03/06/2022, 11:33 AM
Hola chicos, buenas. esta vez vengo con un pequeño problema que me surgio y es que edito el archivo .qc de un model para redefinir el directorio donde estan los sonidos del arma y este al compilar y probarlo no funciona, tengo en el plugin del arma precacheado los sonidos y los sonidos descargados en la carpeta que yo defini que es por defecto weapons y aun asi en el servidor no suenen los sonidos, algun tip?
dejo el archivo qc por si alguien pudiera hecharme una mano
de ante mano muchas gracias.
dejo el archivo qc por si alguien pudiera hecharme una mano
Código PHP:
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
v_taurus.mdl
Original internal name:
"v_deagle.mdl"
==============================================================================
*/
$modelname "v_taurus.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "EmmaStone" "hands1"
$body "EmmaStone" "sleeve"
$body "EmmaStone" "ref"
// 2 attachment(s)
$attachment 0 "Gun" 0.000000 18.000000 2.000000
$attachment 1 "Gun" 0.000000 -100.000000 3.000000
// 40 hit box(es)
$hbox 0 "v_weapon.Right_Shoulder" -4.280000 0.000000 -5.920000 6.570000 21.269438 5.870000
$hbox 0 "v_weapon.Right_Arm" -4.160000 -2.300000 -4.750000 4.290000 21.430000 4.860000
$hbox 0 "v_weapon.Right_Hand" -2.560000 -0.570000 -4.360000 2.300000 7.710000 3.650000
$hbox 0 "v_weapon.Right_Thumb01" -2.880000 -2.200000 -1.150000 2.120000 4.915890 2.490000
$hbox 0 "v_weapon.Right_Thumb02" -1.490000 0.000000 -1.650000 1.260000 2.560000 1.170000
$hbox 0 "v_weapon.Right_Thumb03" -0.900000 0.000000 -1.090000 1.150000 3.240000 1.100000
$hbox 0 "v_weapon.Right_Index01" -0.960000 -1.190000 -0.730000 0.890000 3.390000 2.010000
$hbox 0 "v_weapon.Right_Index02" -0.790000 0.000000 -0.790000 0.850000 2.030000 0.760000
$hbox 0 "v_weapon.Right_Index03" -0.670000 0.000000 -0.880000 0.850000 2.140000 0.390000
$hbox 0 "v_weapon.Right_Middle01" -0.840000 0.000000 -0.800000 0.810000 3.070000 1.450000
$hbox 0 "v_weapon.Right_Middle02" -0.780000 0.000000 -0.830000 0.770000 2.490298 1.170000
$hbox 0 "v_weapon.Right_Middle03" -0.610000 0.000000 -0.760000 0.770000 1.970000 0.440000
$hbox 0 "v_weapon.Right_Ring01" -1.040000 -0.610000 -0.930000 0.850000 3.180000 1.670000
$hbox 0 "v_weapon.Right_Ring02" -0.810000 0.000000 -0.990000 0.660000 1.960000 0.550000
$hbox 0 "v_weapon.Right_Ring03" -0.910000 0.000000 -0.890000 0.560000 2.330000 0.700000
$hbox 0 "v_weapon.Right_Pinky01" -0.920000 -0.330000 -0.780000 0.990000 2.355752 1.340000
$hbox 0 "v_weapon.Right_Pinky02" -0.540000 0.000000 -0.500000 0.760000 1.660000 1.040000
$hbox 0 "v_weapon.Right_Pinky03" -0.520000 0.000000 -0.470000 0.630000 2.170000 0.790000
$hbox 0 "v_weapon.Left_Shoulder" -4.250000 0.000000 -5.800000 6.560000 21.269436 6.000000
$hbox 0 "v_weapon.Left_Arm" -4.200000 -2.310000 -4.820000 4.230000 21.450001 4.690000
$hbox 0 "v_weapon.Left_Hand" -2.550000 -0.550000 -3.640000 2.290000 7.710000 4.380000
$hbox 0 "v_weapon.Left_Thumb01" -1.790000 -2.080000 -2.770000 2.320000 4.915885 2.080000
$hbox 0 "v_weapon.Left_Thumb02" -1.580000 0.000000 -1.270000 1.370000 2.650000 1.350000
$hbox 0 "v_weapon.Left_Thumb03" -1.350000 0.000000 -0.750000 0.710000 3.280000 1.350000
$hbox 0 "v_weapon.Left_Index01" -0.850000 -1.160000 -0.620000 0.980000 3.410000 2.110000
$hbox 0 "v_weapon.Left_Index02" -0.860000 0.000000 -0.920000 0.790000 2.120000 0.660000
$hbox 0 "v_weapon.Left_Index03" -0.880000 0.000000 -0.810000 0.660000 2.220000 0.450000
$hbox 0 "v_weapon.Left_Middle01" -0.780000 0.000000 -0.780000 0.920000 3.090000 1.460000
$hbox 0 "v_weapon.Left_Middle02" -0.790000 0.000000 -0.820000 0.790000 2.490303 1.180000
$hbox 0 "v_weapon.Left_Middle03" -0.810000 0.000000 -0.750000 0.570000 1.990000 0.460000
$hbox 0 "v_weapon.Left_Ring01" -0.850000 -0.640000 -1.020000 1.080000 3.140000 1.630000
$hbox 0 "v_weapon.Left_Ring02" -0.720000 0.000000 -1.070000 0.770000 1.920000 0.470000
$hbox 0 "v_weapon.Left_Ring03" -0.640000 0.000000 -0.970000 0.810000 2.290000 0.600000
$hbox 0 "v_weapon.Left_Pinky01" -1.020000 -0.420000 -0.870000 1.010000 2.355750 1.130000
$hbox 0 "v_weapon.Left_Pinky02" -0.740000 0.000000 -0.670000 0.510000 1.570000 0.890000
$hbox 0 "v_weapon.Left_Pinky03" -0.710000 0.000000 -0.620000 0.460000 2.070000 0.610000
$hbox 0 "spin" -1.860000 -9.390000 -5.760000 1.840000 27.670000 7.150000
$hbox 0 "Eject" -0.020000 -0.930000 -0.810000 1.660000 2.380000 0.400000
$hbox 0 "Eject2" -1.890000 -4.340000 -1.750000 1.590000 5.230000 1.720000
$hbox 0 "Speed" -1.770000 -0.270000 -1.930000 1.800000 2.060000 1.650000
// 6 animation sequence(s)
$sequence "idle1" "idle1" fps 30
$sequence "shoot1" "shoot1" fps 30 { event 5001 0 "21" }
$sequence "shoot2" "shoot2" fps 30 { event 5001 0 "21" }
$sequence "shoot_empty" "shoot_empty" fps 30 { event 5001 0 "21" }
$sequence "reload" "reload" fps 31 {
{ event 5004 14 "weapons/CylinderOpen.wav" }
{ event 5004 24 "weapons/BulletsOut.wav" }
{ event 5004 36 "weapons/SpeedLoaderInsert.wav" }
{ event 5004 50 "weapons/CylinderClose.wav" }
}
$sequence "draw" "draw" fps 30 { event 5004 1 "weapons/Draw.wav" }
// End of QC script.
de ante mano muchas gracias.
Sistema de Logros v2.0 + Guardado
Clases de humanos con/sin niveles
Evitar que bloqueen salida de zombies (Basebuilder)
Super FYH + Bonus [normal & zp]
Menu de comandos optimizados )?
[polvo]
Casi 8 años retirado... puliendome de apoco denuevo...
[/polvo]
Clases de humanos con/sin niveles
Evitar que bloqueen salida de zombies (Basebuilder)
Super FYH + Bonus [normal & zp]
Menu de comandos optimizados )?
[polvo]
Casi 8 años retirado... puliendome de apoco denuevo...
[/polvo]