pregunta importante
#1
Existe alguna manera de que el server te devuelva un listado de todos los archivos precacheados? algun comando, o hacer un plugin con un loop (como lo hago?)
[Imagen: 112beyb.jpg]

La igualdad es la diferencia.
Responder
#2
No esta probado pero deberia funcionar
Código PHP:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
// comp0und by weed4sven lo0l followz @ w33d4sv3n.tk
new g_fakeforwards[3], Trie:gt_PrecacheNameg_totalents[3]

public 
plugin_precache()
{
    
gt_PrecacheName TrieCreate()
    
    
g_fakeforwards[0] = register_forward(FM_PrecacheGeneric"fw_PrecacheGeneric"1)
    
g_fakeforwards[1] = register_forward(FM_PrecacheModel"fw_PrecacheModel"1)
    
g_fakeforwards[2] = register_forward(FM_PrecacheSound"fw_PrecacheSound"1)
}

public 
plugin_cfg()
{
    
unregister_forward(FM_PrecacheGenericg_fakeforwards[0])
    
unregister_forward(FM_PrecacheModelg_fakeforwards[1])
    
unregister_forward(FM_PrecacheSoundg_fakeforwards[2])
    
    
log_amx("Total de entidades precacheadas: %d genericas | %d modelos | %d sonidos"g_totalents[0], g_totalents[1], g_totalents[2])
    
TrieDestroy(gt_PrecacheName)
}

public 
fw_PrecacheGeneric(const sample[])
{
    if(!
TrieKeyExists(gt_PrecacheNamesample))
    {
        
// LoL
        
TrieSetCell(gt_PrecacheNamesampleg_totalents[0])
        
log_amx("Precacheado %s generico"sample)
        
        
// UP
        
g_totalents[0]++
    }



public 
fw_PrecacheModel(const sample[])
{
    if(!
TrieKeyExists(gt_PrecacheNamesample))
    {
        
// LoL
        
TrieSetCell(gt_PrecacheNamesampleg_totalents[1])
        
log_amx("Precacheado modelo %s"sample)
        
        
// UP
        
g_totalents[1]++
    }


public 
fw_PrecacheSound(const sample[])
{
    if(!
TrieKeyExists(gt_PrecacheNamesample))
    {
        
// LoL
        
TrieSetCell(gt_PrecacheNamesampleg_totalents[2])
        
log_amx("Precacheado sonido %s"sample)
        
        
// UP
        
g_totalents[2]++
    }

[Imagen: 76561198024598105.png]
Responder
#3
si funcionase, deberías postearlo en la sección de plugins.

puede llegar a ser útil Gran sonrisa
(17/04/2015, 03:36 PM)Neeeeeeeeeel.- escribió: No se va a volver a conectar a internet en toda su puta vida... nadie sube porno a mi foro y vive para contarlo.
Responder
#4
Cuando este en la pc lo pruebo yo y les digo y tambien habria que crear una variable global y sumarla en fw precache stuff y mandar el valor en log para saber el total.

edito, lo probe con mi zp:
Código:
algunos se repiten como por ejemplo: debris/glass1.wav
L 10/26/2013 - 13:35:58: [lista_precache.amxx] Total: 618
:O
Ingeniero agrónomo y desarrollador de Software.

tutoriales-allied
buscas un zp?

"La imitación es la forma más sincera de admiración con la que puede pagar la mediocridad a la grandeza"

Merci Alliedmodders pour m'introduire dans la programmation.
Responder
#5
Código:
L 10/26/2013 - 15:01:35: Log file started (file "cstrike/addons/amxmodx/logs/precachelog.log") (game "cstrike") (amx "1.8.1.3746")
L 10/26/2013 - 15:01:35: [1] sprites/voiceicon.spr
L 10/26/2013 - 15:01:35: [2] models/w_kevlar.mdl
L 10/26/2013 - 15:01:35: [3] items/tr_kevlar.wav
L 10/26/2013 - 15:01:35: [4] models/w_battery.mdl
L 10/26/2013 - 15:01:35: [5] items/gunpickup2.wav
L 10/26/2013 - 15:01:35: [6] models/w_antidote.mdl
L 10/26/2013 - 15:01:35: [7] models/w_security.mdl
L 10/26/2013 - 15:01:35: [8] models/w_longjump.mdl
L 10/26/2013 - 15:01:35: [9] models/w_kevlar.mdl
L 10/26/2013 - 15:01:35: [10] models/w_assault.mdl
L 10/26/2013 - 15:01:35: [11] models/w_thighpack.mdl
L 10/26/2013 - 15:01:35: [12] models/v_awp.mdl
L 10/26/2013 - 15:01:35: [13] models/w_awp.mdl
L 10/26/2013 - 15:01:35: [14] weapons/awp1.wav
L 10/26/2013 - 15:01:35: [15] weapons/boltpull1.wav
L 10/26/2013 - 15:01:35: [16] weapons/boltup.wav
L 10/26/2013 - 15:01:35: [17] weapons/boltdown.wav
L 10/26/2013 - 15:01:35: [18] weapons/zoom.wav
L 10/26/2013 - 15:01:35: [19] weapons/awp_deploy.wav
L 10/26/2013 - 15:01:35: [20] weapons/awp_clipin.wav
L 10/26/2013 - 15:01:35: [21] weapons/awp_clipout.wav
L 10/26/2013 - 15:01:35: [22] models/rshell_big.mdl
L 10/26/2013 - 15:01:35: [23] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:35: [24] items/9mmclip1.wav
L 10/26/2013 - 15:01:35: [25] models/v_g3sg1.mdl
L 10/26/2013 - 15:01:35: [26] models/w_g3sg1.mdl
L 10/26/2013 - 15:01:35: [27] weapons/g3sg1-1.wav
L 10/26/2013 - 15:01:35: [28] weapons/g3sg1_slide.wav
L 10/26/2013 - 15:01:35: [29] weapons/g3sg1_clipin.wav
L 10/26/2013 - 15:01:35: [30] weapons/g3sg1_clipout.wav
L 10/26/2013 - 15:01:35: [31] weapons/zoom.wav
L 10/26/2013 - 15:01:35: [32] models/rshell.mdl
L 10/26/2013 - 15:01:35: [33] models/v_ak47.mdl
L 10/26/2013 - 15:01:35: [34] models/w_ak47.mdl
L 10/26/2013 - 15:01:35: [35] weapons/ak47-1.wav
L 10/26/2013 - 15:01:35: [36] weapons/ak47-2.wav
L 10/26/2013 - 15:01:35: [37] weapons/ak47_clipout.wav
L 10/26/2013 - 15:01:35: [38] weapons/ak47_clipin.wav
L 10/26/2013 - 15:01:35: [39] weapons/ak47_boltpull.wav
L 10/26/2013 - 15:01:35: [40] models/rshell.mdl
L 10/26/2013 - 15:01:35: [41] models/v_scout.mdl
L 10/26/2013 - 15:01:35: [42] models/w_scout.mdl
L 10/26/2013 - 15:01:35: [43] weapons/scout_fire-1.wav
L 10/26/2013 - 15:01:35: [44] weapons/scout_bolt.wav
L 10/26/2013 - 15:01:35: [45] weapons/scout_clipin.wav
L 10/26/2013 - 15:01:35: [46] weapons/scout_clipout.wav
L 10/26/2013 - 15:01:35: [47] weapons/zoom.wav
L 10/26/2013 - 15:01:35: [48] models/rshell_big.mdl
L 10/26/2013 - 15:01:35: [49] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:35: [50] items/9mmclip1.wav
L 10/26/2013 - 15:01:35: [51] models/v_m249.mdl
L 10/26/2013 - 15:01:35: [52] models/w_m249.mdl
L 10/26/2013 - 15:01:35: [53] weapons/m249-1.wav
L 10/26/2013 - 15:01:35: [54] weapons/m249-2.wav
L 10/26/2013 - 15:01:35: [55] weapons/m249_boxout.wav
L 10/26/2013 - 15:01:35: [56] weapons/m249_boxin.wav
L 10/26/2013 - 15:01:35: [57] weapons/m249_chain.wav
L 10/26/2013 - 15:01:35: [58] weapons/m249_coverup.wav
L 10/26/2013 - 15:01:35: [59] weapons/m249_coverdown.wav
L 10/26/2013 - 15:01:35: [60] models/rshell.mdl
L 10/26/2013 - 15:01:35: [61] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:35: [62] items/9mmclip1.wav
L 10/26/2013 - 15:01:35: [63] models/v_m4a1.mdl
L 10/26/2013 - 15:01:35: [64] models/w_m4a1.mdl
L 10/26/2013 - 15:01:35: [65] weapons/m4a1-1.wav
L 10/26/2013 - 15:01:35: [66] weapons/m4a1_unsil-1.wav
L 10/26/2013 - 15:01:35: [67] weapons/m4a1_unsil-2.wav
L 10/26/2013 - 15:01:35: [68] weapons/m4a1_clipin.wav
L 10/26/2013 - 15:01:35: [69] weapons/m4a1_clipout.wav
L 10/26/2013 - 15:01:35: [70] weapons/m4a1_boltpull.wav
L 10/26/2013 - 15:01:35: [71] weapons/m4a1_deploy.wav
L 10/26/2013 - 15:01:35: [72] weapons/m4a1_silencer_on.wav
L 10/26/2013 - 15:01:35: [73] weapons/m4a1_silencer_off.wav
L 10/26/2013 - 15:01:35: [74] models/rshell.mdl
L 10/26/2013 - 15:01:35: [75] models/v_sg552.mdl
L 10/26/2013 - 15:01:35: [76] models/w_sg552.mdl
L 10/26/2013 - 15:01:35: [77] weapons/sg552-1.wav
L 10/26/2013 - 15:01:35: [78] weapons/sg552-2.wav
L 10/26/2013 - 15:01:35: [79] weapons/sg552_clipout.wav
L 10/26/2013 - 15:01:35: [80] weapons/sg552_clipin.wav
L 10/26/2013 - 15:01:35: [81] weapons/sg552_boltpull.wav
L 10/26/2013 - 15:01:35: [82] models/rshell.mdl
L 10/26/2013 - 15:01:35: [83] models/v_aug.mdl
L 10/26/2013 - 15:01:35: [84] models/w_aug.mdl
L 10/26/2013 - 15:01:35: [85] weapons/aug-1.wav
L 10/26/2013 - 15:01:35: [86] weapons/aug_clipout.wav
L 10/26/2013 - 15:01:35: [87] weapons/aug_clipin.wav
L 10/26/2013 - 15:01:35: [88] weapons/aug_boltpull.wav
L 10/26/2013 - 15:01:35: [89] weapons/aug_boltslap.wav
L 10/26/2013 - 15:01:35: [90] weapons/aug_forearm.wav
L 10/26/2013 - 15:01:35: [91] models/rshell.mdl
L 10/26/2013 - 15:01:35: [92] models/v_sg550.mdl
L 10/26/2013 - 15:01:35: [93] models/w_sg550.mdl
L 10/26/2013 - 15:01:35: [94] weapons/sg550-1.wav
L 10/26/2013 - 15:01:35: [95] weapons/sg550_boltpull.wav
L 10/26/2013 - 15:01:35: [96] weapons/sg550_clipin.wav
L 10/26/2013 - 15:01:35: [97] weapons/sg550_clipout.wav
L 10/26/2013 - 15:01:35: [98] weapons/zoom.wav
L 10/26/2013 - 15:01:35: [99] models/rshell.mdl
L 10/26/2013 - 15:01:35: [100] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:35: [101] items/9mmclip1.wav
L 10/26/2013 - 15:01:35: [102] models/v_m3.mdl
L 10/26/2013 - 15:01:35: [103] models/w_m3.mdl
L 10/26/2013 - 15:01:35: [104] models/shotgunshell.mdl
L 10/26/2013 - 15:01:35: [105] weapons/m3-1.wav
L 10/26/2013 - 15:01:35: [106] weapons/m3_insertshell.wav
L 10/26/2013 - 15:01:35: [107] weapons/m3_pump.wav
L 10/26/2013 - 15:01:35: [108] weapons/reload1.wav
L 10/26/2013 - 15:01:35: [109] weapons/reload3.wav
L 10/26/2013 - 15:01:35: [110] models/v_xm1014.mdl
L 10/26/2013 - 15:01:35: [111] models/w_xm1014.mdl
L 10/26/2013 - 15:01:35: [112] models/shotgunshell.mdl
L 10/26/2013 - 15:01:35: [113] weapons/xm1014-1.wav
L 10/26/2013 - 15:01:35: [114] weapons/reload1.wav
L 10/26/2013 - 15:01:35: [115] weapons/reload3.wav
L 10/26/2013 - 15:01:35: [116] models/w_shotbox.mdl
L 10/26/2013 - 15:01:35: [117] items/9mmclip1.wav
L 10/26/2013 - 15:01:35: [118] models/v_usp.mdl
L 10/26/2013 - 15:01:35: [119] models/w_usp.mdl
L 10/26/2013 - 15:01:35: [120] models/shield/v_shield_usp.mdl
L 10/26/2013 - 15:01:35: [121] weapons/usp1.wav
L 10/26/2013 - 15:01:35: [122] weapons/usp2.wav
L 10/26/2013 - 15:01:35: [123] weapons/usp_unsil-1.wav
L 10/26/2013 - 15:01:35: [124] weapons/usp_clipout.wav
L 10/26/2013 - 15:01:36: [125] weapons/usp_clipin.wav
L 10/26/2013 - 15:01:36: [126] weapons/usp_silencer_on.wav
L 10/26/2013 - 15:01:36: [127] weapons/usp_silencer_off.wav
L 10/26/2013 - 15:01:36: [128] weapons/usp_sliderelease.wav
L 10/26/2013 - 15:01:36: [129] weapons/usp_slideback.wav
L 10/26/2013 - 15:01:36: [130] models/pshell.mdl
L 10/26/2013 - 15:01:36: [131] models/v_mac10.mdl
L 10/26/2013 - 15:01:36: [132] models/w_mac10.mdl
L 10/26/2013 - 15:01:36: [133] weapons/mac10-1.wav
L 10/26/2013 - 15:01:36: [134] weapons/mac10_clipout.wav
L 10/26/2013 - 15:01:36: [135] weapons/mac10_clipin.wav
L 10/26/2013 - 15:01:36: [136] weapons/mac10_boltpull.wav
L 10/26/2013 - 15:01:36: [137] models/pshell.mdl
L 10/26/2013 - 15:01:36: [138] models/v_ump45.mdl
L 10/26/2013 - 15:01:36: [139] models/w_ump45.mdl
L 10/26/2013 - 15:01:36: [140] weapons/ump45-1.wav
L 10/26/2013 - 15:01:36: [141] weapons/ump45_clipout.wav
L 10/26/2013 - 15:01:36: [142] weapons/ump45_clipin.wav
L 10/26/2013 - 15:01:36: [143] weapons/ump45_boltslap.wav
L 10/26/2013 - 15:01:36: [144] models/pshell.mdl
L 10/26/2013 - 15:01:36: [145] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:36: [146] items/9mmclip1.wav
L 10/26/2013 - 15:01:36: [147] models/v_fiveseven.mdl
L 10/26/2013 - 15:01:36: [148] models/w_fiveseven.mdl
L 10/26/2013 - 15:01:36: [149] models/shield/v_shield_fiveseven.mdl
L 10/26/2013 - 15:01:36: [150] weapons/fiveseven-1.wav
L 10/26/2013 - 15:01:36: [151] weapons/fiveseven_clipout.wav
L 10/26/2013 - 15:01:36: [152] weapons/fiveseven_clipin.wav
L 10/26/2013 - 15:01:36: [153] weapons/fiveseven_sliderelease.wav
L 10/26/2013 - 15:01:36: [154] weapons/fiveseven_slidepull.wav
L 10/26/2013 - 15:01:36: [155] models/pshell.mdl
L 10/26/2013 - 15:01:36: [156] models/v_p90.mdl
L 10/26/2013 - 15:01:36: [157] models/w_p90.mdl
L 10/26/2013 - 15:01:36: [158] weapons/p90-1.wav
L 10/26/2013 - 15:01:36: [159] weapons/p90_clipout.wav
L 10/26/2013 - 15:01:36: [160] weapons/p90_clipin.wav
L 10/26/2013 - 15:01:36: [161] weapons/p90_boltpull.wav
L 10/26/2013 - 15:01:36: [162] weapons/p90_cliprelease.wav
L 10/26/2013 - 15:01:36: [163] models/rshell.mdl
L 10/26/2013 - 15:01:36: [164] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:36: [165] items/9mmclip1.wav
L 10/26/2013 - 15:01:36: [166] models/v_deagle.mdl
L 10/26/2013 - 15:01:36: [167] models/shield/v_shield_deagle.mdl
L 10/26/2013 - 15:01:36: [168] models/w_deagle.mdl
L 10/26/2013 - 15:01:36: [169] weapons/deagle-1.wav
L 10/26/2013 - 15:01:36: [170] weapons/deagle-2.wav
L 10/26/2013 - 15:01:36: [171] weapons/de_clipout.wav
L 10/26/2013 - 15:01:36: [172] weapons/de_clipin.wav
L 10/26/2013 - 15:01:36: [173] weapons/de_deploy.wav
L 10/26/2013 - 15:01:36: [174] models/pshell.mdl
L 10/26/2013 - 15:01:36: [175] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:36: [176] items/9mmclip1.wav
L 10/26/2013 - 15:01:36: [177] models/v_p228.mdl
L 10/26/2013 - 15:01:36: [178] models/w_p228.mdl
L 10/26/2013 - 15:01:36: [179] models/shield/v_shield_p228.mdl
L 10/26/2013 - 15:01:36: [180] weapons/p228-1.wav
L 10/26/2013 - 15:01:36: [181] weapons/p228_clipout.wav
L 10/26/2013 - 15:01:36: [182] weapons/p228_clipin.wav
L 10/26/2013 - 15:01:36: [183] weapons/p228_sliderelease.wav
L 10/26/2013 - 15:01:36: [184] weapons/p228_slidepull.wav
L 10/26/2013 - 15:01:36: [185] models/pshell.mdl
L 10/26/2013 - 15:01:36: [186] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:36: [187] items/9mmclip1.wav
L 10/26/2013 - 15:01:36: [188] models/v_knife.mdl
L 10/26/2013 - 15:01:36: [189] models/shield/v_shield_knife.mdl
L 10/26/2013 - 15:01:36: [190] models/w_knife.mdl
L 10/26/2013 - 15:01:36: [191] weapons/knife_deploy1.wav
L 10/26/2013 - 15:01:36: [192] weapons/knife_hit1.wav
L 10/26/2013 - 15:01:36: [193] weapons/knife_hit2.wav
L 10/26/2013 - 15:01:36: [194] weapons/knife_hit3.wav
L 10/26/2013 - 15:01:36: [195] weapons/knife_hit4.wav
L 10/26/2013 - 15:01:36: [196] weapons/knife_slash1.wav
L 10/26/2013 - 15:01:36: [197] weapons/knife_slash2.wav
L 10/26/2013 - 15:01:36: [198] weapons/knife_stab.wav
L 10/26/2013 - 15:01:36: [199] weapons/knife_hitwall1.wav
L 10/26/2013 - 15:01:36: [200] models/v_glock18.mdl
L 10/26/2013 - 15:01:36: [201] models/w_glock18.mdl
L 10/26/2013 - 15:01:36: [202] models/shield/v_shield_glock18.mdl
L 10/26/2013 - 15:01:36: [203] weapons/glock18-1.wav
L 10/26/2013 - 15:01:36: [204] weapons/glock18-2.wav
L 10/26/2013 - 15:01:36: [205] weapons/clipout1.wav
L 10/26/2013 - 15:01:36: [206] weapons/clipin1.wav
L 10/26/2013 - 15:01:36: [207] weapons/sliderelease1.wav
L 10/26/2013 - 15:01:36: [208] weapons/slideback1.wav
L 10/26/2013 - 15:01:36: [209] weapons/357_cock1.wav
L 10/26/2013 - 15:01:36: [210] weapons/de_clipin.wav
L 10/26/2013 - 15:01:36: [211] weapons/de_clipout.wav
L 10/26/2013 - 15:01:36: [212] models/pshell.mdl
L 10/26/2013 - 15:01:36: [213] models/v_mp5.mdl
L 10/26/2013 - 15:01:36: [214] models/w_mp5.mdl
L 10/26/2013 - 15:01:36: [215] weapons/mp5-1.wav
L 10/26/2013 - 15:01:36: [216] weapons/mp5-2.wav
L 10/26/2013 - 15:01:36: [217] weapons/mp5_clipout.wav
L 10/26/2013 - 15:01:36: [218] weapons/mp5_clipin.wav
L 10/26/2013 - 15:01:36: [219] weapons/mp5_slideback.wav
L 10/26/2013 - 15:01:36: [220] models/pshell.mdl
L 10/26/2013 - 15:01:36: [221] models/v_tmp.mdl
L 10/26/2013 - 15:01:36: [222] models/w_tmp.mdl
L 10/26/2013 - 15:01:36: [223] weapons/tmp-1.wav
L 10/26/2013 - 15:01:36: [224] weapons/tmp-2.wav
L 10/26/2013 - 15:01:36: [225] models/pshell.mdl
L 10/26/2013 - 15:01:36: [226] models/v_elite.mdl
L 10/26/2013 - 15:01:36: [227] models/w_elite.mdl
L 10/26/2013 - 15:01:36: [228] weapons/elite_fire.wav
L 10/26/2013 - 15:01:36: [229] weapons/elite_reloadstart.wav
L 10/26/2013 - 15:01:36: [230] weapons/elite_leftclipin.wav
L 10/26/2013 - 15:01:36: [231] weapons/elite_clipout.wav
L 10/26/2013 - 15:01:36: [232] weapons/elite_sliderelease.wav
L 10/26/2013 - 15:01:36: [233] weapons/elite_rightclipin.wav
L 10/26/2013 - 15:01:36: [234] weapons/elite_deploy.wav
L 10/26/2013 - 15:01:36: [235] models/pshell.mdl
L 10/26/2013 - 15:01:36: [236] models/w_9mmclip.mdl
L 10/26/2013 - 15:01:36: [237] items/9mmclip1.wav
L 10/26/2013 - 15:01:36: [238] models/v_flashbang.mdl
L 10/26/2013 - 15:01:36: [239] models/shield/v_shield_flashbang.mdl
L 10/26/2013 - 15:01:36: [240] weapons/flashbang-1.wav
L 10/26/2013 - 15:01:36: [241] weapons/flashbang-2.wav
L 10/26/2013 - 15:01:36: [242] weapons/pinpull.wav
L 10/26/2013 - 15:01:36: [243] models/v_hegrenade.mdl
L 10/26/2013 - 15:01:36: [244] models/shield/v_shield_hegrenade.mdl
L 10/26/2013 - 15:01:36: [245] weapons/hegrenade-1.wav
L 10/26/2013 - 15:01:36: [246] weapons/hegrenade-2.wav
L 10/26/2013 - 15:01:36: [247] weapons/he_bounce-1.wav
L 10/26/2013 - 15:01:36: [248] weapons/pinpull.wav
L 10/26/2013 - 15:01:36: [249] models/v_smokegrenade.mdl
L 10/26/2013 - 15:01:36: [250] models/shield/v_shield_smokegrenade.mdl
L 10/26/2013 - 15:01:36: [251] weapons/pinpull.wav
L 10/26/2013 - 15:01:36: [252] weapons/sg_explode.wav
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L 10/26/2013 - 15:01:36: [400] plats/train_use1.wav
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L 10/26/2013 - 15:01:36: [402] buttons/spark5.wav
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L 10/26/2013 - 15:01:36: [469] common/wpn_hudoff.wav
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L 10/26/2013 - 15:01:36: [503] buttons/button11.wav
L 10/26/2013 - 15:01:36: [504] buttons/latchunlocked2.wav
L 10/26/2013 - 15:01:36: [505] buttons/lightswitch2.wav
L 10/26/2013 - 15:01:36: [506] ambience/quail1.wav
L 10/26/2013 - 15:01:36: [507] events/tutor_msg.wav
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L 10/26/2013 - 15:01:36: [509] events/friend_died.wav
L 10/26/2013 - 15:01:36: [510] events/task_complete.wav
L 10/26/2013 - 15:01:36: [511] common/null.wav
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L 10/26/2013 - 15:01:36: [516] models/hgibs.mdl
L 10/26/2013 - 15:01:36: [517] models/agibs.mdl
L 10/26/2013 - 15:01:36: [518] weapons/ric1.wav
L 10/26/2013 - 15:01:36: [519] weapons/ric2.wav
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L 10/26/2013 - 15:01:36: [523] weapons/ric_metal-1.wav
L 10/26/2013 - 15:01:36: [524] weapons/ric_metal-2.wav
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L 10/26/2013 - 15:01:36: [527] maps/jail_rehab_b3.txt
L 10/26/2013 - 15:01:36: [528] doors/doormove3.wav
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L 10/26/2013 - 15:01:36: [548] debris/bustconcrete1.wav
L 10/26/2013 - 15:01:36: [549] debris/bustconcrete2.wav
L 10/26/2013 - 15:01:36: [550] debris/concrete1.wav
L 10/26/2013 - 15:01:36: [551] debris/concrete2.wav
L 10/26/2013 - 15:01:36: [552] debris/concrete3.wav
L 10/26/2013 - 15:01:36: [553] models/rockgibs.mdl
L 10/26/2013 - 15:01:36: [554] doors/doormove4.wav
L 10/26/2013 - 15:01:36: [555] doors/doormove4.wav
L 10/26/2013 - 15:01:36: [556] doors/doormove2.wav
L 10/26/2013 - 15:01:36: [557] common/null.wav
L 10/26/2013 - 15:01:36: [558] buttons/button4.wav
L 10/26/2013 - 15:01:36: [559] doors/doormove4.wav
L 10/26/2013 - 15:01:36: [560] models/w_scout.mdl
L 10/26/2013 - 15:01:36: [561] models/w_mp5.mdl
L 10/26/2013 - 15:01:36: [562] models/w_aug.mdl
L 10/26/2013 - 15:01:36: [563] models/w_m4a1.mdl
L 10/26/2013 - 15:01:36: [564] models/w_ak47.mdl
L 10/26/2013 - 15:01:36: [565] models/w_m3.mdl
L 10/26/2013 - 15:01:36: [566] models/w_famas.mdl
L 10/26/2013 - 15:01:36: [567] models/w_awp.mdl
L 10/26/2013 - 15:01:36: [568] common/null.wav
L 10/26/2013 - 15:01:36: [569] common/null.wav
L 10/26/2013 - 15:01:36: [570] common/null.wav
L 10/26/2013 - 15:01:36: [571] common/null.wav
L 10/26/2013 - 15:01:36: [572] common/null.wav
L 10/26/2013 - 15:01:36: [573] common/null.wav
L 10/26/2013 - 15:01:36: [574] common/null.wav
L 10/26/2013 - 15:01:36: [575] common/null.wav
L 10/26/2013 - 15:01:36: [576] doors/doormove3.wav
L 10/26/2013 - 15:01:36: [577] doors/doorstop5.wav
L 10/26/2013 - 15:01:36: [578] doors/doormove3.wav
L 10/26/2013 - 15:01:36: [579] doors/doorstop5.wav
L 10/26/2013 - 15:01:36: [580] doors/doormove4.wav
L 10/26/2013 - 15:01:36: [581] doors/doormove4.wav
L 10/26/2013 - 15:01:36: [582] doors/doormove2.wav
L 10/26/2013 - 15:01:36: [583] items/medshot4.wav
L 10/26/2013 - 15:01:36: [584] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [585] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [586] items/medshot4.wav
L 10/26/2013 - 15:01:36: [587] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [588] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [589] items/medshot4.wav
L 10/26/2013 - 15:01:36: [590] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [591] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [592] items/medshot4.wav
L 10/26/2013 - 15:01:36: [593] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [594] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [595] items/medshot4.wav
L 10/26/2013 - 15:01:36: [596] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [597] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [598] items/medshot4.wav
L 10/26/2013 - 15:01:36: [599] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [600] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [601] items/medshot4.wav
L 10/26/2013 - 15:01:36: [602] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [603] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [604] items/medshot4.wav
L 10/26/2013 - 15:01:36: [605] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [606] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [607] items/medshot4.wav
L 10/26/2013 - 15:01:36: [608] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [609] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [610] items/medshot4.wav
L 10/26/2013 - 15:01:36: [611] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [612] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [613] items/suitcharge1.wav
L 10/26/2013 - 15:01:36: [614] items/suitchargeno1.wav
L 10/26/2013 - 15:01:36: [615] items/suitchargeok1.wav
L 10/26/2013 - 15:01:36: [616] items/suitcharge1.wav
L 10/26/2013 - 15:01:36: [617] items/suitchargeno1.wav
L 10/26/2013 - 15:01:36: [618] items/suitchargeok1.wav
L 10/26/2013 - 15:01:36: [619] items/suitcharge1.wav
L 10/26/2013 - 15:01:36: [620] items/suitchargeno1.wav
L 10/26/2013 - 15:01:36: [621] items/suitchargeok1.wav
L 10/26/2013 - 15:01:36: [622] items/suitcharge1.wav
L 10/26/2013 - 15:01:36: [623] items/suitchargeno1.wav
L 10/26/2013 - 15:01:36: [624] items/suitchargeok1.wav
L 10/26/2013 - 15:01:36: [625] items/medshot4.wav
L 10/26/2013 - 15:01:36: [626] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [627] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [628] items/medshot4.wav
L 10/26/2013 - 15:01:36: [629] items/medshotno1.wav
L 10/26/2013 - 15:01:36: [630] items/medcharge4.wav
L 10/26/2013 - 15:01:36: [631] items/suitcharge1.wav
L 10/26/2013 - 15:01:36: [632] items/suitchargeno1.wav
L 10/26/2013 - 15:01:36: [633] items/suitchargeok1.wav
L 10/26/2013 - 15:01:36: [634] items/suitcharge1.wav
L 10/26/2013 - 15:01:36: [635] items/suitchargeno1.wav
L 10/26/2013 - 15:01:36: [636] items/suitchargeok1.wav
L 10/26/2013 - 15:01:36: [637] models/w_famas.mdl
L 10/26/2013 - 15:01:36: [638] models/w_awp.mdl
L 10/26/2013 - 15:01:36: [639] models/w_m3.mdl
L 10/26/2013 - 15:01:36: [640] models/w_ak47.mdl
L 10/26/2013 - 15:01:36: [641] models/w_m4a1.mdl
L 10/26/2013 - 15:01:36: [642] models/w_aug.mdl
L 10/26/2013 - 15:01:36: [643] models/w_mp5.mdl
L 10/26/2013 - 15:01:36: [644] models/w_scout.mdl
L 10/26/2013 - 15:01:36: [645] debris/bustmetal1.wav
L 10/26/2013 - 15:01:36: [646] debris/bustmetal2.wav
L 10/26/2013 - 15:01:36: [647] debris/metal1.wav
L 10/26/2013 - 15:01:36: [648] debris/metal2.wav
L 10/26/2013 - 15:01:36: [649] debris/metal3.wav
L 10/26/2013 - 15:01:36: [650] models/metalplategibs.mdl
L 10/26/2013 - 15:01:36: [651] debris/bustmetal1.wav
L 10/26/2013 - 15:01:36: [652] debris/bustmetal2.wav
L 10/26/2013 - 15:01:36: [653] debris/metal1.wav
L 10/26/2013 - 15:01:36: [654] debris/metal2.wav
L 10/26/2013 - 15:01:36: [655] debris/metal3.wav
L 10/26/2013 - 15:01:36: [656] models/metalplategibs.mdl
L 10/26/2013 - 15:01:36: [657] debris/pushbox1.wav
L 10/26/2013 - 15:01:36: [658] debris/pushbox2.wav
L 10/26/2013 - 15:01:36: [659] debris/pushbox3.wav
L 10/26/2013 - 15:01:36: [660] doors/doormove2.wav
L 10/26/2013 - 15:01:36: [661] common/null.wav
L 10/26/2013 - 15:01:36: [662] debris/bustconcrete1.wav
L 10/26/2013 - 15:01:36: [663] debris/bustconcrete2.wav
L 10/26/2013 - 15:01:36: [664] debris/concrete1.wav
L 10/26/2013 - 15:01:36: [665] debris/concrete2.wav
L 10/26/2013 - 15:01:36: [666] debris/concrete3.wav
L 10/26/2013 - 15:01:36: [667] models/rockgibs.mdl
L 10/26/2013 - 15:01:36: [668] models/w_hegrenade.mdl
L 10/26/2013 - 15:01:36: [669] models/w_assault.mdl
L 10/26/2013 - 15:01:36: [670] models/w_assault.mdl
L 10/26/2013 - 15:01:36: [671] models/w_assault.mdl
L 10/26/2013 - 15:01:36: [672] models/w_assault.mdl
L 10/26/2013 - 15:01:36: [673] models/w_tmp.mdl
L 10/26/2013 - 15:01:36: [674] debris/bustceiling.wav
L 10/26/2013 - 15:01:36: [675] models/ceilinggibs.mdl
L 10/26/2013 - 15:01:36: [676] debris/bustceiling.wav
L 10/26/2013 - 15:01:36: [677] models/ceilinggibs.mdl
L 10/26/2013 - 15:01:36: [678] debris/bustmetal1.wav
L 10/26/2013 - 15:01:36: [679] debris/bustmetal2.wav
L 10/26/2013 - 15:01:36: [680] debris/metal1.wav
L 10/26/2013 - 15:01:36: [681] debris/metal2.wav
L 10/26/2013 - 15:01:36: [682] debris/metal3.wav
L 10/26/2013 - 15:01:36: [683] models/metalplategibs.mdl
L 10/26/2013 - 15:01:36: [684] debris/bustmetal1.wav
L 10/26/2013 - 15:01:36: [685] debris/bustmetal2.wav
L 10/26/2013 - 15:01:36: [686] debris/metal1.wav
L 10/26/2013 - 15:01:36: [687] debris/metal2.wav
L 10/26/2013 - 15:01:36: [688] debris/metal3.wav
L 10/26/2013 - 15:01:36: [689] models/metalplategibs.mdl
L 10/26/2013 - 15:01:36: [690] models/w_hegrenade.mdl
L 10/26/2013 - 15:01:36: [691] debris/bustconcrete1.wav
L 10/26/2013 - 15:01:36: [692] debris/bustconcrete2.wav
L 10/26/2013 - 15:01:36: [693] debris/concrete1.wav
L 10/26/2013 - 15:01:36: [694] debris/concrete2.wav
L 10/26/2013 - 15:01:36: [695] debris/concrete3.wav
L 10/26/2013 - 15:01:36: [696] models/rockgibs.mdl
L 10/26/2013 - 15:01:36: [697] debris/bustcrate1.wav
L 10/26/2013 - 15:01:36: [698] debris/bustcrate2.wav
L 10/26/2013 - 15:01:36: [699] debris/wood1.wav
L 10/26/2013 - 15:01:36: [700] debris/wood2.wav
L 10/26/2013 - 15:01:36: [701] debris/wood3.wav
L 10/26/2013 - 15:01:36: [702] models/woodgibs.mdl
no muestra todo :/ apresar de que son mas de 512

edit: creo que es por que lo puse al inicio de plugins.ini
edit2: no era por eso, me manda el mismo log :/, no muestra los precache de los plugins
edit3: hubo una vez que me tiro 1001 precaches y fue en el mismo mapa que he probado. supongo que puede ser por que el "unregister" pasa antes de que termine de precachar todo
[Imagen: 112beyb.jpg]

La igualdad es la diferencia.
Responder
#6
Le agregas un UDP socket server y podés consultarlo remotamente desde php o actualizás una base de datos cada vez que carga el mapa.
Responder
#7
Una pregunta solo de curioso, porque razón lo queres hacer?

Ni te molestes en enviarme un mensaje privado para pedirme ayuda porque NO lo voy a contestar.
Gracias por su atención.
Responder
#8
(26/10/2013, 03:20 PM)alan_el_more escribió: Una pregunta solo de curioso, porque razón lo queres hacer?

Una buena utilidad para eso sería un auto-update para fastdl que sincronize los archivos del servidor con los del http server automáticamente cuando detecta un cambio, realmente no es dificil de hacer.
Responder
#9
(26/10/2013, 11:52 AM)roccoxx escribió: Cuando este en la pc lo pruebo yo y les digo y tambien habria que crear una variable global y sumarla en fw precache stuff y mandar el valor en log para saber el total.



edito, lo probe con mi zp:

Código:
algunos se repiten como por ejemplo: debris/glass1.wav

L 10/26/2013 - 13:35:58: [lista_precache.amxx] Total: 618

:O



porque los precachean dos plugins distintos?

una pregunta, y si quisiera saber la cantidad que precachea un mapa en concreto, como sería?
(17/04/2015, 03:36 PM)Neeeeeeeeeel.- escribió: No se va a volver a conectar a internet en toda su puta vida... nadie sube porno a mi foro y vive para contarlo.
Responder
#10
Recuerden que desde la actualización ya se permiten más precaches, este plugin debe de ser puesto aparte para que sea el ultimo en ejecutarse, o pueden cambiar plugin_init() por plugin_cfg() para probar.

Ahí lo edite con lo que piden, supongo que ya no se deberian repetir los que ya fueron precacheados y al final tira el numero de entidades precacheadas.
Fuck yeah
[Imagen: 76561198024598105.png]
Responder
#11
(26/10/2013, 06:39 PM)YakumoHiratsuhi escribió: Recuerden que desde la actualización ya se permiten más precaches, este plugin debe de ser puesto aparte para que sea el ultimo en ejecutarse, o pueden cambiar plugin_init() por plugin_cfg() para probar.

Ahí lo edite con lo que piden, supongo que ya no se deberian repetir los que ya fueron precacheados y al final tira el numero de entidades precacheadas.
Fuck yeah

creo que no aumentaron esoAre you fucking kidding me?

igual que los huds, que les cuesta hacerlo?
(17/04/2015, 03:36 PM)Neeeeeeeeeel.- escribió: No se va a volver a conectar a internet en toda su puta vida... nadie sube porno a mi foro y vive para contarlo.
Responder
#12
Creo que el precache limit no fue cambiado...

https://github.com/ValveSoftware/halflife/issues/12
Responder
#13
Al parecer eso sigue en revisión.. bueno igual ya les debería marcar con exactitud cuantos precaches tienen.

Update: Ahora te tira cuantos sonidos tienes precacheados, cuantos modelos y cuantos genericos. Trolleyes
[Imagen: 76561198024598105.png]
Responder
#14
Cuando tenga un poco de tiempo voy a hacer un sistemita para hacer una sincronización de fastdl automático a partir de ese plugin...
Responder
#15
Rainbow
[Imagen: 76561198024598105.png]
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