No recoil "PEDIDO"
#1
Buenas si alguien me puede ayudar con el plugins no recoil no se yo consegui uno pero no funciona si lo tienes y funciona me lo puedes pasar por favor y con una ayuda explicando como se configura?
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#2
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

new const NOMBRE[] = "Recoil Control"
new const VERSION[] = "1.5"
new const AUTOR[] = "OT"

#define NO_RECOIL_WEAPONS_BITSUM  (1<<2 | 1<<CSW_KNIFE | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
#define MAX_PLAYERS                32

new pcvars[CSW_P90 1]
new 
cl_weapon[MAX_PLAYERS 1]
new 
Float:cl_pushangle[MAX_PLAYERS 1][3]

public 
plugin_init()
{
    
register_plugin(NOMBREVERSIONAUTOR)
    
    
register_event("CurWeapon""event_active_weapon""be","1=1")
    
    new 
weapon_name[20], cvar_name[21
    for (new 
i=CSW_P228;i<=CSW_P90;i++) 
    {         
        if(!(
NO_RECOIL_WEAPONS_BITSUM & (1<<i)) && get_weaponname(iweapon_namecharsmax(weapon_name))) 
        { 
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack")
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack_post",1
            
formatex(cvar_namecharsmax(cvar_name), "amx_recoil_%s"weapon_name[7]) 
            
pcvars[i] = register_cvar(cvar_name,"1.0"
        } 
    }
    
    
pcvars[0] = register_cvar("amx_recoil_mode","1")
    
pcvars[9] = register_cvar("amx_recoil_all","1.0")
}
public 
plugin_cfg()
{
    if(
is_plugin_loaded("Pause Plugins") > -1)
    
server_cmd("amx_pausecfg add ^"Recoil Control^"");
}
public 
event_active_weapon(id)
{
    
cl_weapon[id] = read_data(2)
    return 
PLUGIN_CONTINUE
}

public 
fw_primary_attack(ent)
{
    new 
id pev(ent,pev_owner)
    
pev(id,pev_punchangle,cl_pushangle[id])
    
    return 
HAM_IGNORED
}

public 
fw_primary_attack_post(ent)
{
    new 
id pev(ent,pev_owner)

    new 
Float:push[3]
    
pev(id,pev_punchangle,push)
    
xs_vec_sub(push,cl_pushangle[id],push)
    switch(
get_pcvar_num(pcvars[0]))
    {
        case 
1:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[cl_weapon[id]]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        case 
2:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[9]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        default: return 
HAM_IGNORED
    
}
    
    return 
HAM_IGNORED


Código:
amx_recoil_mode "0 | 1 | 2"
0 : Desactivas el plugin.
1 : Activas el plugin y funcionará con el valor que tenga cada arma.
2 : Todas las armas seguirán el valor de "amx_recoil_all"

Código:
amx_recoil_all 1.0
amx_recoil_p228 1.0
amx_recoil_scout 1.0
amx_recoil_xm1014 1.0
amx_recoil_mac10 1.0
amx_recoil_aug 1.0
amx_recoil_elite 1.0
amx_recoil_fiveseven 1.0
amx_recoil_ump45 1.0
amx_recoil_sg550 1.0
amx_recoil_galil 1.0
amx_recoil_famas 1.0
amx_recoil_usp 1.0
amx_recoil_glock18 1.0
amx_recoil_awp 1.0
amx_recoil_mp5navy 1.0
amx_recoil_m249 1.0
amx_recoil_m3 1.0
amx_recoil_m4a1 1.0
amx_recoil_tmp 1.0
amx_recoil_g3sg1 1.0
amx_recoil_deagle 1.0
amx_recoil_sg552 1.0
amx_recoil_ak47 1.0
amx_recoil_p90 1.0
Steam
Responder
#3
(08/06/2018, 04:29 PM)Pablo_1998 escribió:
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

new const NOMBRE[] = "Recoil Control"
new const VERSION[] = "1.5"
new const AUTOR[] = "OT"

#define NO_RECOIL_WEAPONS_BITSUM  (1<<2 | 1<<CSW_KNIFE | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
#define MAX_PLAYERS                32

new pcvars[CSW_P90 1]
new 
cl_weapon[MAX_PLAYERS 1]
new 
Float:cl_pushangle[MAX_PLAYERS 1][3]

public 
plugin_init()
{
    
register_plugin(NOMBREVERSIONAUTOR)
    
    
register_event("CurWeapon""event_active_weapon""be","1=1")
    
    new 
weapon_name[20], cvar_name[21
    for (new 
i=CSW_P228;i<=CSW_P90;i++) 
    {         
        if(!(
NO_RECOIL_WEAPONS_BITSUM & (1<<i)) && get_weaponname(iweapon_namecharsmax(weapon_name))) 
        { 
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack")
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack_post",1
            
formatex(cvar_namecharsmax(cvar_name), "amx_recoil_%s"weapon_name[7]) 
            
pcvars[i] = register_cvar(cvar_name,"1.0"
        } 
    }
    
    
pcvars[0] = register_cvar("amx_recoil_mode","1")
    
pcvars[9] = register_cvar("amx_recoil_all","1.0")
}
public 
plugin_cfg()
{
    if(
is_plugin_loaded("Pause Plugins") > -1)
    
server_cmd("amx_pausecfg add ^"Recoil Control^"");
}
public 
event_active_weapon(id)
{
    
cl_weapon[id] = read_data(2)
    return 
PLUGIN_CONTINUE
}

public 
fw_primary_attack(ent)
{
    new 
id pev(ent,pev_owner)
    
pev(id,pev_punchangle,cl_pushangle[id])
    
    return 
HAM_IGNORED
}

public 
fw_primary_attack_post(ent)
{
    new 
id pev(ent,pev_owner)

    new 
Float:push[3]
    
pev(id,pev_punchangle,push)
    
xs_vec_sub(push,cl_pushangle[id],push)
    switch(
get_pcvar_num(pcvars[0]))
    {
        case 
1:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[cl_weapon[id]]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        case 
2:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[9]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        default: return 
HAM_IGNORED
    
}
    
    return 
HAM_IGNORED


Código:
amx_recoil_mode "0 | 1 | 2"
0 : Desactivas el plugin.
1 : Activas el plugin y funcionará con el valor que tenga cada arma.
2 : Todas las armas seguirán el valor de "amx_recoil_all"

Código:
amx_recoil_all 1.0
amx_recoil_p228 1.0
amx_recoil_scout 1.0
amx_recoil_xm1014 1.0
amx_recoil_mac10 1.0
amx_recoil_aug 1.0
amx_recoil_elite 1.0
amx_recoil_fiveseven 1.0
amx_recoil_ump45 1.0
amx_recoil_sg550 1.0
amx_recoil_galil 1.0
amx_recoil_famas 1.0
amx_recoil_usp 1.0
amx_recoil_glock18 1.0
amx_recoil_awp 1.0
amx_recoil_mp5navy 1.0
amx_recoil_m249 1.0
amx_recoil_m3 1.0
amx_recoil_m4a1 1.0
amx_recoil_tmp 1.0
amx_recoil_g3sg1 1.0
amx_recoil_deagle 1.0
amx_recoil_sg552 1.0
amx_recoil_ak47 1.0
amx_recoil_p90 1.0



Eso de amx_recoil va en amx.cfg? soy nuevo en esto
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#4
https://forums.alliedmods.net/showthread.php?p=787225

Este lo utilizo yo:
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#define PLUGIN    "Recoil Control"
#define AUTHOR    "OT"
#define VERSION    "1.5"

#define NO_RECOIL_WEAPONS_BITSUM  (1<<2 | 1<<CSW_KNIFE | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
#define MAX_PLAYERS                32

new pcvars[CSW_P90 1]
new 
cl_weapon[MAX_PLAYERS 1]
new 
Float:cl_pushangle[MAX_PLAYERS 1][3]

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("recoil_control_version",VERSION,FCVAR_SERVER)
    
    
register_event("CurWeapon""event_active_weapon""be","1=1")
    
    new 
weapon_name[20], cvar_name[21
    for (new 
i=CSW_P228;i<=CSW_P90;i++) 
    {         
        if(!(
NO_RECOIL_WEAPONS_BITSUM & (1<<i)) && get_weaponname(iweapon_namecharsmax(weapon_name))) 
        { 
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack")
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack_post",1
            
formatex(cvar_namecharsmax(cvar_name), "amx_recoil_%s"weapon_name[7]) 
            
pcvars[i] = register_cvar(cvar_name,"1.0"
        } 
    }
    
    
pcvars[0] = register_cvar("amx_recoil_mode","1")
    
pcvars[9] = register_cvar("amx_recoil_all","1.0")
}

public 
event_active_weapon(id)
{
    
cl_weapon[id] = read_data(2)
    return 
PLUGIN_CONTINUE
}

public 
fw_primary_attack(ent)
{
    new 
id pev(ent,pev_owner)
    
pev(id,pev_punchangle,cl_pushangle[id])
    
    return 
HAM_IGNORED
}

public 
fw_primary_attack_post(ent)
{
    new 
id pev(ent,pev_owner)

    new 
Float:push[3]
    
pev(id,pev_punchangle,push)
    
xs_vec_sub(push,cl_pushangle[id],push)
    switch(
get_pcvar_num(pcvars[0]))
    {
        case 
1:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[cl_weapon[id]]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        case 
2:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[9]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        default: return 
HAM_IGNORED
    
}
    
    return 
HAM_IGNORED


Cita:Eso de amx_recoil va en amx.cfg? soy nuevo en esto

Por lo que veo si...
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#5
(08/06/2018, 04:55 PM)danielitho76 escribió: Eso de amx_recoil va en amx.cfg? soy nuevo en esto

No, todos los comando(cvares) van en la 'server.cfg'.
Steam
Responder
#6
(08/06/2018, 05:02 PM)El pirucho XP-007 escribió: https://forums.alliedmods.net/showthread.php?p=787225

Este lo utilizo yo:
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#define PLUGIN    "Recoil Control"
#define AUTHOR    "OT"
#define VERSION    "1.5"

#define NO_RECOIL_WEAPONS_BITSUM  (1<<2 | 1<<CSW_KNIFE | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
#define MAX_PLAYERS                32

new pcvars[CSW_P90 1]
new 
cl_weapon[MAX_PLAYERS 1]
new 
Float:cl_pushangle[MAX_PLAYERS 1][3]

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("recoil_control_version",VERSION,FCVAR_SERVER)
    
    
register_event("CurWeapon""event_active_weapon""be","1=1")
    
    new 
weapon_name[20], cvar_name[21
    for (new 
i=CSW_P228;i<=CSW_P90;i++) 
    {         
        if(!(
NO_RECOIL_WEAPONS_BITSUM & (1<<i)) && get_weaponname(iweapon_namecharsmax(weapon_name))) 
        { 
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack")
            
RegisterHam(Ham_Weapon_PrimaryAttackweapon_name"fw_primary_attack_post",1
            
formatex(cvar_namecharsmax(cvar_name), "amx_recoil_%s"weapon_name[7]) 
            
pcvars[i] = register_cvar(cvar_name,"1.0"
        } 
    }
    
    
pcvars[0] = register_cvar("amx_recoil_mode","1")
    
pcvars[9] = register_cvar("amx_recoil_all","1.0")
}

public 
event_active_weapon(id)
{
    
cl_weapon[id] = read_data(2)
    return 
PLUGIN_CONTINUE
}

public 
fw_primary_attack(ent)
{
    new 
id pev(ent,pev_owner)
    
pev(id,pev_punchangle,cl_pushangle[id])
    
    return 
HAM_IGNORED
}

public 
fw_primary_attack_post(ent)
{
    new 
id pev(ent,pev_owner)

    new 
Float:push[3]
    
pev(id,pev_punchangle,push)
    
xs_vec_sub(push,cl_pushangle[id],push)
    switch(
get_pcvar_num(pcvars[0]))
    {
        case 
1:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[cl_weapon[id]]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        case 
2:
        {
            
xs_vec_mul_scalar(push,get_pcvar_float(pcvars[9]),push)
            
xs_vec_add(push,cl_pushangle[id],push)
            
set_pev(id,pev_punchangle,push)
            return 
HAM_IGNORED
        
}
        default: return 
HAM_IGNORED
    
}
    
    return 
HAM_IGNORED


Cita:Eso de amx_recoil va en amx.cfg? soy nuevo en esto

Por lo que veo si...

Qué ganas de ganar post guacho, pablo le paso lo mismo.
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