select"); register_event("CurWeapon", "CurrentWeapon", "be","1=1"); RegisterHam(Ham_Item_AddToPlayer, went, "fw_janus7_AddToPlayer"); RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1); RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_janus7_PrimaryAttack"); RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_janus7_PrimaryAttack_Post", 1); RegisterHam(Ham_Item_PostFrame, went, "janus7__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, went, "janus7__Reload"); RegisterHam(Ham_Weapon_Reload, went, "janus7__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1); register_forward(FM_CheckVisibility, "CEntity__CheckVisibility"); register_forward(FM_SetModel, "fw_SetModel"); register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1); register_forward(FM_PlaybackEvent, "fwPlaybackEvent"); }
public plugin_precache() { precache_model(JANUS7_VMODEL); precache_model(JANUS7_PMODEL); precache_model(JANUS7_WMODEL); g_sprite = precache_model("sprites/ls/lgtning.spr"); g_sprite1 = precache_model("sprites/ls/colflare.spr"); precache_generic( "sprites/weapon_janus7.txt" ); precache_generic( "sprites/ls/640hud7.spr" ); precache_generic( "sprites/ls/640hud12.spr" ); precache_generic( "sprites/ls/640hud99.spr" );
precache_sound(Fire_snd[0]); precache_sound(Fire_snd[1]); precache_sound("weapons/janus7_change1.wav"); precache_sound("weapons/janus7_change2.wav"); m_iBlood[0] = precache_model("sprites/blood.spr"); m_iBlood[1] = precache_model("sprites/bloodspray.spr"); precache_model("sprites/ls/muzzleflash_janus7.spr"); g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr"); g_iEntity = create_entity("info_target"); entity_set_model(g_iEntity, "sprites/ls/muzzleflash_janus7.spr"); entity_set_float(g_iEntity, EV_FL_scale, 0.1); entity_set_int(g_iEntity, EV_INT_rendermode, kRenderTransTexture); entity_set_float(g_iEntity, EV_FL_renderamt, 0.0);
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1); }
public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m249.sc", name)) { g_orig_event_janus7 = get_orig_retval(); return FMRES_HANDLED; } return FMRES_IGNORED; }
public Hook_Select(id) { engclient_cmd(id, went); return PLUGIN_HANDLED; }
public client_connect(id) { g_has_janus7[id] = false; }
public client_disconnect(id) { g_has_janus7[id] = false; }
public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_has_janus7[id] = false; g_sound[id] = false; emit_sound(id, CHAN_WEAPON, Fire_snd[g_mode[id]], 0.0, ATTN_NORM, 0, PITCH_NORM); g_mode[id] = false; g_shots[id] = false; } }
public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33]; entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)); if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = entity_get_edict(entity, EV_ENT_owner); if(equal(model, "models/w_m249.mdl")) { static iStoredSVDID; iStoredSVDID = find_ent_by_owner(-1, went, entity); if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_janus7[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY); g_has_janus7[iOwner] = false; entity_set_model(entity, JANUS7_WMODEL); g_mode[iOwner] = false; g_shots[iOwner] = false; remove_task(iOwner+1231); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; }
public CEntity__CheckVisibility(iEntity, pSet) { if (iEntity != g_iEntity) return FMRES_IGNORED; forward_return(FMV_CELL, 1); return FMRES_SUPERCEDE; }
public give_janus7(id) { drop_weapons(id, 1); new iWep2 = fm_give_item(id,went); if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, JANUS7_CLIPAMMO); cs_set_user_bpammo (id, wId, JANUS7_BPAMMO); } g_has_janus7[id] = true; g_shots[id] = 0; g_mode[id] = false; Sprite(id, 1); }
public zp_extra_item_selected(id, itemid) { if(itemid == g_itemid_janus7) { give_janus7(id); } }
public fw_janus7_AddToPlayer(janus7, id) { if(!is_valid_ent(janus7) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(janus7, EV_INT_WEAPONKEY) == WEAPONKEY) { g_has_janus7[id] = true; g_mode[id] = false; g_shots[id] = 0; g_sound[id] = 0; entity_set_int(janus7, EV_INT_WEAPONKEY, 0); Sprite(id, 1); return HAM_HANDLED; } else Sprite(id, 0); return HAM_IGNORED; }
public fw_Item_Deploy_Post(weapon_ent) { static owner; owner = pev(weapon_ent, pev_owner); static weaponid; weaponid = cs_get_weapon_id(weapon_ent); replace_weapon_models(owner, weaponid); }
public CurrentWeapon(id) replace_weapon_models(id, read_data(2));
replace_weapon_models(id, weaponid) { static g_wpn[33]; switch (weaponid) { case wId: { if(is_user_alive(id) && is_user_connected(id) && g_has_janus7[id]) { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_wpn[id] != CSW_M249){ if( g_mode[id]) UTIL_PlayWeaponAnimation(id, 8); else UTIL_PlayWeaponAnimation(id, g_shots[id]>50?14:2); } set_pev(id, pev_viewmodel2, JANUS7_VMODEL); set_pev(id, pev_weaponmodel2, JANUS7_PMODEL); } } } if(is_user_alive(id))g_wpn[id] = get_user_weapon(id); }
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_janus7[Player]) return FMRES_IGNORED; set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001); return FMRES_HANDLED; }
public fw_janus7_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4); if (!g_has_janus7[Player]) return HAM_IGNORED; pev(Player,pev_punchangle,cl_pushangle[Player]); g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon); if( g_mode[Player] ) return HAM_SUPERCEDE; return HAM_IGNORED; }
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_janus7)) return FMRES_IGNORED; if (!(1 <= invoker <= get_maxplayers())) return FMRES_IGNORED; playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2); return FMRES_SUPERCEDE; }
public fw_janus7_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4); new szClip, szAmmo; get_user_weapon(Player, szClip, szAmmo); if(Player > 0 && Player < 33) { if(g_has_janus7[Player]) { if(szClip > 0 && !g_sound[Player]) { emit_sound(Player, CHAN_WEAPON, Fire_snd[g_mode[Player]], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if(g_mode[Player])g_sound[Player] = true; } } if(g_has_janus7[Player]) { new Float:push[3]; pev(Player,pev_punchangle,push); xs_vec_sub(push,cl_pushangle[Player],push); xs_vec_mul_scalar(push,0.6,push); xs_vec_add(push,cl_pushangle[Player],push); set_pev(Player,pev_punchangle,push); if (!g_clip_ammo[Player]) return; set_pdata_float(Player, 83, g_mode[Player]?0.05:0.1); if(g_mode[Player]) UTIL_PlayWeaponAnimation(Player, random_num(9,10)); else UTIL_PlayWeaponAnimation(Player, g_shots[Player]>=SHOTS_NEED?5:random_num(3,4)); if( !g_mode[Player])make_blood_and_bulletholes(Player); new Float:origin1[3], targ, body; if( g_target[Player] ) { pev(g_target[Player], pev_origin, origin1); } else fm_get_aim_origin(Player, origin1); get_user_aiming(Player, targ, body); if( !g_mode[Player]) set_bit(g_bitsMuzzleFlash, Player); if(g_mode[Player]) { message_begin( MSG_BROADCAST,SVC_TEMPENTITY); write_byte (TE_BEAMENTPOINT); write_short(Player | 0x1000); write_coord(floatround(origin1[0])); write_coord(floatround(origin1[1])); write_coord(floatround(origin1[2])); write_short( g_sprite ); write_byte( 1 ); // framestart write_byte( 100 ); // framerate write_byte( 1 ); // life write_byte( 15 ); // width write_byte( 20 ); // noise write_byte( 255 ); // r, g, b write_byte( 165 ); // r, g, b write_byte( 0 ); // r, g, b write_byte( 250 ); // brightness write_byte( 255 ); // speed message_end(); if( targ && is_user_alive(targ) && zp_get_user_zombie(targ) && !g_target[Player]) { remove_task(targ+324); pev(targ, pev_origin, origin1); ExecuteHam(Ham_TakeDamage, targ, Player, Player, JANUS7_DAMAGE*2.0, DMG_SLASH); fm_set_user_rendering(targ, kRenderFxGlowShell, 255, 165, 0, kRenderNormal, 10); set_task(0.2, "delete_effect", targ+324); g_target[Player] = targ; message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_EXPLOSION); write_coord(floatround(origin1[0])); write_coord(floatround(origin1[1])); write_coord(floatround(origin1[2])); write_short(g_sprite1); write_byte(10); write_byte(10); write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NOPARTICLES | TE_EXPLFLAG_NODLIGHTS); message_end(); } else if( g_target[Player] && is_user_alive(g_target[Player]) && zp_get_user_zombie(g_target[Player]) ) { remove_task(g_target[Player]+324); ExecuteHam(Ham_TakeDamage, g_target[Player], Player, Player, JANUS7_DAMAGE*2.0, DMG_SLASH); pev(g_target[Player], pev_origin, origin1); fm_set_user_rendering(g_target[Player], kRenderFxGlowShell, 255, 165, 0, kRenderNormal, 10); set_task(0.2, "delete_effect", g_target[Player]+324); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_EXPLOSION); write_coord(floatround(origin1[0])); write_coord(floatround(origin1[1])); write_coord(floatround(origin1[2])); write_short(g_sprite1); write_byte(10); write_byte(10); write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NOPARTICLES | TE_EXPLFLAG_NODLIGHTS); message_end();
} } } } }
public delete_effect(id) { id-=324; fm_set_user_rendering(id); }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == wId) { if(g_has_janus7[attacker]) { if( g_mode[attacker] ) return; g_shots[attacker] ++; SetHamParamFloat(4, JANUS7_DAMAGE*(g_mode[attacker]?2.0:1.0)); } } } }
public CPlayer__AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet) { if (iEnt != g_iEntity) return; if (get_bit(g_bitsMuzzleFlash, iHost)) { set_es(esState, ES_Frame, float(random_num(0, 2))); set_es(esState, ES_RenderMode, kRenderTransAdd); set_es(esState, ES_RenderAmt, 250.0); reset_bit(g_bitsMuzzleFlash, iHost); } set_es(esState, ES_Skin, iHost); set_es(esState, ES_Body, 1); set_es(esState, ES_AimEnt, iHost); set_es(esState, ES_MoveType, MOVETYPE_FOLLOW); }
stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence); message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player); write_byte(Sequence); write_byte(0); message_end(); }
stock Make_BulletSmoke(id, TrResult) { static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG; get_weapon_attachment(id, vecSrc); global_get(glb_v_forward, vecEnd); xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd); xs_vec_add(vecSrc, vecEnd, vecEnd); get_tr2(TrResult, TR_vecEndPos, vecSrc); get_tr2(TrResult, TR_vecPlaneNormal, vecEnd); xs_vec_mul_scalar(vecEnd, 2.5, vecEnd); xs_vec_add(vecSrc, vecEnd, vecEnd); TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord, vecEnd[0]); engfunc(EngFunc_WriteCoord, vecEnd[1]); engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0); write_short(g_SmokePuff_SprId); write_byte(3); write_byte(70); write_byte(TE_EXPLFLAG_NODLIGHTS | TE_FLAG | TE_EXPLFLAG_NODLIGHTS); message_end(); }
stock Sprite(id, type) { message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id); write_string(type?"weapon_janus7":"weapon_m249"); write_byte(3); write_byte(200); write_byte(-1); write_byte(-1); write_byte(0); write_byte(4); write_byte(20); write_byte(0); message_end();
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { new Float:vfEnd[3] fm_get_aim_origin(id, vfEnd); new Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) new Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) new Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) }
stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body; get_user_origin(id, aimOrigin, 3); get_user_aiming(id, target, body); if(target > 0 && target <= get_maxplayers() && zp_get_user_zombie(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]; pev(id, pev_origin, fStart); velocity_by_aim(id, 64, fVel); fStart[0] = float(aimOrigin[0]); fStart[1] = float(aimOrigin[1]); fStart[2] = float(aimOrigin[2]); fEnd[0] = fStart[0]+fVel[0]; fEnd[1] = fStart[1]+fVel[1]; fEnd[2] = fStart[2]+fVel[2]; new res; engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res); get_tr2(res, TR_vecEndPos, fRes); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BLOODSPRITE); write_coord(floatround(fStart[0])); write_coord(floatround(fStart[1])); write_coord(floatround(fStart[2])); write_short( m_iBlood [ 1 ]); write_short( m_iBlood [ 0 ] ); write_byte(70); write_byte(random_num(1,2)); message_end(); } else if(!is_user_connected(target)) { for(new i = 0; i <= 1; i ++) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_DECAL); write_coord(aimOrigin[0]); write_coord(aimOrigin[1]); write_coord(aimOrigin[2]); write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ); write_short(target); message_end(); } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_WORLDDECAL); write_coord(aimOrigin[0]); write_coord(aimOrigin[1]); write_coord(aimOrigin[2]); write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ); message_end(); } message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_GUNSHOTDECAL); write_coord(aimOrigin[0]); write_coord(aimOrigin[1]); write_coord(aimOrigin[2]); write_short(id); write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ); message_end(); } Make_BulletSmoke(id, 0); } }
public janus7__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner); if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_janus7[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, 83, 5); new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, 51, 4); new fInReload = get_pdata_int(weapon_entity, 54, 4); if( fInReload && flNextAttack <= 0.0 ) { new j = min(JANUS7_CLIPAMMO- iClip, iBpAmmo); set_pdata_int(weapon_entity, 51, iClip + j, 4); cs_set_user_bpammo(id, wId, iBpAmmo-j); set_pdata_int(weapon_entity, 54, 0, 4); fInReload = 0; } new Float:origin[3]; pev(g_target[id], pev_origin, origin); if( g_shots[id] >= SHOTS_NEED && flNextAttack <= 0.0 && !g_mode[id] ) { UTIL_PlayWeaponAnimation(id, 12); if( get_user_button(id) & IN_ATTACK2 && flNextAttack <= 0.0 && iClip > 0) { UTIL_PlayWeaponAnimation(id, 6); set_pdata_float( id, 83, 2.0); g_mode[id] = 1; g_shots[id] = 0; set_task( 20.0, "remove_mode", id+1231 ); } } else if (g_mode[id] && flNextAttack <= 0.0 ) { if( !(get_user_button(id) & IN_ATTACK) ) { g_target[id] = 0; emit_sound(id, CHAN_WEAPON, Fire_snd[g_mode[id]], 0.0, ATTN_NORM, 0, PITCH_NORM); g_sound[id] = 0; } if( !is_user_alive(g_target[id]) || !zp_get_user_zombie(g_target[id]) || !can_see_fm(id,g_target[id]) || entity_range(id, g_target[id]) > 400.0 || !is_in_viewcone(id, origin)) g_target[id] = 0; UTIL_PlayWeaponAnimation(id, 7); } return HAM_IGNORED; }
public remove_mode(id) { id-=1231; if(!g_mode[id]) return; g_mode[id] = false; g_shots[id] = false; g_sound[id] = false; emit_sound(id, CHAN_WEAPON, Fire_snd[g_mode[id]], 0.0, ATTN_NORM, 0, PITCH_NORM); UTIL_PlayWeaponAnimation(id, 11); set_pdata_float(id, 83, 2.0); } public janus7__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner); if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_janus7[id]) return HAM_IGNORED; if(g_mode[id]) return HAM_SUPERCEDE; g_janus7_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, 51, 4); if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= JANUS7_CLIPAMMO) return HAM_SUPERCEDE; g_janus7_TmpClip[id] = iClip; return HAM_IGNORED; } public janus7__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner); if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_janus7[id]) return HAM_IGNORED; if (g_janus7_TmpClip[id] == -1) return HAM_IGNORED; if(g_mode[id]) return HAM_SUPERCEDE; set_pdata_int(weapon_entity, 51, g_janus7_TmpClip[id], 4); set_pdata_float(weapon_entity, 48, RELOAD_TIME, 4); set_pdata_float(id, 83, RELOAD_TIME, 5); set_pdata_int(weapon_entity, 54, 1, 4); if( g_mode[id]) g_mode[id] = 0; UTIL_PlayWeaponAnimation(id, g_shots[id]>50?13:1); return HAM_IGNORED; }
stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid; num = 0; get_user_weapons(id, weapons, num); for (i = 0; i < num; i++) { weaponid = weapons[i]; const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)| (1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)| (1<<CSW_M249)|(1<<CSW_M3)| (1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90); if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32]; get_weaponname(weaponid, wname, sizeof wname - 1); engclient_cmd(id, "drop", wname); } } }
public bool:can_see_fm(entindex1, entindex2) { if (!entindex1 || !entindex2) return false;
if (pev_valid(entindex1) && pev_valid(entindex1)) { new flags = pev(entindex1, pev_flags); if (flags & EF_NODRAW || flags & FL_NOTARGET) { return false; }
new Float:lookerOrig[3]; new Float:targetBaseOrig[3]; new Float:targetOrig[3]; new Float:temp[3];
pev(entindex1, pev_origin, lookerOrig); pev(entindex1, pev_view_ofs, temp); lookerOrig[0] += temp[0]; lookerOrig[1] += temp[1]; lookerOrig[2] += temp[2];
pev(entindex2, pev_origin, targetBaseOrig); pev(entindex2, pev_view_ofs, temp); targetOrig[0] = targetBaseOrig [0] + temp[0]; targetOrig[1] = targetBaseOrig [1] + temp[1]; targetOrig[2] = targetBaseOrig [2] + temp[2];
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0);// checks the had of seen player if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater)) { return false; } else { new Float:flFraction; get_tr2(0, TraceResult:TR_flFraction, flFraction); if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2)) { return true; } else { targetOrig[0] = targetBaseOrig [0]; targetOrig[1] = targetBaseOrig [1]; targetOrig[2] = targetBaseOrig [2]; engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0); // checks the body of seen player get_tr2(0, TraceResult:TR_flFraction, flFraction); if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2)) { return true; } else { targetOrig[0] = targetBaseOrig [0]; targetOrig[1] = targetBaseOrig [1]; targetOrig[2] = targetBaseOrig [2] - 17.0; engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0); // checks the legs of seen player get_tr2(0, TraceResult:TR_flFraction, flFraction); if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2)) { return true; } } } } } return false; }
public plugin_natives () { register_native("give_weapon_janus7", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_janus7(id) }
(13/06/2018, 05:23 PM)[MxE]M4T4D0R DJ's escribió: No creo que sea necesario la compra de estos plugins, considero que podrías encontrarlos "todos" en Internet, solo es cuestión de buscar.
( Mi opinión )
Cita:si revize esa pagina pero no funciona ese plugin ni los sonidos , por eso pregunto si alguien tienen esos plugins para que me los venda
Si tienes un problema con el plugin, publicalo el problema en pedido de plugin, junto con el .sma y explica que quieres.
*Maper Del Cstrike* - *Estudiante De Sistema*
(03/09/2018, 08:32 PM)Skylar escribió: Obviamente, no va a hablar con super pro para que le mueva el thread (04/01/2019, 05:12 PM)Pan Bimbo (? escribió: QUE HICISTE QUE??????? YO QUERIA LA PLACA DE VIDEO PORQUE LA TIRASTE CTM (15/01/2019, 04:08 AM)FreDDy escribió: (15/01/2019, 03:45 AM)Hernandez escribió: Qué más dan las palabras si a donde vayas están en tetas protestando sin sentido
No todas salen en tetas y no todas protestan sin sentido. Estás generalizando algo que sólo unas pocas lo hacen a diferencia de las muchas que realmente tienen un motivo para protestar. (17/01/2019, 12:34 PM)totopizza escribió: el orden de los factores no altera el producto xD (23/01/2019, 01:10 AM)GoldenCosta escribió: Cita:E visto que este ZP , ESTA AQUI EN EL FORO PERO NO ES EL ORIGINAL POR QUE? , LE FALTAN MILES DE COSAS ESTA BUGEADO , LE FALTAN CÓDIGOS NI SE IMAGINAN , BUENO EL MOD ESTE SE VENDE POR 70 DOLARES , ACEPTO PAYPAL Y EN PESOS CHILENOS $42.584
ya esta publicado.... y 70 us en arg son 2625,35 pesos... estas loco con esa guita neel mantiene el foro por 2 años (23/01/2019, 01:17 AM)Skylar escribió: (22/01/2019, 10:30 PM)el_juan_fail escribió: (22/01/2019, 10:03 AM)Neeeeeeeeeel.- escribió: Por favor subir las cosas al foro y no links a blogs externos. Solamente en caso de que haya recursos que no se pudiesen subir por un tema de tamaño, poenr un link de descarga directo (tipo mega) de los recursos y subir los plugins y demás archivos livianos al foro.
deberia ponerle en un link mediante el mediafire o mega o link externo lo que sea pero no es bueno dejar cosa agregada sin descargar solo por el blog no se puede se puede bajar el recurso o que haya sido creado disculpa neeeeel. estaba leyendose las reglas u.u
Dijiste lo mismo que dijo Neeel! (27/02/2019, 08:00 PM)Sugisaki escribió: (27/02/2019, 05:37 PM)Pan Bimbo (? escribió: (27/02/2019, 12:06 AM)luxor xD escribió: Hola, si precacheo algo en un plugin, no es necesario precachearlo en otro plugin?
Si yo cargo una caja en un camion, mi amigo puede cargar la MISMA caja en el camion?, y no porque ya esta cargada. [R]ak escribió: Mis conocimientos aumentaron un 500% con este post (14/03/2019, 10:26 PM)KrR10VnZl escribió: en Venezuela aprendes a ser desde bombas molotov hasta velas, es algo así como supervivencia al desnudo jaja (18/04/2019, 11:04 PM)Jose88 escribió: (18/04/2019, 09:55 PM)Hypnotize escribió: arriba marica
papa me va perdonar pero aquí no sale ningún download. solo sale esto
Código PHP: PD; Niños Ratas eviten sacar el autor jaja. REMOVIDO POR TUTOR Y SLOWHACK.
(21/04/2019, 09:38 AM)SHENK! =D escribió: ASDASD
Si nos organizamos cojemos todos. (11/08/2019, 05:11 PM)Cr3470r escribió: Todo Software es crackeable ... No importa cuantas validaciones hagan, la ventaja siempre la tenemos nosotros ... (28/07/2015, 09:34 PM)Nazi.- escribió: :ohgodwhy buen aporte
PD: situación sentimental: Sin internet
Sigue así
(28/02/2020, 12:23 AM)Skylar escribió: (27/02/2020, 11:28 PM)4evergaming escribió: Ya me puse como autor y lo subi a mi empresa
Abrazos
FIX
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