public client_putinserver( id ) { g_iHat[ id ] = -1; set_task( 4.0, "setHat", id+556356 ); }
public setHat( id ) { id -= 556356; if ( !is_user_connected( id ) || is_user_bot( id ) ) return;
g_iHat[ id ] = rg_create_entity( "info_target" );
if( !g_iHat[ id ] ) return;
set_entvar( g_iHat[ id ], var_movetype, MOVETYPE_FOLLOW ); set_entvar( g_iHat[ id ], var_owner, id ); set_entvar( g_iHat[ id ], var_classname, g_szEntHat ); set_entvar( g_iHat[ id ], var_model, g_szModelHat ); set_entvar( g_iHat[ id ], var_modelindex, modelIndex_hat ); set_entvar( g_iHat[ id ], var_aiment, id ); set_entvar( g_iHat[ id ], var_body, random_num( 0, 9 ) );//dando sub hats }
public client_disconnected( id ) { if ( is_entity( g_iHat[ id ] ) && g_iHat[ id ] ) { remove_entity( g_iHat[ id ] ); g_iHat[ id ] = -1; } remove_task( id+556356 ); }
public client_putinserver( id ) { g_iHat[ id ] = -1; set_task( 4.0, "setHat", id+556356 ); }
public setHat( id ) { id -= 556356; if ( !is_user_connected( id ) || is_user_bot( id ) ) return;
g_iHat[ id ] = rg_create_entity( "info_target" );
if( !g_iHat[ id ] ) return;
set_entvar( g_iHat[ id ], var_movetype, MOVETYPE_FOLLOW ); set_entvar( g_iHat[ id ], var_owner, id ); set_entvar( g_iHat[ id ], var_classname, g_szEntHat ); set_entvar( g_iHat[ id ], var_model, g_szModelHat ); set_entvar( g_iHat[ id ], var_modelindex, modelIndex_hat ); set_entvar( g_iHat[ id ], var_aiment, id ); set_entvar( g_iHat[ id ], var_body, random_num( 0, 9 ) );//dando sub hats }
public client_disconnected( id ) { if ( is_entity( g_iHat[ id ] ) && g_iHat[ id ] ) { remove_entity( g_iHat[ id ] ); g_iHat[ id ] = -1; } remove_task( id+556356 ); }
no no regrese solo pase a ver kpx
Jeje gracias hyno te amo rey
Edit: Duda: hyno hay mucha diferencia entre usar el Reapi y los includes (engine / fakemeta etc) ? :blus:
Edit 2: Por las dudas , No digo que cambies el codigo solo queria saber ah