31/03/2018, 07:32 PM
Primero que Todo NO ES MIO!
Para ZA una clase de humano con 50 de Chaleco/armadura/armor o como ustedes le llamen aqui el plugin
Para ZA una clase de humano con 50 de Chaleco/armadura/armor o como ustedes le llamen aqui el plugin
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <zombieapocalypse>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#include <fvault>
#include <hamsandwich>
#include <xs>
#include <csx>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Civil Human Attributes
new const hclass2_name[] = { " Centinela Human" } // nombre
new const hclass2_info[] = { "+50 Armadura" } // descripcion
new const hclass2_model[] = { "leet" } // skin(modelo) Personaje
const hclass2_level = 0 // Nivel Requerido
const hclass2_health = 100 // Cantidad de Vida
const hclass2_speed = 250 // Velocidad
const Float:hclass2_gravity = 1.00 // Gravedad
new armor
new g_maxplayers
/*============================================================================*/
// Human Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZA] Default Human Classes", "2.0", "RauliTop")
// Register all classes
armor = za_register_human_class(hclass2_name, hclass2_info, hclass2_model, hclass2_level, hclass2_health, hclass2_speed, hclass2_gravity)
}
public plugin_init()
{
register_plugin("[ZP] Extra Item: No Recoil", "0.1.0", "CarsonMotion")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
g_maxplayers = get_maxplayers()
}
public zp_user_humanized_post(id)
{
if (!is_user_alive(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id) || za_get_user_wesker(id) || zp_get_user_sniper(id) || za_get_user_predator(id) || zp_get_user_nemesis(id))
return;
if (za_get_user_human_class(id) == armor)
set_user_armor(id, get_user_armor(id) + 50);
}
public client_connect(id)
{
if (za_get_user_human_class(id) == armor)
set_user_armor(id, get_user_armor(id) + 50);
}
public event_round_start()
for (new id = 1; id <= g_maxplayers; id++)
{
if (za_get_user_human_class(id) == armor)
set_user_armor(id, get_user_armor(id) + 50);
}
public fw_PlayerSpawn_Post(id)
{
if (za_get_user_human_class(id) == armor)
set_user_armor(id, get_user_armor(id) + 50);
}
Mods Modificados Pero No Son mi autoria
Oficial Mod 0.2% :,v
Zombie Escape Niveles 35.2%
Zombie Apocalypse 0.30%
Oficial Mod 0.2% :,v
Zombie Escape Niveles 35.2%
Zombie Apocalypse 0.30%