03/02/2021, 08:56 PM
me editar Za
beneficios:
armas categorias
armas niveles,reset dano model
armas niveles
armas resets
Categorias
version 2.0:
armas grand reset
Re HUD
version 3.0
clases humano
clases zombie
combo
descargar v1:
Descargar AMXX / zombie_apocalypse_omega.sma (Tamaño: 510.04 KB / Descargas: 25)

beneficios:
armas categorias
armas niveles,reset dano model

armas niveles
Código:
new const ARMAS[][g_armas] =
{
{ "Mac 10", "weapon_mac10", CSW_MAC10, "default", "default", 0.5, 1, 0 },
{ "Schmidt TMP", "weapon_tmp", CSW_TMP, "default", "default", 0.6, 4, 0 },
{ "UMP 45", "weapon_ump45", CSW_UMP45, "models/[VG]/v_rlp.mdl", "default", 0.8, 7, 0 },
{ "MP5 Navy", "weapon_mp5navy", CSW_MP5NAVY, "default", "default", 8.0, 14, 0 },
{ "AK-47 Kalashnikov", "weapon_ak47", CSW_AK47, "default", "default", 1.9, 130, 0 },
{ "M4A1 Carbine", "weapon_m4a1", CSW_M4A1, "default", "default", 2.5, 170, 0 },
{ "SG-552 Commando", "weapon_sg552", CSW_SG552, "default", "default", 3.5, 350, 0 }
}
new const ARMITAS[][g_armas] =
{
{ "Glock 18C", "weapon_glock18", CSW_GLOCK18, "models/zp/v_zpglock.mdl", "default", 0.3, 1, 0 },
{ "USP .45 ACP Tactical", "weapon_usp", CSW_USP, "default", "default", 0.5, 10, 0 },
{ "P228 Compact", "weapon_p228", CSW_P228, "default", "default", 0.7, 21, 0 },
{ "Elite", "weapon_elite", CSW_ELITE, "default", "default", 0.7, 31, 0 },
{ "Deagle GO", "weapon_deagle", CSW_DEAGLE, "default", "default", 0.7, 51, 0 },
{ "USP-GO", "weapon_usp", CSW_USP, "default", "default", 0.7, 61, 0 }
}
armas resets
Código:
new const ARMASS[][g_armass] =
{
{ "Tmp Dragon", "weapon_tmp", CSW_TMP, "default", "default", 2.6, 4, 1}
}
new const ARMITAS2[][g_armass] =
{
{ "Glock Laser", "weapon_glock18", CSW_GLOCK18, "models/zp/v_zpglock.mdl", "default", 0.3, 1, 1 }
}
Categorias


Código:
// 1. Category A
len += formatex(g_menu[len], charsmax(g_menu) - len, "\r1.\w Categoria \rPolicia \y[Nivel: 1 ~ %d]^n", g_max_level)
// 2. Category B
if (g_fame[id] >= g_fame_category[0] || (userflags & g_access_flag[ACCESS_WEAPONS_FREE]))
len += formatex(g_menu[len], charsmax(g_menu) - len, "\r2.\w Categoria \rGeneral \y[Fama: 1 ~ 20]^n", g_fame_category[0], g_max_fame)
else
len += formatex(g_menu[len], charsmax(g_menu) - len, "\r2.\d Categoria \rGeneral \y[Fama: 1 ~ 20]^n", g_fame_category[0], g_max_fame)
// 3. Category E
if (g_fame[id] >= g_fame_category[1] || (userflags & g_access_flag[ACCESS_WEAPONS_FREE]))
len += formatex(g_menu[len], charsmax(g_menu) - len, "\r3.\w Categoria \rSpy \y[Grand Fama: 1 ~ 50]^n^n", g_fame_category[1], g_max_fame)
else
len += formatex(g_menu[len], charsmax(g_menu) - len, "\r3.\d Categoria \rSpy \y[Grand Fama: 1 ~ 50]^n^n", g_fame_category[1], g_max_fame)
version 2.0:
armas grand reset
Re HUD

version 3.0
clases humano
clases zombie
combo

descargar v1:
