Mensajes: 2
Temas: 1
Registro en: Aug 2018
Reputación:
0
Hola, me pueden ayudar con este bug? este sma es del Mod de Surf + Level + Reset de Itachi y el bug que contiene es que los models de las armas de reset se cambian por las de levels, es decir si tengo la Ak47 Paladin del nivel 46 y reset 1 va todo bien hasta llegar al level 90 que alli te da el model del Ak47 del nivel 90 y la paladin se reemplaza por esa y al llegar al nivel 100 se reemplaza por la Ak47 del nivel 100.
Archivos adjuntos
Descargar AMXX / SurfMod_ByItachiUchiha.sma (Tamaño: 43.62 KB / Descargas: 1)
Mensajes: 3,238
Temas: 47
Registro en: Feb 2015
Reputación:
34
Porque solo tiene modelos por nivel, no hay nada relacionado con resets en los modelos xd
Código PHP:
public ev_CurWeapon ( id ) { if(! is_user_connected ( id ) || ! is_user_alive ( id )) { return PLUGIN_HANDLED ; } new Weapon_Id = read_data ( 2 ) /* Golden Knife */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 5 ) { set_pev ( id , pev_viewmodel2 , Arma1 ) } /* USP */ if( Weapon_Id == CSW_USP && g_level [ id ] >= 10 ) { set_pev ( id , pev_viewmodel2 , Arma3 ) } /* GGlock18 */ if( Weapon_Id == CSW_GLOCK18 && g_level [ id ] >= 10 ) { set_pev ( id , pev_viewmodel2 , Arma2 ) } /* Golden Deagle */ if( Weapon_Id == CSW_DEAGLE && g_level [ id ] >= 20 ) { set_pev ( id , pev_viewmodel2 , Arma4 ) } /* German Grenade */ if( Weapon_Id == CSW_HEGRENADE && g_level [ id ] >= 25 ) { set_pev ( id , pev_viewmodel2 , Arma5 ) } /* mm3 */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 60 ) { set_pev ( id , pev_viewmodel2 , Arma6 ) } /* Akk47 */ if( Weapon_Id == CSW_AK47 && g_level [ id ] >= 90 ) { set_pev ( id , pev_viewmodel2 , Arma7 ) } /* MM4A1 */ if( Weapon_Id == CSW_M4A1 && g_level [ id ] >= 90 ) { set_pev ( id , pev_viewmodel2 , Arma8 ) } /* XXM1014 */ if( Weapon_Id == CSW_XM1014 && g_level [ id ] >= 42 ) { set_pev ( id , pev_viewmodel2 , Arma9 ) } /* AWP */ if( Weapon_Id == CSW_AWP && g_level [ id ] >= 98 ) { set_pev ( id , pev_viewmodel2 , Arma10 ) } /* TakaTakaCT */ if( Weapon_Id == CSW_SG550 && g_level [ id ] >= 22 ) { set_pev ( id , pev_viewmodel2 , Arma11 ) } /* TakaTaka */ if( Weapon_Id == CSW_G3SG1 && g_level [ id ] >= 77 ) { set_pev ( id , pev_viewmodel2 , Arma12 ) } /* Knife_2 */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 15 ) { set_pev ( id , pev_viewmodel2 , Arma13 ) } /* Golden Deagle_2 */ if( Weapon_Id == CSW_DEAGLE && g_level [ id ] >= 78 ) { set_pev ( id , pev_viewmodel2 , Arma14 ) } /* German Grenade_2 */ if( Weapon_Id == CSW_HEGRENADE && g_level [ id ] >= 64 ) { set_pev ( id , pev_viewmodel2 , Arma15 ) } /* Ak47_2 */ if( Weapon_Id == CSW_AK47 && g_level [ id ] >= 100 ) { set_pev ( id , pev_viewmodel2 , Arma16 ) } /* M4A1_2 */ if( Weapon_Id == CSW_M4A1 && g_level [ id ] >= 100 ) { set_pev ( id , pev_viewmodel2 , Arma17 ) } /* MM3_2 */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 3 ) { set_pev ( id , pev_viewmodel2 , Arma18 ) } /* XXM1014_2 */ if( Weapon_Id == CSW_XM1014 && g_level [ id ] >= 62 ) { set_pev ( id , pev_viewmodel2 , Arma19 ) } /* AWP_2 */ if( Weapon_Id == CSW_AWP && g_level [ id ] >= 66 ) { set_pev ( id , pev_viewmodel2 , Arma20 ) } /* TakaTaka_2 */ if( Weapon_Id == CSW_G3SG1 && g_level [ id ] >= 28 ) { set_pev ( id , pev_viewmodel2 , Arma21 ) } /* Knife_3 */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 30 ) { set_pev ( id , pev_viewmodel2 , Arma22 ) } /* M3_3 */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 52 ) { set_pev ( id , pev_viewmodel2 , Arma23 ) } /* v_M249Super */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 74 ) { set_pev ( id , pev_viewmodel2 , Arma24 ) } /* M */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 88 ) { set_pev ( id , pev_viewmodel2 , Arma29 ) } /* A */ if( Weapon_Id == CSW_AWP && g_level [ id ] >= 77 ) { set_pev ( id , pev_viewmodel2 , Arma25 ) } /* D */ if( Weapon_Id == CSW_DEAGLE && g_level [ id ] >= 43 ) { set_pev ( id , pev_viewmodel2 , Arma31 ) } /* K */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 67 ) { set_pev ( id , pev_viewmodel2 , Arma28 ) } /* H */ if( Weapon_Id == CSW_HEGRENADE && g_level [ id ] >= 10 ) { set_pev ( id , pev_viewmodel2 , Arma27 ) } /* M2 */ if( Weapon_Id == CSW_M249 && g_level [ id ] >= 100 ) { set_pev ( id , pev_viewmodel2 , Arma30 ) } /* E */ if( Weapon_Id == CSW_ELITE && g_level [ id ] >= 33 ) { set_pev ( id , pev_viewmodel2 , Arma26 ) } return PLUGIN_CONTINUE ; }
Mensajes: 2
Temas: 1
Registro en: Aug 2018
Reputación:
0
(03/10/2021, 07:17 PM) Skylar escribió: Porque solo tiene modelos por nivel, no hay nada relacionado con resets en los modelos xd
Código PHP:
public ev_CurWeapon ( id ) { if(! is_user_connected ( id ) || ! is_user_alive ( id )) { return PLUGIN_HANDLED ; } new Weapon_Id = read_data ( 2 ) /* Golden Knife */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 5 ) { set_pev ( id , pev_viewmodel2 , Arma1 ) } /* USP */ if( Weapon_Id == CSW_USP && g_level [ id ] >= 10 ) { set_pev ( id , pev_viewmodel2 , Arma3 ) } /* GGlock18 */ if( Weapon_Id == CSW_GLOCK18 && g_level [ id ] >= 10 ) { set_pev ( id , pev_viewmodel2 , Arma2 ) } /* Golden Deagle */ if( Weapon_Id == CSW_DEAGLE && g_level [ id ] >= 20 ) { set_pev ( id , pev_viewmodel2 , Arma4 ) } /* German Grenade */ if( Weapon_Id == CSW_HEGRENADE && g_level [ id ] >= 25 ) { set_pev ( id , pev_viewmodel2 , Arma5 ) } /* mm3 */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 60 ) { set_pev ( id , pev_viewmodel2 , Arma6 ) } /* Akk47 */ if( Weapon_Id == CSW_AK47 && g_level [ id ] >= 90 ) { set_pev ( id , pev_viewmodel2 , Arma7 ) } /* MM4A1 */ if( Weapon_Id == CSW_M4A1 && g_level [ id ] >= 90 ) { set_pev ( id , pev_viewmodel2 , Arma8 ) } /* XXM1014 */ if( Weapon_Id == CSW_XM1014 && g_level [ id ] >= 42 ) { set_pev ( id , pev_viewmodel2 , Arma9 ) } /* AWP */ if( Weapon_Id == CSW_AWP && g_level [ id ] >= 98 ) { set_pev ( id , pev_viewmodel2 , Arma10 ) } /* TakaTakaCT */ if( Weapon_Id == CSW_SG550 && g_level [ id ] >= 22 ) { set_pev ( id , pev_viewmodel2 , Arma11 ) } /* TakaTaka */ if( Weapon_Id == CSW_G3SG1 && g_level [ id ] >= 77 ) { set_pev ( id , pev_viewmodel2 , Arma12 ) } /* Knife_2 */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 15 ) { set_pev ( id , pev_viewmodel2 , Arma13 ) } /* Golden Deagle_2 */ if( Weapon_Id == CSW_DEAGLE && g_level [ id ] >= 78 ) { set_pev ( id , pev_viewmodel2 , Arma14 ) } /* German Grenade_2 */ if( Weapon_Id == CSW_HEGRENADE && g_level [ id ] >= 64 ) { set_pev ( id , pev_viewmodel2 , Arma15 ) } /* Ak47_2 */ if( Weapon_Id == CSW_AK47 && g_level [ id ] >= 100 ) { set_pev ( id , pev_viewmodel2 , Arma16 ) } /* M4A1_2 */ if( Weapon_Id == CSW_M4A1 && g_level [ id ] >= 100 ) { set_pev ( id , pev_viewmodel2 , Arma17 ) } /* MM3_2 */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 3 ) { set_pev ( id , pev_viewmodel2 , Arma18 ) } /* XXM1014_2 */ if( Weapon_Id == CSW_XM1014 && g_level [ id ] >= 62 ) { set_pev ( id , pev_viewmodel2 , Arma19 ) } /* AWP_2 */ if( Weapon_Id == CSW_AWP && g_level [ id ] >= 66 ) { set_pev ( id , pev_viewmodel2 , Arma20 ) } /* TakaTaka_2 */ if( Weapon_Id == CSW_G3SG1 && g_level [ id ] >= 28 ) { set_pev ( id , pev_viewmodel2 , Arma21 ) } /* Knife_3 */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 30 ) { set_pev ( id , pev_viewmodel2 , Arma22 ) } /* M3_3 */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 52 ) { set_pev ( id , pev_viewmodel2 , Arma23 ) } /* v_M249Super */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 74 ) { set_pev ( id , pev_viewmodel2 , Arma24 ) } /* M */ if( Weapon_Id == CSW_M3 && g_level [ id ] >= 88 ) { set_pev ( id , pev_viewmodel2 , Arma29 ) } /* A */ if( Weapon_Id == CSW_AWP && g_level [ id ] >= 77 ) { set_pev ( id , pev_viewmodel2 , Arma25 ) } /* D */ if( Weapon_Id == CSW_DEAGLE && g_level [ id ] >= 43 ) { set_pev ( id , pev_viewmodel2 , Arma31 ) } /* K */ if( Weapon_Id == CSW_KNIFE && g_level [ id ] >= 67 ) { set_pev ( id , pev_viewmodel2 , Arma28 ) } /* H */ if( Weapon_Id == CSW_HEGRENADE && g_level [ id ] >= 10 ) { set_pev ( id , pev_viewmodel2 , Arma27 ) } /* M2 */ if( Weapon_Id == CSW_M249 && g_level [ id ] >= 100 ) { set_pev ( id , pev_viewmodel2 , Arma30 ) } /* E */ if( Weapon_Id == CSW_ELITE && g_level [ id ] >= 33 ) { set_pev ( id , pev_viewmodel2 , Arma26 ) } return PLUGIN_CONTINUE ; }
como hago para que no se reemplaze por ellos? me ayudas xfa