Mensajes: 659
Temas: 97
Registro en: Feb 2016
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12
Como le podria agregar el respawn[/php] Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
Mensajes: 300
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6
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim)) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) ExecuteHamB(Ham_CS_RoundRespawn, Index)
Testeado.
"Cada golpe es una lección, y cada lección te hace mejor."
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Temas: 31
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Reputación:
7
(09/10/2018, 03:15 PM)rojedafeik escribió: Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim)) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) ExecuteHamB(Ham_CS_RoundRespawn, Index)
Testeado.
-->>
Código PHP: public client_death(attacker, victim) { if(is_user_connected(victim) && task_exists(TASKID)) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). }
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Muy bueno y todo pero el respawn que queria era solo en el tiempo de Calentamiento que son 35 segundos...
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Temas: 132
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Reputación:
23
Prueba a ver lo hice en bloc de notas
si tal espera que llegue a la casa
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value new bool:Respawn = true
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) Respawn = true if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { Respawn = false remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim) && Respawn) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) { if(Respawn) ExecuteHamB(Ham_CS_RoundRespawn, Index) }
* Ing. Informático * Mapper * Venezolano
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Temas: 14
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6
09/10/2018, 06:45 PM
(Última modificación: 09/10/2018, 06:48 PM por rojedafeik.)
Mensaje Borrado
"Cada golpe es una lección, y cada lección te hace mejor."
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(09/10/2018, 06:45 PM)rojedafeik escribió: Mensaje Borrado
Ese no me sirve por que el que necesito es solo knife...
Mensajes: 300
Temas: 14
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Reputación:
6
09/10/2018, 06:57 PM
(Última modificación: 09/10/2018, 06:58 PM por rojedafeik.)
(09/10/2018, 06:45 PM)Nazi.- escribió: Prueba a ver lo hice en bloc de notas
si tal espera que llegue a la casa
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value new bool:Respawn = true
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) Respawn = true if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { Respawn = false remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim) && Respawn) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) { if(Respawn) ExecuteHamB(Ham_CS_RoundRespawn, Index) }
Dale con el de Nazi. Le daba 3 errores así que los acomodé
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value new bool:Respawn = true
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) Respawn = true if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { Respawn = false remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim) && Respawn) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) { if(Respawn) ExecuteHamB(Ham_CS_RoundRespawn, Index) }
"Cada golpe es una lección, y cada lección te hace mejor."
Mensajes: 659
Temas: 97
Registro en: Feb 2016
Reputación:
12
(09/10/2018, 06:57 PM)rojedafeik escribió: (09/10/2018, 06:45 PM)Nazi.- escribió: Prueba a ver lo hice en bloc de notas
si tal espera que llegue a la casa
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value new bool:Respawn = true
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) Respawn = true if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { Respawn = false remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim) && Respawn) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) { if(Respawn) ExecuteHamB(Ham_CS_RoundRespawn, Index) }
Dale con el de Nazi. Le daba 3 errores así que los acomodé
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value new bool:Respawn = true
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) Respawn = true if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { Respawn = false remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim) && Respawn) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) { if(Respawn) ExecuteHamB(Ham_CS_RoundRespawn, Index) }
No funciona es lo mismo xd queda para siempre...
Mensajes: 300
Temas: 14
Registro en: Dec 2017
Reputación:
6
Mensajes: 4,383
Temas: 132
Registro en: Apr 2015
Reputación:
23
Creo que no pusiste el que era
Código PHP: /* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <hamsandwich>
#define PLUGIN "Simple Knife Warump" #define VERSION "1.0" #define AUTHOR "Sn!ff3r"
#define TASKID 1234
new hudtimer, cvar, hudhandler, mp_freezetime, value new bool:Respawn = true
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_message(get_user_msgid("TextMsg") ,"message_TextMsg") register_event("CurWeapon","switchweapon","be","1=1","2!29") register_dictionary("simple_warmup.txt") cvar = register_cvar("warmup_timer", "30") hudhandler = CreateHudSyncObj() }
public plugin_cfg() { mp_freezetime = get_cvar_pointer("mp_freezetime") set_task(10.0, "read_vars") }
public read_vars() { value = get_pcvar_num(mp_freezetime) }
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) { static message[64] get_msg_arg_string(2, message, charsmax(message)) if(equal(message, "#Game_Commencing")) { hudtimer = get_pcvar_num(cvar) Respawn = true if(hudtimer == -1) return formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_START") set_msg_arg_string(2, message) set_task(1.0, "restart", TASKID, _, _, "b") set_pcvar_num(mp_freezetime, 0) } if(equal(message, "#Game_will_restart_in")) { formatex(message, charsmax(message), "%L", LANG_PLAYER, "WARUMP_END") set_msg_arg_string(2, message) } }
public restart() { if(hudtimer <= 0) { Respawn = false remove_task(TASKID) set_cvar_num("sv_restartround", 1) set_pcvar_num(mp_freezetime, value) } else { set_hudmessage(255,255,255,-1.0,0.9,0,6.0,1.0,0.1,0.2) ShowSyncHudMsg(0, hudhandler, "%L", LANG_PLAYER, "COUNTING", hudtimer) } hudtimer-- }
public switchweapon(id) { if(task_exists(TASKID)) { engclient_cmd(id, "weapon_knife") } }
public client_death(attacker, victim) { if(is_user_connected(victim) && Respawn) set_task(1.5, "respawn", victim) // 1.5 = segundos que tarda en revivir al morir (es modificable de 0.1 en adelante). return PLUGIN_CONTINUE }
public respawn(Index) { if(Respawn) ExecuteHamB(Ham_CS_RoundRespawn, Index) }
Deberia servir
* Ing. Informático * Mapper * Venezolano
Mensajes: 659
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Registro en: Feb 2016
Reputación:
12
Mensajes: 4,383
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Reputación:
23
Cual fue la solución? Marcala así otros pueden saber la respuesta amigo
* Ing. Informático * Mapper * Venezolano
Mensajes: 659
Temas: 97
Registro en: Feb 2016
Reputación:
12
(09/10/2018, 07:47 PM)rojedafeik escribió: Elegiste el correcto? Estuve jugando y no se respawnea cuando estoy en ronda normal, solo en el warmup
ya funciono, se me olvido responder... Gracias a los 2
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