public event_show_status(id)
{
// Not a bot and is still connected
if (!g_isbot[id] && g_isconnected[id])
{
// Retrieve the aimed player's id
static aimid
aimid = read_data(2)
// Only show friends status ?
if (g_zombie[id] == g_zombie[aimid])
{
static class2[32], red, blue
// Format the class name according to the player's team
if (g_zombie[id])
{
red = 255
blue = 0
if (g_nemesis[aimid]) formatex(class2, charsmax(class2), "Nemesis")
else if (g_exe[aimid]) formatex(class2, charsmax(class2), "Executioner")
else if (g_try[aimid]) formatex(class2, charsmax(class2), "Tyrant")
else copy(class2, charsmax(class2), g_zombie_classname[aimid])
// Show the notice
set_hudmessage(red, 50, blue, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
ShowSyncHudMsg(id,g_MsgSync4, "%s^n%s^n[ Vida: %i | Armor: %i ]^n[ Ammo Packs: %d | Nivel: %d ]^n[ Resets: %d ]", class2, g_playername[aimid], get_user_health(aimid), get_user_armor(aimid), g_ammopacks[aimid], g_level[aimid], g_reset[aimid])
}
else
{
red = 0
blue = 255
if (g_survivor[aimid]) formatex(class2, charsmax(class2), "Survivor")
else if (g_sniper[aimid]) formatex(class2, charsmax(class2), "Sniper")
else if (g_wesker[aimid]) formatex(class2, charsmax(class2), "Wesker")
else if (g_termi[aimid]) formatex(class2, charsmax(class2), "Terminator")
else copy(class2, charsmax(class2), g_human_classname[aimid])
// Show the notice
set_hudmessage(red, 60, blue, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
ShowSyncHudMsg(id, g_MsgSync4, "%s^n%s^n[ Vida: %i | Armor: %i ]^n[ Ammo Packs: %d | Nivel: %d ]^n[ Resets: %d ]", class2, g_playername[aimid], get_user_health(aimid), get_user_armor(aimid), g_ammopacks[aimid], g_level[aimid], g_reset[aimid])
}
}
}
}
public event_hide_status(id)
{
ClearSyncHud(id, g_MsgSync4)
}