01/09/2021, 09:14 PM
hola, estoy usando un plugin de shop con coins, anda bien el tema que el models empieza a saltar. como puedo hacer para que se quede quieto?
Asi queda: http://imgfz.com/i/0Rc2L5b.png
Asi queda: http://imgfz.com/i/0Rc2L5b.png
Código PHP:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Coins System"
#define VERSION "1.1"
#define AUTHOR "6u3oH"
#define CLASSNAME_DEFAULT "info_null"
#define CLASSNAME_SET "info_coin"
#define PATH_DATABASE "addons/amxmodx/data/coins_system.dat"
#define COIN_MODEL "models/Dinero.mdl"
#define COIN_SOUND "coin/coin.wav"
#define PDATA_KILLHEAD_OFFSET 75
#define PDATA_PLAYER_OFFSET 5
/*----------------------------------------------------------
------------------------ ÐаÑтройки ------------------------
---------------------------------------------------------*/
#define VIP_FLAG ADMIN_LEVEL_G
#define COIN_GIVE_KILL 1 // Cuántas monedas dar por una simple muerte
#define COIN_GIVE_KILL_HEAD 1 // ¿Cuántas monedas dar por una muerte en la cabeza?
#define COIN_GIVE_KILL_KNIFE 3 // Cuantas monedas dar por matar con un cuchillo
#define COIN_DROP_COINS // Comenta la lÃnea para que las monedas del jugador no se caigan.
#define COIN_NUM_DROPKILL_MIN 1 // La cantidad mÃnima de monedas lanzadas cuando un jugador muere.
#define COIN_NUM_DROPKILL_MAX 1 // La cantidad máxima de monedas lanzadas cuando un jugador muere.
#define COIN_TIME_REMOVE 30 // Después de cuántos segundos se retiran las monedas caÃdas (el comentario se eliminará solo al final de la ronda)
/*----------------------------------------------------------
------------------------ Ajustes ------------------------
---------------------------------------------------------*/
new g_iMaxPlayers;
new g_iCoin[33];
public plugin_precache()
{
precache_model(COIN_MODEL);
precache_sound(COIN_SOUND);
}
public plugin_cfg() write_file(PATH_DATABASE, "[Base de datos] [Coins System]", 0);
public client_connect(id) load_coins(id);
public client_disconnected(id) save_coins(id);
public plugin_natives()
{
register_native("get_user_coins", "get_user_coins", true)
register_native("set_user_coins", "set_user_coins", true)
}
public get_user_coins(id) return g_iCoin[id];
public set_user_coins(id, iNum) g_iCoin[id] = iNum;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
RegisterHam(Ham_Killed, "player", "fw_KilledPlayerPost", true);
#if defined COIN_DROP_COINS
RegisterHam(Ham_Touch, CLASSNAME_DEFAULT, "fw_TouchCoinPost", true);
register_event("HLTV", "Event_RoundStart", "a", "1=0", "2=0");
#if defined COIN_TIME_REMOVE
RegisterHam(Ham_Think, CLASSNAME_DEFAULT, "fw_ThinkCoinPost", true);
#endif
#endif
g_iMaxPlayers = get_maxplayers();
set_task(2.0, "Task_HudMsg", .flags = "b");
}
public fw_KilledPlayerPost(iVictim, iAttacker, iCorpse)
{
if(!is_user_connected(iVictim))
return;
#if defined COIN_DROP_COINS
if(g_iCoin[iVictim] > 0)
{
new Float: fOrigin[3], Float: fVelocity[3];
pev(iVictim, pev_origin, fOrigin);
new iRandom = random_num(COIN_NUM_DROPKILL_MIN, COIN_NUM_DROPKILL_MAX);
for(new i; i <= iRandom; i++)
{
if(!g_iCoin[iVictim])
break;
new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, CLASSNAME_DEFAULT));
set_pev(iEnt, pev_classname, CLASSNAME_SET);
set_pev(iEnt, pev_origin, fOrigin);
set_pev(iEnt, pev_solid, SOLID_TRIGGER);
set_pev(iEnt, pev_movetype, MOVETYPE_BOUNCE);
engfunc(EngFunc_SetSize, iEnt, Float: {-10.0, -10.0, -10.0}, Float: {10.0, 10.0, 10.0});
engfunc(EngFunc_SetModel, iEnt, COIN_MODEL);
set_pev(iEnt, pev_velocity, fVelocity);
#if defined COIN_TIME_REMOVE
set_pev(iEnt, pev_nextthink, get_gametime() + COIN_TIME_REMOVE);
#endif
}
}
#endif
if(!is_user_connected(iAttacker))
return;
if(iVictim == iAttacker)
return;
new iGiveCoin = g_iCoin[iAttacker];
if(iAttacker == pev(iVictim, pev_dmg_inflictor) && get_user_weapon(iAttacker) == CSW_KNIFE)
iGiveCoin = COIN_GIVE_KILL_KNIFE;
else if(get_pdata_int(iVictim, PDATA_KILLHEAD_OFFSET, PDATA_PLAYER_OFFSET) == HIT_HEAD)
iGiveCoin = COIN_GIVE_KILL_HEAD;
else
iGiveCoin = COIN_GIVE_KILL;
if(get_user_flags(iAttacker) & VIP_FLAG)
iGiveCoin *= 2;
g_iCoin[iAttacker] += iGiveCoin;
set_hudmessage(0, 255, 0, -1.0, 0.26, 0, 0.1, 2.0, 0.1, 0.1, -1);
show_hudmessage(iAttacker, "", iGiveCoin);
}
#if defined COIN_DROP_COINS
public fw_TouchCoinPost(iEnt, id)
{
if(!pev_valid(iEnt) || !is_user_alive(id))
return;
static sClassName[32];
pev(iEnt, pev_classname, sClassName, charsmax(sClassName));
if(!equal(sClassName, CLASSNAME_SET))
return;
g_iCoin[id]++;
emit_sound(id, CHAN_WEAPON, COIN_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);
}
public Event_RoundStart()
{
new iEnt = FM_NULLENT;
while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", CLASSNAME_SET)))
if(pev_valid(iEnt))
set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);
}
#endif
#if defined COIN_TIME_REMOVE
public fw_ThinkCoinPost(iEnt)
{
if(!pev_valid(iEnt))
return;
static sClassName[32];
pev(iEnt, pev_classname, sClassName, charsmax(sClassName));
if(!equal(sClassName, CLASSNAME_SET))
return;
set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);
}
#endif
public Task_HudMsg()
{
set_hudmessage(200, 200, 200, 0.01, 0.90, 0, 0.1, 2.0, 0.1, 0.1, 4);
for(new id = 1; id < g_iMaxPlayers; id++)
{
if(!is_user_alive(id))
continue;
}
}
public load_coins(id)
{
new iLine = 1, iLen, sData[64], sKey[38], sAuthID[38];
get_user_authid(id, sAuthID, charsmax(sAuthID));
while((iLine = read_file(PATH_DATABASE, iLine, sData, charsmax(sData), iLen)))
{
parse(sData, sKey, 37);
if(equal(sKey, sAuthID))
{
parse(sData, sKey, 37, sKey, 37);
g_iCoin[id] = str_to_num(sKey);
return;
}
}
g_iCoin[id] = 0;
}
public save_coins(id)
{
new iLine = 1, iLen, sData[64], sKey[38], sAuthID[38];
get_user_authid(id, sAuthID, charsmax(sAuthID));
while((iLine = read_file(PATH_DATABASE, iLine, sData, charsmax(sData), iLen)))
{
parse(sData, sKey, 37);
if(equal(sKey, sAuthID))
{
format(sData, charsmax(sData), "%s %i", sAuthID, g_iCoin[id]);
write_file(PATH_DATABASE, sData, iLine-1);
return;
}
}
format(sData, charsmax(sData), "%s %i", sAuthID, g_iCoin[id]);
write_file(PATH_DATABASE, sData, -1);
}