Trofeos a los 3 primeros jugadores del top15
#1
Hola a todos, les quiero pedir si me pueden agregar trofeos a los 3 primeros jugadores del top15 al lado de sus nombres. como se muestra en esta imagen:

Imagenes de los trofeos:
https://imagizer.imageshack.com/a/img923...4aoSjH.gif
https://imagizer.imageshack.com/a/img924...bRUi14.gif
https://imagizer.imageshack.com/a/img922...U4Sxni.gif

PD: Nose si se podran poner, porque son .gifs

alguien tan amable que me pueda ayudar porfavor.  Cutecry


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#2
Código:
/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    "#ff0000",
    "#07fcff",
    "#fff007"
};

new const g_szCups[ ][ ] = {
    "http://i.imgur.com/oE9wtrz.png",
    "http://i.imgur.com/qdAvpbK.png",
    "http://i.imgur.com/0cHibG1.png"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    register_event("ResetHUD", "eventResetHud", "be")
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore()
    
    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0
    
    for (i = 1; i < 20; i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
    
    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)
    
    get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)
    
    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = get_cvar_float("mp_freezetime")
    
    if (g_fFreezeTime < 0.0)
        g_fFreezeTime = 0.0

    g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
    
    if (g_fHUDDuration < 1.0)
        g_fHUDDuration = 1.0

    g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]
    
    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)
    
    if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
            
            if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0
    
    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iVictim
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)
    
    if (izStats[STATS_SHOTS])
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
            
            if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats[STATS_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats[STATS_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId = id
            iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id = iMaxDamageId
        
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
        
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId = id
            iMaxKills = g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id = iMaxKillsId
        
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
        
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
                iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats[STATS_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATS_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
            
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
                
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }
    
    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
        
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
                
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    }
    else
        format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
    
    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[8]
    new izBody[8]
    new iLen

    izStats[STATS_HITS] = 0
    izStats[STATS_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new i = 1; i < 8; i++)
        {
            if (!izBody[i])
                continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    
    return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iMax = get_statsnum()
    new izStats[8], izBody[8]
    new iLen = 0

    if (iMax > 15)
        iMax = 15

    new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    format(lKills, 15, "%L", LANG_SERVER, "KILLS")
    format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
    format(lHits, 15, "%L", LANG_SERVER, "HITS")
    format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
    format(lEff, 15, "%L", LANG_SERVER, "EFF")
    format(lAcc, 15, "%L", LANG_SERVER, "ACC")
    
    ucfirst(lEff)
    ucfirst(lAcc)

    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
    
    new iMaxColors = sizeof( g_szTopColors );
    
    for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
        replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
        replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
        
        if( i < iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%  <img src=^"%s^"/></font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPos, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    
    ucfirst(lEff)
    ucfirst(lAcc)
    
    iRankPos = get_user_stats(id, izStats, izBody)
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    
    new L_BODY_PART[8][32]
    
    for (new i = 1; i < 8; i++)
    {
        format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
    }
    
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeapon, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    format(lWeapon, 15, "%L", id, "WEAPON")
    
    ucfirst(lEff)
    ucfirst(lAcc)
    
    get_user_wstats(id, 0, izStats, izBody)
    
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
    
    for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
    {
        if (get_user_wstats(id, iWeapon, izStats, izBody))
        {
            xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
        
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }
    
    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
        
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
            
            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
        
        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
        
        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED
    
    if (read_argc() > 1)
        read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
    
    set_plugin_mode(id, g_sBuffer)
    
    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_top15(g_sBuffer)
    show_motd(id, g_sBuffer, "Top 15")
    
    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    new iKiller = g_izKilled[id][KILLED_KILLER_ID]
    
    format_kill_ainfo(id, iKiller, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_kill_vinfo(id, 0, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new izStats[8], izBody[8]
    new iRankPos, iRankMax
    new Float:fEff, Float:fAcc
    
    iRankPos = get_user_stats(id, izStats, izBody)
    iRankMax = get_statsnum()
    
    fEff = effec(izStats)
    fAcc = accuracy(izStats)
    
    client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
    
    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    new iWeapon, iClip, iAmmo, iHealth, iArmor
    
    iWeapon = get_user_weapon(id, iClip, iAmmo)
    
    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
    
    iHealth = get_user_health(id)
    iArmor = get_user_armor(id)
    
    new lWeapon[16]
    
    format(lWeapon, 15, "%L", id, "WEAPON")
    strtolower(lWeapon)
    
    if (iClip >= 0)
    {
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    }
    else
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    
    engclient_cmd(id, "say_team", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
    
    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
    num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)
    
    new lEnDis[32]
    
    format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
    
    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    showStatsMenu(id, g_izUserMenuPosition[id] = 0)
    
    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]
            
                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }
                    
                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }
            
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
            
            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
            
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
    
    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
    
    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex
    
    if (iMenuOptionMax > PPL_MENU_OPTIONS)
        iMenuOptionMax = PPL_MENU_OPTIONS
    
    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }
    
    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    if (iPlayers > iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }
    
    if (iMenuPos > 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
    
    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
    
    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, MAX_TEXT_LENGTH)
    
    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, MAX_TEXT_LENGTH)
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()
    
    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i
    
    new Float:roundtime = get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
        
        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
                
                for (i = 0; i < 8; i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id < MAX_PLAYERS; id++)
            {
                for (i = 0; i < 8; i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            for (i = 0; i < 8; i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id < MAX_PLAYERS; id++)
        {
            g_izUserRndName[id][0] = 0
            
            for (i = 0; i < 8; i++)
                g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.01, "delay_resethud", 200 + id, args, 1)
    else
        delay_resethud(args)
    
    return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)
    show_roundend_hudstats(id, fGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0
    
    for (new i = 0; i < MAX_PLAYERS; i++)
        g_izUserVictimDistance[id][i] = 0
    
    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
        
        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)
        
        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }
    
    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < 8; i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
            
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            client_print(id, print_chat, "* %s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }
        
        client_print(id, print_chat, "* %s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, MAX_TEXT_LENGTH)
        
        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)
    
    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
    
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        
        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
        else
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
        
        if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    // Display round end stats to all players.
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        show_roundend_hudstats(id, 0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, 1)
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
    
    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
    new iaPlayers[32], iPlayer, iPlayers, id

    if (EndPlayer)
    {
        get_players(iaPlayers, iPlayers)
        
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
            
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            cmdStatsMe(iaPlayers[iPlayer])
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayers, iPlayers)
        format_top15(g_sBuffer)
        
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
            
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
        }
    }
    
    return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, 11)
    g_izSpecMode[id] = (sData[10] == '2')
    
    return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)
        
        if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPos, iRankMax
            
            get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
            
            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()
            
            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }
    
    return PLUGIN_CONTINUE
}

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
}
Responder
#3
(16/07/2020, 11:30 PM)KardigaN escribió:
Código:
/* AMX Mod X
*  StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    "#ff0000",
    "#07fcff",
    "#fff007"
};

new const g_szCups[ ][ ] = {
    "http://i.imgur.com/oE9wtrz.png",
    "http://i.imgur.com/qdAvpbK.png",
    "http://i.imgur.com/0cHibG1.png"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR  "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR  "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0  // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat          = 0 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller          = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats      = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive  = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15            = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe          = 0 // displays user's stats and rank
public SayRankStats        = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore            = 0 // displays team's map score
public SayTop15            = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS          = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo        = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS              2
#define MAX_PLAYERS            32 + 1

#define MAX_NAME_LENGTH        31
#define MAX_WEAPON_LENGTH      31
#define MAX_TEXT_LENGTH        255
#define MAX_BUFFER_LENGTH      2047

// User stats parms id
#define STATS_KILLS            0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS              3
#define STATS_SHOTS            4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0  // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1  // Killer's health
#define KILLED_KILLER_ARMOUR    2  // Killer's armour
#define KILLED_TEAM            3  // Killer's team
#define KILLED_KILLER_STATSFIX  4  // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2  // Number of player menu actions
#define PPL_MENU_OPTIONS        7  // Number of player options per displayed menu

new g_iPluginMode                                  = 0

new g_izUserMenuPosition[MAX_PLAYERS]              = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                      = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                            = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                  = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                    = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]          = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                  = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]        = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                  = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    register_event("ResetHUD", "eventResetHud", "be")
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore()
   
    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0
   
    for (i = 1; i < 20; i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
   
    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
   
    return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
   
    return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)
   
    get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)
   
    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = get_cvar_float("mp_freezetime")
   
    if (g_fFreezeTime < 0.0)
        g_fFreezeTime = 0.0

    g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
   
    if (g_fHUDDuration < 1.0)
        g_fHUDDuration = 1.0

    g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]
   
    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)
   
    if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
           
            if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
   
    if (!iFound)
        sBuffer[0] = 0
   
    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iVictim
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)
   
    if (izStats[STATS_SHOTS])
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
           
            if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
   
    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats[STATS_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats[STATS_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
   
    return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId = id
            iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id = iMaxDamageId
       
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
       
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
   
    return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId = id
            iMaxKills = g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id = iMaxKillsId
       
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
       
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
                iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
   
    return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
   
    if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats[STATS_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATS_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
           
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
           
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
               
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }
   
    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
   
    if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
       
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
               
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    }
    else
        format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
   
    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[8]
    new izBody[8]
    new iLen

    izStats[STATS_HITS] = 0
    izStats[STATS_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new i = 1; i < 8; i++)
        {
            if (!izBody[i])
                continue
           
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
   
    return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iMax = get_statsnum()
    new izStats[8], izBody[8]
    new iLen = 0

    if (iMax > 15)
        iMax = 15

    new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
   
    format(lKills, 15, "%L", LANG_SERVER, "KILLS")
    format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
    format(lHits, 15, "%L", LANG_SERVER, "HITS")
    format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
    format(lEff, 15, "%L", LANG_SERVER, "EFF")
    format(lAcc, 15, "%L", LANG_SERVER, "ACC")
   
    ucfirst(lEff)
    ucfirst(lAcc)

    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
   
    new iMaxColors = sizeof( g_szTopColors );
   
    for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
        replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
        replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
       
        if( i < iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%  <img src=^"%s^"/></font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPos, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
   
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
   
    ucfirst(lEff)
    ucfirst(lAcc)
   
    iRankPos = get_user_stats(id, izStats, izBody)
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
   
    new L_BODY_PART[8][32]
   
    for (new i = 1; i < 8; i++)
    {
        format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
    }
   
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeapon, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
   
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    format(lWeapon, 15, "%L", id, "WEAPON")
   
    ucfirst(lEff)
    ucfirst(lAcc)
   
    get_user_wstats(id, 0, izStats, izBody)
   
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
   
    for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
    {
        if (get_user_wstats(id, iWeapon, izStats, izBody))
        {
            xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
   
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
       
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }
   
    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
   
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
       
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
           
            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
       
        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
       
        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED
   
    if (read_argc() > 1)
        read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
   
    set_plugin_mode(id, g_sBuffer)
   
    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
   
    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
   
    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    format_top15(g_sBuffer)
    show_motd(id, g_sBuffer, "Top 15")
   
    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    new iKiller = g_izKilled[id][KILLED_KILLER_ID]
   
    format_kill_ainfo(id, iKiller, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)
   
    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    format_kill_vinfo(id, 0, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)
   
    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new izStats[8], izBody[8]
    new iRankPos, iRankMax
    new Float:fEff, Float:fAcc
   
    iRankPos = get_user_stats(id, izStats, izBody)
    iRankMax = get_statsnum()
   
    fEff = effec(izStats)
    fAcc = accuracy(izStats)
   
    client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
   
    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    new iWeapon, iClip, iAmmo, iHealth, iArmor
   
    iWeapon = get_user_weapon(id, iClip, iAmmo)
   
    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
   
    iHealth = get_user_health(id)
    iArmor = get_user_armor(id)
   
    new lWeapon[16]
   
    format(lWeapon, 15, "%L", id, "WEAPON")
    strtolower(lWeapon)
   
    if (iClip >= 0)
    {
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    }
    else
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
   
    engclient_cmd(id, "say_team", g_sBuffer)
   
    return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
   
    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
    num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)
   
    new lEnDis[32]
   
    format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
   
    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
   
    showStatsMenu(id, g_izUserMenuPosition[id] = 0)
   
    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
           
            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]
           
                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }
                   
                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }
           
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
           
            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
           
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
   
    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
   
    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
   
    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex
   
    if (iMenuOptionMax > PPL_MENU_OPTIONS)
        iMenuOptionMax = PPL_MENU_OPTIONS
   
    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }
   
    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
   
    if (iPlayers > iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }
   
    if (iMenuPos > 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
   
    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
   
    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, MAX_TEXT_LENGTH)
   
    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, MAX_TEXT_LENGTH)
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()
   
    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i
   
    new Float:roundtime = get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
       
        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
               
                for (i = 0; i < 8; i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id < MAX_PLAYERS; id++)
            {
                for (i = 0; i < 8; i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
           
            for (i = 0; i < 8; i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id < MAX_PLAYERS; id++)
        {
            g_izUserRndName[id][0] = 0
           
            for (i = 0; i < 8; i++)
                g_izUserRndStats[id][i] = 0
           
            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
   
    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.01, "delay_resethud", 200 + id, args, 1)
    else
        delay_resethud(args)
   
    return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)
    show_roundend_hudstats(id, fGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0
   
    for (new i = 0; i < MAX_PLAYERS; i++)
        g_izUserVictimDistance[id][i] = 0
   
    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
       
        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)
       
        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }
   
    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
       
    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < 8; i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
           
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            client_print(id, print_chat, "* %s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }
       
        client_print(id, print_chat, "* %s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, MAX_TEXT_LENGTH)
       
        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)
   
    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
   
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
       
        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
        else
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
       
        if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    // Display round end stats to all players.
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        show_roundend_hudstats(id, 0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, 1)
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
   
    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
    new iaPlayers[32], iPlayer, iPlayers, id

    if (EndPlayer)
    {
        get_players(iaPlayers, iPlayers)
       
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
           
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
           
            cmdStatsMe(iaPlayers[iPlayer])
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayers, iPlayers)
        format_top15(g_sBuffer)
       
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
           
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
           
            show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
        }
    }
   
    return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, 11)
    g_izSpecMode[id] = (sData[10] == '2')
   
    return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)
       
        if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPos, iRankMax
           
            get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
           
            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()
           
            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }
   
    return PLUGIN_CONTINUE
}

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
}

gracias amigo, pero podrias ponerle que los trofeos salgan al lado del numero?
DancingLmlDancing
Responder
#4
(16/07/2020, 11:43 PM)Boddah. escribió: gracias amigo, pero podrias ponerle que los trofeos salgan al lado del numero?

No lo probé, pero creo que ahí te sirve.

Código PHP:
/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    
"#ff0000",
    
"#07fcff",
    
"#fff007"
};

new const 
g_szCups[ ][ ] = {
    
"http://i.imgur.com/oE9wtrz.png",
    
"http://i.imgur.com/qdAvpbK.png",
    
"http://i.imgur.com/0cHibG1.png"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        // shows attackers
public ShowVictims          // shows victims
public ShowKiller           // shows killer
public ShowTeamScore        // shows team score at round end
public ShowTotalStats       // shows round total stats
public ShowBestScore        // shows rounds best scored player
public ShowMostDisruptive   // shows rounds most disruptive player

public EndPlayer            // displays player stats at the end of map
public EndTop15             // displays top15 at the end of map

public SayHP                // displays information about user killer
public SayStatsMe           // displays user's stats and rank
public SayRankStats         // displays user's rank stats
public SayMe                // displays user's stats
public SayRank              // displays user's rank
public SayReport            // report user's weapon status to team
public SayScore             // displays team's map score
public SayTop15             // displays first 15 players
public SayStatsAll          // displays all players stats and rank

public ShowStats            // set client HUD-stats switched off by default
public ShowDistHS           // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        // show full HUD stats (more than 78 chars)

public SpecRankInfo         // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    
"WHOLEBODY",
    
"HEAD",
    
"CHEST",
    
"STOMACH",
    
"LEFTARM",
    
"RIGHTARM",
    
"LEFTLEG",
    
"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new 
g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new 
g_izUserMenuPlayers[MAX_PLAYERS][32]

new 
g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new 
g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new 
g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new 
Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new 
Float:g_fShowStatsTime                          0.0
new Float:g_fFreezeTime                             0.0
new Float:g_fFreezeLimitTime                        0.0
new Float:g_fHUDDuration                            0.0

new g_iRoundEndTriggered                            0
new g_iRoundEndProcessed                            0

new Float:g_fStartGame                              0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new 
g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new 
g_izTeamRndStats[MAX_TEAMS][8]
new 
g_izTeamGameStats[MAX_TEAMS][8]
new 
g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new 
g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new 
g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new 
g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH 1]
new 
g_izUserRndStats[MAX_PLAYERS][8]
new 
g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH 1]                = ""
new g_sScore[MAX_TEXT_LENGTH 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH 1]         = ""

new t_sText[MAX_TEXT_LENGTH 1]                    = ""
new t_sName[MAX_NAME_LENGTH 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    
// Register plugin.
    
register_plugin("StatsX"AMXX_VERSION_STR"AMXX Dev Team")
    
register_dictionary("statsx.txt")

    
// Register events.
    
register_event("TextMsg""eventStartGame""a""2=#Game_Commencing""2=#Game_will_restart_in")
    
register_event("ResetHUD""eventResetHud""be")
    
register_event("RoundTime""eventStartRound""bc")
    
register_event("SendAudio""eventEndRound""a""2=%!MRAD_terwin""2=%!MRAD_ctwin""2=%!MRAD_rounddraw")
    
register_event("TeamScore""eventTeamScore""a")
    
register_event("30""eventIntermission""a")
    
register_event("TextMsg""eventSpecMode""bd""2&ec_Mod")
    
register_event("StatusValue""eventShowRank""bd""1=2")

    
// Register commands.
    
register_clcmd("say /hp""cmdHp"0"- display info. about your killer (chat)")
    
register_clcmd("say /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    
register_clcmd("say /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    
register_clcmd("say /me""cmdMe"0"- display current round stats (chat)")
    
register_clcmd("say /score""cmdScore"0"- display last score (chat)")
    
register_clcmd("say /rank""cmdRank"0"- display your rank (chat)")
    
register_clcmd("say /report""cmdReport"0"- display weapon status (say_team)")
    
register_clcmd("say /top15""cmdTop15"0"- display top 15 players (MOTD)")
    
register_clcmd("say /stats""cmdStats"0"- display players stats (menu/MOTD)")
    
register_clcmd("say /switch""cmdSwitch"0"- switch client's stats on or off")
    
register_clcmd("say_team /hp""cmdHp"0"- display info. about your killer (chat)")
    
register_clcmd("say_team /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    
register_clcmd("say_team /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    
register_clcmd("say_team /me""cmdMe"0"- display current round stats (chat)")
    
register_clcmd("say_team /score""cmdScore"0"- display last score (chat)")
    
register_clcmd("say_team /rank""cmdRank"0"- display your rank (chat)")
    
register_clcmd("say_team /report""cmdReport"0"- display weapon status (say_team_team)")
    
register_clcmd("say_team /top15""cmdTop15"0"- display top 15 players (MOTD)")
    
register_clcmd("say_team /stats""cmdStats"0"- display players stats (menu/MOTD)")
    
register_clcmd("say_team /switch""cmdSwitch"0"- switch client's stats on or off")

    
// Register menus.
    
register_menucmd(register_menuid("Server Stats"), 1023"actionStatsMenu")

    
// Register special configuration setting and default value.
    
register_srvcmd("amx_statsx_mode""cmdPluginMode"ADMIN_CFG"<flags> - sets plugin options")

#if defined STATSX_DEBUG
    
register_clcmd("say /hudtest""cmdHudTest")
#endif

    
register_cvar(HUD_DURATION_CVARHUD_DURATION)
    
register_cvar(HUD_FREEZE_LIMIT_CVARHUD_FREEZE_LIMIT)

    
// Init buffers and some global vars.
    
g_sBuffer[0] = 0
    save_team_chatscore
()
    
    
g_HudSync_EndRound CreateHudSyncObj()
    
g_HudSync_SpecInfo CreateHudSyncObj()
}

public 
plugin_cfg()
{
    new 
addStast[] = "amx_statscfg add ^"%s^" %s"

    
server_cmd(addStast"ST_SHOW_KILLER_CHAT""KillerChat")
    
server_cmd(addStast"ST_SHOW_ATTACKERS""ShowAttackers")
    
server_cmd(addStast"ST_SHOW_VICTIMS""ShowVictims")
    
server_cmd(addStast"ST_SHOW_KILLER""ShowKiller")
    
server_cmd(addStast"ST_SHOW_TEAM_SCORE""ShowTeamScore")
    
server_cmd(addStast"ST_SHOW_TOTAL_STATS""ShowTotalStats")
    
server_cmd(addStast"ST_SHOW_BEST_SCORE""ShowBestScore")
    
server_cmd(addStast"ST_SHOW_MOST_DISRUPTIVE""ShowMostDisruptive")
    
server_cmd(addStast"ST_SHOW_HUD_STATS_DEF""ShowStats")
    
server_cmd(addStast"ST_SHOW_DIST_HS_HUD""ShowDistHS")
    
server_cmd(addStast"ST_STATS_PLAYER_MAP_END""EndPlayer")
    
server_cmd(addStast"ST_STATS_TOP15_MAP_END""EndTop15")
    
server_cmd(addStast"ST_SAY_HP""SayHP")
    
server_cmd(addStast"ST_SAY_STATSME""SayStatsMe")
    
server_cmd(addStast"ST_SAY_RANKSTATS""SayRankStats")
    
server_cmd(addStast"ST_SAY_ME""SayMe")
    
server_cmd(addStast"ST_SAY_RANK""SayRank")
    
server_cmd(addStast"ST_SAY_REPORT""SayReport")
    
server_cmd(addStast"ST_SAY_SCORE""SayScore")
    
server_cmd(addStast"ST_SAY_TOP15""SayTop15")
    
server_cmd(addStast"ST_SAY_STATS""SayStatsAll")
    
server_cmd(addStast"ST_SPEC_RANK""SpecRankInfo")

    
// Update local configuration vars with value in cvars.
    
get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    
set_hudmessage(2208000.050.1506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_endround(Float:fDuration)
{
    
set_hudmessage(10020000.050.5500.02fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0)
}

set_hudtype_attacker(Float:fDuration)
    
set_hudmessage(2208000.550.3506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_victim(Float:fDuration)
    
set_hudmessage(0802200.550.6006.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_specmode()
{
    
set_hudmessage(2552552550.020.9620.050.10.013.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new 
iiLen
    iLen 
0
    
    
for (120i++)
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"....x....1....x....2....x....3....x....4....x....^n")
    
    
set_hudtype_killer(50.0)
    
show_hudmessage(id"%s"g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!
izStats[STATS_SHOTS])
        return (
0.0)
    
    return (
100.0 float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!
izStats[STATS_KILLS])
        return (
0.0)
    
    return (
100.0 float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return 
float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(idsFlags[])
{
    if (
sFlags[0])
        
g_iPluginMode read_flags(sFlags)
    
    
get_flags(g_iPluginModet_sTextMAX_TEXT_LENGTH)
    
console_print(id"%L"id"MODE_SET_TO"t_sText)
    
    return 
g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    
g_fFreezeTime get_cvar_float("mp_freezetime")
    
    if (
g_fFreezeTime 0.0)
        
g_fFreezeTime 0.0

    g_fHUDDuration 
get_cvar_float(HUD_DURATION_CVAR)
    
    if (
g_fHUDDuration 1.0)
        
g_fHUDDuration 1.0

    g_fFreezeLimitTime 
get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
izStats[8], izBody[8]
    new 
iAttacker
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    
iFound 0
    sBuffer
[0] = 0

    
// Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    
izStats[STATS_SHOTS] = 0
    iAttacker 
g_izKilled[id][KILLED_KILLER_ID]
    
    if (
iAttacker)
        
get_user_astats(idiAttackerizStatsizBody)
    
    if (
izStats[STATS_SHOTS] && ShowFullStats)
    {
        
get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %s -- %0.2f%% %L:^n"id"ATTACKERS"t_sNameaccuracy(izStats), id"ACC")
    }
    else
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"ATTACKERS")

    
// Get and format attacker list.
    
for (iAttacker 1iAttacker <= iMaxPlayeriAttacker++)
    {
        if (
get_user_astats(idiAttackerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            
iFound 1
            get_user_name
(iAttackert_sNameMAX_NAME_LENGTH)
            
            if (
izStats[STATS_KILLS])
            {
                if (!
ShowDistHS)
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (
izStats[STATS_HS])
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
                else
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
            }
            else
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    if (!
iFound)
        
sBuffer[0] = 0
    
    
return iFound
}

// Get and format victims header and list
get_victims(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
izStats[8], izBody[8]
    new 
iVictim
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    
iFound 0
    sBuffer
[0] = 0

    
// Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    
izStats[STATS_SHOTS] = 0
    get_user_vstats
(id0izStatsizBody)
    
    if (
izStats[STATS_SHOTS])
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %0.2f%% %L:^n"id"VICTIMS"accuracy(izStats), id"ACC")
    else
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"VICTIMS")

    for (
iVictim 1iVictim <= iMaxPlayeriVictim++)
    {
        if (
get_user_vstats(idiVictimizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            
iFound 1
            get_user_name
(iVictimt_sNameMAX_NAME_LENGTH)
            
            if (
izStats[STATS_DEATHS])
            {
                if (!
ShowDistHS)
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (
izStats[STATS_HS])
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
                else
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    if (!
iFound)
        
sBuffer[0] = 0

    
return iFound
}

// Get and format kill info.
get_kill_info(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFoundiLen

    iFound 
0
    sBuffer
[0] = 0

    
if (iKiller && iKiller != id)
    {
        new 
izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        
iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)

        
izAStats[STATS_HITS] = 0
        izAStats
[STATS_DAMAGE] = 0
        t_sWpn
[0] = 0
        get_user_astats
(idiKillerizAStatsizABodyt_sWpnMAX_WEAPON_LENGTH)

        
izVStats[STATS_HITS] = 0
        izVStats
[STATS_DAMAGE] = 0
        get_user_vstats
(idiKillerizVStatsiaVBody)

        
iLen format(sBufferMAX_BUFFER_LENGTH"%L^n"id"KILLED_YOU_DIST"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]))
        
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"DID_DMG_HITS"izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"YOU_DID_DMG"izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    return 
iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
idiMaxDamageIdiMaxDamageiMaxHeadShots

    iMaxDamageId 
0
    iMaxDamage 
0
    iMaxHeadShots 
0

    
// Find player.
    
for (id 1id MAX_PLAYERSid++)
    {
        if (
g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            
iMaxDamageId id
            iMaxDamage 
g_izUserRndStats[id][STATS_DAMAGE]
            
iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    
// Format statistics.
    
if (iMaxDamageId)
    {
        
id iMaxDamageId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new 
Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        
format(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"MOST_DMG"g_izUserRndName[id],
                
g_izUserRndStats[id][STATS_HITS], LANG_SERVER"HIT_S"iMaxDamageLANG_SERVER"DMG"fGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        
add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    return 
iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
idiMaxKillsIdiMaxKillsiMaxHeadShots

    iMaxKillsId 
0
    iMaxKills 
0
    iMaxHeadShots 
0

    
// Find player
    
for (id 1id MAX_PLAYERSid++)
    {
        if (
g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            
iMaxKillsId id
            iMaxKills 
g_izUserRndStats[id][STATS_KILLS]
            
iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    
// Format statistics.
    
if (iMaxKillsId)
    {
        
id iMaxKillsId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new 
Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        
format(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"BEST_SCORE"g_izUserRndName[id],
                
iMaxKillsLANG_SERVER"KILL_S"iMaxHeadShotsfGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        
add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    return 
iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    
// Calculate team stats
    
for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    
// Format round team stats, MOTD
    
format(t_sTextMAX_TEXT_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n"g_izTeamScore[0],
            
fzMapEff[0], LANG_SERVER"EFF"fzRndAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzRndAcc[1], LANG_SERVER"ACC")
    
add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new 
Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    
// Calculate team stats
    
for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    
// Format game team stats, chat
    
format(g_sScoreMAX_BUFFER_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L"g_izTeamScore[0],
            
fzMapEff[0], LANG_SERVER"EFF"fzMapAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzMapAcc[1], LANG_SERVER"ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH 1])
{
    
format(t_sTextMAX_TEXT_LENGTH"%L: %d %L / %d hs -- %d %L / %d %L^n"LANG_SERVER"TOTAL"g_izUserRndStats[0][STATS_KILLS], LANG_SERVER"KILL_S",
            
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER"HITS"g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER"SHOT_S")
    
add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(idiAttackersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFound 0
    
    
if (iAttacker && iAttacker != id)
    {
        new 
izStats[8], izBody[8], iLen

        izStats
[STATS_HITS] = 0
        get_user_astats
(idiAttackerizStatsizBody)

        if (
izStats[STATS_HITS])
        {
            
iFound 1
            iLen 
strlen(sBuffer)
            
get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
            
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L:^n"id"HITS_YOU_IN"t_sName)
            
            for (new 
18i++)
            {
                if (!
izBody[i])
                    continue
                
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L: %d^n"idBODY_PART[i], izBody[i])
            }
        }
    }
    
    return 
iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFound 0
    
    
if (iKiller && iKiller != id)
    {
        new 
izStats[8], izBody[8]
        new 
iLen
        
        iFound 
1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        
izStats[STATS_HITS] = 0
        get_user_astats
(idiKillerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH)

        
iLen format(sBufferMAX_BUFFER_LENGTH"%L (%dhp, %dap) >>"id"KILLED_BY_WITH"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]),
                        
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (
izStats[STATS_HITS])
        {
            for (new 
18i++)
            {
                if (!
izBody[i])
                    continue
                
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
            }
        }
        else
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    }
    else
        
format(sBufferMAX_BUFFER_LENGTH"%L"id"YOU_NO_KILLER")
    
    return 
iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFound 0
    
new izStats[8]
    new 
izBody[8]
    new 
iLen

    izStats
[STATS_HITS] = 0
    izStats
[STATS_DAMAGE] = 0
    get_user_vstats
(idiKillerizStatsizBody)

    if (
iKiller && iKiller != id)
    {
        
iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"YOU_HIT"t_sNameizStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"LAST_RES"izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (
izStats[STATS_HITS])
    {
        for (new 
18i++)
        {
            if (!
izBody[i])
                continue
            
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
        }
    }
    else
        
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    
    return 
iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iMax get_statsnum()
    new 
izStats[8], izBody[8]
    new 
iLen 0

    
if (iMax 15)
        
iMax 15

    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    
format(lKills15"%L"LANG_SERVER"KILLS")
    
format(lDeaths15"%L"LANG_SERVER"DEATHS")
    
format(lHits15"%L"LANG_SERVER"HITS")
    
format(lShots15"%L"LANG_SERVER"SHOTS")
    
format(lEff15"%L"LANG_SERVER"EFF")
    
format(lAcc15"%L"LANG_SERVER"ACC")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)

    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    new 
iMaxColors sizeofg_szTopColors );
    
    for (new 
0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        
get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        
replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        
replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        if( 
iMaxColors ) {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<font color=%s>%2d %-22.22s <img src=^"%s^"/> %6d %6d %6d %6d %4d %3.0f%% %3.0f%%  </font>^n"g_szTopColors], 1g_szCups], t_sNameizStats[STATS_KILLS],
                        
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                        
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(idsBuffer[MAX_BUFFER_LENGTH 1], iMyId 0)
{
    new 
izStats[8] = {0, ...}
    new 
izBody[8]
    new 
iRankPosiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    
format(lKills15"%L"id"KILLS")
    
format(lDeaths15"%L"id"DEATHS")
    
format(lHits15"%L"id"HITS")
    
format(lShots15"%L"id"SHOTS")
    
format(lDamage15"%L"id"DAMAGE")
    
format(lEff15"%L"id"EFF")
    
format(lAcc15"%L"id"ACC")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)
    
    
iRankPos get_user_stats(idizStatsizBody)
    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L %L^n^n"id, (!iMyId || iMyId == id) ? "YOUR" "PLAYERS"id"RANK_IS"iRankPosget_statsnum())
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    
lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    
lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    
    new 
L_BODY_PART[8][32]
    
    for (new 
18i++)
    {
        
format(L_BODY_PART[i], 31"%L"idBODY_PART[i])
    }
    
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d""HITS",
                    
L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    
izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
izStats[8] = {0, ...}
    new 
izBody[8]
    new 
iWeaponiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    
format(lKills15"%L"id"KILLS")
    
format(lDeaths15"%L"id"DEATHS")
    
format(lHits15"%L"id"HITS")
    
format(lShots15"%L"id"SHOTS")
    
format(lDamage15"%L"id"DAMAGE")
    
format(lEff15"%L"id"EFF")
    
format(lAcc15"%L"id"ACC")
    
format(lWeapon15"%L"id"WEAPON")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)
    
    
get_user_wstats(id0izStatsizBody)
    
    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    
lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    
lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n"lWeaponlKillslDeathslHitslShotslDamagelAcc)
    
    for (
iWeapon 1iWeapon xmod_get_maxweapons() && MAX_BUFFER_LENGTH iLen iWeapon++)
    {
        if (
get_user_wstats(idiWeaponizStatsizBody))
        {
            
xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n"t_sWpnizStats[STATS_KILLS], izStats[STATS_DEATHS],
                            
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(idFloat:fGameTime)
{
    
// Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    
if (!g_izStatsSwitch[id]) return
    if (!
g_sAwardAndScore[0]) return

    
// If round end timer is zero clear round end stats.
    
if (g_fShowStatsTime == 0.0)
    {
        
ClearSyncHud(idg_HudSync_EndRound)
#if defined STATSX_DEBUG
        
log_amx("Clear round end HUD stats for #%d"id)
#endif
    
}

    
// Set HUD-duration to default or remaining time.
    
new Float:fDuration
    
    
if (fGameTime == 0.0)
        
fDuration g_fHUDDuration
    
else
    {
        
fDuration g_fShowStatsTime g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            
fDuration g_fFreezeTime g_fFreezeLimitTime
    
}
    
    
// Show stats only if more time left than coded minimum.
    
if (fDuration >= HUD_MIN_DURATION)
    {
        
set_hudtype_endround(fDuration)
        
ShowSyncHudMsg(idg_HudSync_EndRound"%s"g_sAwardAndScore)
#if defined STATSX_DEBUG
        
log_amx("Show %1.2fs round end HUD stats for #%d"fDurationid)
#endif
    
}
}

// Show round end stats.
show_user_hudstats(idFloat:fGameTime)
{
    
// Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    
if (!g_izStatsSwitch[id]) return
    if (
g_fzShowUserStatsTime[id] == 0.0) return

    
// Set HUD-duration to default or remaining time.
    
new Float:fDuration
    
    
if (fGameTime == 0.0)
        
fDuration g_fHUDDuration
    
else
    {
        
fDuration g_fzShowUserStatsTime[id] + g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            
fDuration g_fFreezeTime g_fFreezeLimitTime
    
}

    
// Show stats only if more time left than coded minimum.
    
if (fDuration >= HUD_MIN_DURATION)
    {
        if (
ShowKiller)
        {
            new 
iKiller
            
            iKiller 
g_izKilled[id][KILLED_KILLER_ID]
            
get_kill_info(idiKillerg_sBuffer)
            
add_attacker_hits(idiKillerg_sBuffer)
            
set_hudtype_killer(fDuration)
            
show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            
log_amx("Show %1.2fs %suser HUD k-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        
}
        
        if (
ShowVictims)
        {
            
get_victims(idg_sBuffer)
            
set_hudtype_victim(fDuration)
            
show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            
log_amx("Show %1.2fs %suser HUD v-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        
}
        
        if (
ShowAttackers)
        {
            
get_attackers(idg_sBuffer)
            
set_hudtype_attacker(fDuration)
            
show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            
log_amx("Show %1.2fs %suser HUD a-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        
}
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(idlevelcid)
{
    if (!
cmd_access(idlevelcid1))
        return 
PLUGIN_HANDLED
    
    
if (read_argc() > 1)
        
read_argv(1g_sBufferMAX_BUFFER_LENGTH)
    else
        
g_sBuffer[0] = 0
    
    set_plugin_mode
(idg_sBuffer)
    
    return 
PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!
SayStatsMe)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}

    
format_stats(idg_sBuffer)
    
get_user_name(idt_sNameMAX_NAME_LENGTH)
    
show_motd(idg_sBuffert_sName)
    
    return 
PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!
SayRankStats)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
format_rankstats(idg_sBuffer)
    
get_user_name(idt_sNameMAX_NAME_LENGTH)
    
show_motd(idg_sBuffert_sName)
    
    return 
PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!
SayTop15)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
format_top15(g_sBuffer)
    
show_motd(idg_sBuffer"Top 15")
    
    return 
PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!
SayHP)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    new 
iKiller g_izKilled[id][KILLED_KILLER_ID]
    
    
format_kill_ainfo(idiKillerg_sBuffer)
    
client_print(idprint_chat"* %s"g_sBuffer)
    
    return 
PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!
SayMe)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
format_kill_vinfo(id0g_sBuffer)
    
client_print(idprint_chat"* %s"g_sBuffer)
    
    return 
PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!
SayRank)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}

    new 
izStats[8], izBody[8]
    new 
iRankPosiRankMax
    
new Float:fEffFloat:fAcc
    
    iRankPos 
get_user_stats(idizStatsizBody)
    
iRankMax get_statsnum()
    
    
fEff effec(izStats)
    
fAcc accuracy(izStats)
    
    
client_print(idprint_chat"* %L"id"YOUR_RANK_IS"iRankPosiRankMaxizStats[STATS_KILLS], izStats[STATS_HITS], fEfffAcc)
    
    return 
PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!
SayReport)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    new 
iWeaponiClipiAmmoiHealthiArmor
    
    iWeapon 
get_user_weapon(idiClipiAmmo)
    
    if (
iWeapon != 0)
        
xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
    
    
iHealth get_user_health(id)
    
iArmor get_user_armor(id)
    
    new 
lWeapon[16]
    
    
format(lWeapon15"%L"id"WEAPON")
    
strtolower(lWeapon)
    
    if (
iClip >= 0)
    {
        
format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d/%d, %L: %d, %L: %d"lWeapont_sWpnLANG_SERVER"AMMO"iClipiAmmoLANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    }
    else
        
format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d, %L: %d"lWeapont_sWpn[7], LANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    
    
engclient_cmd(id"say_team"g_sBuffer)
    
    return 
PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!
SayScore)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
client_print(idprint_chat"%L: %s"id"GAME_SCORE"g_sScore)
    
    return 
PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    
g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? : -1
    num_to_str
(g_izStatsSwitch[id], t_sTextMAX_TEXT_LENGTH)
    
client_cmd(id"setinfo _amxstatsx %s"t_sText)
    
    new 
lEnDis[32]
    
    
format(lEnDis31"%L"idg_izStatsSwitch[id] ? "ENABLED" "DISABLED")
    
client_print(idprint_chat"* %L"id"STATS_ANNOUNCE"lEnDis)
    
    return 
PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!
SayStatsAll)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
showStatsMenu(idg_izUserMenuPosition[id] = 0)
    
    return 
PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(idkey)
{
    switch (
key)
    {
        
// Key '1' to '7', execute action on this option
        
case 0..6:
        {
            new 
iOptioniIndex
            iOption 
= (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            
if (iOption >= && iOption 32)
            {
                
iIndex g_izUserMenuPlayers[id][iOption]
            
                if (
is_user_connected(iIndex))
                {
                    switch (
g_izUserMenuAction[id])
                    {
                        case 
0format_stats(iIndexg_sBuffer)
                        case 
1format_rankstats(iIndexg_sBufferid)
                        default: 
g_sBuffer[0] = 0
                    
}
                    
                    if (
g_sBuffer[0])
                    {
                        
get_user_name(iIndext_sNameMAX_NAME_LENGTH)
                        
show_motd(idg_sBuffert_sName)
                    }
                }
            }
            
            
showStatsMenu(idg_izUserMenuPosition[id])
        }
        
// Key '8', change action
        
case 7:
        {
            
g_izUserMenuAction[id]++
            
            if (
g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                
g_izUserMenuAction[id] = 0
            
            showStatsMenu
(idg_izUserMenuPosition[id])
        }
        
// Key '9', select next page of options
        
case 8showStatsMenu(id, ++g_izUserMenuPosition[id])
        
// Key '10', cancel or go back to previous menu
        
case 9:
        {
            if (
g_izUserMenuPosition[id] > 0)
                
showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    return 
PLUGIN_HANDLED
}

new 
g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats""Show rank stats"}

showStatsMenu(idiMenuPos)
{
    new 
iLeniKeyMaskiPlayers
    
new iUserIndexiMenuPosMaxiMenuOptioniMenuOptionMax
    
    get_players
(g_izUserMenuPlayers[id], iPlayers)
    
iMenuPosMax = ((iPlayers 1) / PPL_MENU_OPTIONS) + 1
    
    
// If menu pos does not excist use last menu (if players has left)
    
if (iMenuPos >= iMenuPosMax)
        
iMenuPos iMenuPosMax 1

    iUserIndex 
iMenuPos PPL_MENU_OPTIONS
    iLen 
format(g_sBufferMAX_BUFFER_LENGTH"\y%L\R%d/%d^n\w^n"id"SERVER_STATS"iMenuPos 1iMenuPosMax)
    
iMenuOptionMax iPlayers iUserIndex
    
    
if (iMenuOptionMax PPL_MENU_OPTIONS)
        
iMenuOptionMax PPL_MENU_OPTIONS
    
    
for (iMenuOption 0iMenuOption iMenuOptionMaxiMenuOption++)
    {
        
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sNameMAX_NAME_LENGTH)
        
iKeyMask |= (1<<iMenuOption)
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%d. %s^n\w"iMenuOption 1t_sName)
    }
    
    
iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen 
+= format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n8. %s^n\w"g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    if (
iPlayers iUserIndex)
    {
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n9. %L..."id"MORE")
        
iKeyMask |= MENU_KEY_9
    
}
    
    if (
iMenuPos 0)
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"BACK")
    else
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"EXIT")
    
    
show_menu(idiKeyMaskg_sBuffer, -1"Server Stats")
    
    return 
PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    
read_data(2t_sTextMAX_TEXT_LENGTH)
    
    if (
t_sText[6] == 'w')
    {
        
read_data(3t_sTextMAX_TEXT_LENGTH)
        
g_fStartGame get_gametime() + float(str_to_num(t_sText))
    }
    else
        
g_fStartGame get_gametime()
    
    return 
PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new 
iTeamidi
    
    
new Float:roundtime get_cvar_float("mp_roundtime");
    if (
read_data(1) >= floatround(roundtime 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    
{
#if defined STATSX_DEBUG
        
log_amx("Reset round stats")
#endif
        
        // Reset game stats on game start and restart.
        
if (g_fStartGame 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            
log_amx("Reset game stats")
#endif
            
g_fStartGame 0.0

            
// Clear team and game stats.
            
for (iTeam 0iTeam MAX_TEAMSiTeam++)
            {
                
g_izTeamEventScore[iTeam] = 0
                
                
for (08i++)
                    
g_izTeamGameStats[iTeam][i] = 0
            
}

            
// Clear game stats, incl '0' that is sum of all users.
            
for (id 0id MAX_PLAYERSid++)
            {
                for (
08i++)
                    
g_izUserGameStats[id][i] = 0
            
}
        }

        
// Update team score with "TeamScore" event values and
        // clear team round stats.
        
for (iTeam 0iTeam MAX_TEAMSiTeam++)
        {
            
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            for (
08i++)
                
g_izTeamRndStats[iTeam][i] = 0
        
}

        
// Clear user round stats, incl '0' that is sum of all users.
        
for (id 0id MAX_PLAYERSid++)
        {
            
g_izUserRndName[id][0] = 0
            
            
for (08i++)
                
g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime
[id] = 0.0
        
}

        
// Allow end round stats and reset end round triggered indicator.
        
g_iRoundEndTriggered 0
        g_iRoundEndProcessed 
0
        g_fShowStatsTime 
0.0

        
// Update local configuration vars with value in cvars.
        
get_config_cvars()
    }

    return 
PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new 
args[1]
    
args[0] = id
    
    
if (g_iPluginMode MODE_HUD_DELAY)
        
set_task(0.01"delay_resethud"200 idargs1)
    else
        
delay_resethud(args)
    
    return 
PLUGIN_CONTINUE
}

public 
delay_resethud(args[])
{
    new 
id args[0]
    new 
Float:fGameTime

    
// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    
log_amx("Reset HUD for #%d"id)
#endif
    
fGameTime get_gametime()
    
show_user_hudstats(idfGameTime)
    
show_roundend_hudstats(idfGameTime)

    
// Reset round stats
    
g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = -1        // Initialize flags
    
g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance
[id] = 0
    
    
for (new 0MAX_PLAYERSi++)
        
g_izUserVictimDistance[id][i] = 0
    
    
return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killervictimwpnindexhitplaceTK)
{
    
// Bail out if no killer.
    
if (!killer)
        return 
PLUGIN_CONTINUE

    
if (killer != victim)
    {
        new 
iaVOrigin[3], iaKOrigin[3]
        new 
iDistance
        
        get_user_origin
(victimiaVOrigin)
        
get_user_origin(killeriaKOrigin)
        
        
g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled
[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance 
get_distance(iaVOriginiaKOrigin)
        
g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance
[killer][victim] = iDistance
    
}
    
    
g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    
// Display kill stats for the player if round
    // end stats was not processed.
    
if (!g_iRoundEndProcessed)
        
kill_stats(victim)

    return 
PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    
// Bail out if user stats timer is non-zero,
    // ie function already called.
    
if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    new 
team get_user_team(id)
    if (
team || team 2)
    {
        return
    }

    
// Flag kill stats displayed for this player.
    
g_fzShowUserStatsTime[id] = get_gametime()

    
// Add user death stats to user round stats
    
new izStats[8], izBody[8]
    new 
iTeami
    
new iKiller

    iKiller 
g_izKilled[id][KILLED_KILLER_ID]

    
// Get user's team (if dead use the saved team)
    
if (iKiller)
        
iTeam g_izKilled[id][KILLED_TEAM] - 1
    
else
        
iTeam get_user_team(id) - 1

    get_user_name
(idg_izUserRndName[id], MAX_NAME_LENGTH)

    if (
get_user_rstats(idizStatsizBody))
    {
        
// Update user's team round stats
        
if (iTeam >= && iTeam MAX_TEAMS)
        {
            for (
08i++)
            {
                
g_izTeamRndStats[iTeam][i] += izStats[i]
                
g_izTeamGameStats[iTeam][i] += izStats[i]
                
g_izUserRndStats[0][i] += izStats[i]
                
g_izUserGameStats[0][i] += izStats[i]
            }
        }

        
// Update user's round stats
        
if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (
08i++)
            {
                
g_izUserRndStats[id][i] += izStats[i]
                
g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            
g_izUserUserID[id] = get_user_userid(id)
            
            for (
08i++)
            {
                
g_izUserRndStats[id][i] = izStats[i]
                
g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    
// endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    
if (KillerChat && iKiller && iKiller != id)
    {
        if (
format_kill_ainfo(idiKillerg_sBuffer))
        {
            
client_print(idprint_chat"* %s"g_sBuffer)
            
format_kill_vinfo(idiKillerg_sBuffer)
        }
        
        
client_print(idprint_chat"* %s"g_sBuffer)
    }

    
// Display player stats info.
#if defined STATSX_DEBUG
    
log_amx("Kill stats for #%d"id)
#endif
    
show_user_hudstats(id0.0)
}

public 
eventEndRound()
{
    
// Update local configuration vars with value in cvars.
    
get_config_cvars()

    
// If first end round event in the round, calculate team score.
    
if (!g_iRoundEndTriggered)
    {
        
read_data(2t_sTextMAX_TEXT_LENGTH)
        
        if (
t_sText[7] == 't')            // Terrorist wins
            
g_izTeamScore[0]++
        else if (
t_sText[7] == 'c')        // CT wins
            
g_izTeamScore[1]++
    }

    
set_task(0.3"ERTask"997)
    
    return 
PLUGIN_CONTINUE
}

public 
ERTask()
{
    
// Flag round end triggered.
    
g_iRoundEndTriggered 1

    
// Display round end stats to all players.
    
endround_stats()
}

endround_stats()
{
    
// Bail out if end round stats has already been processed
    // or round end not triggered.
    
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new 
iaPlayers[32], iPlayeriPlayersid

    get_players
(iaPlayersiPlayers)

    
// Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    
log_amx("End round stats")
#endif
    
    
for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        
id iaPlayers[iPlayer]
        
        if (
g_fzShowUserStatsTime[id] == 0.0)
        {
            
kill_stats(id)
        }
    }

    
g_sAwardAndScore[0] = 0

    
// Create round awards.
    
if (ShowMostDisruptive)
        
add_most_disruptive(g_sAwardAndScore)
    if (
ShowBestScore)
        
add_best_score(g_sAwardAndScore)

    
// Create round score.
    // Compensate HUD message if awards are disabled.
    
if (ShowTeamScore || ShowTotalStats)
    {
        if (
ShowMostDisruptive && ShowBestScore)
            
add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n")
        else if (
ShowMostDisruptive || ShowBestScore)
            
add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n")
        else
            
add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n^n^n")

        if (
ShowTeamScore)
            
add_team_score(g_sAwardAndScore)
        
        if (
ShowTotalStats)
            
add_total_stats(g_sAwardAndScore)
    }

    
save_team_chatscore()

    
// Get and save round end stats time.
    
g_fShowStatsTime get_gametime()

    
// Display round end stats to all players.
    
for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        
id iaPlayers[iPlayer]
        
show_roundend_hudstats(id0.0)
    }

    
// Flag round end processed.
    
g_iRoundEndProcessed 1
}

public 
eventTeamScore()
{
    new 
sTeamID[1], iTeamScore
    read_data
(1sTeamID1)
    
iTeamScore read_data(2)
    
g_izTeamEventScore[(sTeamID[0] == 'C') ? 0] = iTeamScore
    
    
return PLUGIN_CONTINUE
}

public 
eventIntermission()
{
    if (
EndPlayer || EndTop15)
        
set_task(1.0"end_game_stats"900)
}

public 
end_game_stats()
{
    new 
iaPlayers[32], iPlayeriPlayersid

    
if (EndPlayer)
    {
        
get_players(iaPlayersiPlayers)
        
        for (
iPlayer 0iPlayer iPlayersiPlayer++)
        {
            
id iaPlayers[iPlayer]
            
            if (!
g_izStatsSwitch[id])
                continue    
// Do not show any stats
            
            
cmdStatsMe(iaPlayers[iPlayer])
        }
    }
    else if (
EndTop15)
    {
        
get_players(iaPlayersiPlayers)
        
format_top15(g_sBuffer)
        
        for (
iPlayer 0iPlayer iPlayersiPlayer++)
        {
            
id iaPlayers[iPlayer]
            
            if (!
g_izStatsSwitch[id])
                continue    
// Do not show any stats
            
            
show_motd(iaPlayers[iPlayer], g_sBuffer"Top 15")
        }
    }
    
    return 
PLUGIN_CONTINUE
}

public 
eventSpecMode(id)
{
    new 
sData[12]
    
read_data(2sData11)
    
g_izSpecMode[id] = (sData[10] == '2')
    
    return 
PLUGIN_CONTINUE
}

public 
eventShowRank(id)
{
    if (
SpecRankInfo && g_izSpecMode[id])
    {
        new 
iPlayer read_data(2)
        
        if (
is_user_connected(iPlayer))
        {
            new 
izStats[8], izBody[8]
            new 
iRankPosiRankMax
            
            get_user_name
(iPlayert_sNameMAX_NAME_LENGTH)
            
            
iRankPos get_user_stats(iPlayerizStatsizBody)
            
iRankMax get_statsnum()
            
            
set_hudtype_specmode()
            
ShowSyncHudMsg(idg_HudSync_SpecInfo"%L"id"X_RANK_IS"t_sNameiRankPosiRankMax)
        }
    }
    
    return 
PLUGIN_CONTINUE
}

public 
client_connect(id)
{
    if (
ShowStats)
    {
        
get_user_info(id"_amxstatsx"t_sTextMAX_TEXT_LENGTH)
        
g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    
}
    else
        
g_izStatsSwitch[id] = 0

    g_izKilled
[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = 0        // Clear all flags
    
g_fzShowUserStatsTime[id] = 0.0

    
return PLUGIN_CONTINUE

Corazón I dream of someday being able to have your near. Corazón
[Imagen: 76561199006140497.png]
Responder
#5
(17/07/2020, 01:07 AM)andres_1041 escribió: No lo probé, pero creo que ahí te sirve.

Código PHP:
/* AMX Mod X
*  StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    "#ff0000",
    "#07fcff",
    "#fff007"
};

new const 
g_szCups[ ][ ] = {
    "http://i.imgur.com/oE9wtrz.png",
    "http://i.imgur.com/qdAvpbK.png",
    "http://i.imgur.com/0cHibG1.png"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR  "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR  "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0  // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat          // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        // shows attackers
public ShowVictims          // shows victims
public ShowKiller          // shows killer
public ShowTeamScore        // shows team score at round end
public ShowTotalStats      // shows round total stats
public ShowBestScore        // shows rounds best scored player
public ShowMostDisruptive  // shows rounds most disruptive player

public EndPlayer            // displays player stats at the end of map
public EndTop15            // displays top15 at the end of map

public SayHP                // displays information about user killer
public SayStatsMe          // displays user's stats and rank
public SayRankStats        // displays user's rank stats
public SayMe                // displays user's stats
public SayRank              // displays user's rank
public SayReport            // report user's weapon status to team
public SayScore            // displays team's map score
public SayTop15            // displays first 15 players
public SayStatsAll          // displays all players stats and rank

public ShowStats            // set client HUD-stats switched off by default
public ShowDistHS          // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        // show full HUD stats (more than 78 chars)

public SpecRankInfo        // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS              2
#define MAX_PLAYERS            32 + 1

#define MAX_NAME_LENGTH        31
#define MAX_WEAPON_LENGTH      31
#define MAX_TEXT_LENGTH        255
#define MAX_BUFFER_LENGTH      2047

// User stats parms id
#define STATS_KILLS            0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS              3
#define STATS_SHOTS            4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0  // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1  // Killer's health
#define KILLED_KILLER_ARMOUR    2  // Killer's armour
#define KILLED_TEAM            3  // Killer's team
#define KILLED_KILLER_STATSFIX  4  // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2  // Number of player menu actions
#define PPL_MENU_OPTIONS        7  // Number of player options per displayed menu

new g_iPluginMode                                  0

new g_izUserMenuPosition[MAX_PLAYERS]              = {0, ...}
new 
g_izUserMenuAction[MAX_PLAYERS]                = {0, ...}
new 
g_izUserMenuPlayers[MAX_PLAYERS][32]

new 
g_izSpecMode[MAX_PLAYERS]                      = {0, ...}

new 
g_izShowStatsFlags[MAX_PLAYERS]                = {0, ...}
new 
g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new 
Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new 
Float:g_fShowStatsTime                          0.0
new Float:g_fFreezeTime                            0.0
new Float:g_fFreezeLimitTime                        0.0
new Float:g_fHUDDuration                            0.0

new g_iRoundEndTriggered                            0
new g_iRoundEndProcessed                            0

new Float:g_fStartGame                              0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new 
g_izTeamEventScore[MAX_TEAMS]                  = {0, ...}
new 
g_izTeamRndStats[MAX_TEAMS][8]
new 
g_izTeamGameStats[MAX_TEAMS][8]
new 
g_izUserUserID[MAX_PLAYERS]                    = {0, ...}
new 
g_izUserAttackerDistance[MAX_PLAYERS]          = {0, ...}
new 
g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new 
g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH 1]
new 
g_izUserRndStats[MAX_PLAYERS][8]
new 
g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH 1]                ""
new g_sScore[MAX_TEXT_LENGTH 1]                  ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH 1]        ""

new t_sText[MAX_TEXT_LENGTH 1]                    ""
new t_sName[MAX_NAME_LENGTH 1]                    ""
new t_sWpn[MAX_WEAPON_LENGTH 1]                  ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX"AMXX_VERSION_STR"AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg""eventStartGame""a""2=#Game_Commencing""2=#Game_will_restart_in")
    register_event("ResetHUD""eventResetHud""be")
    register_event("RoundTime""eventStartRound""bc")
    register_event("SendAudio""eventEndRound""a""2=%!MRAD_terwin""2=%!MRAD_ctwin""2=%!MRAD_rounddraw")
    register_event("TeamScore""eventTeamScore""a")
    register_event("30""eventIntermission""a")
    register_event("TextMsg""eventSpecMode""bd""2&ec_Mod")
    register_event("StatusValue""eventShowRank""bd""1=2")

    // Register commands.
    register_clcmd("say /hp""cmdHp"0"- display info. about your killer (chat)")
    register_clcmd("say /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    register_clcmd("say /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    register_clcmd("say /me""cmdMe"0"- display current round stats (chat)")
    register_clcmd("say /score""cmdScore"0"- display last score (chat)")
    register_clcmd("say /rank""cmdRank"0"- display your rank (chat)")
    register_clcmd("say /report""cmdReport"0"- display weapon status (say_team)")
    register_clcmd("say /top15""cmdTop15"0"- display top 15 players (MOTD)")
    register_clcmd("say /stats""cmdStats"0"- display players stats (menu/MOTD)")
    register_clcmd("say /switch""cmdSwitch"0"- switch client's stats on or off")
    register_clcmd("say_team /hp""cmdHp"0"- display info. about your killer (chat)")
    register_clcmd("say_team /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    register_clcmd("say_team /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    register_clcmd("say_team /me""cmdMe"0"- display current round stats (chat)")
    register_clcmd("say_team /score""cmdScore"0"- display last score (chat)")
    register_clcmd("say_team /rank""cmdRank"0"- display your rank (chat)")
    register_clcmd("say_team /report""cmdReport"0"- display weapon status (say_team_team)")
    register_clcmd("say_team /top15""cmdTop15"0"- display top 15 players (MOTD)")
    register_clcmd("say_team /stats""cmdStats"0"- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch""cmdSwitch"0"- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023"actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode""cmdPluginMode"ADMIN_CFG"<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest""cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVARHUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVARHUD_FREEZE_LIMIT)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore
()
    
    g_HudSync_EndRound 
CreateHudSyncObj()
    g_HudSync_SpecInfo CreateHudSyncObj()
}

public 
plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast"ST_SHOW_KILLER_CHAT""KillerChat")
    server_cmd(addStast"ST_SHOW_ATTACKERS""ShowAttackers")
    server_cmd(addStast"ST_SHOW_VICTIMS""ShowVictims")
    server_cmd(addStast"ST_SHOW_KILLER""ShowKiller")
    server_cmd(addStast"ST_SHOW_TEAM_SCORE""ShowTeamScore")
    server_cmd(addStast"ST_SHOW_TOTAL_STATS""ShowTotalStats")
    server_cmd(addStast"ST_SHOW_BEST_SCORE""ShowBestScore")
    server_cmd(addStast"ST_SHOW_MOST_DISRUPTIVE""ShowMostDisruptive")
    server_cmd(addStast"ST_SHOW_HUD_STATS_DEF""ShowStats")
    server_cmd(addStast"ST_SHOW_DIST_HS_HUD""ShowDistHS")
    server_cmd(addStast"ST_STATS_PLAYER_MAP_END""EndPlayer")
    server_cmd(addStast"ST_STATS_TOP15_MAP_END""EndTop15")
    server_cmd(addStast"ST_SAY_HP""SayHP")
    server_cmd(addStast"ST_SAY_STATSME""SayStatsMe")
    server_cmd(addStast"ST_SAY_RANKSTATS""SayRankStats")
    server_cmd(addStast"ST_SAY_ME""SayMe")
    server_cmd(addStast"ST_SAY_RANK""SayRank")
    server_cmd(addStast"ST_SAY_REPORT""SayReport")
    server_cmd(addStast"ST_SAY_SCORE""SayScore")
    server_cmd(addStast"ST_SAY_TOP15""SayTop15")
    server_cmd(addStast"ST_SAY_STATS""SayStatsAll")
    server_cmd(addStast"ST_SPEC_RANK""SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(2208000.050.1506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(10020000.050.5500.02fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(2208000.550.3506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0802200.550.6006.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(2552552550.020.9620.050.10.013.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new iiLen
    iLen 
0
    
    
for (120i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"....x....1....x....2....x....3....x....4....x....^n")
    
    set_hudtype_killer
(50.0)
    show_hudmessage(id"%s"g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
    
    
return (100.0 float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
    
    
return (100.0 float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(idsFlags[])
{
    if (sFlags[0])
        g_iPluginMode read_flags(sFlags)
    
    get_flags
(g_iPluginModet_sTextMAX_TEXT_LENGTH)
    console_print(id"%L"id"MODE_SET_TO"t_sText)
    
    
return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime get_cvar_float("mp_freezetime")
    
    
if (g_fFreezeTime 0.0)
        g_fFreezeTime 0.0

    g_fHUDDuration 
get_cvar_float(HUD_DURATION_CVAR)
    
    
if (g_fHUDDuration 1.0)
        g_fHUDDuration 1.0

    g_fFreezeLimitTime 
get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    iFound 0
    sBuffer
[0] = 0

    
// Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker 
g_izKilled[id][KILLED_KILLER_ID]
    
    
if (iAttacker)
        get_user_astats(idiAttackerizStatsizBody)
    
    
if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
        iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %s -- %0.2f%% %L:^n"id"ATTACKERS"t_sNameaccuracy(izStats), id"ACC")
    }
    else
        iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"ATTACKERS")

    // Get and format attacker list.
    for (iAttacker 1iAttacker <= iMaxPlayeriAttacker++)
    {
        if (get_user_astats(idiAttackerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            iFound 1
            get_user_name
(iAttackert_sNameMAX_NAME_LENGTH)
            
            
if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    
if (!iFound)
        sBuffer[0] = 0
    
    
return iFound
}

// Get and format victims header and list
get_victims(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new izStats[8], izBody[8]
    new iVictim
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    iFound 0
    sBuffer
[0] = 0

    
// Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats
(id0izStatsizBody)
    
    
if (izStats[STATS_SHOTS])
        iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %0.2f%% %L:^n"id"VICTIMS"accuracy(izStats), id"ACC")
    else
        iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"VICTIMS")

    for (iVictim 1iVictim <= iMaxPlayeriVictim++)
    {
        if (get_user_vstats(idiVictimizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            iFound 1
            get_user_name
(iVictimt_sNameMAX_NAME_LENGTH)
            
            
if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    
if (!iFound)
        sBuffer[0] = 0

    
return iFound
}

// Get and format kill info.
get_kill_info(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFoundiLen

    iFound 
0
    sBuffer
[0] = 0

    
if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats
[STATS_DAMAGE] = 0
        t_sWpn
[0] = 0
        get_user_astats
(idiKillerizAStatsizABodyt_sWpnMAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats
[STATS_DAMAGE] = 0
        get_user_vstats
(idiKillerizVStatsiaVBody)

        iLen format(sBufferMAX_BUFFER_LENGTH"%L^n"id"KILLED_YOU_DIST"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"DID_DMG_HITS"izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"YOU_DID_DMG"izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    
return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new idiMaxDamageIdiMaxDamageiMaxHeadShots

    iMaxDamageId 
0
    iMaxDamage 
0
    iMaxHeadShots 
0

    
// Find player.
    for (id 1id MAX_PLAYERSid++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId id
            iMaxDamage 
g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id iMaxDamageId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        format
(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"MOST_DMG"g_izUserRndName[id],
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER"HIT_S"iMaxDamageLANG_SERVER"DMG"fGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    
return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new idiMaxKillsIdiMaxKillsiMaxHeadShots

    iMaxKillsId 
0
    iMaxKills 
0
    iMaxHeadShots 
0

    
// Find player
    for (id 1id MAX_PLAYERSid++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId id
            iMaxKills 
g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id iMaxKillsId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        format
(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"BEST_SCORE"g_izUserRndName[id],
                iMaxKillsLANG_SERVER"KILL_S"iMaxHeadShotsfGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    
return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sTextMAX_TEXT_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n"g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER"EFF"fzRndAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzRndAcc[1], LANG_SERVER"ACC")
    add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScoreMAX_BUFFER_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L"g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER"EFF"fzMapAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzMapAcc[1], LANG_SERVER"ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH 1])
{
    format(t_sTextMAX_TEXT_LENGTH"%L: %d %L / %d hs -- %d %L / %d %L^n"LANG_SERVER"TOTAL"g_izUserRndStats[0][STATS_KILLS], LANG_SERVER"KILL_S",
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER"HITS"g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER"SHOT_S")
    add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(idiAttackersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFound 0
    
    
if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats
[STATS_HITS] = 0
        get_user_astats
(idiAttackerizStatsizBody)

        if (izStats[STATS_HITS])
        {
            iFound 1
            iLen 
strlen(sBuffer)
            get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
            
            iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L:^n"id"HITS_YOU_IN"t_sName)
            
            
for (new 18i++)
            {
                if (!izBody[i])
                    continue
                
                iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L: %d^n"idBODY_PART[i], izBody[i])
            }
        }
    }
    
    
return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFound 0
    
    
if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
        
        iFound 
1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats
(idiKillerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH)

        iLen format(sBufferMAX_BUFFER_LENGTH"%L (%dhp, %dap) >>"id"KILLED_BY_WITH"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new 18i++)
            {
                if (!izBody[i])
                    continue
                
                iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    }
    else
        format(sBufferMAX_BUFFER_LENGTH"%L"id"YOU_NO_KILLER")
    
    
return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFound 0
    
new izStats[8]
    new izBody[8]
    new iLen

    izStats
[STATS_HITS] = 0
    izStats
[STATS_DAMAGE] = 0
    get_user_vstats
(idiKillerizStatsizBody)

    if (iKiller && iKiller != id)
    {
        iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"YOU_HIT"t_sNameizStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"LAST_RES"izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new 18i++)
        {
            if (!izBody[i])
                continue
            
            iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    
    
return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new iMax get_statsnum()
    new izStats[8], izBody[8]
    new iLen 0

    
if (iMax 15)
        iMax 15

    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    format
(lKills15"%L"LANG_SERVER"KILLS")
    format(lDeaths15"%L"LANG_SERVER"DEATHS")
    format(lHits15"%L"LANG_SERVER"HITS")
    format(lShots15"%L"LANG_SERVER"SHOTS")
    format(lEff15"%L"LANG_SERVER"EFF")
    format(lAcc15"%L"LANG_SERVER"ACC")
    
    ucfirst
(lEff)
    ucfirst(lAcc)

    iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    
new iMaxColors sizeofg_szTopColors );
    
    
for (new 0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        
if( iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<font color=%s>%2d %-22.22s <img src=^"%s^"/> %6d %6d %6d %6d %4d %3.0f%% %3.0f%%  </font>^n"g_szTopColors], 1g_szCups], t_sNameizStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(idsBuffer[MAX_BUFFER_LENGTH 1], iMyId 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPosiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    format
(lKills15"%L"id"KILLS")
    format(lDeaths15"%L"id"DEATHS")
    format(lHits15"%L"id"HITS")
    format(lShots15"%L"id"SHOTS")
    format(lDamage15"%L"id"DAMAGE")
    format(lEff15"%L"id"EFF")
    format(lAcc15"%L"id"ACC")
    
    ucfirst
(lEff)
    ucfirst(lAcc)
    
    iRankPos 
get_user_stats(idizStatsizBody)
    iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L %L^n^n"id, (!iMyId || iMyId == id) ? "YOUR" "PLAYERS"id"RANK_IS"iRankPosget_statsnum())
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    
    
new L_BODY_PART[8][32]
    
    
for (new 18i++)
    {
        format(L_BODY_PART[i], 31"%L"idBODY_PART[i])
    }
    
    iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d""HITS",
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeaponiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    format
(lKills15"%L"id"KILLS")
    format(lDeaths15"%L"id"DEATHS")
    format(lHits15"%L"id"HITS")
    format(lShots15"%L"id"SHOTS")
    format(lDamage15"%L"id"DAMAGE")
    format(lEff15"%L"id"EFF")
    format(lAcc15"%L"id"ACC")
    format(lWeapon15"%L"id"WEAPON")
    
    ucfirst
(lEff)
    ucfirst(lAcc)
    
    get_user_wstats
(id0izStatsizBody)
    
    iLen 
format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n"lWeaponlKillslDeathslHitslShotslDamagelAcc)
    
    
for (iWeapon 1iWeapon xmod_get_maxweapons() && MAX_BUFFER_LENGTH iLen iWeapon++)
    {
        if (get_user_wstats(idiWeaponizStatsizBody))
        {
            xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n"t_sWpnizStats[STATS_KILLS], izStats[STATS_DEATHS],
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(idFloat:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(idg_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d"id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    
if (fGameTime == 0.0)
        fDuration g_fHUDDuration
    
else
    {
        fDuration g_fShowStatsTime g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            fDuration g_fFreezeTime g_fFreezeLimitTime
    
}
    
    
// Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(idg_HudSync_EndRound"%s"g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d"fDurationid)
#endif
    }
}

// Show round end stats.
show_user_hudstats(idFloat:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    
if (fGameTime == 0.0)
        fDuration g_fHUDDuration
    
else
    {
        fDuration g_fzShowUserStatsTime[id] + g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            fDuration g_fFreezeTime g_fFreezeLimitTime
    
}

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
            
            iKiller 
g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(idiKillerg_sBuffer)
            add_attacker_hits(idiKillerg_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        }
        
        
if (ShowVictims)
        {
            get_victims(idg_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        }
        
        
if (ShowAttackers)
        {
            get_attackers(idg_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(idlevelcid)
{
    if (!cmd_access(idlevelcid1))
        return PLUGIN_HANDLED
    
    
if (read_argc() > 1)
        read_argv(1g_sBufferMAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
    
    set_plugin_mode
(idg_sBuffer)
    
    
return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}

    format_stats(idg_sBuffer)
    get_user_name(idt_sNameMAX_NAME_LENGTH)
    show_motd(idg_sBuffert_sName)
    
    
return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    format_rankstats
(idg_sBuffer)
    get_user_name(idt_sNameMAX_NAME_LENGTH)
    show_motd(idg_sBuffert_sName)
    
    
return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    format_top15
(g_sBuffer)
    show_motd(idg_sBuffer"Top 15")
    
    
return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    
new iKiller g_izKilled[id][KILLED_KILLER_ID]
    
    format_kill_ainfo
(idiKillerg_sBuffer)
    client_print(idprint_chat"* %s"g_sBuffer)
    
    
return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    format_kill_vinfo
(id0g_sBuffer)
    client_print(idprint_chat"* %s"g_sBuffer)
    
    
return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}

    new izStats[8], izBody[8]
    new iRankPosiRankMax
    
new Float:fEffFloat:fAcc
    
    iRankPos 
get_user_stats(idizStatsizBody)
    iRankMax get_statsnum()
    
    fEff 
effec(izStats)
    fAcc accuracy(izStats)
    
    client_print
(idprint_chat"* %L"id"YOUR_RANK_IS"iRankPosiRankMaxizStats[STATS_KILLS], izStats[STATS_HITS], fEfffAcc)
    
    
return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    
new iWeaponiClipiAmmoiHealthiArmor
    
    iWeapon 
get_user_weapon(idiClipiAmmo)
    
    
if (iWeapon != 0)
        xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
    
    iHealth 
get_user_health(id)
    iArmor get_user_armor(id)
    
    
new lWeapon[16]
    
    format
(lWeapon15"%L"id"WEAPON")
    strtolower(lWeapon)
    
    
if (iClip >= 0)
    {
        format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d/%d, %L: %d, %L: %d"lWeapont_sWpnLANG_SERVER"AMMO"iClipiAmmoLANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    }
    else
        format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d, %L: %d"lWeapont_sWpn[7], LANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    
    engclient_cmd
(id"say_team"g_sBuffer)
    
    
return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    client_print
(idprint_chat"%L: %s"id"GAME_SCORE"g_sScore)
    
    
return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? : -1
    num_to_str
(g_izStatsSwitch[id], t_sTextMAX_TEXT_LENGTH)
    client_cmd(id"setinfo _amxstatsx %s"t_sText)
    
    
new lEnDis[32]
    
    format
(lEnDis31"%L"idg_izStatsSwitch[id] ? "ENABLED" "DISABLED")
    client_print(idprint_chat"* %L"id"STATS_ANNOUNCE"lEnDis)
    
    
return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    showStatsMenu
(idg_izUserMenuPosition[id] = 0)
    
    
return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(idkey)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOptioniIndex
            iOption 
= (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            
if (iOption >= && iOption 32)
            {
                iIndex g_izUserMenuPlayers[id][iOption]
            
                
if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0format_stats(iIndexg_sBuffer)
                        case 1format_rankstats(iIndexg_sBufferid)
                        default: g_sBuffer[0] = 0
                    
}
                    
                    
if (g_sBuffer[0])
                    {
                        get_user_name(iIndext_sNameMAX_NAME_LENGTH)
                        show_motd(idg_sBuffert_sName)
                    }
                }
            }
            
            showStatsMenu
(idg_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
            
            
if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
            
            showStatsMenu
(idg_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    
return PLUGIN_HANDLED
}

new 
g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats""Show rank stats"}

showStatsMenu(idiMenuPos)
{
    new iLeniKeyMaskiPlayers
    
new iUserIndexiMenuPosMaxiMenuOptioniMenuOptionMax
    
    get_players
(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers 1) / PPL_MENU_OPTIONS) + 1
    
    
// If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos iMenuPosMax 1

    iUserIndex 
iMenuPos PPL_MENU_OPTIONS
    iLen 
format(g_sBufferMAX_BUFFER_LENGTH"\y%L\R%d/%d^n\w^n"id"SERVER_STATS"iMenuPos 1iMenuPosMax)
    iMenuOptionMax iPlayers iUserIndex
    
    
if (iMenuOptionMax PPL_MENU_OPTIONS)
        iMenuOptionMax PPL_MENU_OPTIONS
    
    
for (iMenuOption 0iMenuOption iMenuOptionMaxiMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sNameMAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%d. %s^n\w"iMenuOption 1t_sName)
    }
    
    iKeyMask 
|= MENU_KEY_8|MENU_KEY_0
    iLen 
+= format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n8. %s^n\w"g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    
if (iPlayers iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n9. %L..."id"MORE")
        iKeyMask |= MENU_KEY_9
    
}
    
    
if (iMenuPos 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"EXIT")
    
    show_menu
(idiKeyMaskg_sBuffer, -1"Server Stats")
    
    
return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2t_sTextMAX_TEXT_LENGTH)
    
    
if (t_sText[6] == 'w')
    {
        read_data(3t_sTextMAX_TEXT_LENGTH)
        g_fStartGame get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame get_gametime()
    
    
return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeamidi
    
    
new Float:roundtime get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
        
        
// Reset game stats on game start and restart.
        if (g_fStartGame 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame 0.0

            
// Clear team and game stats.
            for (iTeam 0iTeam MAX_TEAMSiTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
                
                
for (08i++)
                    g_izTeamGameStats[iTeam][i] = 0
            
}

            // Clear game stats, incl '0' that is sum of all users.
            for (id 0id MAX_PLAYERSid++)
            {
                for (08i++)
                    g_izUserGameStats[id][i] = 0
            
}
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam 0iTeam MAX_TEAMSiTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            
for (08i++)
                g_izTeamRndStats[iTeam][i] = 0
        
}

        // Clear user round stats, incl '0' that is sum of all users.
        for (id 0id MAX_PLAYERSid++)
        {
            g_izUserRndName[id][0] = 0
            
            
for (08i++)
                g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime
[id] = 0.0
        
}

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered 0
        g_iRoundEndProcessed 
0
        g_fShowStatsTime 
0.0

        
// Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    
if (g_iPluginMode MODE_HUD_DELAY)
        set_task(0.01"delay_resethud"200 idargs1)
    else
        delay_resethud(args)
    
    
return PLUGIN_CONTINUE
}

public 
delay_resethud(args[])
{
    new id args[0]
    new Float:fGameTime

    
// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d"id)
#endif
    fGameTime get_gametime()
    show_user_hudstats(idfGameTime)
    show_roundend_hudstats(idfGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance
[id] = 0
    
    
for (new 0MAX_PLAYERSi++)
        g_izUserVictimDistance[id][i] = 0
    
    
return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killervictimwpnindexhitplaceTK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    
if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
        
        get_user_origin
(victimiaVOrigin)
        get_user_origin(killeriaKOrigin)
        
        g_izKilled
[victim][KILLED_KILLER_ID] = killer
        g_izKilled
[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance 
get_distance(iaVOriginiaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance
[killer][victim] = iDistance
    
}
    
    g_izKilled
[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    
// Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    
new team get_user_team(id)
    if (team || team 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeami
    
new iKiller

    iKiller 
g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam g_izKilled[id][KILLED_TEAM] - 1
    
else
        iTeam get_user_team(id) - 1

    get_user_name
(idg_izUserRndName[id], MAX_NAME_LENGTH)

    if (get_user_rstats(idizStatsizBody))
    {
        // Update user's team round stats
        if (iTeam >= && iTeam MAX_TEAMS)
        {
            for (08i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (08i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
            
            
for (08i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(idiKillerg_sBuffer))
        {
            client_print(idprint_chat"* %s"g_sBuffer)
            format_kill_vinfo(idiKillerg_sBuffer)
        }
        
        client_print
(idprint_chat"* %s"g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d"id)
#endif
    show_user_hudstats(id0.0)
}

public 
eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2t_sTextMAX_TEXT_LENGTH)
        
        
if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3"ERTask"997)
    
    
return PLUGIN_CONTINUE
}

public 
ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered 1

    
// Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayeriPlayersid

    get_players
(iaPlayersiPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
    
    
for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        id iaPlayers[iPlayer]
        
        
if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    
// Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n")
        else
            add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
        
        
if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime get_gametime()

    // Display round end stats to all players.
    for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        id iaPlayers[iPlayer]
        show_roundend_hudstats(id0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed 1
}

public 
eventTeamScore()
{
    new sTeamID[1], iTeamScore
    read_data
(1sTeamID1)
    iTeamScore read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 0] = iTeamScore
    
    
return PLUGIN_CONTINUE
}

public 
eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0"end_game_stats"900)
}

public 
end_game_stats()
{
    new iaPlayers[32], iPlayeriPlayersid

    
if (EndPlayer)
    {
        get_players(iaPlayersiPlayers)
        
        
for (iPlayer 0iPlayer iPlayersiPlayer++)
        {
            id iaPlayers[iPlayer]
            
            
if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            cmdStatsMe
(iaPlayers[iPlayer])
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayersiPlayers)
        format_top15(g_sBuffer)
        
        
for (iPlayer 0iPlayer iPlayersiPlayer++)
        {
            id iaPlayers[iPlayer]
            
            
if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            show_motd
(iaPlayers[iPlayer], g_sBuffer"Top 15")
        }
    }
    
    
return PLUGIN_CONTINUE
}

public 
eventSpecMode(id)
{
    new sData[12]
    read_data(2sData11)
    g_izSpecMode[id] = (sData[10] == '2')
    
    
return PLUGIN_CONTINUE
}

public 
eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer read_data(2)
        
        
if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPosiRankMax
            
            get_user_name
(iPlayert_sNameMAX_NAME_LENGTH)
            
            iRankPos 
get_user_stats(iPlayerizStatsizBody)
            iRankMax get_statsnum()
            
            set_hudtype_specmode
()
            ShowSyncHudMsg(idg_HudSync_SpecInfo"%L"id"X_RANK_IS"t_sNameiRankPosiRankMax)
        }
    }
    
    
return PLUGIN_CONTINUE
}

public 
client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id"_amxstatsx"t_sTextMAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    
}
    else
        g_izStatsSwitch[id] = 0

    g_izKilled
[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    
return PLUGIN_CONTINUE


ahora no aparecen ni los trofeos, ayudaaaaaa
DancingLmlDancing
Responder
#6
(16/07/2020, 11:43 PM)Boddah. escribió: gracias amigo, pero podrias ponerle que los trofeos salgan al lado del numero?
Código PHP:
/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    
"#ff0000",
    
"#07fcff",
    
"#fff007"
};

new const 
g_szCups[ ][ ] = {
    
"http://i.imgur.com/oE9wtrz.png",
    
"http://i.imgur.com/qdAvpbK.png",
    
"http://i.imgur.com/0cHibG1.png"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        // shows attackers
public ShowVictims          // shows victims
public ShowKiller           // shows killer
public ShowTeamScore        // shows team score at round end
public ShowTotalStats       // shows round total stats
public ShowBestScore        // shows rounds best scored player
public ShowMostDisruptive   // shows rounds most disruptive player

public EndPlayer            // displays player stats at the end of map
public EndTop15             // displays top15 at the end of map

public SayHP                // displays information about user killer
public SayStatsMe           // displays user's stats and rank
public SayRankStats         // displays user's rank stats
public SayMe                // displays user's stats
public SayRank              // displays user's rank
public SayReport            // report user's weapon status to team
public SayScore             // displays team's map score
public SayTop15             // displays first 15 players
public SayStatsAll          // displays all players stats and rank

public ShowStats            // set client HUD-stats switched off by default
public ShowDistHS           // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        // show full HUD stats (more than 78 chars)

public SpecRankInfo         // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    
"WHOLEBODY",
    
"HEAD",
    
"CHEST",
    
"STOMACH",
    
"LEFTARM",
    
"RIGHTARM",
    
"LEFTLEG",
    
"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new 
g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new 
g_izUserMenuPlayers[MAX_PLAYERS][32]

new 
g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new 
g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new 
g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new 
Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new 
Float:g_fShowStatsTime                          0.0
new Float:g_fFreezeTime                             0.0
new Float:g_fFreezeLimitTime                        0.0
new Float:g_fHUDDuration                            0.0

new g_iRoundEndTriggered                            0
new g_iRoundEndProcessed                            0

new Float:g_fStartGame                              0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new 
g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new 
g_izTeamRndStats[MAX_TEAMS][8]
new 
g_izTeamGameStats[MAX_TEAMS][8]
new 
g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new 
g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new 
g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new 
g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH 1]
new 
g_izUserRndStats[MAX_PLAYERS][8]
new 
g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH 1]                = ""
new g_sScore[MAX_TEXT_LENGTH 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH 1]         = ""

new t_sText[MAX_TEXT_LENGTH 1]                    = ""
new t_sName[MAX_NAME_LENGTH 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    
// Register plugin.
    
register_plugin("StatsX"AMXX_VERSION_STR"AMXX Dev Team")
    
register_dictionary("statsx.txt")

    
// Register events.
    
register_event("TextMsg""eventStartGame""a""2=#Game_Commencing""2=#Game_will_restart_in")
    
register_event("ResetHUD""eventResetHud""be")
    
register_event("RoundTime""eventStartRound""bc")
    
register_event("SendAudio""eventEndRound""a""2=%!MRAD_terwin""2=%!MRAD_ctwin""2=%!MRAD_rounddraw")
    
register_event("TeamScore""eventTeamScore""a")
    
register_event("30""eventIntermission""a")
    
register_event("TextMsg""eventSpecMode""bd""2&ec_Mod")
    
register_event("StatusValue""eventShowRank""bd""1=2")

    
// Register commands.
    
register_clcmd("say /hp""cmdHp"0"- display info. about your killer (chat)")
    
register_clcmd("say /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    
register_clcmd("say /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    
register_clcmd("say /me""cmdMe"0"- display current round stats (chat)")
    
register_clcmd("say /score""cmdScore"0"- display last score (chat)")
    
register_clcmd("say /rank""cmdRank"0"- display your rank (chat)")
    
register_clcmd("say /report""cmdReport"0"- display weapon status (say_team)")
    
register_clcmd("say /top15""cmdTop15"0"- display top 15 players (MOTD)")
    
register_clcmd("say /stats""cmdStats"0"- display players stats (menu/MOTD)")
    
register_clcmd("say /switch""cmdSwitch"0"- switch client's stats on or off")
    
register_clcmd("say_team /hp""cmdHp"0"- display info. about your killer (chat)")
    
register_clcmd("say_team /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    
register_clcmd("say_team /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    
register_clcmd("say_team /me""cmdMe"0"- display current round stats (chat)")
    
register_clcmd("say_team /score""cmdScore"0"- display last score (chat)")
    
register_clcmd("say_team /rank""cmdRank"0"- display your rank (chat)")
    
register_clcmd("say_team /report""cmdReport"0"- display weapon status (say_team_team)")
    
register_clcmd("say_team /top15""cmdTop15"0"- display top 15 players (MOTD)")
    
register_clcmd("say_team /stats""cmdStats"0"- display players stats (menu/MOTD)")
    
register_clcmd("say_team /switch""cmdSwitch"0"- switch client's stats on or off")

    
// Register menus.
    
register_menucmd(register_menuid("Server Stats"), 1023"actionStatsMenu")

    
// Register special configuration setting and default value.
    
register_srvcmd("amx_statsx_mode""cmdPluginMode"ADMIN_CFG"<flags> - sets plugin options")

#if defined STATSX_DEBUG
    
register_clcmd("say /hudtest""cmdHudTest")
#endif

    
register_cvar(HUD_DURATION_CVARHUD_DURATION)
    
register_cvar(HUD_FREEZE_LIMIT_CVARHUD_FREEZE_LIMIT)

    
// Init buffers and some global vars.
    
g_sBuffer[0] = 0
    save_team_chatscore
()
    
    
g_HudSync_EndRound CreateHudSyncObj()
    
g_HudSync_SpecInfo CreateHudSyncObj()
}

public 
plugin_cfg()
{
    new 
addStast[] = "amx_statscfg add ^"%s^" %s"

    
server_cmd(addStast"ST_SHOW_KILLER_CHAT""KillerChat")
    
server_cmd(addStast"ST_SHOW_ATTACKERS""ShowAttackers")
    
server_cmd(addStast"ST_SHOW_VICTIMS""ShowVictims")
    
server_cmd(addStast"ST_SHOW_KILLER""ShowKiller")
    
server_cmd(addStast"ST_SHOW_TEAM_SCORE""ShowTeamScore")
    
server_cmd(addStast"ST_SHOW_TOTAL_STATS""ShowTotalStats")
    
server_cmd(addStast"ST_SHOW_BEST_SCORE""ShowBestScore")
    
server_cmd(addStast"ST_SHOW_MOST_DISRUPTIVE""ShowMostDisruptive")
    
server_cmd(addStast"ST_SHOW_HUD_STATS_DEF""ShowStats")
    
server_cmd(addStast"ST_SHOW_DIST_HS_HUD""ShowDistHS")
    
server_cmd(addStast"ST_STATS_PLAYER_MAP_END""EndPlayer")
    
server_cmd(addStast"ST_STATS_TOP15_MAP_END""EndTop15")
    
server_cmd(addStast"ST_SAY_HP""SayHP")
    
server_cmd(addStast"ST_SAY_STATSME""SayStatsMe")
    
server_cmd(addStast"ST_SAY_RANKSTATS""SayRankStats")
    
server_cmd(addStast"ST_SAY_ME""SayMe")
    
server_cmd(addStast"ST_SAY_RANK""SayRank")
    
server_cmd(addStast"ST_SAY_REPORT""SayReport")
    
server_cmd(addStast"ST_SAY_SCORE""SayScore")
    
server_cmd(addStast"ST_SAY_TOP15""SayTop15")
    
server_cmd(addStast"ST_SAY_STATS""SayStatsAll")
    
server_cmd(addStast"ST_SPEC_RANK""SpecRankInfo")

    
// Update local configuration vars with value in cvars.
    
get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    
set_hudmessage(2208000.050.1506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_endround(Float:fDuration)
{
    
set_hudmessage(10020000.050.5500.02fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0)
}

set_hudtype_attacker(Float:fDuration)
    
set_hudmessage(2208000.550.3506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_victim(Float:fDuration)
    
set_hudmessage(0802200.550.6006.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_specmode()
{
    
set_hudmessage(2552552550.020.9620.050.10.013.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new 
iiLen
    iLen 
0
    
    
for (120i++)
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"....x....1....x....2....x....3....x....4....x....^n")
    
    
set_hudtype_killer(50.0)
    
show_hudmessage(id"%s"g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!
izStats[STATS_SHOTS])
        return (
0.0)
    
    return (
100.0 float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!
izStats[STATS_KILLS])
        return (
0.0)
    
    return (
100.0 float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return 
float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(idsFlags[])
{
    if (
sFlags[0])
        
g_iPluginMode read_flags(sFlags)
    
    
get_flags(g_iPluginModet_sTextMAX_TEXT_LENGTH)
    
console_print(id"%L"id"MODE_SET_TO"t_sText)
    
    return 
g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    
g_fFreezeTime get_cvar_float("mp_freezetime")
    
    if (
g_fFreezeTime 0.0)
        
g_fFreezeTime 0.0

    g_fHUDDuration 
get_cvar_float(HUD_DURATION_CVAR)
    
    if (
g_fHUDDuration 1.0)
        
g_fHUDDuration 1.0

    g_fFreezeLimitTime 
get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
izStats[8], izBody[8]
    new 
iAttacker
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    
iFound 0
    sBuffer
[0] = 0

    
// Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    
izStats[STATS_SHOTS] = 0
    iAttacker 
g_izKilled[id][KILLED_KILLER_ID]
    
    if (
iAttacker)
        
get_user_astats(idiAttackerizStatsizBody)
    
    if (
izStats[STATS_SHOTS] && ShowFullStats)
    {
        
get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %s -- %0.2f%% %L:^n"id"ATTACKERS"t_sNameaccuracy(izStats), id"ACC")
    }
    else
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"ATTACKERS")

    
// Get and format attacker list.
    
for (iAttacker 1iAttacker <= iMaxPlayeriAttacker++)
    {
        if (
get_user_astats(idiAttackerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            
iFound 1
            get_user_name
(iAttackert_sNameMAX_NAME_LENGTH)
            
            if (
izStats[STATS_KILLS])
            {
                if (!
ShowDistHS)
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (
izStats[STATS_HS])
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
                else
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
            }
            else
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    if (!
iFound)
        
sBuffer[0] = 0
    
    
return iFound
}

// Get and format victims header and list
get_victims(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
izStats[8], izBody[8]
    new 
iVictim
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    
iFound 0
    sBuffer
[0] = 0

    
// Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    
izStats[STATS_SHOTS] = 0
    get_user_vstats
(id0izStatsizBody)
    
    if (
izStats[STATS_SHOTS])
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %0.2f%% %L:^n"id"VICTIMS"accuracy(izStats), id"ACC")
    else
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"VICTIMS")

    for (
iVictim 1iVictim <= iMaxPlayeriVictim++)
    {
        if (
get_user_vstats(idiVictimizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            
iFound 1
            get_user_name
(iVictimt_sNameMAX_NAME_LENGTH)
            
            if (
izStats[STATS_DEATHS])
            {
                if (!
ShowDistHS)
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (
izStats[STATS_HS])
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
                else
                    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    
izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    if (!
iFound)
        
sBuffer[0] = 0

    
return iFound
}

// Get and format kill info.
get_kill_info(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFoundiLen

    iFound 
0
    sBuffer
[0] = 0

    
if (iKiller && iKiller != id)
    {
        new 
izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        
iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)

        
izAStats[STATS_HITS] = 0
        izAStats
[STATS_DAMAGE] = 0
        t_sWpn
[0] = 0
        get_user_astats
(idiKillerizAStatsizABodyt_sWpnMAX_WEAPON_LENGTH)

        
izVStats[STATS_HITS] = 0
        izVStats
[STATS_DAMAGE] = 0
        get_user_vstats
(idiKillerizVStatsiaVBody)

        
iLen format(sBufferMAX_BUFFER_LENGTH"%L^n"id"KILLED_YOU_DIST"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]))
        
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"DID_DMG_HITS"izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"YOU_DID_DMG"izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    return 
iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
idiMaxDamageIdiMaxDamageiMaxHeadShots

    iMaxDamageId 
0
    iMaxDamage 
0
    iMaxHeadShots 
0

    
// Find player.
    
for (id 1id MAX_PLAYERSid++)
    {
        if (
g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            
iMaxDamageId id
            iMaxDamage 
g_izUserRndStats[id][STATS_DAMAGE]
            
iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    
// Format statistics.
    
if (iMaxDamageId)
    {
        
id iMaxDamageId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new 
Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        
format(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"MOST_DMG"g_izUserRndName[id],
                
g_izUserRndStats[id][STATS_HITS], LANG_SERVER"HIT_S"iMaxDamageLANG_SERVER"DMG"fGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        
add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    return 
iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
idiMaxKillsIdiMaxKillsiMaxHeadShots

    iMaxKillsId 
0
    iMaxKills 
0
    iMaxHeadShots 
0

    
// Find player
    
for (id 1id MAX_PLAYERSid++)
    {
        if (
g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            
iMaxKillsId id
            iMaxKills 
g_izUserRndStats[id][STATS_KILLS]
            
iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    
// Format statistics.
    
if (iMaxKillsId)
    {
        
id iMaxKillsId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new 
Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        
format(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"BEST_SCORE"g_izUserRndName[id],
                
iMaxKillsLANG_SERVER"KILL_S"iMaxHeadShotsfGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        
add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    return 
iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    
// Calculate team stats
    
for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    
// Format round team stats, MOTD
    
format(t_sTextMAX_TEXT_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n"g_izTeamScore[0],
            
fzMapEff[0], LANG_SERVER"EFF"fzRndAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzRndAcc[1], LANG_SERVER"ACC")
    
add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new 
Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    
// Calculate team stats
    
for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    
// Format game team stats, chat
    
format(g_sScoreMAX_BUFFER_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L"g_izTeamScore[0],
            
fzMapEff[0], LANG_SERVER"EFF"fzMapAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzMapAcc[1], LANG_SERVER"ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH 1])
{
    
format(t_sTextMAX_TEXT_LENGTH"%L: %d %L / %d hs -- %d %L / %d %L^n"LANG_SERVER"TOTAL"g_izUserRndStats[0][STATS_KILLS], LANG_SERVER"KILL_S",
            
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER"HITS"g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER"SHOT_S")
    
add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(idiAttackersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFound 0
    
    
if (iAttacker && iAttacker != id)
    {
        new 
izStats[8], izBody[8], iLen

        izStats
[STATS_HITS] = 0
        get_user_astats
(idiAttackerizStatsizBody)

        if (
izStats[STATS_HITS])
        {
            
iFound 1
            iLen 
strlen(sBuffer)
            
get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
            
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L:^n"id"HITS_YOU_IN"t_sName)
            
            for (new 
18i++)
            {
                if (!
izBody[i])
                    continue
                
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L: %d^n"idBODY_PART[i], izBody[i])
            }
        }
    }
    
    return 
iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFound 0
    
    
if (iKiller && iKiller != id)
    {
        new 
izStats[8], izBody[8]
        new 
iLen
        
        iFound 
1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        
izStats[STATS_HITS] = 0
        get_user_astats
(idiKillerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH)

        
iLen format(sBufferMAX_BUFFER_LENGTH"%L (%dhp, %dap) >>"id"KILLED_BY_WITH"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]),
                        
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (
izStats[STATS_HITS])
        {
            for (new 
18i++)
            {
                if (!
izBody[i])
                    continue
                
                
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
            }
        }
        else
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    }
    else
        
format(sBufferMAX_BUFFER_LENGTH"%L"id"YOU_NO_KILLER")
    
    return 
iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iFound 0
    
new izStats[8]
    new 
izBody[8]
    new 
iLen

    izStats
[STATS_HITS] = 0
    izStats
[STATS_DAMAGE] = 0
    get_user_vstats
(idiKillerizStatsizBody)

    if (
iKiller && iKiller != id)
    {
        
iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"YOU_HIT"t_sNameizStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        
iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"LAST_RES"izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (
izStats[STATS_HITS])
    {
        for (new 
18i++)
        {
            if (!
izBody[i])
                continue
            
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
        }
    }
    else
        
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    
    return 
iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iMax get_statsnum()
    new 
izStats[8], izBody[8]
    new 
iLen 0

    
if (iMax 15)
        
iMax 15

    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    
format(lKills15"%L"LANG_SERVER"KILLS")
    
format(lDeaths15"%L"LANG_SERVER"DEATHS")
    
format(lHits15"%L"LANG_SERVER"HITS")
    
format(lShots15"%L"LANG_SERVER"SHOTS")
    
format(lEff15"%L"LANG_SERVER"EFF")
    
format(lAcc15"%L"LANG_SERVER"ACC")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)

    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    new 
iMaxColors sizeofg_szTopColors );
    
    for (new 
0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        
get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        
replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        
replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        if( 
iMaxColors ) {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<font color=%s>%2d <img src=^"%s^"/> %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%% </font>^n"g_szTopColors], 1,g_szCups] , t_sNameizStats[STATS_KILLS],
                        
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                        
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(idsBuffer[MAX_BUFFER_LENGTH 1], iMyId 0)
{
    new 
izStats[8] = {0, ...}
    new 
izBody[8]
    new 
iRankPosiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    
format(lKills15"%L"id"KILLS")
    
format(lDeaths15"%L"id"DEATHS")
    
format(lHits15"%L"id"HITS")
    
format(lShots15"%L"id"SHOTS")
    
format(lDamage15"%L"id"DAMAGE")
    
format(lEff15"%L"id"EFF")
    
format(lAcc15"%L"id"ACC")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)
    
    
iRankPos get_user_stats(idizStatsizBody)
    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L %L^n^n"id, (!iMyId || iMyId == id) ? "YOUR" "PLAYERS"id"RANK_IS"iRankPosget_statsnum())
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    
lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    
lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    
    new 
L_BODY_PART[8][32]
    
    for (new 
18i++)
    {
        
format(L_BODY_PART[i], 31"%L"idBODY_PART[i])
    }
    
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d""HITS",
                    
L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    
izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
izStats[8] = {0, ...}
    new 
izBody[8]
    new 
iWeaponiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    
format(lKills15"%L"id"KILLS")
    
format(lDeaths15"%L"id"DEATHS")
    
format(lHits15"%L"id"HITS")
    
format(lShots15"%L"id"SHOTS")
    
format(lDamage15"%L"id"DAMAGE")
    
format(lEff15"%L"id"EFF")
    
format(lAcc15"%L"id"ACC")
    
format(lWeapon15"%L"id"WEAPON")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)
    
    
get_user_wstats(id0izStatsizBody)
    
    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    
lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    
lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n"lWeaponlKillslDeathslHitslShotslDamagelAcc)
    
    for (
iWeapon 1iWeapon xmod_get_maxweapons() && MAX_BUFFER_LENGTH iLen iWeapon++)
    {
        if (
get_user_wstats(idiWeaponizStatsizBody))
        {
            
xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n"t_sWpnizStats[STATS_KILLS], izStats[STATS_DEATHS],
                            
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(idFloat:fGameTime)
{
    
// Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    
if (!g_izStatsSwitch[id]) return
    if (!
g_sAwardAndScore[0]) return

    
// If round end timer is zero clear round end stats.
    
if (g_fShowStatsTime == 0.0)
    {
        
ClearSyncHud(idg_HudSync_EndRound)
#if defined STATSX_DEBUG
        
log_amx("Clear round end HUD stats for #%d"id)
#endif
    
}

    
// Set HUD-duration to default or remaining time.
    
new Float:fDuration
    
    
if (fGameTime == 0.0)
        
fDuration g_fHUDDuration
    
else
    {
        
fDuration g_fShowStatsTime g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            
fDuration g_fFreezeTime g_fFreezeLimitTime
    
}
    
    
// Show stats only if more time left than coded minimum.
    
if (fDuration >= HUD_MIN_DURATION)
    {
        
set_hudtype_endround(fDuration)
        
ShowSyncHudMsg(idg_HudSync_EndRound"%s"g_sAwardAndScore)
#if defined STATSX_DEBUG
        
log_amx("Show %1.2fs round end HUD stats for #%d"fDurationid)
#endif
    
}
}

// Show round end stats.
show_user_hudstats(idFloat:fGameTime)
{
    
// Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    
if (!g_izStatsSwitch[id]) return
    if (
g_fzShowUserStatsTime[id] == 0.0) return

    
// Set HUD-duration to default or remaining time.
    
new Float:fDuration
    
    
if (fGameTime == 0.0)
        
fDuration g_fHUDDuration
    
else
    {
        
fDuration g_fzShowUserStatsTime[id] + g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            
fDuration g_fFreezeTime g_fFreezeLimitTime
    
}

    
// Show stats only if more time left than coded minimum.
    
if (fDuration >= HUD_MIN_DURATION)
    {
        if (
ShowKiller)
        {
            new 
iKiller
            
            iKiller 
g_izKilled[id][KILLED_KILLER_ID]
            
get_kill_info(idiKillerg_sBuffer)
            
add_attacker_hits(idiKillerg_sBuffer)
            
set_hudtype_killer(fDuration)
            
show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            
log_amx("Show %1.2fs %suser HUD k-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        
}
        
        if (
ShowVictims)
        {
            
get_victims(idg_sBuffer)
            
set_hudtype_victim(fDuration)
            
show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            
log_amx("Show %1.2fs %suser HUD v-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        
}
        
        if (
ShowAttackers)
        {
            
get_attackers(idg_sBuffer)
            
set_hudtype_attacker(fDuration)
            
show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            
log_amx("Show %1.2fs %suser HUD a-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        
}
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(idlevelcid)
{
    if (!
cmd_access(idlevelcid1))
        return 
PLUGIN_HANDLED
    
    
if (read_argc() > 1)
        
read_argv(1g_sBufferMAX_BUFFER_LENGTH)
    else
        
g_sBuffer[0] = 0
    
    set_plugin_mode
(idg_sBuffer)
    
    return 
PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!
SayStatsMe)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}

    
format_stats(idg_sBuffer)
    
get_user_name(idt_sNameMAX_NAME_LENGTH)
    
show_motd(idg_sBuffert_sName)
    
    return 
PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!
SayRankStats)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
format_rankstats(idg_sBuffer)
    
get_user_name(idt_sNameMAX_NAME_LENGTH)
    
show_motd(idg_sBuffert_sName)
    
    return 
PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!
SayTop15)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
format_top15(g_sBuffer)
    
show_motd(idg_sBuffer"Top 15")
    
    return 
PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!
SayHP)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    new 
iKiller g_izKilled[id][KILLED_KILLER_ID]
    
    
format_kill_ainfo(idiKillerg_sBuffer)
    
client_print(idprint_chat"* %s"g_sBuffer)
    
    return 
PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!
SayMe)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
format_kill_vinfo(id0g_sBuffer)
    
client_print(idprint_chat"* %s"g_sBuffer)
    
    return 
PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!
SayRank)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}

    new 
izStats[8], izBody[8]
    new 
iRankPosiRankMax
    
new Float:fEffFloat:fAcc
    
    iRankPos 
get_user_stats(idizStatsizBody)
    
iRankMax get_statsnum()
    
    
fEff effec(izStats)
    
fAcc accuracy(izStats)
    
    
client_print(idprint_chat"* %L"id"YOUR_RANK_IS"iRankPosiRankMaxizStats[STATS_KILLS], izStats[STATS_HITS], fEfffAcc)
    
    return 
PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!
SayReport)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    new 
iWeaponiClipiAmmoiHealthiArmor
    
    iWeapon 
get_user_weapon(idiClipiAmmo)
    
    if (
iWeapon != 0)
        
xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
    
    
iHealth get_user_health(id)
    
iArmor get_user_armor(id)
    
    new 
lWeapon[16]
    
    
format(lWeapon15"%L"id"WEAPON")
    
strtolower(lWeapon)
    
    if (
iClip >= 0)
    {
        
format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d/%d, %L: %d, %L: %d"lWeapont_sWpnLANG_SERVER"AMMO"iClipiAmmoLANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    }
    else
        
format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d, %L: %d"lWeapont_sWpn[7], LANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    
    
engclient_cmd(id"say_team"g_sBuffer)
    
    return 
PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!
SayScore)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
client_print(idprint_chat"%L: %s"id"GAME_SCORE"g_sScore)
    
    return 
PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    
g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? : -1
    num_to_str
(g_izStatsSwitch[id], t_sTextMAX_TEXT_LENGTH)
    
client_cmd(id"setinfo _amxstatsx %s"t_sText)
    
    new 
lEnDis[32]
    
    
format(lEnDis31"%L"idg_izStatsSwitch[id] ? "ENABLED" "DISABLED")
    
client_print(idprint_chat"* %L"id"STATS_ANNOUNCE"lEnDis)
    
    return 
PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!
SayStatsAll)
    {
        
client_print(idprint_chat"%L"id"DISABLED_MSG")
        return 
PLUGIN_HANDLED
    
}
    
    
showStatsMenu(idg_izUserMenuPosition[id] = 0)
    
    return 
PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(idkey)
{
    switch (
key)
    {
        
// Key '1' to '7', execute action on this option
        
case 0..6:
        {
            new 
iOptioniIndex
            iOption 
= (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            
if (iOption >= && iOption 32)
            {
                
iIndex g_izUserMenuPlayers[id][iOption]
            
                if (
is_user_connected(iIndex))
                {
                    switch (
g_izUserMenuAction[id])
                    {
                        case 
0format_stats(iIndexg_sBuffer)
                        case 
1format_rankstats(iIndexg_sBufferid)
                        default: 
g_sBuffer[0] = 0
                    
}
                    
                    if (
g_sBuffer[0])
                    {
                        
get_user_name(iIndext_sNameMAX_NAME_LENGTH)
                        
show_motd(idg_sBuffert_sName)
                    }
                }
            }
            
            
showStatsMenu(idg_izUserMenuPosition[id])
        }
        
// Key '8', change action
        
case 7:
        {
            
g_izUserMenuAction[id]++
            
            if (
g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                
g_izUserMenuAction[id] = 0
            
            showStatsMenu
(idg_izUserMenuPosition[id])
        }
        
// Key '9', select next page of options
        
case 8showStatsMenu(id, ++g_izUserMenuPosition[id])
        
// Key '10', cancel or go back to previous menu
        
case 9:
        {
            if (
g_izUserMenuPosition[id] > 0)
                
showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    return 
PLUGIN_HANDLED
}

new 
g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats""Show rank stats"}

showStatsMenu(idiMenuPos)
{
    new 
iLeniKeyMaskiPlayers
    
new iUserIndexiMenuPosMaxiMenuOptioniMenuOptionMax
    
    get_players
(g_izUserMenuPlayers[id], iPlayers)
    
iMenuPosMax = ((iPlayers 1) / PPL_MENU_OPTIONS) + 1
    
    
// If menu pos does not excist use last menu (if players has left)
    
if (iMenuPos >= iMenuPosMax)
        
iMenuPos iMenuPosMax 1

    iUserIndex 
iMenuPos PPL_MENU_OPTIONS
    iLen 
format(g_sBufferMAX_BUFFER_LENGTH"\y%L\R%d/%d^n\w^n"id"SERVER_STATS"iMenuPos 1iMenuPosMax)
    
iMenuOptionMax iPlayers iUserIndex
    
    
if (iMenuOptionMax PPL_MENU_OPTIONS)
        
iMenuOptionMax PPL_MENU_OPTIONS
    
    
for (iMenuOption 0iMenuOption iMenuOptionMaxiMenuOption++)
    {
        
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sNameMAX_NAME_LENGTH)
        
iKeyMask |= (1<<iMenuOption)
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%d. %s^n\w"iMenuOption 1t_sName)
    }
    
    
iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen 
+= format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n8. %s^n\w"g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    if (
iPlayers iUserIndex)
    {
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n9. %L..."id"MORE")
        
iKeyMask |= MENU_KEY_9
    
}
    
    if (
iMenuPos 0)
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"BACK")
    else
        
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"EXIT")
    
    
show_menu(idiKeyMaskg_sBuffer, -1"Server Stats")
    
    return 
PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    
read_data(2t_sTextMAX_TEXT_LENGTH)
    
    if (
t_sText[6] == 'w')
    {
        
read_data(3t_sTextMAX_TEXT_LENGTH)
        
g_fStartGame get_gametime() + float(str_to_num(t_sText))
    }
    else
        
g_fStartGame get_gametime()
    
    return 
PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new 
iTeamidi
    
    
new Float:roundtime get_cvar_float("mp_roundtime");
    if (
read_data(1) >= floatround(roundtime 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    
{
#if defined STATSX_DEBUG
        
log_amx("Reset round stats")
#endif
        
        // Reset game stats on game start and restart.
        
if (g_fStartGame 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            
log_amx("Reset game stats")
#endif
            
g_fStartGame 0.0

            
// Clear team and game stats.
            
for (iTeam 0iTeam MAX_TEAMSiTeam++)
            {
                
g_izTeamEventScore[iTeam] = 0
                
                
for (08i++)
                    
g_izTeamGameStats[iTeam][i] = 0
            
}

            
// Clear game stats, incl '0' that is sum of all users.
            
for (id 0id MAX_PLAYERSid++)
            {
                for (
08i++)
                    
g_izUserGameStats[id][i] = 0
            
}
        }

        
// Update team score with "TeamScore" event values and
        // clear team round stats.
        
for (iTeam 0iTeam MAX_TEAMSiTeam++)
        {
            
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            for (
08i++)
                
g_izTeamRndStats[iTeam][i] = 0
        
}

        
// Clear user round stats, incl '0' that is sum of all users.
        
for (id 0id MAX_PLAYERSid++)
        {
            
g_izUserRndName[id][0] = 0
            
            
for (08i++)
                
g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime
[id] = 0.0
        
}

        
// Allow end round stats and reset end round triggered indicator.
        
g_iRoundEndTriggered 0
        g_iRoundEndProcessed 
0
        g_fShowStatsTime 
0.0

        
// Update local configuration vars with value in cvars.
        
get_config_cvars()
    }

    return 
PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new 
args[1]
    
args[0] = id
    
    
if (g_iPluginMode MODE_HUD_DELAY)
        
set_task(0.01"delay_resethud"200 idargs1)
    else
        
delay_resethud(args)
    
    return 
PLUGIN_CONTINUE
}

public 
delay_resethud(args[])
{
    new 
id args[0]
    new 
Float:fGameTime

    
// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    
log_amx("Reset HUD for #%d"id)
#endif
    
fGameTime get_gametime()
    
show_user_hudstats(idfGameTime)
    
show_roundend_hudstats(idfGameTime)

    
// Reset round stats
    
g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = -1        // Initialize flags
    
g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance
[id] = 0
    
    
for (new 0MAX_PLAYERSi++)
        
g_izUserVictimDistance[id][i] = 0
    
    
return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killervictimwpnindexhitplaceTK)
{
    
// Bail out if no killer.
    
if (!killer)
        return 
PLUGIN_CONTINUE

    
if (killer != victim)
    {
        new 
iaVOrigin[3], iaKOrigin[3]
        new 
iDistance
        
        get_user_origin
(victimiaVOrigin)
        
get_user_origin(killeriaKOrigin)
        
        
g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled
[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance 
get_distance(iaVOriginiaKOrigin)
        
g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance
[killer][victim] = iDistance
    
}
    
    
g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    
// Display kill stats for the player if round
    // end stats was not processed.
    
if (!g_iRoundEndProcessed)
        
kill_stats(victim)

    return 
PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    
// Bail out if user stats timer is non-zero,
    // ie function already called.
    
if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    new 
team get_user_team(id)
    if (
team || team 2)
    {
        return
    }

    
// Flag kill stats displayed for this player.
    
g_fzShowUserStatsTime[id] = get_gametime()

    
// Add user death stats to user round stats
    
new izStats[8], izBody[8]
    new 
iTeami
    
new iKiller

    iKiller 
g_izKilled[id][KILLED_KILLER_ID]

    
// Get user's team (if dead use the saved team)
    
if (iKiller)
        
iTeam g_izKilled[id][KILLED_TEAM] - 1
    
else
        
iTeam get_user_team(id) - 1

    get_user_name
(idg_izUserRndName[id], MAX_NAME_LENGTH)

    if (
get_user_rstats(idizStatsizBody))
    {
        
// Update user's team round stats
        
if (iTeam >= && iTeam MAX_TEAMS)
        {
            for (
08i++)
            {
                
g_izTeamRndStats[iTeam][i] += izStats[i]
                
g_izTeamGameStats[iTeam][i] += izStats[i]
                
g_izUserRndStats[0][i] += izStats[i]
                
g_izUserGameStats[0][i] += izStats[i]
            }
        }

        
// Update user's round stats
        
if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (
08i++)
            {
                
g_izUserRndStats[id][i] += izStats[i]
                
g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            
g_izUserUserID[id] = get_user_userid(id)
            
            for (
08i++)
            {
                
g_izUserRndStats[id][i] = izStats[i]
                
g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    
// endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    
if (KillerChat && iKiller && iKiller != id)
    {
        if (
format_kill_ainfo(idiKillerg_sBuffer))
        {
            
client_print(idprint_chat"* %s"g_sBuffer)
            
format_kill_vinfo(idiKillerg_sBuffer)
        }
        
        
client_print(idprint_chat"* %s"g_sBuffer)
    }

    
// Display player stats info.
#if defined STATSX_DEBUG
    
log_amx("Kill stats for #%d"id)
#endif
    
show_user_hudstats(id0.0)
}

public 
eventEndRound()
{
    
// Update local configuration vars with value in cvars.
    
get_config_cvars()

    
// If first end round event in the round, calculate team score.
    
if (!g_iRoundEndTriggered)
    {
        
read_data(2t_sTextMAX_TEXT_LENGTH)
        
        if (
t_sText[7] == 't')            // Terrorist wins
            
g_izTeamScore[0]++
        else if (
t_sText[7] == 'c')        // CT wins
            
g_izTeamScore[1]++
    }

    
set_task(0.3"ERTask"997)
    
    return 
PLUGIN_CONTINUE
}

public 
ERTask()
{
    
// Flag round end triggered.
    
g_iRoundEndTriggered 1

    
// Display round end stats to all players.
    
endround_stats()
}

endround_stats()
{
    
// Bail out if end round stats has already been processed
    // or round end not triggered.
    
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new 
iaPlayers[32], iPlayeriPlayersid

    get_players
(iaPlayersiPlayers)

    
// Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    
log_amx("End round stats")
#endif
    
    
for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        
id iaPlayers[iPlayer]
        
        if (
g_fzShowUserStatsTime[id] == 0.0)
        {
            
kill_stats(id)
        }
    }

    
g_sAwardAndScore[0] = 0

    
// Create round awards.
    
if (ShowMostDisruptive)
        
add_most_disruptive(g_sAwardAndScore)
    if (
ShowBestScore)
        
add_best_score(g_sAwardAndScore)

    
// Create round score.
    // Compensate HUD message if awards are disabled.
    
if (ShowTeamScore || ShowTotalStats)
    {
        if (
ShowMostDisruptive && ShowBestScore)
            
add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n")
        else if (
ShowMostDisruptive || ShowBestScore)
            
add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n")
        else
            
add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n^n^n")

        if (
ShowTeamScore)
            
add_team_score(g_sAwardAndScore)
        
        if (
ShowTotalStats)
            
add_total_stats(g_sAwardAndScore)
    }

    
save_team_chatscore()

    
// Get and save round end stats time.
    
g_fShowStatsTime get_gametime()

    
// Display round end stats to all players.
    
for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        
id iaPlayers[iPlayer]
        
show_roundend_hudstats(id0.0)
    }

    
// Flag round end processed.
    
g_iRoundEndProcessed 1
}

public 
eventTeamScore()
{
    new 
sTeamID[1], iTeamScore
    read_data
(1sTeamID1)
    
iTeamScore read_data(2)
    
g_izTeamEventScore[(sTeamID[0] == 'C') ? 0] = iTeamScore
    
    
return PLUGIN_CONTINUE
}

public 
eventIntermission()
{
    if (
EndPlayer || EndTop15)
        
set_task(1.0"end_game_stats"900)
}

public 
end_game_stats()
{
    new 
iaPlayers[32], iPlayeriPlayersid

    
if (EndPlayer)
    {
        
get_players(iaPlayersiPlayers)
        
        for (
iPlayer 0iPlayer iPlayersiPlayer++)
        {
            
id iaPlayers[iPlayer]
            
            if (!
g_izStatsSwitch[id])
                continue    
// Do not show any stats
            
            
cmdStatsMe(iaPlayers[iPlayer])
        }
    }
    else if (
EndTop15)
    {
        
get_players(iaPlayersiPlayers)
        
format_top15(g_sBuffer)
        
        for (
iPlayer 0iPlayer iPlayersiPlayer++)
        {
            
id iaPlayers[iPlayer]
            
            if (!
g_izStatsSwitch[id])
                continue    
// Do not show any stats
            
            
show_motd(iaPlayers[iPlayer], g_sBuffer"Top 15")
        }
    }
    
    return 
PLUGIN_CONTINUE
}

public 
eventSpecMode(id)
{
    new 
sData[12]
    
read_data(2sData11)
    
g_izSpecMode[id] = (sData[10] == '2')
    
    return 
PLUGIN_CONTINUE
}

public 
eventShowRank(id)
{
    if (
SpecRankInfo && g_izSpecMode[id])
    {
        new 
iPlayer read_data(2)
        
        if (
is_user_connected(iPlayer))
        {
            new 
izStats[8], izBody[8]
            new 
iRankPosiRankMax
            
            get_user_name
(iPlayert_sNameMAX_NAME_LENGTH)
            
            
iRankPos get_user_stats(iPlayerizStatsizBody)
            
iRankMax get_statsnum()
            
            
set_hudtype_specmode()
            
ShowSyncHudMsg(idg_HudSync_SpecInfo"%L"id"X_RANK_IS"t_sNameiRankPosiRankMax)
        }
    }
    
    return 
PLUGIN_CONTINUE
}

public 
client_connect(id)
{
    if (
ShowStats)
    {
        
get_user_info(id"_amxstatsx"t_sTextMAX_TEXT_LENGTH)
        
g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    
}
    else
        
g_izStatsSwitch[id] = 0

    g_izKilled
[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = 0        // Clear all flags
    
g_fzShowUserStatsTime[id] = 0.0

    
return PLUGIN_CONTINUE

Responder
#7
(17/07/2020, 11:12 AM)KardigaN escribió:
Código PHP:
/* AMX Mod X
*  StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    "#ff0000",
    "#07fcff",
    "#fff007"
};

new const 
g_szCups[ ][ ] = {
    "http://i.imgur.com/oE9wtrz.png",
    "http://i.imgur.com/qdAvpbK.png",
    "http://i.imgur.com/0cHibG1.png"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR  "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR  "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0  // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat          // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        // shows attackers
public ShowVictims          // shows victims
public ShowKiller          // shows killer
public ShowTeamScore        // shows team score at round end
public ShowTotalStats      // shows round total stats
public ShowBestScore        // shows rounds best scored player
public ShowMostDisruptive  // shows rounds most disruptive player

public EndPlayer            // displays player stats at the end of map
public EndTop15            // displays top15 at the end of map

public SayHP                // displays information about user killer
public SayStatsMe          // displays user's stats and rank
public SayRankStats        // displays user's rank stats
public SayMe                // displays user's stats
public SayRank              // displays user's rank
public SayReport            // report user's weapon status to team
public SayScore            // displays team's map score
public SayTop15            // displays first 15 players
public SayStatsAll          // displays all players stats and rank

public ShowStats            // set client HUD-stats switched off by default
public ShowDistHS          // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        // show full HUD stats (more than 78 chars)

public SpecRankInfo        // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS              2
#define MAX_PLAYERS            32 + 1

#define MAX_NAME_LENGTH        31
#define MAX_WEAPON_LENGTH      31
#define MAX_TEXT_LENGTH        255
#define MAX_BUFFER_LENGTH      2047

// User stats parms id
#define STATS_KILLS            0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS              3
#define STATS_SHOTS            4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0  // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1  // Killer's health
#define KILLED_KILLER_ARMOUR    2  // Killer's armour
#define KILLED_TEAM            3  // Killer's team
#define KILLED_KILLER_STATSFIX  4  // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2  // Number of player menu actions
#define PPL_MENU_OPTIONS        7  // Number of player options per displayed menu

new g_iPluginMode                                  0

new g_izUserMenuPosition[MAX_PLAYERS]              = {0, ...}
new 
g_izUserMenuAction[MAX_PLAYERS]                = {0, ...}
new 
g_izUserMenuPlayers[MAX_PLAYERS][32]

new 
g_izSpecMode[MAX_PLAYERS]                      = {0, ...}

new 
g_izShowStatsFlags[MAX_PLAYERS]                = {0, ...}
new 
g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new 
Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new 
Float:g_fShowStatsTime                          0.0
new Float:g_fFreezeTime                            0.0
new Float:g_fFreezeLimitTime                        0.0
new Float:g_fHUDDuration                            0.0

new g_iRoundEndTriggered                            0
new g_iRoundEndProcessed                            0

new Float:g_fStartGame                              0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new 
g_izTeamEventScore[MAX_TEAMS]                  = {0, ...}
new 
g_izTeamRndStats[MAX_TEAMS][8]
new 
g_izTeamGameStats[MAX_TEAMS][8]
new 
g_izUserUserID[MAX_PLAYERS]                    = {0, ...}
new 
g_izUserAttackerDistance[MAX_PLAYERS]          = {0, ...}
new 
g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new 
g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH 1]
new 
g_izUserRndStats[MAX_PLAYERS][8]
new 
g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH 1]                ""
new g_sScore[MAX_TEXT_LENGTH 1]                  ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH 1]        ""

new t_sText[MAX_TEXT_LENGTH 1]                    ""
new t_sName[MAX_NAME_LENGTH 1]                    ""
new t_sWpn[MAX_WEAPON_LENGTH 1]                  ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX"AMXX_VERSION_STR"AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg""eventStartGame""a""2=#Game_Commencing""2=#Game_will_restart_in")
    register_event("ResetHUD""eventResetHud""be")
    register_event("RoundTime""eventStartRound""bc")
    register_event("SendAudio""eventEndRound""a""2=%!MRAD_terwin""2=%!MRAD_ctwin""2=%!MRAD_rounddraw")
    register_event("TeamScore""eventTeamScore""a")
    register_event("30""eventIntermission""a")
    register_event("TextMsg""eventSpecMode""bd""2&ec_Mod")
    register_event("StatusValue""eventShowRank""bd""1=2")

    // Register commands.
    register_clcmd("say /hp""cmdHp"0"- display info. about your killer (chat)")
    register_clcmd("say /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    register_clcmd("say /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    register_clcmd("say /me""cmdMe"0"- display current round stats (chat)")
    register_clcmd("say /score""cmdScore"0"- display last score (chat)")
    register_clcmd("say /rank""cmdRank"0"- display your rank (chat)")
    register_clcmd("say /report""cmdReport"0"- display weapon status (say_team)")
    register_clcmd("say /top15""cmdTop15"0"- display top 15 players (MOTD)")
    register_clcmd("say /stats""cmdStats"0"- display players stats (menu/MOTD)")
    register_clcmd("say /switch""cmdSwitch"0"- switch client's stats on or off")
    register_clcmd("say_team /hp""cmdHp"0"- display info. about your killer (chat)")
    register_clcmd("say_team /statsme""cmdStatsMe"0"- display your stats (MOTD)")
    register_clcmd("say_team /rankstats""cmdRankStats"0"- display your server stats (MOTD)")
    register_clcmd("say_team /me""cmdMe"0"- display current round stats (chat)")
    register_clcmd("say_team /score""cmdScore"0"- display last score (chat)")
    register_clcmd("say_team /rank""cmdRank"0"- display your rank (chat)")
    register_clcmd("say_team /report""cmdReport"0"- display weapon status (say_team_team)")
    register_clcmd("say_team /top15""cmdTop15"0"- display top 15 players (MOTD)")
    register_clcmd("say_team /stats""cmdStats"0"- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch""cmdSwitch"0"- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023"actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode""cmdPluginMode"ADMIN_CFG"<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest""cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVARHUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVARHUD_FREEZE_LIMIT)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore
()
    
    g_HudSync_EndRound 
CreateHudSyncObj()
    g_HudSync_SpecInfo CreateHudSyncObj()
}

public 
plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast"ST_SHOW_KILLER_CHAT""KillerChat")
    server_cmd(addStast"ST_SHOW_ATTACKERS""ShowAttackers")
    server_cmd(addStast"ST_SHOW_VICTIMS""ShowVictims")
    server_cmd(addStast"ST_SHOW_KILLER""ShowKiller")
    server_cmd(addStast"ST_SHOW_TEAM_SCORE""ShowTeamScore")
    server_cmd(addStast"ST_SHOW_TOTAL_STATS""ShowTotalStats")
    server_cmd(addStast"ST_SHOW_BEST_SCORE""ShowBestScore")
    server_cmd(addStast"ST_SHOW_MOST_DISRUPTIVE""ShowMostDisruptive")
    server_cmd(addStast"ST_SHOW_HUD_STATS_DEF""ShowStats")
    server_cmd(addStast"ST_SHOW_DIST_HS_HUD""ShowDistHS")
    server_cmd(addStast"ST_STATS_PLAYER_MAP_END""EndPlayer")
    server_cmd(addStast"ST_STATS_TOP15_MAP_END""EndTop15")
    server_cmd(addStast"ST_SAY_HP""SayHP")
    server_cmd(addStast"ST_SAY_STATSME""SayStatsMe")
    server_cmd(addStast"ST_SAY_RANKSTATS""SayRankStats")
    server_cmd(addStast"ST_SAY_ME""SayMe")
    server_cmd(addStast"ST_SAY_RANK""SayRank")
    server_cmd(addStast"ST_SAY_REPORT""SayReport")
    server_cmd(addStast"ST_SAY_SCORE""SayScore")
    server_cmd(addStast"ST_SAY_TOP15""SayTop15")
    server_cmd(addStast"ST_SAY_STATS""SayStatsAll")
    server_cmd(addStast"ST_SPEC_RANK""SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(2208000.050.1506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(10020000.050.5500.02fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(2208000.550.3506.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0802200.550.6006.0fDuration, (fDuration >= g_fHUDDuration) ? 1.0 0.01.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(2552552550.020.9620.050.10.013.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new iiLen
    iLen 
0
    
    
for (120i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"....x....1....x....2....x....3....x....4....x....^n")
    
    set_hudtype_killer
(50.0)
    show_hudmessage(id"%s"g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
    
    
return (100.0 float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
    
    
return (100.0 float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(idsFlags[])
{
    if (sFlags[0])
        g_iPluginMode read_flags(sFlags)
    
    get_flags
(g_iPluginModet_sTextMAX_TEXT_LENGTH)
    console_print(id"%L"id"MODE_SET_TO"t_sText)
    
    
return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime get_cvar_float("mp_freezetime")
    
    
if (g_fFreezeTime 0.0)
        g_fFreezeTime 0.0

    g_fHUDDuration 
get_cvar_float(HUD_DURATION_CVAR)
    
    
if (g_fHUDDuration 1.0)
        g_fHUDDuration 1.0

    g_fFreezeLimitTime 
get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    iFound 0
    sBuffer
[0] = 0

    
// Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker 
g_izKilled[id][KILLED_KILLER_ID]
    
    
if (iAttacker)
        get_user_astats(idiAttackerizStatsizBody)
    
    
if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
        iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %s -- %0.2f%% %L:^n"id"ATTACKERS"t_sNameaccuracy(izStats), id"ACC")
    }
    else
        iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"ATTACKERS")

    // Get and format attacker list.
    for (iAttacker 1iAttacker <= iMaxPlayeriAttacker++)
    {
        if (get_user_astats(idiAttackerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            iFound 1
            get_user_name
(iAttackert_sNameMAX_NAME_LENGTH)
            
            
if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    
if (!iFound)
        sBuffer[0] = 0
    
    
return iFound
}

// Get and format victims header and list
get_victims(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new izStats[8], izBody[8]
    new iVictim
    
new iFoundiLen
    
new iMaxPlayer get_maxplayers()

    iFound 0
    sBuffer
[0] = 0

    
// Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats
(id0izStatsizBody)
    
    
if (izStats[STATS_SHOTS])
        iLen format(sBufferMAX_BUFFER_LENGTH"%L -- %0.2f%% %L:^n"id"VICTIMS"accuracy(izStats), id"ACC")
    else
        iLen format(sBufferMAX_BUFFER_LENGTH"%L:^n"id"VICTIMS")

    for (iVictim 1iVictim <= iMaxPlayeriVictim++)
    {
        if (get_user_vstats(idiVictimizStatsizBodyt_sWpnMAX_WEAPON_LENGTH))
        {
            iFound 1
            get_user_name
(iVictimt_sNameMAX_NAME_LENGTH)
            
            
if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m / HS^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L / %s / %0.0f m^n"t_sNameizStats[STATS_HITS], id"HIT_S",
                                    izStats[STATS_DAMAGE], id"DMG"t_sWpndistance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%s -- %d %L / %d %L^n"t_sNameizStats[STATS_HITS], id"HIT_S"izStats[STATS_DAMAGE], id"DMG")
        }
    }
    
    
if (!iFound)
        sBuffer[0] = 0

    
return iFound
}

// Get and format kill info.
get_kill_info(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFoundiLen

    iFound 
0
    sBuffer
[0] = 0

    
if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats
[STATS_DAMAGE] = 0
        t_sWpn
[0] = 0
        get_user_astats
(idiKillerizAStatsizABodyt_sWpnMAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats
[STATS_DAMAGE] = 0
        get_user_vstats
(idiKillerizVStatsiaVBody)

        iLen format(sBufferMAX_BUFFER_LENGTH"%L^n"id"KILLED_YOU_DIST"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"DID_DMG_HITS"izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L^n"id"YOU_DID_DMG"izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    
return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new idiMaxDamageIdiMaxDamageiMaxHeadShots

    iMaxDamageId 
0
    iMaxDamage 
0
    iMaxHeadShots 
0

    
// Find player.
    for (id 1id MAX_PLAYERSid++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId id
            iMaxDamage 
g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id iMaxDamageId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        format
(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"MOST_DMG"g_izUserRndName[id],
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER"HIT_S"iMaxDamageLANG_SERVER"DMG"fGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    
return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new idiMaxKillsIdiMaxKillsiMaxHeadShots

    iMaxKillsId 
0
    iMaxKills 
0
    iMaxHeadShots 
0

    
// Find player
    for (id 1id MAX_PLAYERSid++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId id
            iMaxKills 
g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id iMaxKillsId
        
        
new Float:fGameEff effec(g_izUserGameStats[id])
        new Float:fRndAcc accuracy(g_izUserRndStats[id])
        
        format
(t_sTextMAX_TEXT_LENGTH"%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n"LANG_SERVER"BEST_SCORE"g_izUserRndName[id],
                iMaxKillsLANG_SERVER"KILL_S"iMaxHeadShotsfGameEffLANG_SERVER"EFF"fRndAccLANG_SERVER"ACC")
        add(sBufferMAX_BUFFER_LENGTHt_sText)
    }
    
    
return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sTextMAX_TEXT_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n"g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER"EFF"fzRndAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzRndAcc[1], LANG_SERVER"ACC")
    add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam 0iTeam MAX_TEAMSiTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScoreMAX_BUFFER_LENGTH"TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L"g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER"EFF"fzMapAcc[0], LANG_SERVER"ACC"g_izTeamScore[1], fzMapEff[1], LANG_SERVER"EFF"fzMapAcc[1], LANG_SERVER"ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH 1])
{
    format(t_sTextMAX_TEXT_LENGTH"%L: %d %L / %d hs -- %d %L / %d %L^n"LANG_SERVER"TOTAL"g_izUserRndStats[0][STATS_KILLS], LANG_SERVER"KILL_S",
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER"HITS"g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER"SHOT_S")
    add(sBufferMAX_BUFFER_LENGTHt_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(idiAttackersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFound 0
    
    
if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats
[STATS_HITS] = 0
        get_user_astats
(idiAttackerizStatsizBody)

        if (izStats[STATS_HITS])
        {
            iFound 1
            iLen 
strlen(sBuffer)
            get_user_name(iAttackert_sNameMAX_NAME_LENGTH)
            
            iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L:^n"id"HITS_YOU_IN"t_sName)
            
            
for (new 18i++)
            {
                if (!izBody[i])
                    continue
                
                iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L: %d^n"idBODY_PART[i], izBody[i])
            }
        }
    }
    
    
return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFound 0
    
    
if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
        
        iFound 
1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats
(idiKillerizStatsizBodyt_sWpnMAX_WEAPON_LENGTH)

        iLen format(sBufferMAX_BUFFER_LENGTH"%L (%dhp, %dap) >>"id"KILLED_BY_WITH"t_sNamet_sWpndistance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new 18i++)
            {
                if (!izBody[i])
                    continue
                
                iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    }
    else
        format(sBufferMAX_BUFFER_LENGTH"%L"id"YOU_NO_KILLER")
    
    
return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(idiKillersBuffer[MAX_BUFFER_LENGTH 1])
{
    new iFound 0
    
new izStats[8]
    new izBody[8]
    new iLen

    izStats
[STATS_HITS] = 0
    izStats
[STATS_DAMAGE] = 0
    get_user_vstats
(idiKillerizStatsizBody)

    if (iKiller && iKiller != id)
    {
        iFound 1
        get_user_name
(iKillert_sNameMAX_NAME_LENGTH)
        iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"YOU_HIT"t_sNameizStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen format(sBufferMAX_BUFFER_LENGTH"%L >>"id"LAST_RES"izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new 18i++)
        {
            if (!izBody[i])
                continue
            
            iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L: %d"idBODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %L"id"NO_HITS")
    
    
return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new iMax get_statsnum()
    new izStats[8], izBody[8]
    new iLen 0

    
if (iMax 15)
        iMax 15

    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    format
(lKills15"%L"LANG_SERVER"KILLS")
    format(lDeaths15"%L"LANG_SERVER"DEATHS")
    format(lHits15"%L"LANG_SERVER"HITS")
    format(lShots15"%L"LANG_SERVER"SHOTS")
    format(lEff15"%L"LANG_SERVER"EFF")
    format(lAcc15"%L"LANG_SERVER"ACC")
    
    ucfirst
(lEff)
    ucfirst(lAcc)

    iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    
new iMaxColors sizeofg_szTopColors );
    
    
for (new 0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        
if( iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<font color=%s>%2d <img src=^"%s^"/> %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%% </font>^n"g_szTopColors], 1,g_szCups] , t_sNameizStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(idsBuffer[MAX_BUFFER_LENGTH 1], iMyId 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPosiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    format
(lKills15"%L"id"KILLS")
    format(lDeaths15"%L"id"DEATHS")
    format(lHits15"%L"id"HITS")
    format(lShots15"%L"id"SHOTS")
    format(lDamage15"%L"id"DAMAGE")
    format(lEff15"%L"id"EFF")
    format(lAcc15"%L"id"ACC")
    
    ucfirst
(lEff)
    ucfirst(lAcc)
    
    iRankPos 
get_user_stats(idizStatsizBody)
    iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%L %L^n^n"id, (!iMyId || iMyId == id) ? "YOUR" "PLAYERS"id"RANK_IS"iRankPosget_statsnum())
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    
    
new L_BODY_PART[8][32]
    
    
for (new 18i++)
    {
        format(L_BODY_PART[i], 31"%L"idBODY_PART[i])
    }
    
    iLen 
+= format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d""HITS",
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(idsBuffer[MAX_BUFFER_LENGTH 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeaponiLen
    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    format
(lKills15"%L"id"KILLS")
    format(lDeaths15"%L"id"DEATHS")
    format(lHits15"%L"id"HITS")
    format(lShots15"%L"id"SHOTS")
    format(lDamage15"%L"id"DAMAGE")
    format(lEff15"%L"id"EFF")
    format(lAcc15"%L"id"ACC")
    format(lWeapon15"%L"id"WEAPON")
    
    ucfirst
(lEff)
    ucfirst(lAcc)
    
    get_user_wstats
(id0izStatsizBody)
    
    iLen 
format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
                    lKillsizStats[STATS_KILLS], izStats[STATS_HS], lDeathsizStats[STATS_DEATHS], lHitsizStats[STATS_HITS], lShotsizStats[STATS_SHOTS],
                    lDamageizStats[STATS_DAMAGE], lEffeffec(izStats), lAccaccuracy(izStats))
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n"lWeaponlKillslDeathslHitslShotslDamagelAcc)
    
    
for (iWeapon 1iWeapon xmod_get_maxweapons() && MAX_BUFFER_LENGTH iLen iWeapon++)
    {
        if (get_user_wstats(idiWeaponizStatsizBody))
        {
            xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n"t_sWpnizStats[STATS_KILLS], izStats[STATS_DEATHS],
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(idFloat:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(idg_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d"id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    
if (fGameTime == 0.0)
        fDuration g_fHUDDuration
    
else
    {
        fDuration g_fShowStatsTime g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            fDuration g_fFreezeTime g_fFreezeLimitTime
    
}
    
    
// Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(idg_HudSync_EndRound"%s"g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d"fDurationid)
#endif
    }
}

// Show round end stats.
show_user_hudstats(idFloat:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    
if (fGameTime == 0.0)
        fDuration g_fHUDDuration
    
else
    {
        fDuration g_fzShowUserStatsTime[id] + g_fHUDDuration fGameTime
        
        
if (fDuration g_fFreezeTime g_fFreezeLimitTime)
            fDuration g_fFreezeTime g_fFreezeLimitTime
    
}

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
            
            iKiller 
g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(idiKillerg_sBuffer)
            add_attacker_hits(idiKillerg_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        }
        
        
if (ShowVictims)
        {
            get_victims(idg_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        }
        
        
if (ShowAttackers)
        {
            get_attackers(idg_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id"%s"g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d"fDurationg_sBuffer[0] ? "" "no "id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(idlevelcid)
{
    if (!cmd_access(idlevelcid1))
        return PLUGIN_HANDLED
    
    
if (read_argc() > 1)
        read_argv(1g_sBufferMAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
    
    set_plugin_mode
(idg_sBuffer)
    
    
return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}

    format_stats(idg_sBuffer)
    get_user_name(idt_sNameMAX_NAME_LENGTH)
    show_motd(idg_sBuffert_sName)
    
    
return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    format_rankstats
(idg_sBuffer)
    get_user_name(idt_sNameMAX_NAME_LENGTH)
    show_motd(idg_sBuffert_sName)
    
    
return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    format_top15
(g_sBuffer)
    show_motd(idg_sBuffer"Top 15")
    
    
return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    
new iKiller g_izKilled[id][KILLED_KILLER_ID]
    
    format_kill_ainfo
(idiKillerg_sBuffer)
    client_print(idprint_chat"* %s"g_sBuffer)
    
    
return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    format_kill_vinfo
(id0g_sBuffer)
    client_print(idprint_chat"* %s"g_sBuffer)
    
    
return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}

    new izStats[8], izBody[8]
    new iRankPosiRankMax
    
new Float:fEffFloat:fAcc
    
    iRankPos 
get_user_stats(idizStatsizBody)
    iRankMax get_statsnum()
    
    fEff 
effec(izStats)
    fAcc accuracy(izStats)
    
    client_print
(idprint_chat"* %L"id"YOUR_RANK_IS"iRankPosiRankMaxizStats[STATS_KILLS], izStats[STATS_HITS], fEfffAcc)
    
    
return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    
new iWeaponiClipiAmmoiHealthiArmor
    
    iWeapon 
get_user_weapon(idiClipiAmmo)
    
    
if (iWeapon != 0)
        xmod_get_wpnname(iWeapont_sWpnMAX_WEAPON_LENGTH)
    
    iHealth 
get_user_health(id)
    iArmor get_user_armor(id)
    
    
new lWeapon[16]
    
    format
(lWeapon15"%L"id"WEAPON")
    strtolower(lWeapon)
    
    
if (iClip >= 0)
    {
        format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d/%d, %L: %d, %L: %d"lWeapont_sWpnLANG_SERVER"AMMO"iClipiAmmoLANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    }
    else
        format(g_sBufferMAX_BUFFER_LENGTH"%s: %s, %L: %d, %L: %d"lWeapont_sWpn[7], LANG_SERVER"HEALTH"iHealthLANG_SERVER"ARMOR"iArmor)
    
    engclient_cmd
(id"say_team"g_sBuffer)
    
    
return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    client_print
(idprint_chat"%L: %s"id"GAME_SCORE"g_sScore)
    
    
return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? : -1
    num_to_str
(g_izStatsSwitch[id], t_sTextMAX_TEXT_LENGTH)
    client_cmd(id"setinfo _amxstatsx %s"t_sText)
    
    
new lEnDis[32]
    
    format
(lEnDis31"%L"idg_izStatsSwitch[id] ? "ENABLED" "DISABLED")
    client_print(idprint_chat"* %L"id"STATS_ANNOUNCE"lEnDis)
    
    
return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(idprint_chat"%L"id"DISABLED_MSG")
        return PLUGIN_HANDLED
    
}
    
    showStatsMenu
(idg_izUserMenuPosition[id] = 0)
    
    
return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(idkey)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOptioniIndex
            iOption 
= (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            
if (iOption >= && iOption 32)
            {
                iIndex g_izUserMenuPlayers[id][iOption]
            
                
if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0format_stats(iIndexg_sBuffer)
                        case 1format_rankstats(iIndexg_sBufferid)
                        default: g_sBuffer[0] = 0
                    
}
                    
                    
if (g_sBuffer[0])
                    {
                        get_user_name(iIndext_sNameMAX_NAME_LENGTH)
                        show_motd(idg_sBuffert_sName)
                    }
                }
            }
            
            showStatsMenu
(idg_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
            
            
if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
            
            showStatsMenu
(idg_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    
return PLUGIN_HANDLED
}

new 
g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats""Show rank stats"}

showStatsMenu(idiMenuPos)
{
    new iLeniKeyMaskiPlayers
    
new iUserIndexiMenuPosMaxiMenuOptioniMenuOptionMax
    
    get_players
(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers 1) / PPL_MENU_OPTIONS) + 1
    
    
// If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos iMenuPosMax 1

    iUserIndex 
iMenuPos PPL_MENU_OPTIONS
    iLen 
format(g_sBufferMAX_BUFFER_LENGTH"\y%L\R%d/%d^n\w^n"id"SERVER_STATS"iMenuPos 1iMenuPosMax)
    iMenuOptionMax iPlayers iUserIndex
    
    
if (iMenuOptionMax PPL_MENU_OPTIONS)
        iMenuOptionMax PPL_MENU_OPTIONS
    
    
for (iMenuOption 0iMenuOption iMenuOptionMaxiMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sNameMAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%d. %s^n\w"iMenuOption 1t_sName)
    }
    
    iKeyMask 
|= MENU_KEY_8|MENU_KEY_0
    iLen 
+= format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n8. %s^n\w"g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    
if (iPlayers iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n9. %L..."id"MORE")
        iKeyMask |= MENU_KEY_9
    
}
    
    
if (iMenuPos 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH iLen"^n0. %L"id"EXIT")
    
    show_menu
(idiKeyMaskg_sBuffer, -1"Server Stats")
    
    
return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2t_sTextMAX_TEXT_LENGTH)
    
    
if (t_sText[6] == 'w')
    {
        read_data(3t_sTextMAX_TEXT_LENGTH)
        g_fStartGame get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame get_gametime()
    
    
return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeamidi
    
    
new Float:roundtime get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
        
        
// Reset game stats on game start and restart.
        if (g_fStartGame 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame 0.0

            
// Clear team and game stats.
            for (iTeam 0iTeam MAX_TEAMSiTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
                
                
for (08i++)
                    g_izTeamGameStats[iTeam][i] = 0
            
}

            // Clear game stats, incl '0' that is sum of all users.
            for (id 0id MAX_PLAYERSid++)
            {
                for (08i++)
                    g_izUserGameStats[id][i] = 0
            
}
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam 0iTeam MAX_TEAMSiTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            
for (08i++)
                g_izTeamRndStats[iTeam][i] = 0
        
}

        // Clear user round stats, incl '0' that is sum of all users.
        for (id 0id MAX_PLAYERSid++)
        {
            g_izUserRndName[id][0] = 0
            
            
for (08i++)
                g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime
[id] = 0.0
        
}

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered 0
        g_iRoundEndProcessed 
0
        g_fShowStatsTime 
0.0

        
// Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    
if (g_iPluginMode MODE_HUD_DELAY)
        set_task(0.01"delay_resethud"200 idargs1)
    else
        delay_resethud(args)
    
    
return PLUGIN_CONTINUE
}

public 
delay_resethud(args[])
{
    new id args[0]
    new Float:fGameTime

    
// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d"id)
#endif
    fGameTime get_gametime()
    show_user_hudstats(idfGameTime)
    show_roundend_hudstats(idfGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance
[id] = 0
    
    
for (new 0MAX_PLAYERSi++)
        g_izUserVictimDistance[id][i] = 0
    
    
return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killervictimwpnindexhitplaceTK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    
if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
        
        get_user_origin
(victimiaVOrigin)
        get_user_origin(killeriaKOrigin)
        
        g_izKilled
[victim][KILLED_KILLER_ID] = killer
        g_izKilled
[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance 
get_distance(iaVOriginiaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance
[killer][victim] = iDistance
    
}
    
    g_izKilled
[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    
// Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    
new team get_user_team(id)
    if (team || team 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeami
    
new iKiller

    iKiller 
g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam g_izKilled[id][KILLED_TEAM] - 1
    
else
        iTeam get_user_team(id) - 1

    get_user_name
(idg_izUserRndName[id], MAX_NAME_LENGTH)

    if (get_user_rstats(idizStatsizBody))
    {
        // Update user's team round stats
        if (iTeam >= && iTeam MAX_TEAMS)
        {
            for (08i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (08i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
            
            
for (08i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(idiKillerg_sBuffer))
        {
            client_print(idprint_chat"* %s"g_sBuffer)
            format_kill_vinfo(idiKillerg_sBuffer)
        }
        
        client_print
(idprint_chat"* %s"g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d"id)
#endif
    show_user_hudstats(id0.0)
}

public 
eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2t_sTextMAX_TEXT_LENGTH)
        
        
if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3"ERTask"997)
    
    
return PLUGIN_CONTINUE
}

public 
ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered 1

    
// Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayeriPlayersid

    get_players
(iaPlayersiPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
    
    
for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        id iaPlayers[iPlayer]
        
        
if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    
// Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n")
        else
            add(g_sAwardAndScoreMAX_BUFFER_LENGTH"^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
        
        
if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime get_gametime()

    // Display round end stats to all players.
    for (iPlayer 0iPlayer iPlayersiPlayer++)
    {
        id iaPlayers[iPlayer]
        show_roundend_hudstats(id0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed 1
}

public 
eventTeamScore()
{
    new sTeamID[1], iTeamScore
    read_data
(1sTeamID1)
    iTeamScore read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 0] = iTeamScore
    
    
return PLUGIN_CONTINUE
}

public 
eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0"end_game_stats"900)
}

public 
end_game_stats()
{
    new iaPlayers[32], iPlayeriPlayersid

    
if (EndPlayer)
    {
        get_players(iaPlayersiPlayers)
        
        
for (iPlayer 0iPlayer iPlayersiPlayer++)
        {
            id iaPlayers[iPlayer]
            
            
if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            cmdStatsMe
(iaPlayers[iPlayer])
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayersiPlayers)
        format_top15(g_sBuffer)
        
        
for (iPlayer 0iPlayer iPlayersiPlayer++)
        {
            id iaPlayers[iPlayer]
            
            
if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            show_motd
(iaPlayers[iPlayer], g_sBuffer"Top 15")
        }
    }
    
    
return PLUGIN_CONTINUE
}

public 
eventSpecMode(id)
{
    new sData[12]
    read_data(2sData11)
    g_izSpecMode[id] = (sData[10] == '2')
    
    
return PLUGIN_CONTINUE
}

public 
eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer read_data(2)
        
        
if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPosiRankMax
            
            get_user_name
(iPlayert_sNameMAX_NAME_LENGTH)
            
            iRankPos 
get_user_stats(iPlayerizStatsizBody)
            iRankMax get_statsnum()
            
            set_hudtype_specmode
()
            ShowSyncHudMsg(idg_HudSync_SpecInfo"%L"id"X_RANK_IS"t_sNameiRankPosiRankMax)
        }
    }
    
    
return PLUGIN_CONTINUE
}

public 
client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id"_amxstatsx"t_sTextMAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    
}
    else
        g_izStatsSwitch[id] = 0

    g_izKilled
[id][KILLED_KILLER_ID] = 0
    g_izKilled
[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags
[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    
return PLUGIN_CONTINUE


casi amigo, pero puedes ponerlo debajo del #, es decir que los trofeos salgan asi:

  #.       
trofeo 1.
trofeo 2.
trofeo 3.

Si se puede con un pequeño espacio, para que no quede apegado tanto al número porfavor amigo


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DancingLmlDancing
Responder
#8
Código PHP:
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""  Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    new 
iMaxColors sizeofg_szTopColors );
    
    for (new 
0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        
get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        
replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        
replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        if( 
iMaxColors ) {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<img src=^"%s^"/><font color=%s> %2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%</font>^n",g_szCups],g_szTopColors],t_sNameizStats[STATS_KILLS],
                        
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"  %2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                        
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) 

Si te sirve toma esto.
Si no modificalo tú cambiando de lugar las variables y demás.
Responder
#9
(17/07/2020, 03:00 PM)KardigaN escribió:
Código PHP:
  iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen" %2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""  Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    
new iMaxColors sizeofg_szTopColors );
    
    
for (new 0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        
if( iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<img src=^"%s^"/><font color=%s> %2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%</font>^n",g_szCups],g_szTopColors],t_sNameizStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"  %2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) 

Si te sirve toma esto.
Si no modificalo tú cambiando de lugar las variables y demás.

No funciona amigo, me puedes ayudar, hice todo bien.
DancingLmlDancing
Responder
#10
(17/07/2020, 03:17 PM)Boddah. escribió: No funciona amigo, me puedes ayudar, hice todo bien.

Que es lo que no te funciona ? porque  lo que es a mi me anda perfecto.

te adjunto el public entero por si te comiste algo.

Código PHP:
format_top15(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new 
iMax get_statsnum()
    new 
izStats[8], izBody[8]
    new 
iLen 0

    
if (iMax 15)
        
iMax 15

    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    
format(lKills15"%L"LANG_SERVER"KILLS")
    
format(lDeaths15"%L"LANG_SERVER"DEATHS")
    
format(lHits15"%L"LANG_SERVER"HITS")
    
format(lShots15"%L"LANG_SERVER"SHOTS")
    
format(lEff15"%L"LANG_SERVER"EFF")
    
format(lAcc15"%L"LANG_SERVER"ACC")
    
    
ucfirst(lEff)
    
ucfirst(lAcc)

    
iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    new 
iMaxColors sizeofg_szTopColors );
    
    for (new 
0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        
get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        
replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        
replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        if( 
iMaxColors ) {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<img src=^"%s^"/><font color=%s> %2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%</font>^n"g_szCups],g_szTopColors],t_sNameizStats[STATS_KILLS],
                    
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                    
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }

Responder
#11
(17/07/2020, 07:11 PM)Kross escribió: Que es lo que no te funciona ? porque  lo que es a mi me anda perfecto.

te adjunto el public entero por si te comiste algo.

Código PHP:
format_top15(sBuffer[MAX_BUFFER_LENGTH 1])
{
    new iMax get_statsnum()
    new izStats[8], izBody[8]
    new iLen 0

    
if (iMax 15)
        iMax 15

    
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    format
(lKills15"%L"LANG_SERVER"KILLS")
    format(lDeaths15"%L"LANG_SERVER"DEATHS")
    format(lHits15"%L"LANG_SERVER"HITS")
    format(lShots15"%L"LANG_SERVER"SHOTS")
    format(lEff15"%L"LANG_SERVER"EFF")
    format(lAcc15"%L"LANG_SERVER"ACC")
    
    ucfirst
(lEff)
    ucfirst(lAcc)

    iLen format(sBufferMAX_BUFFER_LENGTH"<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n""#""Nick"lKillslDeathslHitslShots"HS"lEfflAcc)
    
    
new iMaxColors sizeofg_szTopColors );
    
    
for (new 0iMax && MAX_BUFFER_LENGTH iLen 0i++)
    {
        get_stats(iizStatsizBodyt_sNameMAX_NAME_LENGTH)
        replace_all(t_sNameMAX_NAME_LENGTH"<""[")
        replace_all(t_sNameMAX_NAME_LENGTH">""]")
        
        
if( iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"<img src=^"%s^"/><font color=%s> %2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%</font>^n"g_szCups],g_szTopColors],t_sNameizStats[STATS_KILLS],
                    izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH iLen"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n"1t_sNameizStats[STATS_KILLS],
                    izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }


Asi es como queda despues de ponerlo, como me dijeron
https://ibb.co/hfF8n6S


asi deberia quedar, donde sale marcado con rojo debajo del # deberian ir los trofeos y deben quedar todos los datos ordenados y centrados como los muestra la imagen.
https://ibb.co/wRpZMg9

Ayuda porfa  Whatdone
DancingLmlDancing
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