14/01/2019, 02:40 PM
14/01/2019, 03:47 PM
Aquí te dejos unos Extra de la M4 Dark y la Ak Paladin son Extra items para el Zp
Autor : Dev!l 100% recomendadas
https://yadi.sk/d/QyoI4RqpjStWn
14/01/2019, 10:25 PM
(14/01/2019, 02:40 PM)NoMercy escribió: [ -> ]¿Alguien puede hacer un Extra ítem M4A1?
Para zp. Gracias.
Supongo que quieres esto, porque no especificastes como querias la M4A1.
Código PHP:
#include <amxmodx>
#include <zombieplague>
#include <fun>
#include <cstrike>
new g_comprar
public plugin_init()
{
register_plugin("[ZP] Extra Item: Comprar M4A1", "1.0", "Alguien")
g_comprar = zp_register_extra_item("Comprar M4A1", 10, ZP_TEAM_HUMAN)
}
public zp_extra_item_selected(id, itemid)
{
if (itemid ==g_comprar)
{
give_item (id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
client_print(id, print_chat, "[ZP] Has comprado una M4A1")
}
}
15/01/2019, 02:01 AM
(14/01/2019, 10:25 PM)Boddah. escribió: [ -> ](14/01/2019, 02:40 PM)NoMercy escribió: [ -> ]¿Alguien puede hacer un Extra ítem M4A1?
Para zp. Gracias.
Supongo que quieres esto, porque no especificastes como querias la M4A1.
Código PHP:#include <amxmodx>
#include <zombieplague>
#include <fun>
#include <cstrike>
new g_comprar
public plugin_init()
{
register_plugin("[ZP] Extra Item: Comprar M4A1", "1.0", "Alguien")
g_comprar = zp_register_extra_item("Comprar M4A1", 10, ZP_TEAM_HUMAN)
}
public zp_extra_item_selected(id, itemid)
{
if (itemid ==g_comprar)
{
give_item (id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
client_print(id, print_chat, "[ZP] Has comprado una M4A1")
}
}
Sí, eso es exactamente lo que quería, pero ¿puedes agregar un modelo? P, V y W.
15/01/2019, 02:08 AM
Código PHP:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieapocalypse>
#define is_valid_player(%1) (1 <= %1 <= 32)
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define ITEM_WEAPONKEY 001
const Float:ataque = 999.999
new const g_ItemEnt[] = "weapon_usp"
new V_MODEL[64] = "models/extra_weapons/v_fnp.mdl"
new P_MODEL[64] = "models/extra_weapons/p_fnp.mdl"
new W_MODEL[64] = "models/extra_weapons/w_fnp.mdl"
/* Pcvars */
new cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasItem[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ItemS = ((1<<CSW_USP))
const CSW_ITEM = CSW_USP
public plugin_init()
{
/* CVARS */
cvar_custommodel = register_cvar("za_ITEM_custom_model", "1")
cvar_goldbullets = register_cvar("za_ITEM_gold_bullets", "1")
cvar_uclip = register_cvar("za_ITEM_unlimited_clip", "1")
register_event("DeathMsg", "Death", "a")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
register_forward( FM_CmdStart, "fw_CmdStart" )
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
RegisterHam(Ham_Item_AddToPlayer, g_ItemEnt, "fw_ItemAddToPlayer")
// si quieren agregarlo como extra item
g_itemid = zp_register_extra_item("arma", 0, ZP_TEAM_HUMAN)
}
public client_connect(id)
{
g_HasItem[id] = false
}
public client_disconnect(id)
{
g_HasItem[id] = false
}
public Death()
{
g_HasItem[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasItem[id] = false
}
public plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasItem[id] = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_ITEM && g_HasItem[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
new clip
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_ITEM && g_HasItem[id])
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (bullets[id] >= clip && get_pcvar_num(cvar_uclip))
{
get_weaponname(plrWeapId, plrWeap, 31)
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_ITEM && g_HasItem[attacker] )
{
SetHamParamFloat(4, damage * ataque )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_ITEM && g_HasItem[id] == true && !g_hasZoom[id] == false)
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_ITEM && g_HasItem[id] == true && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
// #/////~$L%ux%or xD%_="······ªª¡?//
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_ITEM) && g_HasItem[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origen; el punto de tu camara
get_user_origin(id, vec2, 4) // termina; donde coliciona la bala
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // Vida
write_byte(10) // width
write_byte(0) // noise
write_byte( 0)// r
write_byte( 0)// g
write_byte( 0)// b
write_byte(200) // brillo
write_byte(150) // velocidad
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_ITEM) )
{
drop_item(player)
}
give_item(player, g_ItemEnt)
g_HasItem[player] = true;
}
}
stock drop_item(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ItemS & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
// Cambiarlo
if(!equal(model, "models/w_usp.mdl"))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner, iStoredItemID
iOwner = entity_get_edict(entity, EV_ENT_owner)
// Cambiar
iStoredItemID = find_ent_by_owner(ENG_NULLENT, "weapon_usp", entity)
if(g_HasItem[iOwner] && is_valid_ent(iStoredItemID))
{
entity_set_int(iStoredItemID, EV_INT_WEAPONKEY, ITEM_WEAPONKEY)
g_HasItem[iOwner] = false
entity_set_model(entity, W_MODEL)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fw_ItemAddToPlayer(ITEM, id)
{
if( is_valid_ent(ITEM) && is_user_connected(id) && entity_get_int(ITEM, EV_INT_WEAPONKEY) == ITEM_WEAPONKEY)
{
g_HasItem[id] = true
entity_set_int(ITEM, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang8202\\ f0\\ fs16 \n\\ par }
*/