Rangos CS:GO
#76
COMO SE INSTALA D': BRothers ??
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#77
(08/02/2017, 12:01 PM)anthonyforcect escribió: COMO SE INSTALA D': BRothers ??

¿Compilando?Whatever

Otro que no sabe colocar el include xD.

[Imagen: 76561198099584158.png]
Java, Mysql, PHP, Python and more.
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#78
En vez de divirtuar porque no lo ayudas? o es que naciste aprendido? Genius

(08/02/2017, 12:01 PM)anthonyforcect escribió: COMO SE INSTALA D': BRothers ??

yo aquí no se si decir pero bueno. NO revivir tema Whatever
para instalarlo tienes que hacer esto: paso por paso para que entiendas pacman Oh god why

escoge cualquiera rangos_nfVault.sma o rangos_advVault.sma recomiendo rangos_advVault.sma luego elegido el que quieras vas al amxx abres el plugins "SMA" y le das compilar y te va a dar error include <adv_vault> o <Nfvault>
bueno si escogiste el adv_vault vas a descargar el modulo aca
https://amxmodx-es.com/Thread-API-Advanc...26-09-2014
el include "adv_vaul.ini" va en addons/amxmodx/scripting/include y el otro adv_vault.amxx lo instalas como cualquier plugin

ya instalado vas al plugin de rango y le das compilar, y listo lo instalas pacman

Te lo explico asi pacman
[Imagen: 76561198350936449.png]

Cita:Los precios en la moneda venezolana se fijarán a partir de la reconversión monetaria y valdrá mucho menos de lo que cuesta una Cachapa con queso.
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#79
(08/02/2017, 08:10 PM)KrR10VnZl escribió: En vez de divirtuar porque no lo ayudas? o es que naciste aprendido? Genius

(08/02/2017, 12:01 PM)anthonyforcect escribió: COMO SE INSTALA D': BRothers ??

yo aquí no se si decir pero bueno. NO revivir tema Whatever
para instalarlo tienes que hacer esto: paso por paso para que entiendas pacman Oh god why

escoge cualquiera rangos_nfVault.sma o rangos_advVault.sma recomiendo rangos_advVault.sma luego elegido el que quieras vas al amxx abres el plugins "SMA" y le das compilar y te va a dar error include <adv_vault> o <Nfvault>
bueno si escogiste el adv_vault vas a descargar el modulo aca
https://amxmodx-es.com/Thread-API-Advanc...26-09-2014
el include "adv_vaul.ini" va en addons/amxmodx/scripting/include y el otro adv_vault.amxx lo instalas como cualquier plugin

ya instalado vas al plugin de rango y le das compilar, y listo lo instalas pacman

Te lo explico asi pacman

La concha de tu madre deja de escribir PLUGINS hijo de puta, hay que matarte

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#80
Puedes Pasarme Una Nueva Hud de rangos ?Whatever Porfavorr Gran sonrisa esa es muy comun me gustaria una mas eleganete por favor kikizon <3 tus plugins son (Y) Muy Buenos Sonrisa Excitedeyes
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#81
(13/03/2017, 08:08 PM)Orlan2 escribió: Puedes Pasarme Una Nueva Hud de rangos ?Whatever Porfavorr Gran sonrisa esa es muy comun me gustaria una mas eleganete por favor kikizon <3 tus plugins son (Y) Muy Buenos Sonrisa Excitedeyes

Así son los plugins públicos, genéricos.

Estoy preparando la v2.0 se viene en estos días...
[Imagen: bvpq9q-6.png]

NO DOY AYUDA VIA MENSAJE PRIVADO

* Si requieres algún servicio de pago puedes contactarme vía MP o en mi facebook
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#82
Para el que tiene ganas de agregar armas:

Código PHP:
//==============================================================================================================================
// ARMAS Y RANGOS
//==============================================================================================================================

enum RANGOS_DATA {NOMBRE[30], RANGO_IDFRAGSRANGO_MODEL[50]}

enum KNIFE_DATA {KNIFE_NAME[50], KNIFE_IDKNIFE_POINTSKNIFE_VMODEL[50], KNIFE_PMODEL[50]}

enum AK47_DATA {AK47_NAME[50], AK47_IDAK47_POINTSAK47_VMODEL[50], AK47_PMODEL[50]}

enum M4A1_DATA {M4A1_NAME[50], M4A1_IDM4A1_POINTSM4A1_VMODEL[50], M4A1_PMODEL[50]}

enum AWP_DATA {AWP_NAME[50], AWP_IDAWP_POINTSAWP_VMODEL[50], AWP_PMODEL[50]}

enum GLOCK_DATA {GLOCK_NAME[50], GLOCK_IDGLOCK_POINTSGLOCK_VMODEL[50], GLOCK_PMODEL[50]}

enum USP_DATA {USP_NAME[50], USP_IDUSP_POINTSUSP_VMODEL[50], USP_PMODEL[50]}

enum DK_DATA {DK_NAME[50], DK_IDDK_POINTSDK_VMODEL[50], DK_PMODEL[50]}

enum {
    
UNRANKED,
    
SILVER_1,
    
SILVER_2,
    
SILVER_3,
    
SILVER_4,
    
SILVER_ELITE,
    
SILVER_ELITE_MASTER,
    
GOLD_NOVA_1,
    
GOLD_NOVA_2,
    
GOLD_NOVA_3,
    
GOLD_NOVA_MASTER,
    
MASTER_GUARDIAN_1,
    
MASTER_GUARDIAN_2,
    
MASTER_GUARDIAN_ELITE,
    
MASTER_GUARDIAN_DIST,
    
LEGENDARY_EAGLE,
    
LEGENDARY_EAGLE_MASTER,
    
SUPREME_MASTER_CLASS,
    
THE_GLOBAL_ELITE
}

enum {    
    
KARAMBIT_PHASE_2,
    
BAYONET_TIGER_TOOTH,
    
BAYONET_MARBLE_FADE,
    
KARAMBIT_TIGER_TOOTH,
    
BAYONET_SLAUGHTER,
    
FALCHION_PHASE_4,
    
BUTTERFLY_FADE,
    
BAYONET_CRIMSON_WEB,
    
FALCHION_FADE,
    
KARAMBIT_PHASE_1,
    
KARAMBIT_SLAUGHTER,
    
HUNTSMAN_CRIMSON_WEB,
    
M9_PHASE_4,
    
DAGGERS_CRIMSON_WEB,
    
BUTTERFLY_MARBLE_FADE,
    
HUNTSMAN_CRIMSON_WEB_2,
    
BOWIE_CRIMSON_WEB,
    
BOWIE_TIGER_TOOTH,
    
BAYONET_LORE,
    
BAYONET_PHASE_1,
    
KARAMBIT_CRIMSON_WEB,
    
BAYONET_ESMERALD,
    
AMXMODX_PREMIUM,
    
AMXMODX_BASIC,
    
AMXMODX_FULL,
    
AMXMODX_VIP,
    
KNIFE_MAX
}

enum {
    
AK_REDLINE,
    
AK_JAGUAR,
    
AK_VULCAN,
    
AK_FUEL_INJECTOR,
    
AK_FIRE_SERPENT,
    
AK_FIRE_WALKER,
    
AK_JACKAL,
    
AK_NEVA,
    
AK_NEON_REVOLUTION,
    
AK_GRAPHIC_LIGHT,
    
AK47_MAX
}

enum {
    
M4A1_GUARDIAN,
    
M4A1_CYREX,
    
M4A1_MASTER_PIECE,
    
M4A1_CIBERNETIC,
    
M4A1_ULTRAMARINE,
    
M4A1_TOKOLOSHI,
    
M4A1_HOWL,
    
M4A1_MAX
}

enum {
    
AWP_BOOM,
    
AWP_LIGHTING,
    
AWP_ASIIMOV,
    
AWP_DRAGON_LORE,
    
AWP_TIGER_TOOTH,
    
AWP_MAX
}

enum {
    
GLOCK_CANDY,
    
GLOCK_WATER,
    
GLOCK_FADE,
    
GLOCK_CRIMSON,
    
GLOCK_ELEMENT,
    
GLOCK_REACTOR,
    
GLOCK_HYPER,
    
GLOCK_MAX
}

enum {
    
USP_CAIMAN,
    
USP_ORION,
    
USP_BROTHERHOOD,
    
USP_ASIIMOV,
    
USP_DESOLATE,
    
USP_MONSTA,
    
USP_MAX
}

enum {
    
DK_CONSPIRANCY,
    
DK_BLAZE,
    
DK_FIRE_ELEMENTAL,
    
DK_OROCHI,
    
DK_JUPITER,
    
DK_KOPOHA,
    
DK_MAX
}

new const 
Rangos[][RANGOS_DATA] = {
    
    { 
"Unranked"UNRANKED100"models/player/gign/gign.mdl"},
    { 
"Silver I"SILVER_1200"models/player/gign/gign.mdl"},
    { 
"Silver II"SILVER_2300"models/player/gign/gign.mdl"},
    { 
"Silver III"SILVER_3400"models/player/gign/gign.mdl"},
    { 
"Silver IV"SILVER_4500"models/player/gign/gign.mdl"},
    { 
"Silver Elite"SILVER_ELITE600"models/player/gign/gign.mdl"},
    { 
"Silver Elite Master"SILVER_ELITE_MASTER700"models/player/gign/gign.mdl"},
    { 
"Gold Nova I"GOLD_NOVA_1800"models/player/gign/gign.mdl"},
    { 
"Gold Nova II"GOLD_NOVA_2900"models/player/gign/gign.mdl"},
    { 
"Gold Nova III"GOLD_NOVA_31000"models/player/gign/gign.mdl"},
    { 
"Gold Nova Master"GOLD_NOVA_MASTER1100"models/player/gign/gign.mdl"},
    { 
"Master Guardian I"MASTER_GUARDIAN_11200"models/player/gign/gign.mdl"},
    { 
"Master Guardian II"MASTER_GUARDIAN_21300"models/player/gign/gign.mdl"},
    { 
"Master Guardian Elite"MASTER_GUARDIAN_ELITE1400"models/player/gign/gign.mdl"},
    { 
"Distinguished Master Guardian"MASTER_GUARDIAN_DIST1500"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle"LEGENDARY_EAGLE1600"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle Master"LEGENDARY_EAGLE_MASTER1700"models/player/gign/gign.mdl"},
    { 
"Supreme Master First Class"SUPREME_MASTER_CLASS1800"models/player/gign/gign.mdl"},
    { 
"The Global Elite"THE_GLOBAL_ELITE2500"models/player/gign/gign.mdl"}
}

new const 
Cuchillos[][KNIFE_DATA] = {
    
    { 
"Karambit - Doppler Phase 2"KARAMBIT_PHASE_21000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Tiger Tooth"BAYONET_TIGER_TOOTH1500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Marble Fade"BAYONET_MARBLE_FADE2000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Tiger Tooth"KARAMBIT_TIGER_TOOTH2500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Slaughter"BAYONET_SLAUGHTER3000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Doppler Phase 4"FALCHION_PHASE_43500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Fade"BUTTERFLY_FADE4000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Crimson Web"BAYONET_CRIMSON_WEB4500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Fade"FALCHION_FADE5000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Doppler Phase 1"KARAMBIT_PHASE_15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Slaughter"KARAMBIT_SLAUGHTER7000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web"HUNTSMAN_CRIMSON_WEB7500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"M9 - Doppler Phase 4"M9_PHASE_48000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Daggers - Crimson Web"DAGGERS_CRIMSON_WEB8500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Marble Fade"BUTTERFLY_FADE9000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web 2.0"HUNTSMAN_CRIMSON_WEB_29500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Crimson Web"BOWIE_CRIMSON_WEB10000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Tiger Tooth"BOWIE_TIGER_TOOTH11000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Lore"BAYONET_LORE12500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Doppler Phase 1"BAYONET_PHASE_114000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Crimson Web"KARAMBIT_CRIMSON_WEB15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Esmerald"BAYONET_ESMERALD18000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"AmxMod ES - Knife Premium"AMXMODX_PREMIUM0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"AmxMod ES - Knife Basic"AMXMODX_BASIC0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"AmxMod ES - Knife Full"AMXMODX_FULL0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"AmxMod ES - Knife VIP"AMXMODX_VIP0"models/v_knife.mdl""models/p_knife.mdl" }
    
}

new const 
Weapon_ak47[][AK47_DATA] = {
    
    { 
"Redline"AK_REDLINE1000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jaguar"AK_JAGUAR1500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Vulcan"AK_VULCAN2000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fuel Injector"AK_FUEL_INJECTOR3000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Serpent"AK_FIRE_SERPENT4000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Walker"AK_FIRE_WALKER5000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jackal"AK_JACKAL6000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neva"AK_NEVA7500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neon Revolution"AK_NEON_REVOLUTION9000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Graphic Light"AK_GRAPHIC_LIGHT0"models/v_ak47.mdl""models/p_ak47.mdl" }
    
}

new const 
Weapon_m4a1[][M4A1_DATA] = {
    
    { 
"Guardian"M4A1_GUARDIAN1000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cyrex"M4A1_CYREX1500"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Master Piece"M4A1_MASTER_PIECE2000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cibernetic"M4A1_CIBERNETIC3000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Ultramarine"M4A1_ULTRAMARINE4000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Tokoloshi"M4A1_TOKOLOSHI5000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Howl"M4A1_HOWL0"models/v_m4a1.mdl""models/p_m4a1.mdl" }
    
}

new const 
Weapon_Awp[][AWP_DATA] = {
    
    {
"Boom"AWP_BOOM500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Lighting"AWP_LIGHTING750"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Asiimov"AWP_ASIIMOV1000"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Dragon Lore"AWP_DRAGON_LORE2500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Tiger Tooth"AWP_TIGER_TOOTH5000"models/v_awp.mdl""models/v_awp.mdl"}
}

new const 
Weapon_Glock18[][GLOCK_DATA] = {
    
    {
"Candy Apple"GLOCK_CANDY500"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Water Element"GLOCK_WATER1000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fade"GLOCK_FADE2000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Crimson"GLOCK_CRIMSON3000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fire Element"GLOCK_ELEMENT4000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Reactor"GLOCK_REACTOR5000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"HyperBeast"GLOCK_HYPER8000"models/v_glock.mdl""models/v_glock.mdl"}
}

new const 
Weapon_Usp[][USP_DATA] = {
    
    {
"Caiman"USP_CAIMAN500"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Orion"USP_ORION1000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"BrotherHood"USP_BROTHERHOOD2000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Asiimov"USP_ASIIMOV3000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Desolate"USP_DESOLATE5000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Monsta"USP_MONSTA8000"models/v_usp.mdl""models/v_usp.mdl"}
}
    
new const 
Weapon_Deagle[][DK_DATA] = {
    
    {
"Conspiracy"DK_CONSPIRANCY500"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Blaze"DK_BLAZE1000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Fire Elemental"DK_FIRE_ELEMENTAL2000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Orochi"DK_OROCHI3000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Jupiter"DK_JUPITER5000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Kopoha"DK_KOPOHA8000"models/v_deagle.mdl""models/v_deagle.mdl"}

Responder
#83
(15/03/2017, 12:01 AM)wOow escribió: Para el que tiene ganas de agregar armas:

Código PHP:
//==============================================================================================================================
// ARMAS Y RANGOS
//==============================================================================================================================

enum RANGOS_DATA {NOMBRE[30], RANGO_IDFRAGSRANGO_MODEL[50]}

enum KNIFE_DATA {KNIFE_NAME[50], KNIFE_IDKNIFE_POINTSKNIFE_VMODEL[50], KNIFE_PMODEL[50]}

enum AK47_DATA {AK47_NAME[50], AK47_IDAK47_POINTSAK47_VMODEL[50], AK47_PMODEL[50]}

enum M4A1_DATA {M4A1_NAME[50], M4A1_IDM4A1_POINTSM4A1_VMODEL[50], M4A1_PMODEL[50]}

enum AWP_DATA {AWP_NAME[50], AWP_IDAWP_POINTSAWP_VMODEL[50], AWP_PMODEL[50]}

enum GLOCK_DATA {GLOCK_NAME[50], GLOCK_IDGLOCK_POINTSGLOCK_VMODEL[50], GLOCK_PMODEL[50]}

enum USP_DATA {USP_NAME[50], USP_IDUSP_POINTSUSP_VMODEL[50], USP_PMODEL[50]}

enum DK_DATA {DK_NAME[50], DK_IDDK_POINTSDK_VMODEL[50], DK_PMODEL[50]}

enum {
    
UNRANKED,
    
SILVER_1,
    
SILVER_2,
    
SILVER_3,
    
SILVER_4,
    
SILVER_ELITE,
    
SILVER_ELITE_MASTER,
    
GOLD_NOVA_1,
    
GOLD_NOVA_2,
    
GOLD_NOVA_3,
    
GOLD_NOVA_MASTER,
    
MASTER_GUARDIAN_1,
    
MASTER_GUARDIAN_2,
    
MASTER_GUARDIAN_ELITE,
    
MASTER_GUARDIAN_DIST,
    
LEGENDARY_EAGLE,
    
LEGENDARY_EAGLE_MASTER,
    
SUPREME_MASTER_CLASS,
    
THE_GLOBAL_ELITE
}

enum {    
    
KARAMBIT_PHASE_2,
    
BAYONET_TIGER_TOOTH,
    
BAYONET_MARBLE_FADE,
    
KARAMBIT_TIGER_TOOTH,
    
BAYONET_SLAUGHTER,
    
FALCHION_PHASE_4,
    
BUTTERFLY_FADE,
    
BAYONET_CRIMSON_WEB,
    
FALCHION_FADE,
    
KARAMBIT_PHASE_1,
    
KARAMBIT_SLAUGHTER,
    
HUNTSMAN_CRIMSON_WEB,
    
M9_PHASE_4,
    
DAGGERS_CRIMSON_WEB,
    
BUTTERFLY_MARBLE_FADE,
    
HUNTSMAN_CRIMSON_WEB_2,
    
BOWIE_CRIMSON_WEB,
    
BOWIE_TIGER_TOOTH,
    
BAYONET_LORE,
    
BAYONET_PHASE_1,
    
KARAMBIT_CRIMSON_WEB,
    
BAYONET_ESMERALD,
    
NGAMERS_PREMIUM,
    
NGAMERS_BASIC,
    
NGAMERS_FULL,
    
NGAMERS_VIP,
    
KNIFE_MAX
}

enum {
    
AK_REDLINE,
    
AK_JAGUAR,
    
AK_VULCAN,
    
AK_FUEL_INJECTOR,
    
AK_FIRE_SERPENT,
    
AK_FIRE_WALKER,
    
AK_JACKAL,
    
AK_NEVA,
    
AK_NEON_REVOLUTION,
    
AK_GRAPHIC_LIGHT,
    
AK47_MAX
}

enum {
    
M4A1_GUARDIAN,
    
M4A1_CYREX,
    
M4A1_MASTER_PIECE,
    
M4A1_CIBERNETIC,
    
M4A1_ULTRAMARINE,
    
M4A1_TOKOLOSHI,
    
M4A1_HOWL,
    
M4A1_MAX
}

enum {
    
AWP_BOOM,
    
AWP_LIGHTING,
    
AWP_ASIIMOV,
    
AWP_DRAGON_LORE,
    
AWP_TIGER_TOOTH,
    
AWP_MAX
}

enum {
    
GLOCK_CANDY,
    
GLOCK_WATER,
    
GLOCK_FADE,
    
GLOCK_CRIMSON,
    
GLOCK_ELEMENT,
    
GLOCK_REACTOR,
    
GLOCK_HYPER,
    
GLOCK_MAX
}

enum {
    
USP_CAIMAN,
    
USP_ORION,
    
USP_BROTHERHOOD,
    
USP_ASIIMOV,
    
USP_DESOLATE,
    
USP_MONSTA,
    
USP_MAX
}

enum {
    
DK_CONSPIRANCY,
    
DK_BLAZE,
    
DK_FIRE_ELEMENTAL,
    
DK_OROCHI,
    
DK_JUPITER,
    
DK_KOPOHA,
    
DK_MAX
}

new const 
Rangos[][RANGOS_DATA] = {
    
    { 
"Unranked"UNRANKED100"models/player/gign/gign.mdl"},
    { 
"Silver I"SILVER_1200"models/player/gign/gign.mdl"},
    { 
"Silver II"SILVER_2300"models/player/gign/gign.mdl"},
    { 
"Silver III"SILVER_3400"models/player/gign/gign.mdl"},
    { 
"Silver IV"SILVER_4500"models/player/gign/gign.mdl"},
    { 
"Silver Elite"SILVER_ELITE600"models/player/gign/gign.mdl"},
    { 
"Silver Elite Master"SILVER_ELITE_MASTER700"models/player/gign/gign.mdl"},
    { 
"Gold Nova I"GOLD_NOVA_1800"models/player/gign/gign.mdl"},
    { 
"Gold Nova II"GOLD_NOVA_2900"models/player/gign/gign.mdl"},
    { 
"Gold Nova III"GOLD_NOVA_31000"models/player/gign/gign.mdl"},
    { 
"Gold Nova Master"GOLD_NOVA_MASTER1100"models/player/gign/gign.mdl"},
    { 
"Master Guardian I"MASTER_GUARDIAN_11200"models/player/gign/gign.mdl"},
    { 
"Master Guardian II"MASTER_GUARDIAN_21300"models/player/gign/gign.mdl"},
    { 
"Master Guardian Elite"MASTER_GUARDIAN_ELITE1400"models/player/gign/gign.mdl"},
    { 
"Distinguished Master Guardian"MASTER_GUARDIAN_DIST1500"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle"LEGENDARY_EAGLE1600"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle Master"LEGENDARY_EAGLE_MASTER1700"models/player/gign/gign.mdl"},
    { 
"Supreme Master First Class"SUPREME_MASTER_CLASS1800"models/player/gign/gign.mdl"},
    { 
"The Global Elite"THE_GLOBAL_ELITE2500"models/player/gign/gign.mdl"}
}

new const 
Cuchillos[][KNIFE_DATA] = {
    
    { 
"Karambit - Doppler Phase 2"KARAMBIT_PHASE_21000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Tiger Tooth"BAYONET_TIGER_TOOTH1500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Marble Fade"BAYONET_MARBLE_FADE2000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Tiger Tooth"KARAMBIT_TIGER_TOOTH2500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Slaughter"BAYONET_SLAUGHTER3000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Doppler Phase 4"FALCHION_PHASE_43500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Fade"BUTTERFLY_FADE4000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Crimson Web"BAYONET_CRIMSON_WEB4500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Fade"FALCHION_FADE5000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Doppler Phase 1"KARAMBIT_PHASE_15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Slaughter"KARAMBIT_SLAUGHTER7000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web"HUNTSMAN_CRIMSON_WEB7500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"M9 - Doppler Phase 4"M9_PHASE_48000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Daggers - Crimson Web"DAGGERS_CRIMSON_WEB8500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Marble Fade"BUTTERFLY_FADE9000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web 2.0"HUNTSMAN_CRIMSON_WEB_29500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Crimson Web"BOWIE_CRIMSON_WEB10000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Tiger Tooth"BOWIE_TIGER_TOOTH11000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Lore"BAYONET_LORE12500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Doppler Phase 1"BAYONET_PHASE_114000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Crimson Web"KARAMBIT_CRIMSON_WEB15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Esmerald"BAYONET_ESMERALD18000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Premium"NGAMERS_PREMIUM0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Basic"NGAMERS_BASIC0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Full"NGAMERS_FULL0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife VIP"NGAMERS_VIP0"models/v_knife.mdl""models/p_knife.mdl" }
    
}

new const 
Weapon_ak47[][AK47_DATA] = {
    
    { 
"Redline"AK_REDLINE1000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jaguar"AK_JAGUAR1500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Vulcan"AK_VULCAN2000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fuel Injector"AK_FUEL_INJECTOR3000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Serpent"AK_FIRE_SERPENT4000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Walker"AK_FIRE_WALKER5000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jackal"AK_JACKAL6000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neva"AK_NEVA7500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neon Revolution"AK_NEON_REVOLUTION9000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Graphic Light"AK_GRAPHIC_LIGHT0"models/v_ak47.mdl""models/p_ak47.mdl" }
    
}

new const 
Weapon_m4a1[][M4A1_DATA] = {
    
    { 
"Guardian"M4A1_GUARDIAN1000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cyrex"M4A1_CYREX1500"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Master Piece"M4A1_MASTER_PIECE2000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cibernetic"M4A1_CIBERNETIC3000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Ultramarine"M4A1_ULTRAMARINE4000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Tokoloshi"M4A1_TOKOLOSHI5000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Howl"M4A1_HOWL0"models/v_m4a1.mdl""models/p_m4a1.mdl" }
    
}

new const 
Weapon_Awp[][AWP_DATA] = {
    
    {
"Boom"AWP_BOOM500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Lighting"AWP_LIGHTING750"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Asiimov"AWP_ASIIMOV1000"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Dragon Lore"AWP_DRAGON_LORE2500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Tiger Tooth"AWP_TIGER_TOOTH5000"models/v_awp.mdl""models/v_awp.mdl"}
}

new const 
Weapon_Glock18[][GLOCK_DATA] = {
    
    {
"Candy Apple"GLOCK_CANDY500"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Water Element"GLOCK_WATER1000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fade"GLOCK_FADE2000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Crimson"GLOCK_CRIMSON3000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fire Element"GLOCK_ELEMENT4000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Reactor"GLOCK_REACTOR5000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"HyperBeast"GLOCK_HYPER8000"models/v_glock.mdl""models/v_glock.mdl"}
}

new const 
Weapon_Usp[][USP_DATA] = {
    
    {
"Caiman"USP_CAIMAN500"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Orion"USP_ORION1000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"BrotherHood"USP_BROTHERHOOD2000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Asiimov"USP_ASIIMOV3000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Desolate"USP_DESOLATE5000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Monsta"USP_MONSTA8000"models/v_usp.mdl""models/v_usp.mdl"}
}
    
new const 
Weapon_Deagle[][DK_DATA] = {
    
    {
"Conspiracy"DK_CONSPIRANCY500"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Blaze"DK_BLAZE1000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Fire Elemental"DK_FIRE_ELEMENTAL2000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Orochi"DK_OROCHI3000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Jupiter"DK_JUPITER5000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Kopoha"DK_KOPOHA8000"models/v_deagle.mdl""models/v_deagle.mdl"}


Nmms. Dafuq
Responder
#84
(15/03/2017, 12:42 AM)Floki escribió:
(15/03/2017, 12:01 AM)wOow escribió: Para el que tiene ganas de agregar armas:

Código PHP:
//==============================================================================================================================
// ARMAS Y RANGOS
//==============================================================================================================================

enum RANGOS_DATA {NOMBRE[30], RANGO_IDFRAGSRANGO_MODEL[50]}

enum KNIFE_DATA {KNIFE_NAME[50], KNIFE_IDKNIFE_POINTSKNIFE_VMODEL[50], KNIFE_PMODEL[50]}

enum AK47_DATA {AK47_NAME[50], AK47_IDAK47_POINTSAK47_VMODEL[50], AK47_PMODEL[50]}

enum M4A1_DATA {M4A1_NAME[50], M4A1_IDM4A1_POINTSM4A1_VMODEL[50], M4A1_PMODEL[50]}

enum AWP_DATA {AWP_NAME[50], AWP_IDAWP_POINTSAWP_VMODEL[50], AWP_PMODEL[50]}

enum GLOCK_DATA {GLOCK_NAME[50], GLOCK_IDGLOCK_POINTSGLOCK_VMODEL[50], GLOCK_PMODEL[50]}

enum USP_DATA {USP_NAME[50], USP_IDUSP_POINTSUSP_VMODEL[50], USP_PMODEL[50]}

enum DK_DATA {DK_NAME[50], DK_IDDK_POINTSDK_VMODEL[50], DK_PMODEL[50]}

enum {
    
UNRANKED,
    
SILVER_1,
    
SILVER_2,
    
SILVER_3,
    
SILVER_4,
    
SILVER_ELITE,
    
SILVER_ELITE_MASTER,
    
GOLD_NOVA_1,
    
GOLD_NOVA_2,
    
GOLD_NOVA_3,
    
GOLD_NOVA_MASTER,
    
MASTER_GUARDIAN_1,
    
MASTER_GUARDIAN_2,
    
MASTER_GUARDIAN_ELITE,
    
MASTER_GUARDIAN_DIST,
    
LEGENDARY_EAGLE,
    
LEGENDARY_EAGLE_MASTER,
    
SUPREME_MASTER_CLASS,
    
THE_GLOBAL_ELITE
}

enum {    
    
KARAMBIT_PHASE_2,
    
BAYONET_TIGER_TOOTH,
    
BAYONET_MARBLE_FADE,
    
KARAMBIT_TIGER_TOOTH,
    
BAYONET_SLAUGHTER,
    
FALCHION_PHASE_4,
    
BUTTERFLY_FADE,
    
BAYONET_CRIMSON_WEB,
    
FALCHION_FADE,
    
KARAMBIT_PHASE_1,
    
KARAMBIT_SLAUGHTER,
    
HUNTSMAN_CRIMSON_WEB,
    
M9_PHASE_4,
    
DAGGERS_CRIMSON_WEB,
    
BUTTERFLY_MARBLE_FADE,
    
HUNTSMAN_CRIMSON_WEB_2,
    
BOWIE_CRIMSON_WEB,
    
BOWIE_TIGER_TOOTH,
    
BAYONET_LORE,
    
BAYONET_PHASE_1,
    
KARAMBIT_CRIMSON_WEB,
    
BAYONET_ESMERALD,
    
NGAMERS_PREMIUM,
    
NGAMERS_BASIC,
    
NGAMERS_FULL,
    
NGAMERS_VIP,
    
KNIFE_MAX
}

enum {
    
AK_REDLINE,
    
AK_JAGUAR,
    
AK_VULCAN,
    
AK_FUEL_INJECTOR,
    
AK_FIRE_SERPENT,
    
AK_FIRE_WALKER,
    
AK_JACKAL,
    
AK_NEVA,
    
AK_NEON_REVOLUTION,
    
AK_GRAPHIC_LIGHT,
    
AK47_MAX
}

enum {
    
M4A1_GUARDIAN,
    
M4A1_CYREX,
    
M4A1_MASTER_PIECE,
    
M4A1_CIBERNETIC,
    
M4A1_ULTRAMARINE,
    
M4A1_TOKOLOSHI,
    
M4A1_HOWL,
    
M4A1_MAX
}

enum {
    
AWP_BOOM,
    
AWP_LIGHTING,
    
AWP_ASIIMOV,
    
AWP_DRAGON_LORE,
    
AWP_TIGER_TOOTH,
    
AWP_MAX
}

enum {
    
GLOCK_CANDY,
    
GLOCK_WATER,
    
GLOCK_FADE,
    
GLOCK_CRIMSON,
    
GLOCK_ELEMENT,
    
GLOCK_REACTOR,
    
GLOCK_HYPER,
    
GLOCK_MAX
}

enum {
    
USP_CAIMAN,
    
USP_ORION,
    
USP_BROTHERHOOD,
    
USP_ASIIMOV,
    
USP_DESOLATE,
    
USP_MONSTA,
    
USP_MAX
}

enum {
    
DK_CONSPIRANCY,
    
DK_BLAZE,
    
DK_FIRE_ELEMENTAL,
    
DK_OROCHI,
    
DK_JUPITER,
    
DK_KOPOHA,
    
DK_MAX
}

new const 
Rangos[][RANGOS_DATA] = {
    
    { 
"Unranked"UNRANKED100"models/player/gign/gign.mdl"},
    { 
"Silver I"SILVER_1200"models/player/gign/gign.mdl"},
    { 
"Silver II"SILVER_2300"models/player/gign/gign.mdl"},
    { 
"Silver III"SILVER_3400"models/player/gign/gign.mdl"},
    { 
"Silver IV"SILVER_4500"models/player/gign/gign.mdl"},
    { 
"Silver Elite"SILVER_ELITE600"models/player/gign/gign.mdl"},
    { 
"Silver Elite Master"SILVER_ELITE_MASTER700"models/player/gign/gign.mdl"},
    { 
"Gold Nova I"GOLD_NOVA_1800"models/player/gign/gign.mdl"},
    { 
"Gold Nova II"GOLD_NOVA_2900"models/player/gign/gign.mdl"},
    { 
"Gold Nova III"GOLD_NOVA_31000"models/player/gign/gign.mdl"},
    { 
"Gold Nova Master"GOLD_NOVA_MASTER1100"models/player/gign/gign.mdl"},
    { 
"Master Guardian I"MASTER_GUARDIAN_11200"models/player/gign/gign.mdl"},
    { 
"Master Guardian II"MASTER_GUARDIAN_21300"models/player/gign/gign.mdl"},
    { 
"Master Guardian Elite"MASTER_GUARDIAN_ELITE1400"models/player/gign/gign.mdl"},
    { 
"Distinguished Master Guardian"MASTER_GUARDIAN_DIST1500"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle"LEGENDARY_EAGLE1600"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle Master"LEGENDARY_EAGLE_MASTER1700"models/player/gign/gign.mdl"},
    { 
"Supreme Master First Class"SUPREME_MASTER_CLASS1800"models/player/gign/gign.mdl"},
    { 
"The Global Elite"THE_GLOBAL_ELITE2500"models/player/gign/gign.mdl"}
}

new const 
Cuchillos[][KNIFE_DATA] = {
    
    { 
"Karambit - Doppler Phase 2"KARAMBIT_PHASE_21000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Tiger Tooth"BAYONET_TIGER_TOOTH1500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Marble Fade"BAYONET_MARBLE_FADE2000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Tiger Tooth"KARAMBIT_TIGER_TOOTH2500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Slaughter"BAYONET_SLAUGHTER3000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Doppler Phase 4"FALCHION_PHASE_43500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Fade"BUTTERFLY_FADE4000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Crimson Web"BAYONET_CRIMSON_WEB4500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Fade"FALCHION_FADE5000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Doppler Phase 1"KARAMBIT_PHASE_15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Slaughter"KARAMBIT_SLAUGHTER7000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web"HUNTSMAN_CRIMSON_WEB7500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"M9 - Doppler Phase 4"M9_PHASE_48000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Daggers - Crimson Web"DAGGERS_CRIMSON_WEB8500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Marble Fade"BUTTERFLY_FADE9000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web 2.0"HUNTSMAN_CRIMSON_WEB_29500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Crimson Web"BOWIE_CRIMSON_WEB10000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Tiger Tooth"BOWIE_TIGER_TOOTH11000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Lore"BAYONET_LORE12500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Doppler Phase 1"BAYONET_PHASE_114000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Crimson Web"KARAMBIT_CRIMSON_WEB15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Esmerald"BAYONET_ESMERALD18000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Premium"NGAMERS_PREMIUM0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Basic"NGAMERS_BASIC0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Full"NGAMERS_FULL0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife VIP"NGAMERS_VIP0"models/v_knife.mdl""models/p_knife.mdl" }
    
}

new const 
Weapon_ak47[][AK47_DATA] = {
    
    { 
"Redline"AK_REDLINE1000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jaguar"AK_JAGUAR1500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Vulcan"AK_VULCAN2000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fuel Injector"AK_FUEL_INJECTOR3000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Serpent"AK_FIRE_SERPENT4000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Walker"AK_FIRE_WALKER5000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jackal"AK_JACKAL6000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neva"AK_NEVA7500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neon Revolution"AK_NEON_REVOLUTION9000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Graphic Light"AK_GRAPHIC_LIGHT0"models/v_ak47.mdl""models/p_ak47.mdl" }
    
}

new const 
Weapon_m4a1[][M4A1_DATA] = {
    
    { 
"Guardian"M4A1_GUARDIAN1000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cyrex"M4A1_CYREX1500"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Master Piece"M4A1_MASTER_PIECE2000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cibernetic"M4A1_CIBERNETIC3000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Ultramarine"M4A1_ULTRAMARINE4000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Tokoloshi"M4A1_TOKOLOSHI5000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Howl"M4A1_HOWL0"models/v_m4a1.mdl""models/p_m4a1.mdl" }
    
}

new const 
Weapon_Awp[][AWP_DATA] = {
    
    {
"Boom"AWP_BOOM500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Lighting"AWP_LIGHTING750"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Asiimov"AWP_ASIIMOV1000"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Dragon Lore"AWP_DRAGON_LORE2500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Tiger Tooth"AWP_TIGER_TOOTH5000"models/v_awp.mdl""models/v_awp.mdl"}
}

new const 
Weapon_Glock18[][GLOCK_DATA] = {
    
    {
"Candy Apple"GLOCK_CANDY500"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Water Element"GLOCK_WATER1000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fade"GLOCK_FADE2000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Crimson"GLOCK_CRIMSON3000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fire Element"GLOCK_ELEMENT4000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Reactor"GLOCK_REACTOR5000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"HyperBeast"GLOCK_HYPER8000"models/v_glock.mdl""models/v_glock.mdl"}
}

new const 
Weapon_Usp[][USP_DATA] = {
    
    {
"Caiman"USP_CAIMAN500"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Orion"USP_ORION1000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"BrotherHood"USP_BROTHERHOOD2000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Asiimov"USP_ASIIMOV3000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Desolate"USP_DESOLATE5000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Monsta"USP_MONSTA8000"models/v_usp.mdl""models/v_usp.mdl"}
}
    
new const 
Weapon_Deagle[][DK_DATA] = {
    
    {
"Conspiracy"DK_CONSPIRANCY500"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Blaze"DK_BLAZE1000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Fire Elemental"DK_FIRE_ELEMENTAL2000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Orochi"DK_OROCHI3000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Jupiter"DK_JUPITER5000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Kopoha"DK_KOPOHA8000"models/v_deagle.mdl""models/v_deagle.mdl"}


Nmms. Dafuq

off: Cuando te robas sendo enum de algún zp o yo que sé... y no muestras ni cómo adaptarlo... apoco todos acá saben usar fakemeta o engine? pacman nu mms, no tires el código random diciendo "para agregar armas", seguro viene cualquier chingon y pega el codigo abajo y le sale tremendo error de mierda xD.

[Imagen: 76561198099584158.png]
Java, Mysql, PHP, Python and more.
Responder
#85
(15/03/2017, 09:12 PM)Dieguito escribió:
(15/03/2017, 12:42 AM)Floki escribió:
(15/03/2017, 12:01 AM)wOow escribió: Para el que tiene ganas de agregar armas:

Código PHP:
//==============================================================================================================================
// ARMAS Y RANGOS
//==============================================================================================================================

enum RANGOS_DATA {NOMBRE[30], RANGO_IDFRAGSRANGO_MODEL[50]}

enum KNIFE_DATA {KNIFE_NAME[50], KNIFE_IDKNIFE_POINTSKNIFE_VMODEL[50], KNIFE_PMODEL[50]}

enum AK47_DATA {AK47_NAME[50], AK47_IDAK47_POINTSAK47_VMODEL[50], AK47_PMODEL[50]}

enum M4A1_DATA {M4A1_NAME[50], M4A1_IDM4A1_POINTSM4A1_VMODEL[50], M4A1_PMODEL[50]}

enum AWP_DATA {AWP_NAME[50], AWP_IDAWP_POINTSAWP_VMODEL[50], AWP_PMODEL[50]}

enum GLOCK_DATA {GLOCK_NAME[50], GLOCK_IDGLOCK_POINTSGLOCK_VMODEL[50], GLOCK_PMODEL[50]}

enum USP_DATA {USP_NAME[50], USP_IDUSP_POINTSUSP_VMODEL[50], USP_PMODEL[50]}

enum DK_DATA {DK_NAME[50], DK_IDDK_POINTSDK_VMODEL[50], DK_PMODEL[50]}

enum {
    
UNRANKED,
    
SILVER_1,
    
SILVER_2,
    
SILVER_3,
    
SILVER_4,
    
SILVER_ELITE,
    
SILVER_ELITE_MASTER,
    
GOLD_NOVA_1,
    
GOLD_NOVA_2,
    
GOLD_NOVA_3,
    
GOLD_NOVA_MASTER,
    
MASTER_GUARDIAN_1,
    
MASTER_GUARDIAN_2,
    
MASTER_GUARDIAN_ELITE,
    
MASTER_GUARDIAN_DIST,
    
LEGENDARY_EAGLE,
    
LEGENDARY_EAGLE_MASTER,
    
SUPREME_MASTER_CLASS,
    
THE_GLOBAL_ELITE
}

enum {    
    
KARAMBIT_PHASE_2,
    
BAYONET_TIGER_TOOTH,
    
BAYONET_MARBLE_FADE,
    
KARAMBIT_TIGER_TOOTH,
    
BAYONET_SLAUGHTER,
    
FALCHION_PHASE_4,
    
BUTTERFLY_FADE,
    
BAYONET_CRIMSON_WEB,
    
FALCHION_FADE,
    
KARAMBIT_PHASE_1,
    
KARAMBIT_SLAUGHTER,
    
HUNTSMAN_CRIMSON_WEB,
    
M9_PHASE_4,
    
DAGGERS_CRIMSON_WEB,
    
BUTTERFLY_MARBLE_FADE,
    
HUNTSMAN_CRIMSON_WEB_2,
    
BOWIE_CRIMSON_WEB,
    
BOWIE_TIGER_TOOTH,
    
BAYONET_LORE,
    
BAYONET_PHASE_1,
    
KARAMBIT_CRIMSON_WEB,
    
BAYONET_ESMERALD,
    
NGAMERS_PREMIUM,
    
NGAMERS_BASIC,
    
NGAMERS_FULL,
    
NGAMERS_VIP,
    
KNIFE_MAX
}

enum {
    
AK_REDLINE,
    
AK_JAGUAR,
    
AK_VULCAN,
    
AK_FUEL_INJECTOR,
    
AK_FIRE_SERPENT,
    
AK_FIRE_WALKER,
    
AK_JACKAL,
    
AK_NEVA,
    
AK_NEON_REVOLUTION,
    
AK_GRAPHIC_LIGHT,
    
AK47_MAX
}

enum {
    
M4A1_GUARDIAN,
    
M4A1_CYREX,
    
M4A1_MASTER_PIECE,
    
M4A1_CIBERNETIC,
    
M4A1_ULTRAMARINE,
    
M4A1_TOKOLOSHI,
    
M4A1_HOWL,
    
M4A1_MAX
}

enum {
    
AWP_BOOM,
    
AWP_LIGHTING,
    
AWP_ASIIMOV,
    
AWP_DRAGON_LORE,
    
AWP_TIGER_TOOTH,
    
AWP_MAX
}

enum {
    
GLOCK_CANDY,
    
GLOCK_WATER,
    
GLOCK_FADE,
    
GLOCK_CRIMSON,
    
GLOCK_ELEMENT,
    
GLOCK_REACTOR,
    
GLOCK_HYPER,
    
GLOCK_MAX
}

enum {
    
USP_CAIMAN,
    
USP_ORION,
    
USP_BROTHERHOOD,
    
USP_ASIIMOV,
    
USP_DESOLATE,
    
USP_MONSTA,
    
USP_MAX
}

enum {
    
DK_CONSPIRANCY,
    
DK_BLAZE,
    
DK_FIRE_ELEMENTAL,
    
DK_OROCHI,
    
DK_JUPITER,
    
DK_KOPOHA,
    
DK_MAX
}

new const 
Rangos[][RANGOS_DATA] = {
    
    { 
"Unranked"UNRANKED100"models/player/gign/gign.mdl"},
    { 
"Silver I"SILVER_1200"models/player/gign/gign.mdl"},
    { 
"Silver II"SILVER_2300"models/player/gign/gign.mdl"},
    { 
"Silver III"SILVER_3400"models/player/gign/gign.mdl"},
    { 
"Silver IV"SILVER_4500"models/player/gign/gign.mdl"},
    { 
"Silver Elite"SILVER_ELITE600"models/player/gign/gign.mdl"},
    { 
"Silver Elite Master"SILVER_ELITE_MASTER700"models/player/gign/gign.mdl"},
    { 
"Gold Nova I"GOLD_NOVA_1800"models/player/gign/gign.mdl"},
    { 
"Gold Nova II"GOLD_NOVA_2900"models/player/gign/gign.mdl"},
    { 
"Gold Nova III"GOLD_NOVA_31000"models/player/gign/gign.mdl"},
    { 
"Gold Nova Master"GOLD_NOVA_MASTER1100"models/player/gign/gign.mdl"},
    { 
"Master Guardian I"MASTER_GUARDIAN_11200"models/player/gign/gign.mdl"},
    { 
"Master Guardian II"MASTER_GUARDIAN_21300"models/player/gign/gign.mdl"},
    { 
"Master Guardian Elite"MASTER_GUARDIAN_ELITE1400"models/player/gign/gign.mdl"},
    { 
"Distinguished Master Guardian"MASTER_GUARDIAN_DIST1500"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle"LEGENDARY_EAGLE1600"models/player/gign/gign.mdl"},
    { 
"Legendary Eagle Master"LEGENDARY_EAGLE_MASTER1700"models/player/gign/gign.mdl"},
    { 
"Supreme Master First Class"SUPREME_MASTER_CLASS1800"models/player/gign/gign.mdl"},
    { 
"The Global Elite"THE_GLOBAL_ELITE2500"models/player/gign/gign.mdl"}
}

new const 
Cuchillos[][KNIFE_DATA] = {
    
    { 
"Karambit - Doppler Phase 2"KARAMBIT_PHASE_21000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Tiger Tooth"BAYONET_TIGER_TOOTH1500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Marble Fade"BAYONET_MARBLE_FADE2000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Tiger Tooth"KARAMBIT_TIGER_TOOTH2500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Slaughter"BAYONET_SLAUGHTER3000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Doppler Phase 4"FALCHION_PHASE_43500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Fade"BUTTERFLY_FADE4000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Crimson Web"BAYONET_CRIMSON_WEB4500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Falchion Fade"FALCHION_FADE5000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Doppler Phase 1"KARAMBIT_PHASE_15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Slaughter"KARAMBIT_SLAUGHTER7000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web"HUNTSMAN_CRIMSON_WEB7500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"M9 - Doppler Phase 4"M9_PHASE_48000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Daggers - Crimson Web"DAGGERS_CRIMSON_WEB8500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Butterfly - Marble Fade"BUTTERFLY_FADE9000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Huntsman - Crimson Web 2.0"HUNTSMAN_CRIMSON_WEB_29500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Crimson Web"BOWIE_CRIMSON_WEB10000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bowie - Tiger Tooth"BOWIE_TIGER_TOOTH11000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Lore"BAYONET_LORE12500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Doppler Phase 1"BAYONET_PHASE_114000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Karambit - Crimson Web"KARAMBIT_CRIMSON_WEB15500"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"Bayonet - Esmerald"BAYONET_ESMERALD18000"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Premium"NGAMERS_PREMIUM0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Basic"NGAMERS_BASIC0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife Full"NGAMERS_FULL0"models/v_knife.mdl""models/p_knife.mdl" },
    { 
"NGamers - Knife VIP"NGAMERS_VIP0"models/v_knife.mdl""models/p_knife.mdl" }
    
}

new const 
Weapon_ak47[][AK47_DATA] = {
    
    { 
"Redline"AK_REDLINE1000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jaguar"AK_JAGUAR1500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Vulcan"AK_VULCAN2000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fuel Injector"AK_FUEL_INJECTOR3000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Serpent"AK_FIRE_SERPENT4000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Fire Walker"AK_FIRE_WALKER5000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Jackal"AK_JACKAL6000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neva"AK_NEVA7500"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Neon Revolution"AK_NEON_REVOLUTION9000"models/v_ak47.mdl""models/p_ak47.mdl" },
    { 
"Graphic Light"AK_GRAPHIC_LIGHT0"models/v_ak47.mdl""models/p_ak47.mdl" }
    
}

new const 
Weapon_m4a1[][M4A1_DATA] = {
    
    { 
"Guardian"M4A1_GUARDIAN1000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cyrex"M4A1_CYREX1500"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Master Piece"M4A1_MASTER_PIECE2000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Cibernetic"M4A1_CIBERNETIC3000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Ultramarine"M4A1_ULTRAMARINE4000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Tokoloshi"M4A1_TOKOLOSHI5000"models/v_m4a1.mdl""models/p_m4a1.mdl" },
    { 
"Howl"M4A1_HOWL0"models/v_m4a1.mdl""models/p_m4a1.mdl" }
    
}

new const 
Weapon_Awp[][AWP_DATA] = {
    
    {
"Boom"AWP_BOOM500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Lighting"AWP_LIGHTING750"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Asiimov"AWP_ASIIMOV1000"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Dragon Lore"AWP_DRAGON_LORE2500"models/v_awp.mdl""models/v_awp.mdl"},
    {
"Tiger Tooth"AWP_TIGER_TOOTH5000"models/v_awp.mdl""models/v_awp.mdl"}
}

new const 
Weapon_Glock18[][GLOCK_DATA] = {
    
    {
"Candy Apple"GLOCK_CANDY500"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Water Element"GLOCK_WATER1000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fade"GLOCK_FADE2000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Crimson"GLOCK_CRIMSON3000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Fire Element"GLOCK_ELEMENT4000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"Reactor"GLOCK_REACTOR5000"models/v_glock.mdl""models/v_glock.mdl"},
    {
"HyperBeast"GLOCK_HYPER8000"models/v_glock.mdl""models/v_glock.mdl"}
}

new const 
Weapon_Usp[][USP_DATA] = {
    
    {
"Caiman"USP_CAIMAN500"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Orion"USP_ORION1000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"BrotherHood"USP_BROTHERHOOD2000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Asiimov"USP_ASIIMOV3000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Desolate"USP_DESOLATE5000"models/v_usp.mdl""models/v_usp.mdl"},
    {
"Monsta"USP_MONSTA8000"models/v_usp.mdl""models/v_usp.mdl"}
}
    
new const 
Weapon_Deagle[][DK_DATA] = {
    
    {
"Conspiracy"DK_CONSPIRANCY500"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Blaze"DK_BLAZE1000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Fire Elemental"DK_FIRE_ELEMENTAL2000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Orochi"DK_OROCHI3000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Jupiter"DK_JUPITER5000"models/v_deagle.mdl""models/v_deagle.mdl"},
    {
"Kopoha"DK_KOPOHA8000"models/v_deagle.mdl""models/v_deagle.mdl"}


Nmms. Dafuq

off: Cuando te robas sendo enum de algún zp o yo que sé... y no muestras ni cómo adaptarlo... apoco todos acá saben usar fakemeta o engine? pacman nu mms, no tires el código random diciendo "para agregar armas", seguro viene cualquier chingon y pega el codigo abajo y le sale tremendo error de mierda xD.

Era solamente para los que les da paja escribir nombre por nombre nada más, no un tutorial jaja
Responder
#86
Código PHP:
/* ===================================
*[GUARDADO]*
=====================================*/
Guardar(id) {
    
adv_vault_set_start(g_vault)
    
    
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_rango[id])
    
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_frags[id])
    
    
adv_vault_set_end(g_vault0g_playername[id])


Me acabo de encontrar esto revisando por ahí....
Código PHP:
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_frags[id]) 
Error detected?


Ahora entiendo porque se me alteran los datos al cambiar de mapa.

[Imagen: 76561198099584158.png]
Java, Mysql, PHP, Python and more.
Responder
#87
No me habia dado cuenta Trolleyes mucho tiempo usando estos rangos y hasta ahora es que vi ese error Roflmao

Código PHP:
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_rango[id])
    
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_frags[id]) 
---------
Código PHP:
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_rango[id])
    
adv_vault_set_field(g_vaultg_campos[CAMPO_FRAG], g_frags[id]) 
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#88
(21/05/2017, 03:56 PM)vichenzoferreri escribió: No me habia dado cuenta Trolleyes mucho tiempo usando estos rangos y hasta ahora es que vi ese error Roflmao

Código PHP:
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_rango[id])
    
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_frags[id]) 
---------
Código PHP:
adv_vault_set_field(g_vaultg_campos[CAMPO_RANGO], g_rango[id])
    
adv_vault_set_field(g_vaultg_campos[CAMPO_FRAG], g_frags[id]) 

Ste men
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#89
Gracias amigo.
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#90
(12/02/2015, 10:30 PM)kikizon2 escribió: desactiva admin chat colors, o cualquier otro plugin que hooke el chat

Men me ayudas en la linea 9 me tira error nose que hacer
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#91
y si publicas la linea 9 ?
[Imagen: zcsztw-4.png] [Imagen: 6u5fj2-4.png]
[Imagen: linkedin_thumb_image.png][Imagen: 76561198283253977.png][Imagen: linkedin_thumb_image.png]
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#92
Hola men puedes subir el include de nfvault porfavor
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#93
Disculpa Kikzon Pro no se como compilar el plugins literalmente no se usar amx_studio uso un compiler de web, me podrías decir como lo compilo con amx_studio
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#94
(12/10/2017, 01:52 AM)Alejandro escribió: Disculpa Kikzon Pro no se como compilar el plugins literalmente no se usar amx_studio uso un compiler de web, me podrías decir como lo compilo con amx_studio

Roflmao

Esta suspendido, usa el compilador de amx studio, apreta F9. Sino en la carpeta scripting tenes un archivo que es Compile.exe, busca bien como compilar un plugin y te sale
Plata o Plomo Usted decide


- Pablo Emilio Escobar Gaviria -
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#95
Gracias broth, Ya lo compile y todo bien, gracias a ti también kikzon
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#96
Thats what she said
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#97
Ta bueno...
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#98
Dedo arriba 
Hay que poner algun comando para activarlo o abrirlo ??
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#99
no, solo instalalo con la api y ya
[Imagen: zcsztw-4.png] [Imagen: 6u5fj2-4.png]
[Imagen: linkedin_thumb_image.png][Imagen: 76561198283253977.png][Imagen: linkedin_thumb_image.png]
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para hacer que cuando se plante o se defuse la bomba de frags..
no se como se llama el evento.
[/php]
public Event_DeathMsg()
{
static attacker, victim, hs, weaponid,event_function;
attacker = read_data(1); victim = read_data(2); hs = read_data(3);
weaponid = get_user_weapon(attacker);
event_function= get_user_weapon(attacker);

if( !attacker || !is_user_alive(attacker)) return;

++g_frags[attacker];

if( is_user_admin(attacker))
++g_frags[attacker];

if(get_pcvar_num(cvar_knifex2) == 1 && weaponid == CSW_KNIFE)
++g_frags[attacker];

if(get_pcvar_num(cvar_hsx2) == 1 && hs )
++g_frags[attacker];


AumentarRango(attacker)
}
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