Quien me explica quitar inc zombieplague a armas especial >YA APRENDI<
#1
Buenas alguien me podría explicar de como quitar el #include < zombieplague> a cualquier armas especial y dejarlo solo para cstrike para que funcione perfectamente a mod CaptureTheFlag

CODIGÓ SMA DE GOLDEN_XM1014

Código PHP:
/*
[ZP] Extra Item: Golden XM1014
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 20

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets


Cvars:


- zp_goldenxm_dmg_multiplier <5> - Damage Multiplier for Golden XM1014
- zp_goldenxm_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenxm_custom_model <1|0> - Golden XM1014 Custom Model
- zp_goldenxm_unlimited_clip <1|0> - Golden XM1014 Unlimited Clip 

*/



#include <amxmodx>
#include <engine>    // Added by Shidla
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT        -1    // Added by Shidla
#define EV_INT_WEAPONKEY    EV_INT_impulse    // Added by Shidla
#define GXM1014_WEAPONKEY    666    // Added by Shidla
new const g_GXM1014Ent[] = "weapon_xm1014"

new xm1014_V_MODEL[64] = "models/TEST_Armas_Special/v_golden_xm1014.mdl"
new xm1014_P_MODEL[64] = "models/TEST_Armas_Special/p_golden_xm1014.mdl"
new xm1014_W_MODEL[64] = "models/TEST_Armas_Special/w_golden_xm1014.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclip

// Item ID
new g_itemid

new bool:g_Hasxm1014[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture
new SayText

const Wep_xm1014 = ((1<<CSW_XM1014))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("zp_goldenxm_dmg_multiplier""5")
    
cvar_custommodel register_cvar("zp_goldenxm_custom_model""1")
    
cvar_goldbullets register_cvar("zp_goldenxm_gold_bullets""1")
    
cvar_uclip register_cvar("zp_goldenxm_unlimited_clip""1")
    
    
// Register The Plugin
    
register_plugin("[ZP] Extra: Golden XM1014""1.1""Wisam187 / Shidla")
    
register_cvar("Shidla""[ZP] Golden XM1014 [w_ model added]"FCVAR_SERVER|FCVAR_SPONLY)
    
// Register Zombie Plague extra item
    
g_itemid zp_register_extra_item("Golden XM1014"20ZP_TEAM_HUMAN)
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon""make_tracer""be""1=1""3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
RegisterHam(Ham_Item_AddToPlayerg_GXM1014Ent"fw_GXM1014AddToPlayer")    // Added by Shidla
    
SayText get_user_msgid("SayText")
    
register_dictionary("zp_xm1014_w_model.txt")
    
    
register_forward(FM_SetModel"fw_SetModel")    // Added by Shidla
    
}

public 
plugin_natives ()
{
    
register_native"Tienda_xm1014""get_xm1014");
}
public 
get_xm1014(id)
{
    
get_xm1014(id)
}

public 
client_connect(id)
{
    
g_Hasxm1014[id] = false
}

public 
client_disconnected(id)
{
    
g_Hasxm1014[id] = false
}

public 
Death()
{
    
g_Hasxm1014[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_Hasxm1014[id] = false
}

public 
plugin_precache()
{
    
precache_model(xm1014_V_MODEL)
    
precache_model(xm1014_P_MODEL)
    
precache_model(xm1014_W_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
zp_user_infected_post(id)
{
    if (
zp_get_user_zombie(id))
    {
        
g_Hasxm1014[id] = false
    
}
}

public 
checkModel(id)
{
    if ( 
zp_get_user_zombie(id) )
        return 
PLUGIN_HANDLED
    
    
new szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2xm1014_V_MODEL)
        
set_pev(idpev_weaponmodel2xm1014_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_XM1014 && g_Hasxm1014[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_Hasxm1014[attacker] )
    {
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_XM1014) && g_Hasxm1014[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
    
        
bullets[id] = clip
    
}
    
}

public 
zp_extra_item_selected(playeritemid)
{
    if ( 
itemid == g_itemid )
    {
        if ( 
user_has_weapon(playerCSW_XM1014) )
        {
            
drop_prim(player)
        }
        
give_item(player"weapon_xm1014")
        
print_col_chatplayer"^4[ZP] ^1%L ^3[%L]"LANG_PLAYER"BUY_XM1014"LANG_PLAYER"GXM-1014")
        
g_Hasxm1014[player] = true;
    }
}

// Added by Shidla
public fw_SetModel(entitymodel[])
{
    
// Entity is not valid
    
if(!is_valid_ent(entity))
        return 
FMRES_IGNORED;
        
    
// Entity model is not w_xm1014
    
if(!equal(model"models/w_xm1014.mdl")) 
        return 
FMRES_IGNORED;
        
    
// Get classname
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    
// Not a Weapon box
    
if(!equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
// Some vars
    
static iOwneriStoredGalilID
    
    
// Get owner
    
iOwner entity_get_edict(entityEV_ENT_owner)
    
    
// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
    
iStoredGalilID find_ent_by_owner(ENG_NULLENT"weapon_xm1014"entity)
    
    
// Entity classname is weaponbox, and galil has founded
    
if(g_Hasxm1014[iOwner] && is_valid_ent(iStoredGalilID))
    {
        
// Setting weapon options
        
entity_set_int(iStoredGalilIDEV_INT_WEAPONKEYGXM1014_WEAPONKEY)

        
// Reset user vars
        
g_Hasxm1014[iOwner] = false
        
        
// Set weaponbox new model
        
entity_set_model(entityxm1014_W_MODEL)
        
        return 
FMRES_SUPERCEDE
    
}

    return 
FMRES_IGNORED
}

// Added by Shidla
public fw_GXM1014AddToPlayer (GXM1014id)
{
    
// Make sure that this is M79
    
if( is_valid_ent(GXM1014) && is_user_connected(id) && entity_get_int(GXM1014EV_INT_WEAPONKEY) == GXM1014_WEAPONKEY)
    {
        
// Update
        
g_Hasxm1014[id] = true

        
// Reset weapon options
        
entity_set_int(GXM1014EV_INT_WEAPONKEY0)

        return 
HAM_HANDLED
    
}

    return 
HAM_IGNORED
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_xm1014 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}

stock print_col_chat(const id, const input[], any:...) 

    new 
count 1players[32]; 
    static 
msg[191]; 
    
vformat(msg190input3); 
    
replace_all(msg190"!g""^4"); // Green Color 
    
replace_all(msg190"!y""^1"); // Default Color
    
replace_all(msg190"!t""^3"); // Team Color 
    
if (idplayers[0] = id; else get_players(playerscount"ch"); 
    { 
        for ( new 
0counti++ ) 
        { 
            if ( 
is_user_connected(players[i]) ) 
            { 
                
message_begin(MSG_ONE_UNRELIABLESayText_players[i]); 
                
write_byte(players[i]); 
                
write_string(msg); 
                
message_end(); 
            } 
        } 
    } 

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#2
Link . Extra item Droga, no es lo que pedis, pero descargandote la bomba droga para zp y sin zp, podrias comparar y encontraras lo que pedis. Mario
Responder
#3
Código PHP:
#include <amxmodx>
#include <engine>    // Added by Shidla
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>

#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT        -1    // Added by Shidla
#define EV_INT_WEAPONKEY    EV_INT_impulse    // Added by Shidla
#define GXM1014_WEAPONKEY    666    // Added by Shidla
new const g_GXM1014Ent[] = "weapon_xm1014"

new xm1014_V_MODEL[64] = "models/TEST_Armas_Special/v_golden_xm1014.mdl"
new xm1014_P_MODEL[64] = "models/TEST_Armas_Special/p_golden_xm1014.mdl"
new xm1014_W_MODEL[64] = "models/TEST_Armas_Special/w_golden_xm1014.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclip

new bool:g_Hasxm1014[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_xm1014 = ((1<<CSW_XM1014))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("zp_goldenxm_dmg_multiplier""5")
    
cvar_custommodel register_cvar("zp_goldenxm_custom_model""1")
    
cvar_goldbullets register_cvar("zp_goldenxm_gold_bullets""1")
    
cvar_uclip register_cvar("zp_goldenxm_unlimited_clip""1")
    
    
// Register The Plugin
    
register_plugin("[ZP] Extra: Golden XM1014""1.1""Wisam187 / Shidla")
    
register_cvar("Shidla""[ZP] Golden XM1014 [w_ model added]"FCVAR_SERVER|FCVAR_SPONLY)
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon""make_tracer""be""1=1""3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
RegisterHam(Ham_Item_AddToPlayerg_GXM1014Ent"fw_GXM1014AddToPlayer")    // Added by Shidla
    
register_dictionary("zp_xm1014_w_model.txt")
    
    
register_forward(FM_SetModel"fw_SetModel")    // Added by Shidla
    
}

public 
plugin_natives ()
{
    
register_native"Tienda_xm1014""get_xm1014");
}
public 
get_xm1014(id)
{
    
get_xm1014(id)
}

public 
client_connect(id)
{
    
g_Hasxm1014[id] = false
}

public 
client_disconnected(id)
{
    
g_Hasxm1014[id] = false
}

public 
Death()
{
    
g_Hasxm1014[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_Hasxm1014[id] = false
}

public 
plugin_precache()
{
    
precache_model(xm1014_V_MODEL)
    
precache_model(xm1014_P_MODEL)
    
precache_model(xm1014_W_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
checkModel(id)
{
    new 
szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2xm1014_V_MODEL)
        
set_pev(idpev_weaponmodel2xm1014_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_XM1014 && g_Hasxm1014[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_Hasxm1014[attacker] )
    {
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_XM1014) && g_Hasxm1014[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
    
        
bullets[id] = clip
    
}
    
}

// Added by Shidla
public fw_SetModel(entitymodel[])
{
    
// Entity is not valid
    
if(!is_valid_ent(entity))
        return 
FMRES_IGNORED;
        
    
// Entity model is not w_xm1014
    
if(!equal(model"models/w_xm1014.mdl")) 
        return 
FMRES_IGNORED;
        
    
// Get classname
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    
// Not a Weapon box
    
if(!equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
// Some vars
    
static iOwneriStoredGalilID
    
    
// Get owner
    
iOwner entity_get_edict(entityEV_ENT_owner)
    
    
// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
    
iStoredGalilID find_ent_by_owner(ENG_NULLENT"weapon_xm1014"entity)
    
    
// Entity classname is weaponbox, and galil has founded
    
if(g_Hasxm1014[iOwner] && is_valid_ent(iStoredGalilID))
    {
        
// Setting weapon options
        
entity_set_int(iStoredGalilIDEV_INT_WEAPONKEYGXM1014_WEAPONKEY)

        
// Reset user vars
        
g_Hasxm1014[iOwner] = false
        
        
// Set weaponbox new model
        
entity_set_model(entityxm1014_W_MODEL)
        
        return 
FMRES_SUPERCEDE
    
}

    return 
FMRES_IGNORED
}

// Added by Shidla
public fw_GXM1014AddToPlayer (GXM1014id)
{
    
// Make sure that this is M79
    
if( is_valid_ent(GXM1014) && is_user_connected(id) && entity_get_int(GXM1014EV_INT_WEAPONKEY) == GXM1014_WEAPONKEY)
    {
        
// Update
        
g_Hasxm1014[id] = true

        
// Reset weapon options
        
entity_set_int(GXM1014EV_INT_WEAPONKEY0)

        return 
HAM_HANDLED
    
}

    return 
HAM_IGNORED
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_xm1014 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }

Aprendiendo scripting Excitedeyes || Tratare ayudar en lo que pueda Trolleyes || PD: Soy pobre Cutecry
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#4
(28/05/2019, 06:32 PM)whOo escribió:
Código PHP:
#include <amxmodx>
#include <engine>    // Added by Shidla
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>

#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT        -1    // Added by Shidla
#define EV_INT_WEAPONKEY    EV_INT_impulse    // Added by Shidla
#define GXM1014_WEAPONKEY    666    // Added by Shidla
new const g_GXM1014Ent[] = "weapon_xm1014"

new xm1014_V_MODEL[64] = "models/TEST_Armas_Special/v_golden_xm1014.mdl"
new xm1014_P_MODEL[64] = "models/TEST_Armas_Special/p_golden_xm1014.mdl"
new xm1014_W_MODEL[64] = "models/TEST_Armas_Special/w_golden_xm1014.mdl"

/* Pcvars */
new cvar_dmgmultipliercvar_goldbullets,  cvar_custommodelcvar_uclip

new bool:g_Hasxm1014[33]

new 
g_hasZoom33 ]
new 
bullets33 ]

// Sprite
new m_spriteTexture

const Wep_xm1014 = ((1<<CSW_XM1014))

public 
plugin_init()
{
    
    
/* CVARS */
    
cvar_dmgmultiplier register_cvar("zp_goldenxm_dmg_multiplier""5")
    
cvar_custommodel register_cvar("zp_goldenxm_custom_model""1")
    
cvar_goldbullets register_cvar("zp_goldenxm_gold_bullets""1")
    
cvar_uclip register_cvar("zp_goldenxm_unlimited_clip""1")
    
    
// Register The Plugin
    
register_plugin("[ZP] Extra: Golden XM1014""1.1""Wisam187 / Shidla")
    
register_cvar("Shidla""[ZP] Golden XM1014 [w_ model added]"FCVAR_SERVER|FCVAR_SPONLY)
    
// Death Msg
    
register_event("DeathMsg""Death""a")
    
// Weapon Pick Up
    
register_event("WeapPickup","checkModel","b","1=19")
    
// Current Weapon Event
    
register_event("CurWeapon","checkWeapon","be","1=1")
    
register_event("CurWeapon""make_tracer""be""1=1""3>0")
    
// Ham TakeDamage
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forwardFM_CmdStart"fw_CmdStart" )
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
    
RegisterHam(Ham_Item_AddToPlayerg_GXM1014Ent"fw_GXM1014AddToPlayer")    // Added by Shidla
    
register_dictionary("zp_xm1014_w_model.txt")
    
    
register_forward(FM_SetModel"fw_SetModel")    // Added by Shidla
    
}

public 
plugin_natives ()
{
    
register_native"Tienda_xm1014""get_xm1014");
}
public 
get_xm1014(id)
{
    
get_xm1014(id)
}

public 
client_connect(id)
{
    
g_Hasxm1014[id] = false
}

public 
client_disconnected(id)
{
    
g_Hasxm1014[id] = false
}

public 
Death()
{
    
g_Hasxm1014[read_data(2)] = false
}

public 
fwHamPlayerSpawnPost(id)
{
    
g_Hasxm1014[id] = false
}

public 
plugin_precache()
{
    
precache_model(xm1014_V_MODEL)
    
precache_model(xm1014_P_MODEL)
    
precache_model(xm1014_W_MODEL)
    
m_spriteTexture precache_model("sprites/dot.spr")
    
precache_sound("weapons/zoom.wav")
}

public 
checkModel(id)
{
    new 
szWeapID read_data(2)
    
    if ( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        
set_pev(idpev_viewmodel2xm1014_V_MODEL)
        
set_pev(idpev_weaponmodel2xm1014_P_MODEL)
    }
    return 
PLUGIN_HANDLED
}

public 
checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClip plrAmmo)
    
    if (
plrWeapId == CSW_XM1014 && g_Hasxm1014[id])
    {
        
checkModel(id)
    }
    else 
    {
        return 
PLUGIN_CONTINUE
    
}
    
    if (
plrClip == && get_pcvar_num(cvar_uclip))
    {
        
// If the user is out of ammo..
        
get_weaponname(plrWeapIdplrWeap31)
        
// Get the name of their weapon
        
give_item(idplrWeap)
        
engclient_cmd(idplrWeap
        
engclient_cmd(idplrWeap)
        
engclient_cmd(idplrWeap)
    }
    return 
PLUGIN_HANDLED
}



public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if ( 
is_valid_playerattacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_Hasxm1014[attacker] )
    {
        
SetHamParamFloat(4damage get_pcvar_floatcvar_dmgmultiplier ) )
    }
}

public 
fw_CmdStartiduc_handleseed )
{
    if( !
is_user_aliveid ) ) 
        return 
PLUGIN_HANDLED
    
    
if( ( get_ucuc_handleUC_Buttons ) & IN_ATTACK2 ) && !( pevidpev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new 
szClipszAmmo
        
new szWeapID get_user_weaponidszClipszAmmo )
        
        if( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && !g_hasZoom[id] == true)
        {
            
g_hasZoom[id] = true
            cs_set_user_zoom
idCS_SET_AUGSG552_ZOOM)
            
emit_soundidCHAN_ITEM"weapons/zoom.wav"0.202.400100 )
        }
        
        else if ( 
szWeapID == CSW_XM1014 && g_Hasxm1014[id] == true && g_hasZoom[id])
        {
            
g_hasZoomid ] = false
            cs_set_user_zoom
idCS_RESET_ZOOM)
            
        }
        
    }
    return 
PLUGIN_HANDLED
}


public 
make_tracer(id)
{
    if (
get_pcvar_num(cvar_goldbullets))
    {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        new 
pteam[16]
        
        
get_user_team(idpteam15)
        
        if ((
bullets[id] > clip) && (wpnid == CSW_XM1014) && g_Hasxm1014[id]) 
        {
            new 
vec1[3], vec2[3]
            
get_user_origin(idvec11// origin; your camera point.
            
get_user_origin(idvec24// termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            
message_beginMSG_BROADCAST,SVC_TEMPENTITY)
            
write_byte (0)     //TE_BEAMENTPOINTS 0
            
write_coord(vec1[0])
            
write_coord(vec1[1])
            
write_coord(vec1[2])
            
write_coord(vec2[0])
            
write_coord(vec2[1])
            
write_coord(vec2[2])
            
write_shortm_spriteTexture )
            
write_byte(1// framestart
            
write_byte(5// framerate
            
write_byte(2// life
            
write_byte(10// width
            
write_byte(0// noise
            
write_byte255 )     // r, g, b
            
write_byte215 )       // r, g, b
            
write_byte)       // r, g, b
            
write_byte(200// brightness
            
write_byte(150// speed
            
message_end()
        }
    
        
bullets[id] = clip
    
}
    
}

// Added by Shidla
public fw_SetModel(entitymodel[])
{
    
// Entity is not valid
    
if(!is_valid_ent(entity))
        return 
FMRES_IGNORED;
        
    
// Entity model is not w_xm1014
    
if(!equal(model"models/w_xm1014.mdl")) 
        return 
FMRES_IGNORED;
        
    
// Get classname
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    
// Not a Weapon box
    
if(!equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
// Some vars
    
static iOwneriStoredGalilID
    
    
// Get owner
    
iOwner entity_get_edict(entityEV_ENT_owner)
    
    
// Get drop weapon index (galil) to use in fw_Galil_AddToPlayer forward
    
iStoredGalilID find_ent_by_owner(ENG_NULLENT"weapon_xm1014"entity)
    
    
// Entity classname is weaponbox, and galil has founded
    
if(g_Hasxm1014[iOwner] && is_valid_ent(iStoredGalilID))
    {
        
// Setting weapon options
        
entity_set_int(iStoredGalilIDEV_INT_WEAPONKEYGXM1014_WEAPONKEY)

        
// Reset user vars
        
g_Hasxm1014[iOwner] = false
        
        
// Set weaponbox new model
        
entity_set_model(entityxm1014_W_MODEL)
        
        return 
FMRES_SUPERCEDE
    
}

    return 
FMRES_IGNORED
}

// Added by Shidla
public fw_GXM1014AddToPlayer (GXM1014id)
{
    
// Make sure that this is M79
    
if( is_valid_ent(GXM1014) && is_user_connected(id) && entity_get_int(GXM1014EV_INT_WEAPONKEY) == GXM1014_WEAPONKEY)
    {
        
// Update
        
g_Hasxm1014[id] = true

        
// Reset weapon options
        
entity_set_int(GXM1014EV_INT_WEAPONKEY0)

        return 
HAM_HANDLED
    
}

    return 
HAM_IGNORED
}

stock drop_prim(id
{
    new 
weapons[32], num
    get_user_weapons
(idweaponsnum)
    for (new 
0numi++) {
        if (
Wep_xm1014 & (1<<weapons[i])) 
        {
            static 
wname[32]
            
get_weaponname(weapons[i], wnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }


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