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Hola tengo un amxx que quiero convertir en sma para modificarlo queria saber si se puede ?
el plugins es " new_weapons " es para modificar las armas cuchillos ; lo nececito para ponerle que funcione con el amx_off
o si alguno tiene alguno que sea igual me lo podria pasar por favor desde ya gracias !
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(27/10/2020, 03:55 PM)gabi1112 escribió: Hola tengo un amxx que quiero convertir en sma para modificarlo queria saber si se puede ?
el plugins es " new_weapons " es para modificar las armas cuchillos ; lo nececito para ponerle que funcione con el amx_off
o si alguno tiene alguno que sea igual me lo podria pasar por favor desde ya gracias !
proba
Pone en el amx.cfg esta linea
amx_pausecfg add "nombre del pluging q aparece en amx_plugins"
ejemplo: amx_pausecfg add "DatearCincoYA"
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(27/10/2020, 03:55 PM)gabi1112 escribió: Hola tengo un amxx que quiero convertir en sma para modificarlo queria saber si se puede ?
el plugins es " new_weapons " es para modificar las armas cuchillos ; lo nececito para ponerle que funcione con el amx_off
o si alguno tiene alguno que sea igual me lo podria pasar por favor desde ya gracias !
Probá
Código PHP: #define VERSION "1.3"
#include <amxmodx> #include <amxmisc> #include <fakemeta>
#define MAX_SOUNDS 50 #define MAX_p_MODELS 50 #define MAX_v_MODELS 50 #define MAX_w_MODELS 50
#define MAP_CONFIGS 1
new new_sounds[MAX_SOUNDS][48] new old_sounds[MAX_SOUNDS][48] new sounds_team[MAX_SOUNDS] new soundsnum
new new_p_models[MAX_p_MODELS][48] new old_p_models[MAX_p_MODELS][48] new p_models_team[MAX_p_MODELS] new p_modelsnum
new new_v_models[MAX_v_MODELS][48] new old_v_models[MAX_v_MODELS][48] new v_models_team[MAX_p_MODELS] new v_modelsnum
new new_w_models[MAX_w_MODELS][48] new old_w_models[MAX_w_MODELS][48] new w_models_team[MAX_p_MODELS] new w_modelsnum
new maxplayers
public plugin_cfg() { if(is_plugin_loaded("Pause Plugins") != -1) server_cmd("amx_pausecfg add ^"Weapon Model + Sound Replacement^"") }
public plugin_init() { register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic") register_forward(FM_EmitSound,"Sound_Hook") register_forward(FM_SetModel,"W_Model_Hook",1) register_logevent("newround",2,"1=Round_Start") register_event("CurWeapon","Changeweapon_Hook","be","1=1") maxplayers = get_maxplayers() }
public plugin_precache() { new configfile[200] new configsdir[200] new map[32] get_configsdir(configsdir,199) get_mapname(map,31) format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map) if(file_exists(configfile)) { load_models(configfile) } else { format(configfile,199,"%s/new_weapons.ini",configsdir) load_models(configfile) } }
public load_models(configfile[]) { if(file_exists(configfile)) { new read[96], left[48], right[48], right2[32], trash, team for(new i=0;i<file_size(configfile,1);i++) { read_file(configfile,i,read,95,trash) if(containi(read,";")!=0 && containi(read," ")!=-1) { strbreak(read,left,47,right,47) team=0 if(containi(right," ")!=-1) { strbreak(right,right,47,right2,31) replace_all(right2,31,"^"","") if( equali(right2,"T") || equali(right2,"Terrorist") || equali(right2,"Terrorists") || equali(right2,"Blue") || equali(right2,"B") || equali(right2,"Allies") || equali(right2,"1") ) team=1 else if( equali(right2,"CT") || equali(right2,"Counter") || equali(right2,"Counter-Terrorist") || equali(right2,"Counter-Terrorists") || equali(right2,"CounterTerrorists") || equali(right2,"CounterTerrorist") || equali(right2,"Red") || equali(right2,"R") || equali(right2,"Axis") || equali(right2,"2") ) team=2 else if( equali(right2,"Yellow") || equali(right2,"Y") || equali(right2,"3") ) team=3 else if( equali(right2,"Green") || equali(right2,"G") || equali(right2,"4") ) team=4 } replace_all(right,47,"^"","") if(file_exists(right)) { if(containi(right,".mdl")==strlen(right)-4) { if(!precache_model(right)) { log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } else if(containi(left,"models/p_")==0) { format(new_p_models[p_modelsnum],47,right) format(old_p_models[p_modelsnum],47,left) p_models_team[p_modelsnum]=team p_modelsnum++ } else if(containi(left,"models/v_")==0) { format(new_v_models[v_modelsnum],47,right) format(old_v_models[v_modelsnum],47,left) v_models_team[v_modelsnum]=team v_modelsnum++ } else if(containi(left,"models/w_")==0) { format(new_w_models[w_modelsnum],47,right) format(old_w_models[w_modelsnum],47,left) w_models_team[w_modelsnum]=team w_modelsnum++ } else { log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } } else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4) { replace(right,47,"sound/","") replace(left,47,"sound/","") if(!precache_sound(right)) { log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } else { format(new_sounds[soundsnum],47,right) format(old_sounds[soundsnum],47,left) sounds_team[soundsnum]=team soundsnum++ } } else { log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } } else { log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } /*if(!file_exists(left)) { log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1) }*/ } } } }
public Changeweapon_Hook(id) { if(!is_user_alive(id)) { return PLUGIN_CONTINUE } static model[32], i, team
team = get_user_team(id)
pev(id,pev_viewmodel2,model,31) for(i=0;i<v_modelsnum;i++) { if(equali(model,old_v_models[i])) { if(v_models_team[i]==team || !v_models_team[i]) { set_pev(id,pev_viewmodel2,new_v_models[i]) break; } } }
pev(id,pev_weaponmodel2,model,31) for(i=0;i<p_modelsnum;i++) { if(equali(model,old_p_models[i])) { if(p_models_team[i]==team || !p_models_team[i]) { set_pev(id,pev_weaponmodel2,new_p_models[i]) break; } } } return PLUGIN_CONTINUE }
public Sound_Hook(id,channel,sample[]) { if(!is_user_alive(id)) { return FMRES_IGNORED } if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM) { return FMRES_IGNORED }
static i, team
team = get_user_team(id)
for(i=0;i<soundsnum;i++) { if(equali(sample,old_sounds[i])) { if(sounds_team[i]==team || !sounds_team[i]) { engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED }
public W_Model_Hook(ent,model[]) { if(!pev_valid(ent)) { return FMRES_IGNORED } static i for(i=0;i<w_modelsnum;i++) { if(equali(model,old_w_models[i])) { engfunc(EngFunc_SetModel,ent,new_w_models[i]) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public newround() { static ent, classname[8], model[32] ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0) while(ent) { if(pev_valid(ent)) { pev(ent,pev_classname,classname,7) if(containi(classname,"armoury")!=-1) { pev(ent,pev_model,model,31) W_Model_Hook(ent,model) } } ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0) } }
(13/05/2017, 02:11 PM)DiCHANHO escribió: off: pobre este ya quedo traumado con lo del autor y robo de plugins (26/07/2020, 08:32 PM)Hinami escribió: & si soy un gordo cagon, virgen, con posters de anime en todas partes ✅✅Aportes✅✅
✅ Datear Automáticamente CincoYA
✅ Efecto Trueno y Rayo
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(28/10/2020, 03:12 PM)Nacalau escribió: Probá
Código PHP: #define VERSION "1.3"
#include <amxmodx> #include <amxmisc> #include <fakemeta>
#define MAX_SOUNDS 50 #define MAX_p_MODELS 50 #define MAX_v_MODELS 50 #define MAX_w_MODELS 50
#define MAP_CONFIGS 1
new new_sounds[MAX_SOUNDS][48] new old_sounds[MAX_SOUNDS][48] new sounds_team[MAX_SOUNDS] new soundsnum
new new_p_models[MAX_p_MODELS][48] new old_p_models[MAX_p_MODELS][48] new p_models_team[MAX_p_MODELS] new p_modelsnum
new new_v_models[MAX_v_MODELS][48] new old_v_models[MAX_v_MODELS][48] new v_models_team[MAX_p_MODELS] new v_modelsnum
new new_w_models[MAX_w_MODELS][48] new old_w_models[MAX_w_MODELS][48] new w_models_team[MAX_p_MODELS] new w_modelsnum
new maxplayers
public plugin_cfg() { if(is_plugin_loaded("Pause Plugins") != -1) server_cmd("amx_pausecfg add ^"Weapon Model + Sound Replacement^"") }
public plugin_init() { register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic") register_forward(FM_EmitSound,"Sound_Hook") register_forward(FM_SetModel,"W_Model_Hook",1) register_logevent("newround",2,"1=Round_Start") register_event("CurWeapon","Changeweapon_Hook","be","1=1") maxplayers = get_maxplayers() }
public plugin_precache() { new configfile[200] new configsdir[200] new map[32] get_configsdir(configsdir,199) get_mapname(map,31) format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map) if(file_exists(configfile)) { load_models(configfile) } else { format(configfile,199,"%s/new_weapons.ini",configsdir) load_models(configfile) } }
public load_models(configfile[]) { if(file_exists(configfile)) { new read[96], left[48], right[48], right2[32], trash, team for(new i=0;i<file_size(configfile,1);i++) { read_file(configfile,i,read,95,trash) if(containi(read,";")!=0 && containi(read," ")!=-1) { strbreak(read,left,47,right,47) team=0 if(containi(right," ")!=-1) { strbreak(right,right,47,right2,31) replace_all(right2,31,"^"","") if( equali(right2,"T") || equali(right2,"Terrorist") || equali(right2,"Terrorists") || equali(right2,"Blue") || equali(right2,"B") || equali(right2,"Allies") || equali(right2,"1") ) team=1 else if( equali(right2,"CT") || equali(right2,"Counter") || equali(right2,"Counter-Terrorist") || equali(right2,"Counter-Terrorists") || equali(right2,"CounterTerrorists") || equali(right2,"CounterTerrorist") || equali(right2,"Red") || equali(right2,"R") || equali(right2,"Axis") || equali(right2,"2") ) team=2 else if( equali(right2,"Yellow") || equali(right2,"Y") || equali(right2,"3") ) team=3 else if( equali(right2,"Green") || equali(right2,"G") || equali(right2,"4") ) team=4 } replace_all(right,47,"^"","") if(file_exists(right)) { if(containi(right,".mdl")==strlen(right)-4) { if(!precache_model(right)) { log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } else if(containi(left,"models/p_")==0) { format(new_p_models[p_modelsnum],47,right) format(old_p_models[p_modelsnum],47,left) p_models_team[p_modelsnum]=team p_modelsnum++ } else if(containi(left,"models/v_")==0) { format(new_v_models[v_modelsnum],47,right) format(old_v_models[v_modelsnum],47,left) v_models_team[v_modelsnum]=team v_modelsnum++ } else if(containi(left,"models/w_")==0) { format(new_w_models[w_modelsnum],47,right) format(old_w_models[w_modelsnum],47,left) w_models_team[w_modelsnum]=team w_modelsnum++ } else { log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } } else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4) { replace(right,47,"sound/","") replace(left,47,"sound/","") if(!precache_sound(right)) { log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } else { format(new_sounds[soundsnum],47,right) format(old_sounds[soundsnum],47,left) sounds_team[soundsnum]=team soundsnum++ } } else { log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } } else { log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1) } /*if(!file_exists(left)) { log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1) }*/ } } } }
public Changeweapon_Hook(id) { if(!is_user_alive(id)) { return PLUGIN_CONTINUE } static model[32], i, team
team = get_user_team(id)
pev(id,pev_viewmodel2,model,31) for(i=0;i<v_modelsnum;i++) { if(equali(model,old_v_models[i])) { if(v_models_team[i]==team || !v_models_team[i]) { set_pev(id,pev_viewmodel2,new_v_models[i]) break; } } }
pev(id,pev_weaponmodel2,model,31) for(i=0;i<p_modelsnum;i++) { if(equali(model,old_p_models[i])) { if(p_models_team[i]==team || !p_models_team[i]) { set_pev(id,pev_weaponmodel2,new_p_models[i]) break; } } } return PLUGIN_CONTINUE }
public Sound_Hook(id,channel,sample[]) { if(!is_user_alive(id)) { return FMRES_IGNORED } if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM) { return FMRES_IGNORED }
static i, team
team = get_user_team(id)
for(i=0;i<soundsnum;i++) { if(equali(sample,old_sounds[i])) { if(sounds_team[i]==team || !sounds_team[i]) { engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED }
public W_Model_Hook(ent,model[]) { if(!pev_valid(ent)) { return FMRES_IGNORED } static i for(i=0;i<w_modelsnum;i++) { if(equali(model,old_w_models[i])) { engfunc(EngFunc_SetModel,ent,new_w_models[i]) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public newround() { static ent, classname[8], model[32] ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0) while(ent) { if(pev_valid(ent)) { pev(ent,pev_classname,classname,7) if(containi(classname,"armoury")!=-1) { pev(ent,pev_model,model,31) W_Model_Hook(ent,model) } } ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0) } }
bro me pasarias un lick para descargarlo porque la verdad no se que hacer con eso si no tenes " https://www.sendspace.com/ " ese un una pagina para subir archivos porfa copate
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debug a la par del nombre
plugin.amxx debug
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