Allied Modders en español

Versión completa: se puede ?
Actualmente estas viendo una versión simplificada de nuestro contenido. Ver la versión completa con el formato correcto.
Hola tengo un amxx que quiero convertir en sma para modificarlo queria saber si se puede ?

el plugins es " new_weapons " es para modificar las armas cuchillos ; lo nececito para ponerle que funcione con el amx_off

o si alguno tiene alguno que sea igual me lo podria pasar por favor desde ya gracias !
(27/10/2020, 03:55 PM)gabi1112 escribió: [ -> ]Hola tengo un amxx que quiero convertir en sma para modificarlo queria saber si se puede ?

el plugins es  " new_weapons " es para modificar las armas cuchillos ; lo  nececito para ponerle que funcione con el amx_off

o si alguno tiene alguno que sea igual me lo podria pasar por favor  desde ya gracias !

proba

Pone en el amx.cfg esta linea

amx_pausecfg add "nombre del pluging q aparece en amx_plugins"

ejemplo: amx_pausecfg add "DatearCincoYA"
(27/10/2020, 03:55 PM)gabi1112 escribió: [ -> ]Hola tengo un amxx que quiero convertir en sma para modificarlo queria saber si se puede ?

el plugins es  " new_weapons " es para modificar las armas cuchillos ; lo  nececito para ponerle que funcione con el amx_off

o si alguno tiene alguno que sea igual me lo podria pasar por favor  desde ya gracias !

Probá

Código PHP:
#define VERSION    "1.3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define MAX_SOUNDS    50
#define MAX_p_MODELS    50
#define MAX_v_MODELS    50
#define MAX_w_MODELS    50

#define MAP_CONFIGS    1

new new_sounds[MAX_SOUNDS][48]
new 
old_sounds[MAX_SOUNDS][48]
new 
sounds_team[MAX_SOUNDS]
new 
soundsnum

new new_p_models[MAX_p_MODELS][48]
new 
old_p_models[MAX_p_MODELS][48]
new 
p_models_team[MAX_p_MODELS]
new 
p_modelsnum

new new_v_models[MAX_v_MODELS][48]
new 
old_v_models[MAX_v_MODELS][48]
new 
v_models_team[MAX_p_MODELS]
new 
v_modelsnum

new new_w_models[MAX_w_MODELS][48]
new 
old_w_models[MAX_w_MODELS][48]
new 
w_models_team[MAX_p_MODELS]
new 
w_modelsnum

new maxplayers

public plugin_cfg() 
{
    if(
is_plugin_loaded("Pause Plugins") != -1)
        
server_cmd("amx_pausecfg add ^"Weapon Model Sound Replacement^"")       
}

public 
plugin_init()
{
    
register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
    
register_forward(FM_EmitSound,"Sound_Hook")
    
register_forward(FM_SetModel,"W_Model_Hook",1)
    
register_logevent("newround",2,"1=Round_Start")
    
register_event("CurWeapon","Changeweapon_Hook","be","1=1")
    
maxplayers get_maxplayers()
}

public 
plugin_precache()
{
    new 
configfile[200]
    new 
configsdir[200]
    new 
map[32]
    
get_configsdir(configsdir,199)
    
get_mapname(map,31)
    
format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
    if(
file_exists(configfile))
    {
        
load_models(configfile)
    }
    else
    {
        
format(configfile,199,"%s/new_weapons.ini",configsdir)
        
load_models(configfile)
    }
}

public 
load_models(configfile[])
{
    if(
file_exists(configfile))
    {
        new 
read[96], left[48], right[48], right2[32], trashteam
        
for(new i=0;i<file_size(configfile,1);i++)
        {
            
read_file(configfile,i,read,95,trash)
            if(
containi(read,";")!=&& containi(read," ")!=-1)
            {
                
strbreak(read,left,47,right,47)
                
team=0
                
if(containi(right," ")!=-1)
                {
                    
strbreak(right,right,47,right2,31)
                    
replace_all(right2,31,"^"","")
                    if(
                    equali(right2,"
T") ||
                    equali(right2,"
Terrorist") ||
                    equali(right2,"
Terrorists") ||
                    equali(right2,"
Blue") ||
                    equali(right2,"B") ||
                    equali(right2,"
Allies") ||
                    equali(right2,"
1")
                    ) team=1
                    else if(
                    equali(right2,"
CT") ||
                    equali(right2,"
Counter") ||
                    equali(right2,"
Counter-Terrorist") ||
                    equali(right2,"
Counter-Terrorists") ||
                    equali(right2,"
CounterTerrorists") ||
                    equali(right2,"
CounterTerrorist") ||
                    equali(right2,"
Red") ||
                    equali(right2,"
R") ||
                    equali(right2,"
Axis") ||
                    equali(right2,"
2")
                    ) team=2
                    else if(
                    equali(right2,"
Yellow") ||
                    equali(right2,"
Y") ||
                    equali(right2,"
3")
                    ) team=3
                    else if(
                    equali(right2,"
Green") ||
                    equali(right2,"
G") ||
                    equali(right2,"
4")
                    ) team=4
                }
                replace_all(right,47,"
^"","")
                if(
file_exists(right))
                {
                    if(
containi(right,".mdl")==strlen(right)-4)
                    {
                        if(!
precache_model(right))
                        {
                            
log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
                        }
                        else if(
containi(left,"models/p_")==0)
                        {
                            
format(new_p_models[p_modelsnum],47,right)
                            
format(old_p_models[p_modelsnum],47,left)
                            
p_models_team[p_modelsnum]=team
                            p_modelsnum
++
                        }
                        else if(
containi(left,"models/v_")==0)
                        {
                            
format(new_v_models[v_modelsnum],47,right)
                            
format(old_v_models[v_modelsnum],47,left)
                            
v_models_team[v_modelsnum]=team
                            v_modelsnum
++
                        }
                        else if(
containi(left,"models/w_")==0)
                        {
                            
format(new_w_models[w_modelsnum],47,right)
                            
format(old_w_models[w_modelsnum],47,left)
                            
w_models_team[w_modelsnum]=team
                            w_modelsnum
++
                        }
                        else
                        {
                            
log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
                        }
                    }
                    else if(
containi(right,".wav")==strlen(right)-|| containi(right,".mp3")==strlen(right)-4)
                    {
                        
replace(right,47,"sound/","")
                        
replace(left,47,"sound/","")
                        if(!
precache_sound(right))
                        {
                            
log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
                        }
                        else
                        {
                            
format(new_sounds[soundsnum],47,right)
                            
format(old_sounds[soundsnum],47,left)
                            
sounds_team[soundsnum]=team
                            soundsnum
++
                        }
                    }
                    else
                    {
                        
log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
                    }
                }
                else
                {
                    
log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
                }
                
/*if(!file_exists(left))
                {
                    log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
                }*/
            
}
        }
    }
}

public 
Changeweapon_Hook(id)
{
    if(!
is_user_alive(id))
    {
        return 
PLUGIN_CONTINUE
    
}
    static 
model[32], iteam

    team 
get_user_team(id)

    
pev(id,pev_viewmodel2,model,31)
    for(
i=0;i<v_modelsnum;i++)
    {
        if(
equali(model,old_v_models[i]))
        {
            if(
v_models_team[i]==team || !v_models_team[i])
            {
                
set_pev(id,pev_viewmodel2,new_v_models[i])
                break;
            }
        }
    }

    
pev(id,pev_weaponmodel2,model,31)
    for(
i=0;i<p_modelsnum;i++)
    {
        if(
equali(model,old_p_models[i]))
        {
            if(
p_models_team[i]==team || !p_models_team[i])
            {
                
set_pev(id,pev_weaponmodel2,new_p_models[i])
                break;
            }
        }
    }
    return 
PLUGIN_CONTINUE
}

public 
Sound_Hook(id,channel,sample[])
{
    if(!
is_user_alive(id))
    {
        return 
FMRES_IGNORED
    
}
    if(
channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
    {
        return 
FMRES_IGNORED
    
}

    static 
iteam

    team 
get_user_team(id)

    for(
i=0;i<soundsnum;i++)
    {
        if(
equali(sample,old_sounds[i]))
        {
            if(
sounds_team[i]==team || !sounds_team[i])
            {
                
engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
                return 
FMRES_SUPERCEDE
            
}
        }
    }
    return 
FMRES_IGNORED
}

public 
W_Model_Hook(ent,model[])
{
    if(!
pev_valid(ent))
    {
        return 
FMRES_IGNORED
    
}
    static 
i
    
for(i=0;i<w_modelsnum;i++)
    {
        if(
equali(model,old_w_models[i]))
        {
            
engfunc(EngFunc_SetModel,ent,new_w_models[i])
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
newround()
{
    static 
entclassname[8], model[32]
    
ent engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0)
    while(
ent)
    {
        if(
pev_valid(ent))
        {
            
pev(ent,pev_classname,classname,7)
            if(
containi(classname,"armoury")!=-1)
            {
                
pev(ent,pev_model,model,31)
                
W_Model_Hook(ent,model)
            }
        }
        
ent engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0)
    }

(28/10/2020, 03:12 PM)Nacalau escribió: [ -> ]Probá

Código PHP:
#define VERSION "1.3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define MAX_SOUNDS 50
#define MAX_p_MODELS 50
#define MAX_v_MODELS 50
#define MAX_w_MODELS 50

#define MAP_CONFIGS 1

new new_sounds[MAX_SOUNDS][48]
new 
old_sounds[MAX_SOUNDS][48]
new 
sounds_team[MAX_SOUNDS]
new 
soundsnum

new new_p_models[MAX_p_MODELS][48]
new 
old_p_models[MAX_p_MODELS][48]
new 
p_models_team[MAX_p_MODELS]
new 
p_modelsnum

new new_v_models[MAX_v_MODELS][48]
new 
old_v_models[MAX_v_MODELS][48]
new 
v_models_team[MAX_p_MODELS]
new 
v_modelsnum

new new_w_models[MAX_w_MODELS][48]
new 
old_w_models[MAX_w_MODELS][48]
new 
w_models_team[MAX_p_MODELS]
new 
w_modelsnum

new maxplayers

public plugin_cfg() 
{
    if(is_plugin_loaded("Pause Plugins") != -1)
        server_cmd("amx_pausecfg add ^"Weapon Model Sound Replacement^"")      
}

public 
plugin_init()
{
 
register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
 
register_forward(FM_EmitSound,"Sound_Hook")
 
register_forward(FM_SetModel,"W_Model_Hook",1)
 
register_logevent("newround",2,"1=Round_Start")
 
register_event("CurWeapon","Changeweapon_Hook","be","1=1")
 
maxplayers get_maxplayers()
}

public 
plugin_precache()
{
 new 
configfile[200]
 new 
configsdir[200]
 new 
map[32]
 
get_configsdir(configsdir,199)
 
get_mapname(map,31)
 
format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
 if(
file_exists(configfile))
 {
 
load_models(configfile)
 }
 else
 {
 
format(configfile,199,"%s/new_weapons.ini",configsdir)
 
load_models(configfile)
 }
}

public 
load_models(configfile[])
{
 if(
file_exists(configfile))
 {
 new 
read[96], left[48], right[48], right2[32], trashteam
 
for(new i=0;i<file_size(configfile,1);i++)
 {
 
read_file(configfile,i,read,95,trash)
 if(
containi(read,";")!=&& containi(read," ")!=-1)
 {
 
strbreak(read,left,47,right,47)
 
team=0
 
if(containi(right," ")!=-1)
 {
 
strbreak(right,right,47,right2,31)
 
replace_all(right2,31,"^"","")
 if(
 equali(right2,"
T") ||
 equali(right2,"
Terrorist") ||
 equali(right2,"
Terrorists") ||
 equali(right2,"
Blue") ||
 equali(right2,"B") ||
 equali(right2,"
Allies") ||
 equali(right2,"
1")
 ) team=1
 else if(
 equali(right2,"
CT") ||
 equali(right2,"
Counter") ||
 equali(right2,"
Counter-Terrorist") ||
 equali(right2,"
Counter-Terrorists") ||
 equali(right2,"
CounterTerrorists") ||
 equali(right2,"
CounterTerrorist") ||
 equali(right2,"
Red") ||
 equali(right2,"
R") ||
 equali(right2,"
Axis") ||
 equali(right2,"
2")
 ) team=2
 else if(
 equali(right2,"
Yellow") ||
 equali(right2,"
Y") ||
 equali(right2,"
3")
 ) team=3
 else if(
 equali(right2,"
Green") ||
 equali(right2,"
G") ||
 equali(right2,"
4")
 ) team=4
 }
 replace_all(right,47,"
^"","")
 if(
file_exists(right))
 {
 if(
containi(right,".mdl")==strlen(right)-4)
 {
 if(!
precache_model(right))
 {
 
log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
 }
 else if(
containi(left,"models/p_")==0)
 {
 
format(new_p_models[p_modelsnum],47,right)
 
format(old_p_models[p_modelsnum],47,left)
 
p_models_team[p_modelsnum]=team
 p_modelsnum
++
 }
 else if(
containi(left,"models/v_")==0)
 {
 
format(new_v_models[v_modelsnum],47,right)
 
format(old_v_models[v_modelsnum],47,left)
 
v_models_team[v_modelsnum]=team
 v_modelsnum
++
 }
 else if(
containi(left,"models/w_")==0)
 {
 
format(new_w_models[w_modelsnum],47,right)
 
format(old_w_models[w_modelsnum],47,left)
 
w_models_team[w_modelsnum]=team
 w_modelsnum
++
 }
 else
 {
 
log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
 }
 }
 else if(
containi(right,".wav")==strlen(right)-|| containi(right,".mp3")==strlen(right)-4)
 {
 
replace(right,47,"sound/","")
 
replace(left,47,"sound/","")
 if(!
precache_sound(right))
 {
 
log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
 }
 else
 {
 
format(new_sounds[soundsnum],47,right)
 
format(old_sounds[soundsnum],47,left)
 
sounds_team[soundsnum]=team
 soundsnum
++
 }
 }
 else
 {
 
log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
 }
 }
 else
 {
 
log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
 }
 
/*if(!file_exists(left))
 {
 log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
 }*/
 
}
 }
 }
}

public 
Changeweapon_Hook(id)
{
 if(!
is_user_alive(id))
 {
 return 
PLUGIN_CONTINUE
 
}
 static 
model[32], iteam

 team 
get_user_team(id)

 
pev(id,pev_viewmodel2,model,31)
 for(
i=0;i<v_modelsnum;i++)
 {
 if(
equali(model,old_v_models[i]))
 {
 if(
v_models_team[i]==team || !v_models_team[i])
 {
 
set_pev(id,pev_viewmodel2,new_v_models[i])
 break;
 }
 }
 }

 
pev(id,pev_weaponmodel2,model,31)
 for(
i=0;i<p_modelsnum;i++)
 {
 if(
equali(model,old_p_models[i]))
 {
 if(
p_models_team[i]==team || !p_models_team[i])
 {
 
set_pev(id,pev_weaponmodel2,new_p_models[i])
 break;
 }
 }
 }
 return 
PLUGIN_CONTINUE
}

public 
Sound_Hook(id,channel,sample[])
{
 if(!
is_user_alive(id))
 {
 return 
FMRES_IGNORED
 
}
 if(
channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
 {
 return 
FMRES_IGNORED
 
}

 static 
iteam

 team 
get_user_team(id)

 for(
i=0;i<soundsnum;i++)
 {
 if(
equali(sample,old_sounds[i]))
 {
 if(
sounds_team[i]==team || !sounds_team[i])
 {
 
engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
 return 
FMRES_SUPERCEDE
 
}
 }
 }
 return 
FMRES_IGNORED
}

public 
W_Model_Hook(ent,model[])
{
 if(!
pev_valid(ent))
 {
 return 
FMRES_IGNORED
 
}
 static 
i
 
for(i=0;i<w_modelsnum;i++)
 {
 if(
equali(model,old_w_models[i]))
 {
 
engfunc(EngFunc_SetModel,ent,new_w_models[i])
 return 
FMRES_SUPERCEDE
 
}
 }
 return 
FMRES_IGNORED
}

public 
newround()
{
 static 
entclassname[8], model[32]
 
ent engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0)
 while(
ent)
 {
 if(
pev_valid(ent))
 {
 
pev(ent,pev_classname,classname,7)
 if(
containi(classname,"armoury")!=-1)
 {
 
pev(ent,pev_model,model,31)
 
W_Model_Hook(ent,model)
 }
 }
 
ent engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0)
 }




bro me pasarias un lick para descargarlo porque la verdad no se que hacer con eso si no tenes " https://www.sendspace.com/ " ese un una pagina para subir archivos porfa copate
debug a la par del nombre

plugin.amxx debug