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05/06/2020, 12:57 AM
(Última modificación: 05/06/2020, 12:58 AM por andres_1041. Edited 1 time in total.)
Buenas! Bueno como dice el título tengo un problema con el GameQ y es que tengo el problema de que en el localhost agarra la tabla así https://prnt.sc/su3m36 y en el WEBSITE lo agarra así https://prnt.sc/su3o77 necesito una ayuda aquí en este problema, aquí los recursos https://amxmodx-es.com/Thread-PHP-Obtene...#pid212847.
I dream of someday being able to have your near.
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Probablemente tu webhost no tiene los puertos abiertos
► NO DOY AYUDA VIA MENSAJE PRIVADO ◄
* Si requieres algún servicio de pago puedes contactarme vía MP o en mi facebook
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Fíjate si tu hosting tiene un apartado de errorLogs.
Mensajes: 811
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(05/06/2020, 03:06 AM)Chema escribió: Fíjate si tu hosting tiene un apartado de errorLogs.
Si, aparece esto https://prnt.sc/sugimg
Código PHP: <?php /** * This file is part of GameQ. * * GameQ is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * GameQ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */
namespace GameQ\Query;
use GameQ\Exception\Query as Exception;
/** * Native way of querying servers * * @author Austin Bischoff <[email protected]> */ class Native extends Core { /** * Get the current socket or create one and return * * @return resource|null * @throws \GameQ\Exception\Query */ public function get() {
// No socket for this server, make one if (is_null($this->socket)) { $this->create(); }
return $this->socket; }
/** * Write data to the socket * * @param string $data * * @return int The number of bytes written * @throws \GameQ\Exception\Query */ public function write($data) {
try { // No socket for this server, make one if (is_null($this->socket)) { $this->create(); }
// Send the packet return fwrite($this->socket, $data); } catch (\Exception $e) { throw new Exception($e->getMessage(), $e->getCode(), $e); } }
/** * Close the current socket */ public function close() {
if ($this->socket) { fclose($this->socket); $this->socket = null; } }
/** * Create a new socket for this query * * @throws \GameQ\Exception\Query */ protected function create() {
// Create the remote address $remote_addr = sprintf("%s://%s:%d", $this->transport, $this->ip, $this->port);
// Create context $context = stream_context_create([ 'socket' => [ 'bindto' => '0:0', // Bind to any available IP and OS decided port ], ]);
// Define these first $errno = null; $errstr = null;
// Create the socket if (($this->socket = @stream_socket_client($remote_addr, $errno, $errstr, $this->timeout, STREAM_CLIENT_CONNECT, $context)) !== false ) { // Set the read timeout on the streams stream_set_timeout($this->socket, $this->timeout);
// Set blocking mode stream_set_blocking($this->socket, $this->blocking);
// Set the read buffer stream_set_read_buffer($this->socket, 0);
// Set the write buffer stream_set_write_buffer($this->socket, 0); } else { // Reset socket $this->socket = null;
// Something bad happened, throw query exception throw new Exception( __METHOD__ . " - Error creating socket to server {$this->ip}:{$this->port}. Error: " . $errstr, $errno ); } }
/** * Pull the responses out of the stream * * @SuppressWarnings(PHPMD.CyclomaticComplexity) * @SuppressWarnings(PHPMD.NPathComplexity) * * @param array $sockets * @param int $timeout * @param int $stream_timeout * * @return array Raw responses */ public function getResponses(array $sockets, $timeout, $stream_timeout) {
// Set the loop to active $loop_active = true;
// Will hold the responses read from the sockets $responses = [];
// To store the sockets $sockets_tmp = [];
// Loop and pull out all the actual sockets we need to listen on foreach ($sockets as $socket_id => $socket_data) { // Get the socket /* @var $socket \GameQ\Query\Core */ $socket = $socket_data['socket'];
// Append the actual socket we are listening to $sockets_tmp[$socket_id] = $socket->get();
unset($socket); }
// Init some variables $read = $sockets_tmp; $write = null; $except = null;
// Check to see if $read is empty, if so stream_select() will throw a warning if (empty($read)) { return $responses; }
// This is when it should stop $time_stop = microtime(true) + $timeout;
// Let's loop until we break something. while ($loop_active && microtime(true) < $time_stop) { // Check to make sure $read is not empty, if so we are done if (empty($read)) { break; }
// Now lets listen for some streams, but do not cross the streams! $streams = stream_select($read, $write, $except, 0, $stream_timeout);
// We had error or no streams left, kill the loop if ($streams === false || ($streams <= 0)) { break; }
// Loop the sockets that received data back foreach ($read as $socket) { /* @var $socket resource */
// See if we have a response if (($response = fread($socket, 32768)) === false) { continue; // No response yet so lets continue. }
// Check to see if the response is empty, if so we are done with this server if (strlen($response) == 0) { // Remove this server from any future read loops unset($sockets_tmp[(int)$socket]); continue; }
// Add the response we got back $responses[(int)$socket][] = $response; }
// Because stream_select modifies read we need to reset it each time to the original array of sockets $read = $sockets_tmp; }
// Free up some memory unset($streams, $read, $write, $except, $sockets_tmp, $time_stop, $response);
// Return all of the responses, may be empty if something went wrong return $responses; } }
Aquí
Código PHP: return fwrite($this->socket, $data);
I dream of someday being able to have your near.
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05/06/2020, 01:34 PM
(Última modificación: 05/06/2020, 01:35 PM por Valentina.. Edited 1 time in total.)
Operation not permitted.
Supongo que son problemas de permisos...
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(05/06/2020, 01:34 PM)Chema escribió: Operation not permitted.
Supongo que son problemas de permisos...
¿Cómo se hace entonces?
I dream of someday being able to have your near.
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