new const g_const_class[][struct_model_class] = {
{"Humano", HUMAN, "", "", "", "", -1, "", { 0, 8, 0 } },
{"Survivor", SURVIVOR, "arctic","v_m249_survivor","p_m249_survivor", "", CSW_M249, "weapon_m249",{ 0, 100, 100 }, { 2200.0, 255.0, 0.9, 1.5 } },
{"Sniper", SNIPER, "arctic", "", "", "", CSW_AWP, "weapon_awp", { 0, 255, 0 }, { 1500.0, 300.0, 0.7, 5.5 } },
{"Zombie", ZOMBIE, "", "", "", "", CSW_KNIFE, "", { 0, 0, 0 } },
{"Nemesis", NEMESIS,"zombie_source", "", "", "v_knife_zombie", CSW_KNIFE, "", { 100, 0, 0 }, { 7000.0, 265.0, 0.65, 250.0 } },
{"Assasin", ASSASIN,"zombie_source", "", "", "v_knife_zombie", CSW_KNIFE, "", { 0, 0, 0 }, { 4500.0, 350.0, 0.65, 550.0 } },
}
new const g_const_modes[][_:struct_modes] = {
{ 0, RESPAWN_OFF, "Human","", MODE_NONE, MODE_NO_INFECCION, MODE_SINGLE_PLAYER, { 255, 255, 255 }, { HUMAN, ZOMBIE }, 0, "" },
{ 2,RESPAWN_ON, "Zombie", "es el primer zombie!!",MODE_ZOMBIE, MODE_PLAGUE_INFECCION, MODE_SINGLE_PLAYER, { 255, 0, 0 }, { ZOMBIE, HUMAN },0, FM_CS_TEAM_CT, "zombie_plague/survivor2.wav"},
{ 2, RESPAWN_OFF, "Nemesis", "es un nemesis!!", MODE_NEMESIS, MODE_NO_INFECCION, MODE_SINGLE_PLAYER, { 100, 0, 0 }, { NEMESIS, HUMAN }, 0, FM_CS_TEAM_CT, "zombie_plague/nemesis2.wav", },
{ 2, RESPAWN_OFF, "Survivor", "es un survivor!!!", MODE_SURVIVOR, MODE_NO_INFECCION, MODE_SINGLE_PLAYER, { 0, 0, 100 }, { SURVIVOR, ZOMBIE }, 0,FM_CS_TEAM_T, "zombie_plague/survivor2.wav" },
{ 2, RESPAWN_OFF, "Sniper", "es un sniper!!!", MODE_SNIPER, MODE_NO_INFECCION, MODE_SINGLE_PLAYER, { 0, 112, 150 }, { SNIPER, ZOMBIE }, 0, FM_CS_TEAM_T, "ZOMBIE_ESCAPE/lt_armageddon.wav"},
{ 2, RESPAWN_ON, "Assasin", "es assasin!!", MODE_ASSASIN, MODE_NO_INFECCION, MODE_SINGLE_PLAYER, { 255, 255, 255 }, { ASSASIN, HUMAN }, 0,FM_CS_TEAM_CT, "ZOMBIE_ESCAPE/lt_armageddon.wav" },
{ 5, RESPAWN_ON, "Multi-Infeccion", "", MODE_INFECCION_MULTIPLE, MODE_PLAGUE_INFECCION, MODE_MULTI_PLAYER, { 200, 127, 0 }, { ZOMBIE, HUMAN }, 3, FM_CS_TEAM_CT, "ambience/the_horror2.wav" },
{ 6, RESPAWN_OFF, "Swarm", "", MODE_SWARM, MODE_NO_INFECCION, MODE_VERSUS_TEAM, { 0, 200, 0 }, { HUMAN, ZOMBIE }, 0, MODE_NONE, "ZOMBIE_ESCAPE/ze_zombie.wav" },
{ 6, RESPAWN_OFF, "Plague", "", MODE_PLAGUE, MODE_NO_INFECCION, MODE_VERSUS_TEAM, { 0, 0, 190 }, { HUMAN, ZOMBIE }, 0, MODE_NONE, "ZOMBIE_ESCAPE/ze_zombie.wav" },
{ 6, RESPAWN_ON, "Armageddon", "", MODE_ARMAGEDDON, MODE_NO_INFECCION, MODE_VERSUS_TEAM, { 190, 0, 0 }, { SURVIVOR, NEMESIS }, 0, MODE_NONE, "ZOMBIE_ESCAPE/lt_armageddon.wav" },
{ 5, RESPAWN_OFF, "Synapsis", "", MODE_SYNAPSIS, MODE_NO_INFECCION, MODE_MULTI_PLAYER, { 0, 0, 190 }, { NEMESIS, HUMAN }, 3, FM_CS_TEAM_CT, "zombie_plague/nemesis2.wav" },
};