#include <amxmodx>
#include <cstrike>
#include <fun>
// Health limit
#define LIMIT2 100 //-------------Se puede editar el 100 para sobrepasar el maximo de chaleco. ej: 150 o 200
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
public plugin_init()
{
register_plugin("HP + AP After Kill -", "2.0", "Mxx|rojeda|Shalfey");
register_event("DeathMsg", "event_DeathMsg", "a");
health_add = register_cvar("amx_vampire_hp", "15") //-------------Aqui se edita por si quieres que de mas/menos de 15hp cuando mata
health_hs_add = register_cvar("amx_vampire_hp_hs", "40") //-------------Aqui se edita por si quieres que de mas/menos de 40hp cuando mata de headshot
health_max = register_cvar("amx_vampire_max_hp", "150") //--------------Aqui es lo maximo que se puede otorgar de vida. por defecto 100
register_event("DeathMsg", "hook_death", "a", "1")
}
public event_DeathMsg()
{
static killer, victim;
killer = read_data(1);
victim = read_data(2);
if(!is_user_connected(killer) || !is_user_connected(victim) || !is_user_alive(killer))
return;
cs_set_user_armor(killer, min(LIMIT2, get_user_armor(killer) +40), CS_ARMOR_VESTHELM); //----SE PUEDE EDITAR EL 40 PARA OBTENER MAS/MENOS CHALECO AL MATAR
}
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+40 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Curado +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}