22/08/2018, 08:10 PM
buenas queria hacer un pedido para ver si me pueden hacer que cuando muera o salga del servidor las balas infinitas se quiten y tenga que volver a comprarlas como tengo un ctf quisiera eso que cuando muera se le quitan las balas infinitas y tengan q volver a comprarlas y cuando se salgan del servidor y vuelvan a entrar se les quite tambien ya que eso ultimo no lo tiene
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <engine>
// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4
// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
new g_has_unlimited_clip[33]
public plugin_init()
{
register_plugin("Extra: Unlimited Clip", "1.0", "MeRcyLeZZ")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
}
public plugin_natives()
{
register_native("UnlimitedClip", "BuyUnlimited", 1)
}
public BuyUnlimited(id)
{
g_has_unlimited_clip[id] = true
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
// Player doesn't have the unlimited clip upgrade
if (!g_has_unlimited_clip[msg_entity])
return;
// Player not alive or not an active weapon
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;
static weapon, clip
weapon = get_msg_arg_int(2) // get weapon ID
clip = get_msg_arg_int(3) // get weapon clip
// Unlimited Clip Ammo
if (MAXCLIP[weapon] > 2) // skip grenades
{
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
if (clip < 2) // refill when clip is nearly empty
{
// Get the weapon entity
static wname[32], weapon_ent
get_weaponname(weapon, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
// Set max clip on weapon
fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
}
}
}
// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
return entity;
}
// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}