// Some one aimed at someone public event_show_status(id) { // Not a bot and is still connected if (!g_isbot[id] && g_isconnected[id] && get_pcvar_num(cvar_aiminfo)) { // Retrieve the aimed player's id static aimid aimid = read_data(2)
// Only show friends status ? if (g_zombie[id] == g_zombie[aimid]) { static class[32], red, blue
// Format the class name according to the player's team if (g_zombie[id]) { red = 255 blue = 0
if (g_nemesis[aimid]) formatex(class, charsmax(class), "Nemesis") else formatex(class, charsmax(class), "%s", g_zombie_classname[aimid]) } else { red = 0 blue = 255
// Some one aimed at someone public event_show_status(id) { // Not a bot and is still connected if (!g_isbot[id] && g_isconnected[id] && get_pcvar_num(cvar_aiminfo)) { // Retrieve the aimed player's id static aimid aimid = read_data(2)
// Only show friends status ? if (g_zombie[id] == g_zombie[aimid]) { static class[32], red, blue
// Format the class name according to the player's team if (g_zombie[id]) { red = 255 blue = 0
if (g_nemesis[aimid]) formatex(class, charsmax(class), "Nemesis") else formatex(class, charsmax(class), "%s", g_zombie_classname[aimid]) } else { red = 0 blue = 255