17/03/2019, 01:26 PM
Hola e estado intentando agregar un arma aparte que trae y puse el plugin de disparar al zombie y gana dinero, pero al ponerlo dice igual Player Config alguien me ayuda? porque si le pongo el formatex no sirve el mod despues
Menu original
Menu Editado
Menu original
Código PHP:
public open_game_menu(id)
{
static menu, string[128]
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "GAME_MENU_NAME")
menu = menu_create(string, "gamem_handle")
// Enable Equipment Menu
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "EQUIPMENT_NAME")
menu_additem(menu, string, "1", 0)
// Game Infomation
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "GAMEINFO_NAME")
menu_additem(menu, string, "2", 0)
// Game Infomation
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "PCONFIG_NAME")
menu_additem(menu, string, "3", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public gamem_handle(id, menu, item)
{
if(!is_user_connected(id))
return
if(item == MENU_EXIT)
{
menu_destroy(menu)
return
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1: // Equipment
{
g_showmenu[id] = true
client_printc(id, "!g[Zombie Escape]!n %L", OFFICIAL_LANG, "EQUIP_ENABLE")
}
case 2: // Game Info
{
static string_name[128], string_data[1028]
// Game Infomation
formatex(string_name, sizeof(string_name), "%L", OFFICIAL_LANG, "GAMEINFO_NAME")
formatex(string_data, sizeof(string_data), "%L", OFFICIAL_LANG, "GAME_INFORMATION")
show_motd(id, string_data, string_name)
}
case 3: // Player Config
{
player_config(id)
}
}
return
}
Menu Editado
Código PHP:
public open_game_menu(id)
{
static menu, string[128]
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "GAME_MENU_NAME")
menu = menu_create(string, "gamem_handle")
// Enable Equipment Menu
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "EQUIPMENT_NAME")
menu_additem(menu, string, "1", 0)
// Game Infomation
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "GAMEINFO_NAME")
menu_additem(menu, string, "2", 0)
// Game Infomation
formatex(string, sizeof(string), "%L", OFFICIAL_LANG, "PCONFIG_NAME")
menu_additem(menu, string, "3", 0)
// Thanatos 7
menu_additem(menu, string, "4", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public gamem_handle(id, menu, item)
{
if(!is_user_connected(id))
return
if(item == MENU_EXIT)
{
menu_destroy(menu)
return
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1: // Equipment
{
g_showmenu[id] = true
client_printc(id, "!g[Zombie Escape]!n %L", OFFICIAL_LANG, "EQUIP_ENABLE")
}
case 2: // Game Info
{
static string_name[128], string_data[1028]
// Game Infomation
formatex(string_name, sizeof(string_name), "%L", OFFICIAL_LANG, "GAMEINFO_NAME")
formatex(string_data, sizeof(string_data), "%L", OFFICIAL_LANG, "GAME_INFORMATION")
show_motd(id, string_data, string_name)
}
case 3: // Player Config
{
player_config(id)
}
case 4: // Thanatos 7
{
tienda_thanatos7(id)
}
}
return
}